LirkaTrend's page

7 posts. No reviews. No lists. No wishlists.




I get the feeling that this tread is going to rise some ethical questions...
Here goes...
So i got this idea of a series of adventures that take place in alternatve earth... The idea was based on one of russian 3,5 campaigns "Alfrika" and was loosely based on Paul Andersons books as "Three Hearts and Three Lions", "A Midsummer Tempest" and "The Broken Sword" and the consept of Seven Powers.
This campaign was human-centric, where elves were rare, dwarves lives in Carpatian mountains, and halflins were a vassal race of German Holy Empire.
And each human nation of the Earth was reimagined as human subrace.

i was thinking to convert those human sub-races, and I was hoping that some good samaritanin would lend be a helping hand...

Francs (950 A.D.) - French, German, North-Spanish, Anglo-Saxon
Religion: Christian and Pagan

3,5:

No atribute bonus
bonus feat
bonus skills
restricted classes: barbarian, monk

Pathfinder:

Human attribute bonus
bonus feat
bonus skill rank
restricted classes: barbarian, monk

Italians (950 A.D.)
Religion: Christian

3,5:

+2 Intelect, - 2 Constitution
bonus feat
bonus skills
Cosmopolitan feat (allows to refer any skill of choice as a class one)
+2 Diplomacy, Sense Motive, -2 Survival
restricted classes: barbarian, monk

Pathfinder:

+2 Intelect, - 2 Constitution - The people of italian state-cities are well educated, but spoilt
bonus feat
bonus skill rank
bonus feat
Diplomacy, Sense Motive - class skills
restricted classes: barbarian, monk

Normans (950 A.D.) - Skandinavia, Norvegia, Sweden, Iceland, Denmark
Religion: Christian and Pagan

3,5:

+2 Strenght, -2 Wisdom
bonus feat
bonus weapon feat
restricted classes: wizard, monk

Pathfinder:

+2 Strenght, - 2 Wisdoms - The normans are famous for being ferious warriors, but also infamous for there short-temper
bonus feat
bonus combat trait
Intimidate - class skills
restricted classes: wizard, monk

Celts (950 A.D.) - Ireland, Scotland, Wells
Religion: Christian and Pagan (Druidism)

3,5:

No attribute bonus
2 bonus feat
bonus skills
restricted classes: paladin

Pathfinder:

Human attribute bonus
bonus feat
bonus skill rank
One to choose from as a class skill - Knowledge (Geography), Knowledge (Local), Survival
restricted classes: paladin

Saracen (950 A.D.)- Caliphat of Cordoba and Abbasid Caliphate
Religion: Muslim and Zoroastrianism

3,5:

-2 Strength, + 2 Dexterity
bonus feat
bonus skills
Linguist and Ride - class skill
restricted classes: druid

Pathfinder:

-2 Strenghth, + 2 Dexterity - People living in a dry climate tend to be agile, and quite frail
bonus feat
bonus skill rank
Linguist and Ride - class skill
restricted classes: druid

Jews (well, okay the campaign take place in the alternate Earth, but it's still Earth, right?)
Religion: Judaism (duh!)

3,5:

+2 Intelect, - 2 Charisma
bonus feat
bonus skills
Linguist - class skill
+4 Haggle
restricted classes: sorserer, monk, paladin, druid, barbarian

Pathfinder:

+2 Intelect, -2 Charisma - Really? Need I say why?
bonus feat
bonus skill rank
Linguist - class skill
+2 Appraise
restricted classes: sorserer, monk, paladin, druid, barbarian

Gypsy/Roma people (approximately after 1453 A.D. but hey! it's an alternative earth, so it's possible that they could apeear earlier)
Religion: um... that's quite tricky...

3,5:

No attribute bonus
bonus feat
bonus skills
+4 Survival, Ride, Animal handle, Perception
-2 Reputation
restricted classes: cleric, monk, paladin, wizard, barbarian, monk

Pathfinder:

Human attribute bonus
bonus feat
bonus skill rank
Linguist - class skill
+2 Survival, Ride, Animal handle, Perception, Acrobatics
restricted classes: cleric, monk, paladin, wizard, barbarian, monk

Hungarians\Magyars (890 A.D.)
Religion: Well, the do say that they are christians, but...

3,5:

+2 Dexterity, - 2 Intelect
bonus feat
bonus skills
+2 Ride and class skill
restricted classes: wizard, cleric, paladin, monk

Pathfinder:

+2 Dexterity, - 2 Intelect - the magyars are born riders, but at the time of campaigh there nation is at period of clan wars, there are no time for education!
bonus feat
bonus skill rank
+2 Ride, Animal Handle and one of this is a class skill of choice
restricted classes: wizard, cleric, paladin, monk

Byzantians (890 A.D.) - Greek, mostly
Religion: Christian, for sure

3,5:

No atribute bonus
bonus feat
bonus skills
Linguist - class skill

Pathfinder:

Human atribute bonus
bonus feat
bonus skill rank
+2 Diplomacy
Linguist - class skill
Emisary trait
restricted classes: sorcerer, druid, barbarian, monk

Slavs\Slavians
Religion: Mixture of christian and pagan

3,5:

+2 Wisdom, -2 Intelect
+4 Survival or it's a class skill
restricted classes: wizard, monk

Pathfinder:

+2 Wisdom, - 2 Intelect Living in the swamp and forest areas close to the nature spirit the slavs tend to be rather spiritual people, but at the same time rather supersticious
+2 Survival
Knowledge (Nature) - class skill
restricted classes: wizard, monk

Still there? Wow, that's great!
So, thank you for reading and I hope that this tread won't rise any hatred ^^'
Anyway, ready to hear critique and advices


So, there I was playing bound by flame on my PC (it's not 'game of the year', but it's fun... in it's own way), and one of the main conflicts of the game was that the protagonist during the first hour of the game has been posessed by demon of fire. Giving the power to cast fireballs... and growing the horns and tail as a side effect.

So let's say your character have gotten the mythic tier of infernal or celestial origin... The catch is that with the progression in mythic levels your character would become an asimar or tiefling instead of the curent race.
It doesn't sounds too horrible, does it?


Hey there, truebelievers!

Ugh... Oops, sorry, wrong society...

So, umm...

I was planning to run a scenario for two-three players, starting at level 0 (Apprentice level)
The plot of the scenario would start with the destruction of the characters world. The characters along with there NPC high-level master are involved in evacuating the remained people of a dying world and helping them go through the dimensional portal to a more safe place.
I figured out that the plot would take place in the last still standing city (For those who did happen to play "Risen 2", remember 'Caldera')
The players would have a limited time to help flee as many people as possible. Most of the encounters would be of an enviroment and hazard nature, one-two battle encounters, no more if none at all...
As for the threat... Well, think of "time wave" from "A Sound of Thunder" movie (2005), but with an astral nature rather then time paradox...
So I suppose the game would consists of bunch of side quests, and the idea is to solve as many quests as posible before the time runs out...
So, any advices, ideas on a matter?

P.S. Sorry for weird english, I didn't have a lot of practice lately...


So, i was wondering...
What would a character of Atrus or Yeesha from Myst game-series be at Golarion or just using the Pathfinder system?

The first idea that come to mind is the scribing type of bards
On second thouth maybe Oracle with Lore mystery...
Any suggestions?