Full Name |
Lionel Redwing |
Race |
Human (Redguard) |
Classes/Levels |
Monk 1; STR+2,DEX+0,CON+1,INT+0,WIS+1,CHA-1 |
About Lionel Redwing
Appearance : focused eyes, shaved bald, soft skin, muscular body.
STR : +2
DEX : +0
CON : +1
INT : +0
WIS : +1
CHA : -1
Damage : d8
HP : 23
Load : 8
Armor : +1 (see Deadly Grace, below)
Menhir : Ritual (put yourself in danger in order to follow the precepts of your church or your god.)
Magicka : 1
School : Illusion; Spell : Invisibility
Starting Moves
Deadly Grace :
While you are on your feet and unencumbered (not clumsy, not over load,
etc.) you have +1 armor. In addition, you don’t need to defy danger to
bypass an enemy’s superior reach.
Meditation :
You are attuned to the flow of the universe around you and allow it to guide your actions. When you spend time in quiet contemplation (about an hour or so), lose all Flow and roll +WIS. On a 10+ gain 3 Flow. On a 7-9, gain 2, and on a 6, gain 1, in addition to anything else the GM might add. Spend flow one for one (max: 1) to gain +1 forward on a roll.
The Middle Path :
Temple name : Holy Order of Prajni and Karuna
Ideology : To gain the wisdom and knowledge of the world
Tenant : Helping others (Vow : Compassion)
Once per session, whenever you act in accordance with your Vow, gain 1 experience as well as 1 flow on your next meditation.
Martial Stances :
Rhino’s Charge : ‘Forceful’ (It can knock someone back a pace, maybe even off their feet.)
Tiger's Claw : ‘Messy’ (It does damage in a particularly destructive way, ripping people and things apart.)
Gear :
Dungeon rations (5 uses, 1 weight)
Weapon : quarterstaff (Reach, +1 Damage, Two Handed, 2 Weight)
Adventuring Gear (5 Uses, 1 Weight)
Bandages (3 Uses, 0 Weight) and One Healing Potion (0 Weight)
Token of my monastery : an intricately carved medallion of a temple, on a necklace
Spells :
Invisibility : Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell.
Adrenaline Fury (Level 1, Ongoing, Racial (Redguard))
As long as the spell continues, you do not tire, and take +1 ongoing to Defy Danger. The spell ends when the adrenaline comes down.