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Organized Play Member. 6 posts. 3 reviews. No lists. 1 wishlist. 1 alias.


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Lantern Lodge

I would be very interested in this game. I have an idea for a Dwarven Priest of Torag, Bluden Mithralpick.

He comes from a long line of miners and smiths, but felt a higher calling to join the church. While his family was proud that he became a priest, they were also upset that he broke with tradition, in which father or mother would teach their son or daughter their craft.

Bluden has a hard time balancing his faith in a deity with a focus on tradition, and his backing away from tradition to follow his deity. Bluden left his homeland to better focus on his own path, and to possibly build a new life for himself.

I will create the crunch for the character later today.

Lantern Lodge

I would definitely be interested in playing. I would probably play as Malthius Lebeda. He is a LN human wizard/Bloat Mage.

A member of House Lebeda, he used his family's means to dig up arcane knowledge around the world. While dabbling with some arcane rituals, he accidentally caused himself to become a bloat mage. Rather than trying to reverse his new affliction, he found the power it gave him to be too tempting to turn down. His family was scandalized and exiled him.

At this point he's probably gone to the Stolen Lands to prove himself. His wife and children have also gone with him.

His policies within his territory would heavily lean towards education, magical training, and healing arts. Any and all would be welcome as long as they are willing to follow the laws and aren't destructive.

Lantern Lodge

GM TPK wrote:

I'm still undecided on the Drider thing,but I would defiantly have to balance it out. Still waiting for him to talk to me.

Please do remember I'm looking for some cool back stories also and they will affect my decisions. As will a balanced party.

Also remember the stats are 4d6 drop the lowest one. Or 20 point buy.

Well, I was waiting for a little more information on the two settings in order to add it to my character, but here's Anson's back story, I'll change it as needed:

Anson lived in Absalom his entire life, he dreamed of becoming a powerful wizard, of the world quaking at the sight of him. His dreams seemed to be coming true when he joined a college in Absalom at fifteen.

Three years into his studies, he met a girl, they fell "in love". They made a poor choice, and as a result they had a child. Both his and her parents pressured them into marriage. As a result, Anson had to quit the college. He got a job as a scribe and has worked there for six years, only dabbling in the arcane when he has the rare free time. They lived in a small, dilapidated tenement on the edge of the Puddles.

Over those six years he grew to despise his wife and child. He twisted the blame for his stunted life on them. Finally, after losing his job to his increasingly poor attitude, he snapped and took what little savings he and his wife had saved, bought supplies for the road, and left the city to meet the destiny he felt he deserved. To claim the power and fame that he could feel was his,at the expense of casting his wife and child into a life of squalor.

Lantern Lodge

I'd go for either one, with preference to Underdark. I'd play a human wizard named Anson, who left his wife and child to continue his growing knowledge of the arcane arts.

Now that I know how to roll dice on here I'll do it that way:
Set one 13, 11, 7, 13, 13, 17
4d6 ⇒ (2, 4, 6, 3) = 15
4d6 ⇒ (4, 4, 3, 1) = 12
4d6 ⇒ (3, 2, 2, 2) = 9
4d6 ⇒ (4, 6, 1, 3) = 14
4d6 ⇒ (5, 2, 6, 2) = 15
4d6 ⇒ (5, 6, 6, 4) = 21

Set two 16, 11, 17, 13, 10, 11
4d6 ⇒ (4, 6, 6, 2) = 18
4d6 ⇒ (6, 3, 1, 2) = 12
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (1, 2, 6, 5) = 14
4d6 ⇒ (4, 1, 5, 1) = 11
4d6 ⇒ (3, 4, 4, 3) = 14

Lantern Lodge

I would be interested, especially if it's underdark. I've been wanting to play a game in underdark for a long while.
If I do play, I rolled a 12, 14, 12, 14, 11 and 9.

Lantern Lodge

Scavion wrote:
Divine Source: It states that you select two domains that must match your alignment. Except later you gain more domains and subdomains? Do you eventually get to select other ones than "Good" for a NG Cleric?

The way it sounds to me is that you have to take your alignment unless you have neutral, at which point you have to take one the two alignment domains for which you are neutral. Meaning for NG you would need to pick Good then pick either Lawful or Chaotic. As for taking the Path Ability again, it seems like if you take it again, you can any domain. This seems the most likely because why would your character grant people powers outside of his creed? (Say I'm a Lawful Good and I take this ability three times, why would I grant people the powers of Evil or Chaos, same goes for any other alignment opposition.)