I think people misinterpret the impact of PLEX in EVE. A couple of things should be understood: 1) For every month an account is live, someone paid CCP cash for it. Whether that is a sub from the account holder or a PLEX purchase from a third party is irrelevant to CCP, except that they make more money from PLEX. 2) I would guess most people sub for a few months before PLEXing their account. Some don't PLEX because it would take too much of their game time to generate in game currency to buy each PLEX. 3) I think it highly unlikely that the existence of PLEX draws undesirable types to a game. EVE has the system and probably the most mature MMO population I have ever experienced. See point 2, PLEXing is a fair bit of work, so probably not something the 'undesriables' are inclined to do to keep an account active, unless I misinterpret your meaning. 4) Training stops in PFO when subs cease. Based on my EVE experience it will be years before people run out of things they want to train. I doubt the free to play without training will discourage too many subs. This element may, however, increase the likelihood of 'undesirables.'
I beg to differ on markets and the rule of law ... regulations and law are often the antithesis of free markets due to lobbyist pressure on lawmakers. People game he regulation writers to sway market power in their favour. On the flipside a lawless black market can be quite free. Where markets have become bogged down by regulations and/or corruption, the free market often finds another way ... try Googling 'System D.' Having played EVE for a couple years I can honestly say their economy is sound and encourages emergent behaviour. I have read about a lot of market 'tactics' and full blown strategies (such as ganking certain classes of harvesters to drive up particular commodity prices) centered around the market economy. I trust this is what GW is aiming for. Threading would act as a slight break on the economy, which could easily be tweaked should it turn out to be crippling. As long as only a smallish amount of powerful gear can be threaded it should work IMO.
The possibility of accidental FF would almost be a game breaker for me, and I imagine a lot of other Oceanic players. I typically play most MMOs with a minimum of 250ms lag and up to 500ms could still be considered normal. Accidental FF would represent a huge handicap for higher latency players. If there was a toggle as suggested earlier that would work for us. AoE could be treated differently to focused attacks presumably...
I didn't experience this first hand but heard about it. In EQ1 the wood elves started life in a tree city high above the ground with narrow walkways between parts of the city - lag could be lethal. One day some high level players organised a race for the newbie woodies but first they had to drink to the point of getting drunk (in game). As drunk characters weave erratically most to the racers didn't fare too well trying to get to the other side of their town. Apparently there were woodies raining down all over he forest floor. The nekkid gnome races in WoW are not dissimilar.
OP: try out EVE for a while to get a taste for the type of progression Pathinder Online appears to be going for. In EVE you can do things straight away, but to maximise power in one aspect of the game takes months. The final increments of a given skill always takes days to weeks to learn. One therefore becomes 80% effective relatively quickly but it may take a couple months to get that skillset to 100%, which is where the minimaxers aim to be. Valadur: Couldn't agree with you more. I was in Rift alpha testing and it was clear from the closed forums that the most vocal component wanted an easymode WoW clone. I just couldn't force myself to play after a month of testing. I started EVE after that and my account is 2 years old and still going. That's the longest I have been in any MMORPG including my first, EQ1. |