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494 posts. Alias of Balodek.


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|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

No problems, I'll be hanging out and I had a blast with the game.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 8

Status:

HP = 14/59 (39)
AC/T/FF = 21/10/21 (-1 Slow) (+2 Smite)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 3/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

Fort DC 15: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Lockjaw grits his teeth and swings again, taking time to aim.

MAW Slow Smite: 1d20 + 9 - 1 - 4 + 2 ⇒ (1) + 9 - 1 - 4 + 2 = 7
Damage Smite: 1d8 + 4 + 5 ⇒ (8) + 4 + 5 = 17

LoH: 2d6 ⇒ (1, 2) = 3

Screw dicebot, screw it right to hell.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 7

Status:

HP = 15/59 (39)
AC/T/FF = 21/10/21 (-1 Slow) (+2 Smite)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

MAW PA Slow Smite: 1d20 + 7 - 1 - 4 + 2 ⇒ (7) + 7 - 1 - 4 + 2 = 11
Damage Smite: 1d8 + 8 + 5 ⇒ (5) + 8 + 5 = 18

Lockjaw attempts to lay into the creature again, before quickly healing some of his injuries.

LoH: 2d6 ⇒ (3, 4) = 7


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 6

Status:

HP = 23/59 (39)
AC/T/FF = 21/10/21 (-1 Slow) (+2 Smite)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

Fort DC 15: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

"Die ye damn'd abomnation!"

MAW PA Slow Smite: 1d20 + 7 - 1 - 4 + 2 ⇒ (1) + 7 - 1 - 4 + 2 = 5
Damage Smite: 1d8 + 8 + 5 ⇒ (1) + 8 + 5 = 14


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 5

Status:

HP = 36/59 (39)
AC/T/FF = 21/10/21 (-1 Slow) (+2 Smite)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

Lockjaw continues his assault on the beastie.

MAW PA Slow Smite: 1d20 + 7 - 1 - 4 + 2 ⇒ (13) + 7 - 1 - 4 + 2 = 17
Damage Smite: 1d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16

Not sure if I have flank or not.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 5

Status:

HP = 27/59 (39)
AC/T/FF = 21/10/21 (-1 Slow) (+2 Smite)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

Still slowed and weakened, Lockjaw nonetheless holds the line.

Swift to Activate Smite on demon. Ready to 5' and Attack as soon as he's a 5' step away.

MAW PA Slow Smite: 1d20 + 7 - 1 - 4 + 2 ⇒ (18) + 7 - 1 - 4 + 2 = 22
Damage Smite: 1d8 + 8 + 5 ⇒ (7) + 8 + 5 = 20
Plus 5 more damage for the first hit.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Waiting to see if the tangle works before I decide my action.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Apologies for the delay in my posting, I failed my saving throw versus food poisoning on Monday and I'm finally recovered enough to sit at a computer today.

Lockjaw drops his hammer from hands that can barely hold it, and instead moves to heal the halfling.

Status:

HP = 27/59 (39)
AC/T/FF = 21/10/21 (-1 Slow)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

Loh: 2d6 ⇒ (2, 5) = 7


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3

Status:

HP = 27/59 (39)
AC/T/FF = 21/10/21 (-1 Slow)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

"Dammit!"

Lockjaw continues his feeble assault on the ghast.

MAW PA Slow: 1d20 + 7 - 1 - 4 ⇒ (4) + 7 - 1 - 4 = 6
Damage: 1d8 + 8 ⇒ (1) + 8 = 9


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Keep in mind that with 4 negative levels I can't heal myself. I've lost access to all powers from level 2 through 5, so I'm probably better off going full defensive and letting them pound me while the rest of you fight them off. There's really no way I can retreat at this point.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 2

Status:

HP = 27/59 (39)
AC/T/FF = 21/10/21 (-1 Slow)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow, -4 Level

Lockjaw falters as the ray of negative energy washes over him, nearly killing him. Mustering what little strength he has left, he swings at the ghast that remains on him.

MAW PA Slow: 1d20 + 7 - 1 - 4 ⇒ (5) + 7 - 1 - 4 = 71d8 + 8 ⇒ (4) + 8 = 12


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease
Hungry Voodoo wrote:


ack, out of time. that beats SR, right Lockjaw?
effects to follow...

Ties, so yes.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 1

Status:

HP = 47/59
AC/T/FF = 21/10/21 (-1 Slow)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Slow

"So did I."

Will DC 16: 1d20 + 5 ⇒ (4) + 5 = 9

The paladin is slowed by the effect but swings his hammer at the ghast on him anyway.

MAW PA Slow: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 231d8 + 8 ⇒ (8) + 8 = 16


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Fort DC 15: 1d20 + 9 ⇒ (13) + 9 = 22

Lockjaw resists the stench, barely registering it over his own holy aroma.

Perception DC 17: 1d20 + 3 ⇒ (4) + 3 = 7

Sadly the multiple blows to the head received in his distant and more recent past have dulled the paladin's senses, rendering him unable to properly defend himself against the ambush.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Eh, best make sure the' ain't undead."

Lockjaw casts his gaze upon the hanging corpses before moving to the double doors and testing the handle.

Detect Evil.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Aye, Chitleen, I'm on it."

Lockjaw moves forward and examines the opening for any obvious traps.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

47/59, yar.

Lockjaw eyes the murder holes with suspicion and moves on.

"Why shut 'em if ya don't bar 'em?"


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I'm at 18 out of 59, tomorrow will see my Con restored and my HP to 23, so any spare healing you have would be welcome.

"So, we retarn. What beastie to clear oot t'day?"

Lockjaw hefts his hammer and shield, ready to take bearded vengeance for the fallen.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw watches the ceremony in silence, then goes back to his nest to meditate on Torag's will, and the death of a companion. Limited thoughts flow through his mind as he chews absently on the head of his new hammer.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw harumphs as Tararr's fate is decided, before seeing to the proper disposal of his shell.

"Torag! A warrior comes to ya. Tell tha grumpy basterd I'll be seein' 'im soon."


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Speak wit raspect! Dis one fell fer yer mine, so ye'll be accordin' him all da rights he be due."

Lockjaw unloads his burden.

"Den we burn 'im."


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Dissapointed at having to flee but remembering his own wounds and the dead, Lockjaw nods. Keeping his hammer in one hand he uses the other to drag Tararr's remains.

"Ya deserve better than ta be drug, but ya ain't gonna be ghast food neider."


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 5

Status:

HP = 18/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Prot. Evil

Lockjaw swings at the ghast in front of him.

MAW PA 2H: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 9 ⇒ (1) + 9 = 10


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 4

Status:

HP = 18/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

"Bah, tastes like ginga!"

The paladin rolls to his feet and moves to help Chitleen.

Move to stand, Standard to move up next to Chitleen.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3

Status:

HP = 18/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Fort DC 15: 1d20 + 9 ⇒ (5) + 9 = 14

Less there's a buff in there I'm forgetting looks like I'm out for the count.

Lockjaw makes good on his name.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 2

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Oops, meant hammer. My poor lamented axe...

"Get it tagether lad!"

Lockjaw swings at the creature in front of him.

MAW PA: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 8 ⇒ (6) + 8 = 14


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 1

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Fort DC 15: 1d20 + 9 ⇒ (11) + 9 = 20

Ignoring the stench Lockjaw eases Tararr to the floor and draws his axe.

"Come on then!"


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Take his gear, I'll take da body."

Lockjaw picks Tarrar's body up and carries it back to camp.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 15

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Seeing the last of the pugwampi's fall Lockjaw begins the mop up of it's followers.

"Time ta finish dem."

Going for the one flanking Karrak.

MAW PA: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 8 ⇒ (5) + 8 = 13


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 14

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Smite (Druid)

Seeing his hated foe next to him, Lockjaw attempts to end the druid.

MAW Smite PA: 1d20 + 9 ⇒ (17) + 9 = 261d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 13 ⇒ (3) + 13 = 16


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 13

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Smite (Druid)

@Q2

MAW PA: 1d20 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13

#*$# pugwampis and whatever @#($#$ came up with them.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 12

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Smite (Druid)

AoO MAW PA: 1d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16

Lockjaw moves to take advantage of the flank Chitleen has provided.

MAW Smite PA Flank: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 121d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d8 + 13 + 1 ⇒ (5) + 13 + 1 = 19

Epic.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 11

Status:

HP = 22/59
AC/T/FF = 19/10/19 (+2 vs. Druid)
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Smite (Druid)

"Ma thanks Chitleen."

Lockjaw stares at the former archers grimly while drawing his hammer.

"I'ma kill ye all."

Taking a two handed grip on the hammer he swings at the beast in front of him.

MAW PA: 1d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (2) + 7 = 91d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 10

Status:

HP = 22/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Smite (Druid)

Lockjaw attempts to climb the ladder as well.

Ref DC 13: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (6) + 3 = 9

Failing to make progress.

Any other obvious way up?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 9

Status:

HP = 22/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 0/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 0/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Smite (Druid)

Lockjaw will also move to the ladder while stowing his shield.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 8

Status:

HP = 22/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Ref DC 15: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (11) + 3 = 14

The paladin gets crisped by the fire before getting soaked by Karrak. Freed from the rat swarm and seeing his hated nemisis, Lockjaw sheathes his hammer and draws a throwing axe.

MA: Sheathe. Free: Draw. Swift: Smite. SA: Throw.

Hit: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d6 + 3 + 5 ⇒ (2) + 3 + 5 = 10


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 7

Status:

HP = 22/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Distraction DC 12: 1d20 + 9 ⇒ (12) + 9 = 21
Ref DC 15: 1d20 + 3 ⇒ (14) + 3 = 17

Assuming it's for half, so cancels Karrak's healing. If I remember correctly there are three crossbow wielders and a druid up top. Is there a place I can seek cover from the rolling ball of fire and crossbows?

Lockjaw quickly heals some of his wounds.

LoH: 2d6 ⇒ (3, 6) = 9


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

You might also like the Agile weapon enchant.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

For needing a 3 or better to avoid distraction I have failed a disturbing number of times.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 6

Status:

HP = 27/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Distraction DC 12: 1d20 + 9 ⇒ (2) + 9 = 11

Words fail me.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw will be joining you, killed by rat swarm.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 5

Status:

HP = 29/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Distraction DC 12: 1d20 + 9 ⇒ (2) + 9 = 11

Lockjaw does nothing, distracted by the rats swarming in his stone pants.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 4

Status:

HP = 35/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Distraction DC 12: 1d20 + 9 ⇒ (3) + 9 = 12

Lockjaw swings again at the creature next to him.

MAW PA: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 8 ⇒ (7) + 8 = 15


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3

Status:

HP = 42/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

Fort DC 12: 1d20 + 9 ⇒ (19) + 9 = 281d20 + 9 ⇒ (9) + 9 = 18

Ignoring the rat swarm that is slowly eating him, Lockjaw swings again at the gremlin in front of him.

MAW PA: 1d20 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

"Shame 'bout dese rats!"


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3

Status:

HP = 37/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 2/5 (2d6)
Channel/day = 1/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Nauseated

Fort DC 12: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (4) + 9 = 13

Lockjaw prepares himself for death, but barely stays his ignoble end. Realizing his companions are content to watch him die, he steps back towards them and swings at one of his harassers.

5' Q1, swing at P1.

MAW PA: 1d20 + 7 ⇒ (5) + 7 = 121d20 + 7 ⇒ (10) + 7 = 171d8 + 8 ⇒ (5) + 8 = 13

Then swiftly heals himself from the greivous wounds.

LoH: 2d6 ⇒ (4, 5) = 9


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 2

Status:

HP = 43/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 2/5 (2d6)
Channel/day = 1/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con, Nauseated

Fort DC 12: 1d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (1) + 9 = 10

Autofail on 1.

Distracted by the rats swarming him, Lockjaw can do nothing but bat feebly at the creatures surrounding him.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 1

Status:

HP = 56/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 2/5 (2d6)
Channel/day = 1/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = -1 Con

"We ain't done yet."

Lockjaw moves towards the chanting, wary of the trap he is sure waits for him.

Not sure how far I need to move.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Aye, he's gone. Damned shame dat. Let us take da fight to da beasties, yeah?"

Lockjaw moves past his fallen companion to wait for Chitleen's scouting report.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 12

Status:

HP = 49/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 2/5 (2d6)
Channel/day = 1/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Entangled, -1 Con

Lockjaw moves to the fallen dwarf and checks him for traps.

Heal: 1d20 - 1 ⇒ (13) - 1 = 12


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 11

Status:

HP = 49/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 2/5 (2d6)
Channel/day = 1/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 1/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = Entangled, -1 Con

Seeing how Tararr has been turned into a pincushion, Lockjaw stands and equips his shield again.

"Stand behaind me Tararr."

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