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I get the feeling that this tread is going to rise some ethical questions...
Here goes...
So i got this idea of a series of adventures that take place in alternatve earth... The idea was based on one of russian 3,5 campaigns "Alfrika" and was loosely based on Paul Andersons books as "Three Hearts and Three Lions", "A Midsummer Tempest" and "The Broken Sword" and the consept of Seven Powers.
This campaign was human-centric, where elves were rare, dwarves lives in Carpatian mountains, and halflins were a vassal race of German Holy Empire.
And each human nation of the Earth was reimagined as human subrace.

i was thinking to convert those human sub-races, and I was hoping that some good samaritanin would lend be a helping hand...

Francs (950 A.D.) - French, German, North-Spanish, Anglo-Saxon
Religion: Christian and Pagan

3,5:

No atribute bonus
bonus feat
bonus skills
restricted classes: barbarian, monk

Pathfinder:

Human attribute bonus
bonus feat
bonus skill rank
restricted classes: barbarian, monk

Italians (950 A.D.)
Religion: Christian

3,5:

+2 Intelect, - 2 Constitution
bonus feat
bonus skills
Cosmopolitan feat (allows to refer any skill of choice as a class one)
+2 Diplomacy, Sense Motive, -2 Survival
restricted classes: barbarian, monk

Pathfinder:

+2 Intelect, - 2 Constitution - The people of italian state-cities are well educated, but spoilt
bonus feat
bonus skill rank
bonus feat
Diplomacy, Sense Motive - class skills
restricted classes: barbarian, monk

Normans (950 A.D.) - Skandinavia, Norvegia, Sweden, Iceland, Denmark
Religion: Christian and Pagan

3,5:

+2 Strenght, -2 Wisdom
bonus feat
bonus weapon feat
restricted classes: wizard, monk

Pathfinder:

+2 Strenght, - 2 Wisdoms - The normans are famous for being ferious warriors, but also infamous for there short-temper
bonus feat
bonus combat trait
Intimidate - class skills
restricted classes: wizard, monk

Celts (950 A.D.) - Ireland, Scotland, Wells
Religion: Christian and Pagan (Druidism)

3,5:

No attribute bonus
2 bonus feat
bonus skills
restricted classes: paladin

Pathfinder:

Human attribute bonus
bonus feat
bonus skill rank
One to choose from as a class skill - Knowledge (Geography), Knowledge (Local), Survival
restricted classes: paladin

Saracen (950 A.D.)- Caliphat of Cordoba and Abbasid Caliphate
Religion: Muslim and Zoroastrianism

3,5:

-2 Strength, + 2 Dexterity
bonus feat
bonus skills
Linguist and Ride - class skill
restricted classes: druid

Pathfinder:

-2 Strenghth, + 2 Dexterity - People living in a dry climate tend to be agile, and quite frail
bonus feat
bonus skill rank
Linguist and Ride - class skill
restricted classes: druid

Jews (well, okay the campaign take place in the alternate Earth, but it's still Earth, right?)
Religion: Judaism (duh!)

3,5:

+2 Intelect, - 2 Charisma
bonus feat
bonus skills
Linguist - class skill
+4 Haggle
restricted classes: sorserer, monk, paladin, druid, barbarian

Pathfinder:

+2 Intelect, -2 Charisma - Really? Need I say why?
bonus feat
bonus skill rank
Linguist - class skill
+2 Appraise
restricted classes: sorserer, monk, paladin, druid, barbarian

Gypsy/Roma people (approximately after 1453 A.D. but hey! it's an alternative earth, so it's possible that they could apeear earlier)
Religion: um... that's quite tricky...

3,5:

No attribute bonus
bonus feat
bonus skills
+4 Survival, Ride, Animal handle, Perception
-2 Reputation
restricted classes: cleric, monk, paladin, wizard, barbarian, monk

Pathfinder:

Human attribute bonus
bonus feat
bonus skill rank
Linguist - class skill
+2 Survival, Ride, Animal handle, Perception, Acrobatics
restricted classes: cleric, monk, paladin, wizard, barbarian, monk

Hungarians\Magyars (890 A.D.)
Religion: Well, the do say that they are christians, but...

3,5:

+2 Dexterity, - 2 Intelect
bonus feat
bonus skills
+2 Ride and class skill
restricted classes: wizard, cleric, paladin, monk

Pathfinder:

+2 Dexterity, - 2 Intelect - the magyars are born riders, but at the time of campaigh there nation is at period of clan wars, there are no time for education!
bonus feat
bonus skill rank
+2 Ride, Animal Handle and one of this is a class skill of choice
restricted classes: wizard, cleric, paladin, monk

Byzantians (890 A.D.) - Greek, mostly
Religion: Christian, for sure

3,5:

No atribute bonus
bonus feat
bonus skills
Linguist - class skill

Pathfinder:

Human atribute bonus
bonus feat
bonus skill rank
+2 Diplomacy
Linguist - class skill
Emisary trait
restricted classes: sorcerer, druid, barbarian, monk

Slavs\Slavians
Religion: Mixture of christian and pagan

3,5:

+2 Wisdom, -2 Intelect
+4 Survival or it's a class skill
restricted classes: wizard, monk

Pathfinder:

+2 Wisdom, - 2 Intelect Living in the swamp and forest areas close to the nature spirit the slavs tend to be rather spiritual people, but at the same time rather supersticious
+2 Survival
Knowledge (Nature) - class skill
restricted classes: wizard, monk

Still there? Wow, that's great!
So, thank you for reading and I hope that this tread won't rise any hatred ^^'
Anyway, ready to hear critique and advices


So, there I was playing bound by flame on my PC (it's not 'game of the year', but it's fun... in it's own way), and one of the main conflicts of the game was that the protagonist during the first hour of the game has been posessed by demon of fire. Giving the power to cast fireballs... and growing the horns and tail as a side effect.

So let's say your character have gotten the mythic tier of infernal or celestial origin... The catch is that with the progression in mythic levels your character would become an asimar or tiefling instead of the curent race.
It doesn't sounds too horrible, does it?


Wow!
Well... That was fast...
Thanks, people.
Well the idea of adventure was that the portal was actualy a book (yeah I'm the fan of Myst, there I admit it). Thanks' to you guys now i know, that the characters will be sent to fetch the masterwork inkpen\quill so that the portal book could be used as a massive teleportation spell
And to insure that the portal would work as it should the characters should also find several objects that came from the world that is used as place for evacuation. Those objects would work as navigation beacons of sort
And naturally there would be some problems with the people who won't give you said objects that easy. And some of those 'beacons' may be stollen by marauders or just kleptomaniac creatures.

Seems like one heck of a busy day for a starting adventurers. Wouldn't you say?


Hey there, truebelievers!

Ugh... Oops, sorry, wrong society...

So, umm...

I was planning to run a scenario for two-three players, starting at level 0 (Apprentice level)
The plot of the scenario would start with the destruction of the characters world. The characters along with there NPC high-level master are involved in evacuating the remained people of a dying world and helping them go through the dimensional portal to a more safe place.
I figured out that the plot would take place in the last still standing city (For those who did happen to play "Risen 2", remember 'Caldera')
The players would have a limited time to help flee as many people as possible. Most of the encounters would be of an enviroment and hazard nature, one-two battle encounters, no more if none at all...
As for the threat... Well, think of "time wave" from "A Sound of Thunder" movie (2005), but with an astral nature rather then time paradox...
So I suppose the game would consists of bunch of side quests, and the idea is to solve as many quests as posible before the time runs out...
So, any advices, ideas on a matter?

P.S. Sorry for weird english, I didn't have a lot of practice lately...


Damir wrote:


The Pathfinder Chronicler prestige class from the Core Rulebook:
- Bonuses to Knowledge skills as well as Linguistics and Profession (scribe).
- Extra saving throws (characters in the series are always needing Reflex, Fortitude, and Will saves - there's madness, fire, dangerous terrain, and diseases all over the books in particular)
- They inspire other people with their speeches and, unlike bards, even with their writings!
- To get into the prestige class, you need to write a great book.

Bards are probably the best class to level in before you hit level 5-6 (when you can get into the prestige class), but there's lots of options. I'd go with the Mysterious Stranger Gunslinger
- Guns (or gun-like objects) aren't uncommon in the D'ni-verse.
- The Mysterious Stranger uses CHA as their main stat, which is the same that Pathfinder Chroniclers use for a couple of their abilities. Of course, Pathfinder Chroniclers don't seem to need a lot of charisma, so a regular Gunslinger (which uses Wisdom - a fitting stat for some of those characters... not so much for others) would also be fine.
- It's a non-magical but clever and resourceful (good saving throws, high Dexterity, targets touch AC) adventurer which uses technology to their advantage.

The main thing you're missing that would be really thematically fitting is Disable Device as a class skill - but there's at least one trait which can get you that.

Wow!

And to think, that the solution was THAT easy... Oo

Well to solve the problem with the technical feats,
I suppose one can use something like a d'ni racial template, or just enhance core human race giving him something like an "amature tinker / amature technican" racial trait...
And to show the d'ni high versatality one could use instead of "+2 to atribute" something like "+1 to 2 attributes"
That I think would make them idea of advanced human-aliens taste and not so godlike as azlanti were in core rules


So, i was wondering...
What would a character of Atrus or Yeesha from Myst game-series be at Golarion or just using the Pathfinder system?

The first idea that come to mind is the scribing type of bards
On second thouth maybe Oracle with Lore mystery...
Any suggestions?


A friend of mine, was a big fan of Myst series, and anything that have conection to d'ni culture, so he tried to play wizard/scrollmaster.
To bad that his "Atrus" didn't reached the level where he could creat pocket dimensions...
Though, I still think that the bard would be a better option to play the d'ni age-writter
Or maybe a Lore-Oracle, even...