Torbyne wrote:
Metaphysician wrote: ...Magic is literally used on industrial scale, if anything its vastly stronger than in Pathfinder. You just don't have 9-level casters running around so much. . . because there is no point. Anything you can do with 20+ years of education in advanced spellcasting, can be done far far more efficiently by a factory staffed with skilled arcanotechnicians. You don't cast Gate, you *buy* a Gate. I agree with your analysis and it does make sense a society that was structured with magic has now learned to adapt technology seamlessly together. But as "Metaphysician" has established, there is no higher spell level above 6th, at this time. This making the higher level relics priceless if they cannot be assimilated or duplicated.
Based on the story of the Starfinder universe, I want to have a discussion regarding the society structure. Technology is designed to mimic magic allowing the product to become usable to all users. Where raw magic is taught and studied for years by select individuals. - Since the magic of Golarion and the gods that helped create magical items have more so diminished, and/or, disappeared. How valuable would you as a GM or player value those older magical items.
With what has been discussed here regarding additional damage when casting a ranged spell attack; Why would it not make sense for the spell not to act as if you were a gunslinger. The gunslinger uses their dex modifier for attacks and calculating additional base damage.
http://paizo.com/products/btpy9fkm?Umbra-Base-Class I discovered this class and began to go wild with ideas from it, though a questionable ruling came up that I am not familiar with. Looking at the class the umbra gains the ability "Shadowstrike (1d8)" at first level and again at 4th level is becomes "Shadowstrike (2d4)". This 1d8 to me represents the starting base damage, as i thought. Looking more in the description, it states:
My question is, what does the 1d8 come from when the descriptor states I would gain only +1d4 of damage. Due to how 4th level appears it would make more sense starting would be 1d4 instead of the 1d8 damager.
http://paizo.com/products/btpy9fkm?Umbra-Base-Class I discovered this class and began to go wild with ideas from it, though a questionable ruling came up that I am not familiar with. Looking at the class the umbra gains the ability "Shadowstrike (1d8)" at first level and again at 4th level is becomes "Shadowstrike (2d4)". This 1d8 to me represents the starting base damage, as i thought. Looking more in the description, it states:
My question is, what does the 1d8 come from when the descriptor states I would gain only +1d4 of damage. Due to how 4th level appears it would make more sense starting would be 1d4 instead of the 1d8 damager.
pithica42 wrote: I think the BP system itself could be used to give you what you want. The ship just automatically upgrades itself as the characters gain levels. Instead of them taking it into port and upgrading it, the BP gain by APL is just them discovering new/better systems as they learn how to operate the ship. Maybe the ship comes with a learning AI and is made of nannites that actually upgrade the ship over time. I really like that, definitely gave me an idea to use.
I am creating a session for my players of 5, they will be looking for a means of escape either from an enemy or decaying destroyer, this is when they will find an advanced prototype ship. This will be the only one available in the hanger they go too, thus time is of the essence; it will be utilizing the Explorer base frame: Explorer
My current thought is designing it to be more advanced than the APL, but much of its systems are locked, and/or hidden. With this I am trying to figure out a way for them to be able to unlock these systems as time goes, but I am uncertain the best way to go about it. For certain though, the ship more than likely will not be upgradable for this reason. I have thought of a video game aspect where as the APL raises, the systems will become unlocked. In no particular order, more when the time is needed in story it will become present to the crew members, if that system APL value is met. I would like some insight on this and how it would work best, if it can work without breaking the game. As well, different builds that might be entertaining for this type of starship.
I am doing a bit of in depth research into all the different types of magical damage that can be done. I have looked through many different types of arcane wizards and magical attacks also from elementals and dragons. From this list below, is there any other type that your aware of; also are any of these redundant: like void and cold - can deal the same type of damage.
http://paizo.com/threads/rzs2kvvk?List-of-all-damage-types Lastly, is there an easy to read list of all magical damage types, not necessarily from the schools of magic compendium. Acid,
Thanks this was really helpful, I also found other info on power gaming, what feats achieve that. From what I found there is not a lot to me that this happens...I'm curious if anyone knows how to do this. I'm mostly interested in the concept of it. I know my gm has allowed me in the even that I can figure it out, but it appears like paizo did a good job nerfing this possibility.
Im am new to table top game play, I have known of games like this and D&D. My Friend and Ii have started playing "Rise of the rune lords" and the GM is also not completely familiar with the different combinations of feats that i can choose from for a general build that I could take into other campaigns if my character survives, or just for future reference.
My question is related to races that have natural attacks, such as claw and/or bite attacks. If a race has the racial trait for a claw and/or bite attack for 1d4 damage and then gains a class ability for a claw and/or bite attack for 1d4 damage, what would be the ruling:
It would make sense that there is extra damage due to the bonus class damage as from a Draconic Bloodline Sorcerer or the like. To me it would be like the claws and/or teeth (bite attack) become sharper or longer to deal the extra damage. |