The Cinderlander

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Nobody cares! And we care for Nobody!
See you get to be part of this adventure now. Welcome to the asylum.
Welcome to the Nightmare!


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Nobodyshome, glad to see you. Your comments are always welcome. I just wish I could tease that elf a little more. I will miss not playing with Moxie's alter ego this time around. But I do look forward to Thincolors Oflight's posts and story.


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We've had our Halloween gaming break and we'll be back in Magnimar on Tuesday night. I hope everyone had a great Thanksgiving. See you Tuesday.


Kelyn wrote:

The Countess' party is in full swing as we arrive. Nina and I stop for a quick nip just inside, quite bolstering. Spot Macer ahead, seems to be having some trouble. Going on about being blinded, but I see the real problem. The swollen eyes give him away, he's plastered. I say, man; use a bit of decorum. Just arrived and already blotto, not the way to leave a good impression. We help him along the halls, treacherous footing here. Where are the servants? Something really should be done. Nina stoically remains with our besotted friend as I race ahead to secure the best spot to see and be seen. Entering, I see it's becoming one of "those" parties. Everyone is rushing around, things are flying through the air, and HUGE is positively Gigantic; what do they feed that boy? Dive in to help contain the madness.

The seas are really coming up now, a true gale must be moving in. The deck is awash, and it's hard to keep footing with all this debris. Boarders continue to vault the rails, their numbers seem endless. Many obstacles on deck, must have a word with the quartermaster about cargo stowage. Doesn't he realize the danger of all this weight so high above keel? You there, lash that yardarm before we're all swept overboard! Tried a quick musket shot, but a sudden wave sent it wide. Fearing friendly casualties, I switch back to the blade. Clouds of enemy missiles are everywhere, they have no concern for their own. Damn, that was a gooey one; the day feels like elderberries.

The day is endless, as if we have been at this forever. I ache all over and am having a bit of trouble focusing, time to pull myself together. Spot Nina nearby, wondering where she's been when I get THE LOOK. No idea what I've done this time, it's like I'm supposed to be psychic. If I was psychic, I'd be rich; much more fun, much less work. The others finish clearing away the party detritus as I stand inspection. Nina appears impeccable as always while I seem to have fallen down several stairwells onto...

Just reading through the journals from the beginning and this is still one of my all time favorites. Kelyn's reaction to the kobold poison is just short of genius.

On another note, Vex has been telling me his side of the story and we will need to have a small critical shift as we wait for all to arrive.


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The guys are making their characters now. One new comer is about to finish seventh grade, so 12 or 13yrs old. My son started playing with the gang at a young age too. He's still enjoying the game at 24. It's only right that we continue passing the torch to our kids. Our group has been together for over 28 years. Hard to believe. A better group of friends I could never hope for. I'm taking five weeks off for radiation and chemo therapy. I look forward to reading and hearing about their adventure. Feel free to post any of your thoughts. I like reading them too. Game on!


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This is a great start. I look forward to reading the journals. Lex


I'm off to Scotland in the morning along with Vex's user. :^)
We'll be away for a couple of weeks. That's why we played today so we wouldn't miss three game sessions.

I had planned on a few deaths this game session but was surprised at how calmly the five that made it did. The five were split up into 3 - 4 groups. That's why I figured there would be casualties. Each group handled their personal encounter really well. There were a few surprises as the groups could not use information they weren't privy to and they didn't. They made a total mess of things but in the end they left town (jail break and all) unnoticed. The lies and stories that they left behind may never be fully unravelled. They had so many half truths going that the authorities are beside themselves trying to deduce truth from lie. Mainly because there was so much truth in their lies. Great fun from my TPK out look to - really you let them handcuff you and take you in for questioning. That never happens without a fight. There is a lot going on right now and they are back in Magnimar for some well deserved down time.

Now I have two weeks of castles and highland hikes, lochs to ponder and time to think about the next phase of this sorted tale. The title of this post "Goulies and ghosties and long leggeddy beasties and things that go bump in the night, may the good loard deliver us, amen" is an old Scottish prayer that I grew up with so I wish you well until Taylor and I return. Lex


Sorry to hear. Yes I will.


Truth is I was surprised at how well Sam did, dealing with the devils. Everyone did well in a bad spot. They regained their heads even after losing them. And remained a team. Each with his/her own strength but together they rocked this encounter. Good tactics from the very beginning.


Ah, the first thing they think they learn is "words can equal power" then they are slapped in the face when they truly learn "words have consequences".


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I like the name Fort Donner for the town.

That being said. For the record and for any readers. Only five days have past here at Fort Donner. The troupe walked througha busy town without being spotted by anyone that knew them nor did they talk to anyone . As such they don't know that reinforcements arrived two days after the troupe had left Ft. Donner. The Captain is doing a good job of keeping the "outsiders" from reaching town so far. However he has no idea what happened to his rescuers and sends small search parties out to find clues to their disappearance.


I have to admit I have read and reread Kelyn's story line on this page. It's pure fun. Keep up the good work. His rendition of being poisoned by so many kobold javelins is hilarious.


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Lugh MæGethlyn wrote:

I had a divine vision of our group backed by our respective deities standing in our shadows as if to show their support in this undertaking 

Very good and close to the truth. Your respective deities were actually both placing each of you as their proxy and more to the point into another's care. Such alliances are rare and accepted with great honner and with great caution.


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Tonights game was short but got the players out of Magnimar to stage the next adventure for the troupe. I'm using the module "Crown of the Kobold King" as a reference, for a couple of reasons.
One, because of Vex, a kobold himself. he he
Two, it will help the troupe in up coming events. I have highly tweeked the module and am only using it in parts and not as written. This will be a good test for our heroes.

I'll let their journal entries tell of tonight's adventure.


Sorry it's "Ghoulies and Ghosties and Long leggeddy Beasties (a child's nightmare) just search a Childs nightmare and you will find d it.


Nobodyshome are you still following our other game? I've posted a friends web page for you and any others to read. It's a bunch of short storys. I hope you all take advantage of his story telling ability. Thanks, Lex.


Tuesday is approaching, I have so much going on (in my head) that it's hard to pace the progress of the characters. I'm usually a couple game sessions ahead of where we really are. My bad. See you on Tuesday.


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My friends blog is- kandlehouse.wordpress.com - this is a gift from me to those who read our post. You need to read it from the bottom to the top. Thank you for reading, please follow Steve and we will keep the stories and games coming. All my thanks, Lex.


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I must take this time to thank all the players for not only posting but also being so involved with the game. The guys drive the adventure more than they know. It is a pleasure to make a story that has so much input from the players posts and the table talk. I wish I was a better story teller (much like one of our friends, Steve) he has an on going writing blog. I'll post his page after this post. He is my inspiration for so much. My only wish is to have him around for many years to come. Again thanks to my players who make this so much fun. Their posts are great, they get or give a wonderful rendition of what has happened without me having to post myself.


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LOL Very good.

Just one thing, the ghost in the Kaijitsu villa is Ameiko's great grand father not her father. Both are dead. :^)


I'm glad to read that you're still reading and following our new campaign. I thought we may have lost you. I should have known Moxie would highjack you to this thread.


Kendra Deverin and Titus Scarnetti (no love loss there) have come to an agreement about who will be guarding the caravans between Sandpoint and Magnimar. Half local militia and half scarni, headed by Baga Grishnakh, the half Orc friend of the troupe.


The troupe receives a letter from Amieko Kaijitsu. Asking the troupe to get an estimate for fixing up her family's estate in Magnimar while they are there. The estate has been empty for many years and the locals have insited that she return to Magnimar or at least repair it and rid the district of a squatters proublem.

They are told that the estate is located in the Naos district next to her friend and Mayor of Sandpoint's Uncle's estate. They should visit him first as a favor to Mayor Kendra Deverin. Hobart Deverin has been suffering a fever over the past year and she hasn't heard from him in months. A note from Kendra to her uncle vouches for the troupe and asks him to house them if they need it.


The troupe faced it's toughest battle to date. A succubus, daemon, dark stalker, assassin and a reluctant fighter. While an interessed Alu Daemon looked on with interest. The succubus and Alu Daemon cast multiple dominate and suggestion spells making the heavy hitters neal for part of the fight but failed more than succeeding. Great saves by the troupe.

A great triumph for the troupe. Some time now for reflection. And the retaking and opening of the Saranrae's Temple for her faithful. A renewed team, learning how to fight together. Great game guys. Level Five!!! Hazah!!


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I hadn't had the module with me when I've posted before. It's "Dawn of the Scarlet Sun". With just a few revisions and name changes it fits perfectly into my story.


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All three of these entries are great. The troupe is moving carefully and gathering a great deal of important information. Some of the troupe heard one of the major players but just missed seeing her. We'll see what happens tomorrow. We are playing tomorrow. I am using a module that has Serenrae's Temple in Magnimar but tweequing it for this story. Many thanks to those that keep the entries coming.


Tonight the troupe entered the temple ruin. They encountered several groups of orcs and goblins. They subdued one half Orc and learned a couple of names of those in charge. One was an ou-deamon "Lelyrin" (and her sister and mom) another "Oric" sp who was called a pawn by the half Orc. UsePlanB recognized the names and started laughing. He didn't spoil the identities of the two. But if you have played the AP ROTRL you may remember them. They weren't connected during that AP but I am including them in my story. Sense these and many more survived the AP I have given them a roll in this story. The troupe also learned of the desicration of a temple of Serenrae in Magnimar. And yes I'm tweeking yet another AP short, of this pre-made adventure.

The troupe is getting closer to the bigger plot but will take a bit more to understand the gravity of their discovery. The troupes main goal is still to end the attacks along the Lost Coast Road and The Lost Coast Trading Company. I'll let their posts tell the story from their point of view.


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It has worked a couple of times for Sam. And it's fun when it does work. I think Sam is as surprised. I like his approach... "what the heck, I'll try this. It worked? Cool"


Because of Kelyn's unsolicited comments of a conspiracy against The Lost Coast Road Traders the group (troupe) can level up. I hope all the guys read this and are ready Tuesday. Level three, guys, be ready. And many thanks to Kelyn. Woot!


Very good Kelyn.
The troupes sleep was broken by Felu's alarm and shooting of a goblin. The troupe fights off the group of goblins. A few goblins runaway. The troupe remains at the inn ruin until a group of wagons arrived from Standpoint. Along with building materials they bring a group of millitia, bent on defending the rebuilding of the Inn.

The troupe heads off to find the cave that Vex found days ago. They are moving slowly but an undiscovered source had tried to cast a spell on Sam. Felu spots and points out to Sam the source. A female gray gnome. She is charmed by Sam and tells of her city destroyed by several entities including humans, deamons, orcs and goblins. She also makes a rough drawing in the ground, showing a cavern than becomes a building of sorts.

The troupe then began its way towards the site. They come in contact with some dark folk.

We are at the end of that encounter and are readying to enter the building.

Kelyn is correct in his approach. There is a conspiracy against the Lost Cost Traders. And Magnimar in particular. We'll see what the troupe can discover next Tuesday. Thanks for reading. And thanks to the guys for writing. Much more to come. Lex


The troupe woke early and was back on the road for less than an hour when the guys up front spotted a group of goblins crossing the road ahead. Desiding to pursue the goblins they left the road and ran after the goblins keeping an eye on them when possible. Lugh noticed they hadn't topped the next hill. That could mean a couple of things. The may had arrived at their destination or they had spotted the troupe and made ready an ambush.

Knowing they could be running into an ambush the troupe moved forward as fast and as cautiously as possible. No one was surprised when the goblins jumped up an began shooting the troupe. Dispersed throughout the goblins were goblin dogs and their riders and a couple of Orcs. Ahead of the ambushing goblins were a couple of tall humans in black and a fighter in a blue cloak. As soon as the fight started the three humans started running on up the hill. Birgun yelled at the humans but they kept moving. Trying to push past the goblins Birgun finally gave chase towards the fleeing foe. Lugh and Vex also accompanied Birgun in the chase.

As Birgun reached the top of the hill he could see the two in black some 320ft away but had no visual on the fighter in blue. Yelling insults at the two, they stopped and turned toward Birgun as if they awaited his approach. He continued running towards them but as he got within striking distance a blackness erupted around the two. A spell of some kind. Birgun waited just outside the blackness, until a fog cloud engulfed him where he stood. The attack came as the fog surrounded him. Lugh and Vex interred into the melee blindly (well Vex could see). The two in black bested Birgun and Lugh one even took an ear off Lugh as a prise before retreating from the fight, thinking they had killed at least two of this nuisance. Vex quickly got up to the two but could only engage one while the other ran. As Vex killed the tall pale slender human a blinding flash of light burst forth causing much pain but Vex had won and found some useful poison and even Lugh's ear. The other tall human got away. Vex returned to Lugh who was being treated for his wounds Vex gave the ear to Atz and Atz stitched it back on.

The troupe healled a little. Birgun had tracked down the spot where the fighter in the blue cloak had stopped and turned towards the ridge of the hill and vanished. No more tracks where found. The troup then returned to the road. Arriving at the Halfway Inn they desided to rest for a few days, giving Vex some time to figure out the best way to proceed through the brambles to get to the cave. In the morning a group of goblins came near the burnt Inn.

That's where we are for now.

INITIATIVE!!!!!


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Some general background information. It's been about four years since Moxie has returned from her great adventure. Along with Xandu, Moxie had the monument of the fallen Heroes built.

They also helped Ameiko get the glass works up and operational. Ameiko wouldn't accept the full amount but enough to get it staffed properly and running. The glassworks is doing well.

The Scarnetti's and their mill are doing well too and they have been a lot nicer and more cooperative these last four years as well. Thanks to some subterfuge from unknown to them, Moxie.

And because it's my story, Moxie and Xandu did get married and live a quiet life in Sand Point. They have a daughter, that's three and the joy of their lives. Moxie and Xandu still enjoy entertaining would be adventures and the locals with music and dance at Ameiko's. When Xandu can't make it to the Rusty Dragon, Ameiko is more than happy to play music for Moxie to dance and sing to.

The scope of their adventure is known to a small few.


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I just reread Vex's post. At the onset of the goblin attack I decided that they had been sitting in wait for some passer-bys for quite a while and one goblin in particular got a nasty leg cramp and was trying to deal with that has the attack began. No one spoke goblin so his screeching went without anyone in the troupe knowing his folly. Poor guy.
Oh, and the troupe leveled. Woot


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Last night the troupe finished the fight at the Inn. Everyone that was staying at the Inn made camp among the wagons and stables. The Inn continued to burn all night. By morning it had died down considerably but still to hot for rummaging around in so every one packed up and headed to Sand Point. Still a day and a half away.

During that first morning a male rider [a man known to Sam by discription as an assassin named Foulkhan(sp)"The goblin killer"] stopped and asked of Kaira(sp). He discibes her to a T, and people responded with sure she was here but left following the goblins. He also asked about a man but nobody responded to his question. He then rode off in the direction the goblins took.

The troupe and all the rest made it to Sand Point the next day around noon. The Inn keeper was off to find builders and supplies to immediately start rebuilding the Inn. The troupe took their horses to the stable and went directly next door to the Rusty Dragon. They acquired rooms and had lunch together.

The troupe split up after lunch and returned in the evening. Foulkhan also made it to Sand Point and started his search for Kaira. The troupe has a good time at the Rusty Dragon, with a minor meeting with Foulkhan. (The dialogue between the troupe and Foulkhan was to die for. I hope someone captures the essence because it was great)

The troupe desides to resupply in the morning and go goblin hunting. They are attacked the first night by a small band of goblins and an Orc.

That's where we called it for the night. Vex has already posted and I hope the rest will soon.

I am trying something new with Felu. I'll let her and Sam try to let you in on her secret.


Tonight Sam and Felu caught up to the wagons and friends during the seventh hour of the day, with one hour left of travel until they would camp for the night. During the first watch Birgun spotted a female on a horse and another group of wagons a short way behind her. She explained that she was not with the other wagons and asked to share the camp for the night. Birgun agreed and introduced her to Lugh, he was on first watch with Birgun. Birgun then walked out to greet the other wagons. At first he was going to invite them to join up for the night then he recognized that the guards of these wagons were just like the thugs that tried to take over the wagons he and the troupe were protecting. He told the team master that it would be best if they made camp just outside of his own because Birgun didn't want to wake his people. Agreeing to this the wagon master halted his wagons and started making camp.

That's when Birgun recognized one of the thugs, Baga. He walked over to Baga and introduced himself and Baga was excited to see him. They talked a while and Birgun invited Baga for breakfast in the morning.

The next morning several of the troupe recognized the female rider as being associated with an assassins guild from Magnimar. No one said a thing to her and she was off early in the morning. Baga had come for breakfast and was surprised to see all the gang together. He was especially surprised to see Oona. He had thought that she had gone away with her parents and possibly Epher. Epher had vanished the same time as Oona and her parents so he assumed that they were together. He said goodbye to the gang as his wagons would be later moving out but told Birgun that he would see them at the halfway point and have several drinks catching up with everyone.

That same day at some point several of the troupe spotted goblins far off the road and watched for an attack as they rode on. When they got close the Halfway Inn Birgun, Macer, Vex, Kelyn, Nina, Oona and Lugh all turned around to meet the other wagons in case of a goblin attack. No goblins were spotted and they all arrived at the Inn safely. Once there Baga introduced five girls that were on their way to Sandpoint to a House called the Pixie's Kitten. Baga set up a table for the sixteen of them the troupe and he and the Kittens. All was going fine, one of the Kittens knew Felu and everyone was catching up. Then some of the other wagon thugs headed towards the table. Cursing and rambling on about why were all the whores at this table and that they should be spread around and not kept to such a few. This exchange got out of hand quickly. But was dealt with without real violence. Barely. Back to everyone drinking and having a good time.

At night the goblin attack came. While every one (well almost everyone) was sleeping an mob of goblins and a few Orcs set upon the Inn and it's stables.....

we're almost done but not quite so until next week....let the write ups begin.


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Lugh MæGethlyn wrote:

"We were safe, but I felt different, almost like I was electrically charged inside. Kind of like a lightning bug, but one who hasn’t released his luminescence ability, it’s there I can feel it. I just don’t know how to release it or what exactly it will do."

(snicker!)

Thats what girls do to me, but...err...! All I can imagine is me sayin something like that to my Pops whose blank vacant stare is savagely interrupted by a swat to my face, followed by, "Ef ya donno know bay now booy, I canno halp ya!"

Atz needs to let it out quick, or else he'll pop lick a tick!

There was no end of abuse directed to Atz's player for that quip.


Tonight was the reunion of the group. The ones that were away all arrived at different times of the day but they did all show up on the same day. After the reunion of families the group started collecting each other and the celebration got bigger and bigger as the night moved on. They started small in one bar and as they moved from bar to bar they'd pick up more of the guys and gals. Eventually they all ended up in the Dockway district at the Captain's Club. Usually a place reserved for high paying ships captains only. The bouncers were turning the roudy group away when Leruu "Whitelips" herself waved them in. It was the shear happiness of the group that won her over. They were already feeling no pain and were paying customers. Besides they (the guys) were easy on the eyes, if you get my meaning. The fact that the girls they were with were total knockouts too didn't hurt any. Every one had a great time telling their stories. They decided to go goblin hunting in the morning for old time sake. Vex and Macer had made mention of a rising goblin problem and Macer knew they could make some fast cash while running together once more.

They agreed to meet at the gates after breakfast and go from there. Sam talked to a representative of "The Lost Coast Trading Company" and made a deal to escort a wagon train to the halfway point from Magnimar to Standpoint.

Within an hour after they left Magnimar they were ambushed by goblins and a mage (sorcerer). They won the fight and that's where we stopped the game for tonight. Lots of good roll playing, the write ups should be fun.


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captain yesterday wrote:

so is this completely brewed at home or are you using canned ingredients (i.e. published adventures) to supplement it:) just curious, sounds fun so far:)

and you can PM me if you don't want to air such plans on the thread:)

While this has been home brewed so far, I will use parts from other modules. I'm new to Pathfinder and have been reading everything I can, to get an overall feel for this world. There is so many rich ideas and modules ready for adding to this story. The guys have already drifted closely to many modules I've read. It will be easy to bring premade stories into my own story. As you can see from the journals these guys just need a little push here and there and you have a great game that feeds off itself.

This is all "fluff" but is so important. We all have a common background we can build from now.


Awesome. Working into tomorrow's game nicely. I need to contact Kelyn to see what he's been up to. See you all tomorrow.


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You can be whatever you want. I figure that helps you develop, both you as a player and the character too.

I don't care how strong the party is or how many levels they have. I have even run characters from different game systems. We all know what they are capable of, so I don't let the system dectate.

To quote a favorite movie "It's more of a guide line really!"

Heck the guys continue to complain about my bad guys - the Demonic, invisible, ninja, monk, teleporting orangutans. I don't see the problem.

Two of my favorite quotes are
"Life is to important to take seriously!"
"Life's a game, play"

The first one is from Oscar Wilde but my grandfather gave it to me and I always thought he had come up with it. He was a kind and wonderful man.


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I love home brew. I try to have the group drive the story. We feed off each other. I have an outline in my head and I write it in note form so I don't forget aspects that I feel important. The rest is very fluid. I read the posts and emails, I talk with them to get a feel for what they are motivated by ect... We've said before that if you think you know what is suppose to happen with this group goes a completely different way. LOL

Like herding cats

I mapped Oona's entire house knowing they only needed to use a few rooms. I'm glad I did because it helped me understanding how the house works. The staff and rooms all have a flow. This place was made to entertain and impress and it does that with aces.


Tonight the kids had to rescue Oona from her (Vampire) father. It was mostly story driven and I'll let them tell it through their eyes. The gang has split up and will return as first level characters. Then we start on a grand adventure as they reunite as friends and become entreaged with a current problem involving goblins.


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At Nina's request the guys agree to go to the Shadow Clock that afternoon.

Epher gets in trouble because his mom finds out about the Gecko foray by Arryn's big mouth. Epher is sent to his room the rest of the day and his mom takes Arryn to his home in Underbridge and tells his mom to keep her kid away from her's. A real nice lady, NOT.
Mean while, Epher is fuming mad. Not only does Birgun find the cool spider and get's to be the hero, again. But now the gang is going on another adventure without him. He vows to be better than Birgun some day. He never tells the guys the real story of why he didn't show up to the clock tower, he says his mom made him stay home and do chores.

Enough of him back to the story...

Felu is the only one late to the party. While the rest meet up and decide to head off for the tower, Lugh asks if they will stop by the Old Temple of Sarenrae. The group agrees and off they go. There is a meeting of sorts for Lugh and Sarenrae then they leave. That's when Felu catches up to them (unknown to her) with a couple of "Snatchers" in tow. But when she is greeted by the gang of kids near the old temple the Snatchers stop their chase and go looking for either more help or easier prey.

Nina had heard a couple of women talking about the Shadow Clock and only remembered it when the kids were eating ice cream. She had always marveled at the boys ability to come up with adventures and wanted to come up with one herself. So she did and was quite pleased when the boys agreed. this also became a turning point for both her and Felu. again enough of that....

The group arrived at the shadow clock without attracting any attention. Bad Dice rolls. They cautiously approached the doors and moved in. Finding a couple of cool items that could be what the other lady's might be looking for but decided to go to the stairs and search higher up.

Let's just say that Xaneesha was not the first disciple to try and move into Magnamar. Bested by instead of enslaving the Scarecrow made for a vacuum that Xaneesha will fill soon enough. After the fight though the Scarecrow hid in the ocean for a bit but not before cornering a few goblin in his tower. One of which tried to escape and found death. the other two stayed high in the tower afraid to come down and were all but starved when some pink skins (little ones at that) started coming up the stairs. Time to eat!!

The group of kids made their way to the bells before being attacked by the goblins. The goblins tried to keep some distance from the pink skins, all they had were rocks to throw but the kids closed the distance fast. Now the goblins used large rocks not to throw but to beat the kids with. It was fun to watch kids doing sub-dual damage while taking real damage but then some of the kids with weapons, wood maybe but weapons non the less, started doing real damage to the goblins. The kids won and one did magic. oops

The goblins had found a chest on the roof and bashed and smashed it open, only to have it full of useless (to them) coins, not food, and another box that they couldn't get to open. The owner of said box had died recently and she had lost the key on the first level (found by Kelyn) along with her Sihedron necklace (not found) at least not by our little hero's. BWA HA HA

So the hero's got the loot and the precious box along with some other cool items even a silver "Hogs Head" Key. They left a great surprise for the next persons to enter the tower, through the doors that is, and went to the temple again. And again Lugh was able to get something out of it, a connection of sorts.

I also liked what Sam had to say about the power in this temple prompting a power that lies within him. Good job.

The write ups have all been great to get a feel for how each of you see what's going on. Next week the gang is 8-ish years older. They have grown, they have still stayed together some more than others. Felu, Nina and Oona have become close and have had many parties that included the guys (sometimes). Some of the guys they've become more fond of and others they've introduced to their girl friends. Even Epher has been to a few of the parties but not Arryn, Edwan or Baga. They can still be found around town or in Underbridge but they aren't close to anyone any more, well maybe Epher is still their friend.

Felu, Nina and Oona all have parents that would like them to be more Lady like and aloof, not act so "common". Oona in particular has many problems at home and has become very dependent on Felu and Nina for support and very independent of her parents. And being as beautiful as she is gets her into a lot of difficult situations. Many jealousies have spread many rumors that have made it even harder for Oona to cope, or make friends. It's good she has the ones she does.


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Nothing bad ever happens to kids. They're invincible and have tremendous luck, just ask USEPLANB or should I say Birgun. He rolled the dice like a boss. 17, 18, 19, 20's galore!!! That will all go away when he gets older. Bwa ha ha!!!


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Tonight the kids got word to meet at the Golem Works. Sam and Birgun started gathering the gang. They started with Lugh but he was with is dad and brothers fishing so they told one of his sisters where they'd be if he got back in time. They then found Macer and Vex playing in Macer's yard and gathered them up.Then went to Felu's house and then to Nina's. Both girls could come play but had to be home for lunch. They then went to Atz, again he was busy with cleaning his room, much to his dismay and whining he couldn't go play today. To many chores. They stopped by Oona's house and were told by the servants that they didn't know where she was but would let her know they stopped by. Birgun asked that she relay a message to her that they'd be at or near the Golem Works. The servant said she would if she saw her. They left Oona's and headed to Kelyn's.

Kelyn was eager to go so off they all ran to meet up with Epher, Arryn, Edwan and Baga. When they arrived Epher said that he knew a way to enter the Gecko. The Gecko is one of the big pillars that hold up the giant bridge, one that is known for being haunted. Sam was a little skeptical. Epher said he just wanted to see if it was true or not, they wouldn't have to go in. The kids agreed and off they went.

They were stopped by one of the city guard's and as Sam was explaining that they were just playing Lugh came running up from behind the guard. The guard warned Macer that he better not get into any trouble or his father would find out and deal with him. The kids knew that the guard was just joking but Macer shyly said "Yes sir" as if he was thinking of the whupping he'd get if his dad found out what they were really up to.

They headed to the other side of the bridge as soon as the guard was out of sight. Sneaking along the edge of the bridge Epher spotted a hole in the wall, just big enough for the kids to crawl through. There was enough of a foot path (kids size) to climb down the side of the bridge. As the last one crawled through the hole Oona came running up and spotted them. At first she thought that some one had fallen but soon discovered that all of the kids were walking on a crack of a path down the side of the bridge and fallowed.

Kelyn and Nina found a way for the group to safely get down to a carved statue of a large Gecko near the top of the column (250 feet above ground) The height didn't bother anyone because they had a good path and they were to excited to notice. As it turned out Kelyn and Nina had to position themselves along the path where they had to climb down to the Gecko's tail and over its back up to it's head to reach a hexagon window, high up on the column.

It was here that Lugh saw a light way down and over at the shrine to his mothers God, The Dawnflower. The only shrine here in Magnimar to that God. He made a mental note and continued on.

Macer was the first to reach the window. He could see a pack and a sack on the stone floor but stayed outside. As more of the group climbed over the Gecko it got to crowded on the window's ledge so Macer and his dragon hoped in. It was only 4 feet to the floor from the window and he surveyed the room before he jumped in. The sack had rotten food stuff's so he left it and searched the contents of the pack (dumping the contents onto the floor).

Some more of the group started hopping in as he shouted out the content's of the pack (Rope with a grappling hook, spikes, hammer and couple of torches with flint and steel). Kelyn and Nina asked for the rope and spikes and hammer and made a hand hold back to where it was easy to climb without any help. When all was said and done they still had about thirteen feet of rope in the room and the hook. Birgun checked the only door in the room and found it open. He found that it could be locked with a sliding bar from the other side. In the next room he found a table with a candle stick with three candles a chair and a makeshift bed. And two more doors that had sliding locks from this side as well.

One was locked and even though he didn't hear anything from that door he left it alone and headed for the other door. It was unlocked so he peered into this room. This was an immense round chamber with three more doors positioned left and right and directly across from him, with a stairway going down in the center. While he was diligently checking all the doors (all of which were locked) the rest of the group headed for the stairs. Vex said he could see at least three more levels from here. As kids will do, stuff started being tossed down, spit down and even peed down the opening. KIDS!!!

As Birgun was finishing his search of this floor someone spotted another door in the ceiling but no one could figure a way up and Baga didn't think it a good idea to try and reach it anyway. This brought about a debate about how anyone knew of the way here and what were they supposed to do or what were they all doing there.

In the end it came down to, now that they did make it they could leave. Epher and Birgun weren't ready to go though, now that they made it here they wanted some kind of proof. So off the group went down to the next level.

This level was much like the first but a couple of doors were unlocked. Birgun ends up finding a huge spider in one of the rooms and slams the door. Only to reopen it with some backup. The giant spider turned out to be dead (a burn hole through it's skull). Everyone took a piece as the proof they needed or for just a souvenir. As Birgun listened to another locked door he could make out skittering and foot steps like one of those spiders would make. Then it started talking in some strange language that no one understood. That's when there was a load bang both from above but louder from below.

The sound from below was followed by heavy foot falls. "Run" cried Birgun and up the group ran. Birgun and Baga waited until all were headed up the stairs before following. It was a good thing that Kelyn and Nina had fashioned a hand hold because the group was moving fast when they left the window to reach safety.

Macer waited for Birgun and Baga at the window and allowed them to go on. Birgun stopped and told Macer that waiting for what ever was coming, would be a bad idea. Macer hesitated but then made for the top of the bridge. Bringing up the rear Birgun removed as much of the rope as he could in his hurried state. At the top members of the group were laughing and breathing hard from the climb but they were all there.

So excited to have made it on yet another daring adventure, Arryn and Edwan offered to buy everyone ice-cream at the Sails. While they all enjoyed their treat a man asked where they had gotten the spider parts. Sam said that they had bought them at a shop. The man asked where the shop was and Kelyn said that they could show him the way. When they reached the shop the kids waited outside until the man left and then some went in to sell their parts to the shop owner.

By now Nina and Felu had to be going home for lunch but Nina asked if they could all meet back at the clock tower around 1:30 that afternoon. Everyone agreed and went their separate ways (in at least pairs if not more).

I'll let the journals fill you in on the rest but for now we start next week at the Clock Tower.


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Macer???? Your dragon is better at Journaling than you. LOL


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Six PC's and Five NPC's, posting. We're getting there.


Wait. I was just remind, there was a race limit. No goblins for my PC's. Two picked goblin right away. They were disappointed. LOL


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No limits. No race limits, just young. I didn't want to get caught up in specific ages. They've put that in on their own.


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14 friends. At times this army of younglings ventures into parts of Magnimar best suited for older folks. Thier number keeps the Creepers and Snatchers away. They've searched all of Magnimar to find adventure and new and amazing shops.

They help newcomers find what they need for coin and tales of lands far away. Careful to stay away from street toughs and thieves. They are rewarded well for their efforts.