LittleFIsh's page

Organized Play Member. 14 posts. No reviews. 1 list. No wishlists.




Based on the story of the Starfinder universe, I want to have a discussion regarding the society structure. Technology is designed to mimic magic allowing the product to become usable to all users. Where raw magic is taught and studied for years by select individuals.

- Since the magic of Golarion and the gods that helped create magical items have more so diminished, and/or, disappeared. How valuable would you as a GM or player value those older magical items.
- If you found an older magical item(s), should you be able to use it if your not a caster; or would it become valuable for its actual power rather than its historical purpose.
- From a role playing aspect, would magic casters with natural magical abilities be discriminated for not having to spend extra money to buy tech that can do the same thing or would they be glorified for being casters.
- Would casters not want to take the time to study the magical arts or take the quick route and purchase tech.


http://paizo.com/products/btpy9fkm?Umbra-Base-Class

I discovered this class and began to go wild with ideas from it, though a questionable ruling came up that I am not familiar with. Looking at the class the umbra gains the ability "Shadowstrike (1d8)" at first level and again at 4th level is becomes "Shadowstrike (2d4)". This 1d8 to me represents the starting base damage, as i thought. Looking more in the description, it states:
"...When using shadowstrike, the umbra’s
melee attacks deal an additional +1d4 points of
damage, increasing by an additional +1d4 at 4th
level and every three levels thereafter..."

My question is, what does the 1d8 come from when the descriptor states I would gain only +1d4 of damage. Due to how 4th level appears it would make more sense starting would be 1d4 instead of the 1d8 damager.


http://paizo.com/products/btpy9fkm?Umbra-Base-Class

I discovered this class and began to go wild with ideas from it, though a questionable ruling came up that I am not familiar with. Looking at the class the umbra gains the ability "Shadowstrike (1d8)" at first level and again at 4th level is becomes "Shadowstrike (2d4)". This 1d8 to me represents the starting base damage, as i thought. Looking more in the description, it states:
"...When using shadowstrike, the umbra’s
melee attacks deal an additional +1d4 points of
damage, increasing by an additional +1d4 at 4th
level and every three levels thereafter..."

My question is, what does the 1d8 come from when the descriptor states I would gain only +1d4 of damage. Due to how 4th level appears it would make more sense starting would be 1d4 instead of the 1d8 damager.


I am creating a session for my players of 5, they will be looking for a means of escape either from an enemy or decaying destroyer, this is when they will find an advanced prototype ship. This will be the only one available in the hanger they go too, thus time is of the essence; it will be utilizing the Explorer base frame:

Explorer
Size Medium; Maneuverability good (+1 Piloting, turn 1)
HP 55 (increment 10); DT —; CT 11
Mounts forward arc (1 light), port arc (1 light), starboard arc (1 light), turret (1 light)
Expansion Bays 4
Minimum Crew 1; Maximum Crew 6
Cost 12

My current thought is designing it to be more advanced than the APL, but much of its systems are locked, and/or hidden. With this I am trying to figure out a way for them to be able to unlock these systems as time goes, but I am uncertain the best way to go about it. For certain though, the ship more than likely will not be upgradable for this reason.

I have thought of a video game aspect where as the APL raises, the systems will become unlocked. In no particular order, more when the time is needed in story it will become present to the crew members, if that system APL value is met.

I would like some insight on this and how it would work best, if it can work without breaking the game. As well, different builds that might be entertaining for this type of starship.


I am doing a bit of in depth research into all the different types of magical damage that can be done. I have looked through many different types of arcane wizards and magical attacks also from elementals and dragons. From this list below, is there any other type that your aware of; also are any of these redundant: like void and cold - can deal the same type of damage.
I have referred to the board regarding all damage types:

http://paizo.com/threads/rzs2kvvk?List-of-all-damage-types

Lastly, is there an easy to read list of all magical damage types, not necessarily from the schools of magic compendium.

Acid,
Blood (bleeding)
Air,
Cold,
Earth,
Fire,
Force
Electricity,
Metal,
Necrotic,
Radiant,
Shadow (illusion),
Void,
Water,
Wood


Im am new to table top game play, I have known of games like this and D&D. My Friend and Ii have started playing "Rise of the rune lords" and the GM is also not completely familiar with the different combinations of feats that i can choose from for a general build that I could take into other campaigns if my character survives, or just for future reference.
I chose a human fighter based on what I found online as a good starting character. I am a huge gamer, and i prefer to deal massive damage, which is why Fighter. My question is how do I build my character to be able to deal high damage as well as make sure I'm going to hit. I am looking at the Two-Handed Fighter build and archetype, and we started with rolled stats:
STR 17
DEX 15
CON 15
INT 11
WIS 13
CHA 10
Unless there is a better build than this for a human fighter, what bonus feats should I take at each level?


My question is related to races that have natural attacks, such as claw and/or bite attacks.

If a race has the racial trait for a claw and/or bite attack for 1d4 damage and then gains a class ability for a claw and/or bite attack for 1d4 damage, what would be the ruling:
>>> damage becomes 2d4
>>> damage become 1d4 +1
>>> damage remains as 1d4

It would make sense that there is extra damage due to the bonus class damage as from a Draconic Bloodline Sorcerer or the like. To me it would be like the claws and/or teeth (bite attack) become sharper or longer to deal the extra damage.