Tiefling

Locke Hume's page

56 posts. Organized Play character for BartonOliver.


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Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Thanks for running GM Ultra. Bad rolls can be really interesting. I had fun.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"I agree give the full report and be done with this place."

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Sorry totall missed the Thievery/Fort part

Thievery: 1d20 + 6 ⇒ (6) + 6 = 12

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Reflex: 1d20 + 8 ⇒ (8) + 8 = 16
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Library is fine by me.

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke tries to get out of sight of the undead creatures

Stealth: 1d20 + 3 ⇒ (17) + 3 = 20

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke is huffing at this point in an effort to make his way through. (Still grabbing fingers if necessary)

Acrobatics: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 Not sure if I still need the penalty for grabbing fingers, but figured better safe than sorry

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke will also try and grab some fingers and make his way out.

Acrobatics: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5 Paizo's dice roller has really hated me the last few days

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke will draw his sword in case anything happens and glance about waiting for the other shoe to drop, otherwise ready to follow Nyx out.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

And how would you imagine we get you out of here. Would Naxath interfere?

Diplomacy: 1d20 ⇒ 3

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Does Naxath trigger any corresponding Recall check?

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Well that's an odd sensation, never met a talking gemstone before

Locke is going to look around for invisible/hidden creatures Perception: 1d20 + 6 ⇒ (17) + 6 = 23 (or +6 if secret roll)

forgive my spelling formatting traveling for the holidays and posting via mobile

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Misunderstood. Would try the reverse order of what I wrote, unless someone else has a better idea.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"I'd say there is a high probablility we do, but you never know unless you try

Five Fingers of Doom:

Flint - "OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED"

Obsidian - "IF IVE PRAYED, MY LOYALTY PROFESSED"

Crystal - "OF OUR DEVOTION REWARDED, OUR LORD UNSEALED"

Slate - "WITH THE POWER BESTOWED, OUR ENEMY HATH REELED"

Basalt - "NOW OUR LORD RESPLENDANT ON HIS THRONE"

Locke would try ordering the fingers in Obsidian, Flint, Crystal, Slate, Basalt order. So the poem reads "IF IVE PRAYED, MY LOYALTY PROFESSED, OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED, OF OUR DEVOTION REWARDED, OUR LORD UNSEALED, WITH THE POWER BESTOWED, OUR ENEMY HATH REELED, NOW OUR LORD RESPLENDANT ON HIS THRONE."

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke would very much like to look at the remaining finger, and would do his best to translate without touching (though he will touch if he has to).

Society: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Fingers:

Flint - "OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED"

Obsidian - "IF IVE PRAYED, MY LOYALTY PROFESSED"

Crystal - "OF OUR DEVOTION REWARDED, OUR LORD UNSEALED"

Slate - "WITH THE POWER BESTOWED, OUR ENEMY HATH REELED"

Basalt - ?

"Probably need to figure out this last one to figure out the order, assuming there is one, could be based of materials too I suppose"

Vigilant Seal

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Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Religion: 1d20 + 5 ⇒ (7) + 5 = 12

"There's somethign familiar about that mosaic but I can't put my finger on it"

Fingers:

Flint - "OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED"

Obsidian - "IF IVE PRAYED, MY LOYALTY PROFESSED"

Stone? - "OF OUR DEVOTION REWARDED, OUR LORD UNSEALED"

Fourth - "WITH THE POWER BESTOWED, OUR ENEMY HATH REELED"

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Also is it possible to declare the fingers as my Pursued Lead

Vigilant Seal

1 person marked this as a favorite.
Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Society: 1d20 + 7 ⇒ (19) + 7 = 26

"All right let's see if this one makes any sense."

I forgot the the flint one. Just to put them all in one place in case we need the info later. I'm putting them down in a spoiler

Fingers:
Flint - "OUR EGO DEFERRED, THIS GIFT OF HEARTWOOD BLESSED"

Obsidian - "IF IVE PRAYED, MY LOYALTY PROFESSED"

Stone? - "OF OUR DEVOTION REWARDED, OUR LORD UNSEALED"

Fourth?

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Well that makes two fingers we've found so far, hope it's not 5 we're looking for. Guess we head past where the creepy hand was if people are ready."

If I remember right, we were going to head back for supplies due to the troll hound and the lack of fire/acid in the group at the time, which is solved now. I'm happy to do either if people want/need

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Once sure the hound is well and truly dead, Locke will nuetralize the acid with some baking soda from his cooking supplies and collect the collar, and see if he can't help Jack's wounds while Nyx checks out the finger.

Medicine: 1d20 + 4 ⇒ (8) + 4 = 12
Hero Point: 1d20 + 4 ⇒ (17) + 4 = 21

Healing Jack: 2d8 ⇒ (8, 5) = 13

Vigilant Seal

1 person marked this as a favorite.
Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke having given Nyx some positional advantage and seeing Jack struggling with the fire, will back up and try and throw his only Acid Flask at the dog.

◆Stride
◆Interact
Throw: 1d20 + 6 ⇒ (19) + 6 = 25 for Persistent: 1d6 ⇒ 5 and 1 splash

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke goes chasing after the trollhound, trying to keep him away from Jack
◆Stride
Devise: 1d20 ⇒ 18
◆Strike 18+7 = 25 For Pierce: 1d6 + 1 ⇒ (5) + 1 = 6 plus Prec.: 1d6 ⇒ 6

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke will try and get into a position to help Nyx, hoping that Nyx and Jack can get this thing down
◆Stride
Devise: 1d20 ⇒ 8
◆Strike 8+7=15 for Piercing: 1d6 + 1 ⇒ (2) + 1 = 3 plus Prec.: 1d6 ⇒ 1

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Healing: 1d6 + 4 ⇒ (1) + 4 = 5

Locke prepares himself as Nyx tinkers with it.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None
GM Ultra Plus wrote:
After some thinking about it, go ahead and give one of your hero points back to yourself, Locke. If we were at a table, you wouldn't have had to make that check, so you wouldn't have to spend the HP

Thanks, I would have been fine either way, just figured I'd move the action along by rolling just in case.

"You don't happen to have one extra berry laying aroung do you, Telua? Got myself a bit distracted with the retching and the reading, but that did sting a bit."

If not, Locke will be okay following but stay a little more ranged.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Just the stone one I would think. The jumpy one probably not."

Locke will assume everyone else collects the loot, while examining the finger. If no one has looked at the journal yet, his curiousity would definitely lead him to it.

Society: 1d20 + 7 ⇒ (8) + 7 = 15

if needed HP: 1d20 + 7 ⇒ (13) + 7 = 20

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Thanks.

Locke starts to check out the stone finger, "Think I picked up a bit of Cyclops earlier."

Society: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"I'd be happy to try and take a look at that finger, assuming I can keep my lunch down"

GM how do you want to deal with clearing sickness, I mean eventually I'll pass the fort saves, mathematically speaking.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Fort: 1d20 + 3 ⇒ (8) + 3 = 11
Hero Point: 1d20 + 3 ⇒ (9) + 3 = 12

Retching on the side Locke does his best to push on.
◆Devise - Stratagem: 1d20 ⇒ 12 and RK: 1d20 + 3 ⇒ (12) + 3 = 15
◆Strike - 12+7-2 = 17 for Pierce: 1d6 + 1 ⇒ (3) + 1 = 4 plus Prec: 1d6 ⇒ 5
◆Retch for recovery Fort: 1d20 + 3 ⇒ (3) + 3 = 6

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Still behind the hand Locke will continue trying to figure out what's going on, leaving himself attacking the hand, and in position for with companions to take advantage.

Devise A Strategem: 1d20 ⇒ 16 and Religion: 1d20 + 5 ⇒ (6) + 5 = 11

◆Strike - Using Strategem Attack 16+7 = 23 for Piercing: 1d6 + 1 ⇒ (3) + 1 = 4 plus Precision: 1d6 ⇒ 4

◆Strike Attack,Map: 1d20 + 6 - 5 ⇒ (7) + 6 - 5 = 8 for Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Yep, this place just keeps getting worse." Locke starts moving in and examining the suddenly animate hand, making a plan on the way.

Devise A Strategem: 1d20 ⇒ 4 and Religion: 1d20 + 5 ⇒ (4) + 5 = 9

Decides he doesn't have enough information to figure much out right now and tries to get in a good position for his companions.

◆ Stride
◆ Stride

"I really hope it's just the hand and not the rest of this thing too."

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Guess we best push on and finish this assignment. Seems like our predecessors missed some stuff." Locke will enter the room, but stay a bit back from the body

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke not trusting much after the first husk takes a better look around the room for traps before getting ready to move further in.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 LOL

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Welcome to the show, it's some sort of regenreating hound. Gotta have fire or acid to deal with it, I'm Locke"

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke comes over after disabling the body to check out Nyx's work and the contents of the shelves. "Well built up there Nyx"

Nature: 1d20 + 4 ⇒ (8) + 4 = 12
Crafting: 1d20 + 7 ⇒ (20) + 7 = 27

"Hmm, someone has done a good bit of cooking, yes indeed." Locke would happily pocket the ingredients and share the extra Alchemist fire if anyone would like it

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

I'm guessing Nyx also has Thievery, but not sure

Locke will happily give someone else a chance to investigate things as the last time got him in a bit of trouble, but will try and take care of the turned potion.

"You all may want to back away a bit, just in case"

Thievery: 1d20 + 6 ⇒ (11) + 6 = 17

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Sounds like a good plan to me, let's do it."

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"Alright then let's keep looking for these "Pathfinders", no?"

Locke gets ready to keep exploring further in.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

"I'd say we can try and let the creature out, but only if people are confident we have enough fire/acid to put it down. Otherwise probably better left alone. I've got a singular acid flask"

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke would be more than happy to further investigate the books and/or the encasement if others are interested. "Does that translation guide we were given help at all with the books Ken?"

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Locke will walk up to the desks giving the creature a wide berth.

Nature: 1d20 + 4 ⇒ (4) + 4 = 8
Society: 1d20 + 7 ⇒ (8) + 7 = 15

"These books seem to be too well preserved for the time period"

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Left is fine by me.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

I'm not sure if this work tbh, but I think as long as Ken is resting I can use the time to treat wounds and clear my condition, I'm immune to Battle Medicine for the hour, but I don't think I'm immune to treat wounds, if it doesn't work that's fine I'm okay pushing forward with the wounded condition if need be

With the look of someone who has treated themselvs for a number of burns, cuts, scrapes Locke sits down and begins checking himself over.
Treat Wounds: 1d20 + 4 ⇒ (9) + 4 = 13
But just can't seem to localize any of the outstanding injuries.

Guess it doesn't matter either way, if there is another berry Locke would happily take it, if not I'm okay with the risk

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Balancing creatures for combats has long been a problem. Their monstrous abilities just often aren't accounted for. To be honest I was shocked it didn't have the weak template in this tier, knowing the creature but not the adventure. Crazy part for me is the +10 Attack, that's creatures expected damage on a full attack versus level 1 characters (assuming 17 to 18 AC) is almost 18, on average it downs a decently armored adventurer on a full attack at this level.

And you're right I completely forgot it isn't technically a treat wound check just subs in at the same DC and calls out it doesn't clear wounded

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

I believe I shouldn't be wounded 1, as Treat Wounds restored HP

"On my way," Locke replies to Nyx while hustling over to the gnome.

◆Stride - Move to Kenashrget
◆Interact - draw his remaining potion would happily use Ken's if he has one, but my own if not
◆Interact - feed it to Ken Heal: 1d8 ⇒ 5

"Easy now, been down this road a few times myself, take your time. First time's the worst" says Locke trying to comfort his companion while getting him back on his feet

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

I should have 2 potions, the free one and one purchased, both are a d8

Heal from Nyx: 1d8 ⇒ 3
◆Stride to Stand Up
◆Manipulate Treat Wounds: 1d20 + 4 ⇒ (18) + 4 = 22 Heal: 2d8 ⇒ (3, 6) = 9
◆Interact to pick up sword

Cause of Investigator Methodology only immune to Battle medicine for 1 hour

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Seeing no better option than to do the same again Locke continues swinging
◆Devise a Stratagem Cave Fisher: 1d20 ⇒ 9 Nature: 1d20 + 4 ⇒ (17) + 4 = 21
I don't expect new info, literally crit fishing to try and give out some circumstance bonuses
◆Strike w/ Devise subbing Int: 9 + 7 = 16 Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 + Precision: 1d6 ⇒ 4
◆Strike Attack w/ MAP: 1d20 + 1 ⇒ (16) + 1 = 17 Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None
GM Ultra Plus wrote:
I'm waiting for everyone to post to resolve everything, but Locke, I believe you do an extra d6 of damage. Look at Strategic Strike

You're totally right, I was making sure to post something while dealing with a sick cat and totally forgot it. Thanks for the reminder

Precision: 1d6 ⇒ 2

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

Since he's in the grasp of the Cave Fisher and pulled up close Locke is going to try and hack his way out.

Devise a Stratagem Cave Fisher: 1d20 ⇒ 19 Nature: 1d20 + 4 ⇒ (12) + 4 = 16
Strike w/ Devise subbing Int: 19 + 7 = 26 Damage, Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
Strike Attack w/ MAP: 1d20 + 1 ⇒ (3) + 1 = 4Damage, Piercing: 1d6 + 1 ⇒ (2) + 1 = 3

"I seem to be in quite the pickle," gasps Locke.

Vigilant Seal

Hero Point 1/1 Male Tiefling Investigator Forensic Medicine (Cook) 2 | HP 24/24 | AC 19 | Fort +4 | Ref +9 | Will +7 | Perception +7, Darkvision| Movement 25ft | Conditions: None

I'll post actions in a bit, while it pulled me did I drop my sword or is it still in my hand "Uh-ooooooooooh" is heard trailing off as Locke gets pulled in.

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