[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Shatter on blue not hit by others, DC15 con for half thunder damage: 3d8 ⇒ (8, 3, 7) = 18 On his carpet of leaves Lindaer took to the air, and let loose enough ear shattering boom centered on the figures that were trying to bring forth the elder evil.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Shatter on Red/Green, DC15 con for half thunder damage: 3d8 ⇒ (4, 5, 7) = 16 The world rained fire, and Lindaer added to the apocalyptic maelstrom with the thunderous roar of nature. Two of the figures were caught in the epicenter of the sound, subjected to ear splitting noise powerful enough to cause the bark of a tree to shatter.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Switch spell selection from cantrip to lessor restoration on Szasa, dialogue stays the same. 19 on fear save applies to test to make the spell work. Wizard is free!
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Ill save it then, I probably forgot to update. The potion will be good if someone drops
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Superior Healing potion: 4d8 + 8 ⇒ (7, 1, 5, 6) + 8 = 27 Sacred Flame on nearest, DC 15 Dex for half: 4d8 ⇒ (2, 4, 5, 5) = 16 Overcome Fear?: 1d20 + 9 ⇒ (19) + 9 = 28 ” Rillifane Rallathil, shine your light in this dark place. Illuminate the unclean so that we may purge this taint.” As Lindaer intoned this radiant energy shot forth towards the nearest of the creatures.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Wis: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30 ”Our path is clear.” Lindaer said, having finally caught his breath. ”In the Leaflord’s name, we must attempt to end this evil.” He held his blade as he stared at the horror before them.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”By the Leaflord, the heresy that occurred here...” Religion on Kyuss?: 1d20 + 6 ⇒ (13) + 6 = 19
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Perception: 1d20 + 15 ⇒ (12) + 15 = 27 ”Begin searching for the tome. I will see if I can find any hidden threats waiting for us.”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Yup, short rest rolls.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
I’ll pass on the shield then. As Lindaer’s vorpal sword already ignores slashing resistance, so I don’t see the shield being used as a weapon.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Could I have it be a shield? Not sure the mechanics of it, but an adamantine Shield sounds like it would be amazing.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Healing over 8 rounds: 8d8 ⇒ (3, 6, 3, 3, 8, 5, 5, 7) = 40 Full health Feeling exhausted, both physically and emotionally, Lindaer quietly nodded as he sat with his back against the wall.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Adamantine armor up for grabs! I can’t make use of it, as I’d lose AC by wearing armor. But I’m sure that someone can make good use of it
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Heal as 7th level spell. HP at end of turn: 5 + 80 - 2d6 ⇒ 5 + 80 - (6, 5) = 74 Quietly Lindaer rose to his feet, using the last of his powerful miracles to heal his mortal wounds. He shuddered as necrotic energy continued to eat away at him, just as the worms did. He didn’t feel fear though, for he had come to terms with the fact that he would likely die there, and that the worms would finish what they had started. He felt no animus against them, for it was only natural.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Dex: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19 Dex: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19 But-for Daryl’s presence, Lindaer would have been consumed by the explosions. The power of the Paladin protected him, and as such he did not go to meet his God.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Dex: 1d20 + 6 + 3 ⇒ (13) + 6 + 3 = 22 Hit: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Lindaer, once more gravely injured, staggered over to the last foe. His scimitar found it’s mark...it was not the kind of blow which had devastated so many foes before it, but it was a solid one nonetheless.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer’s eyes shot open. For a moment he was left in confusion. What was happening? Why was Fin standing over him? Why was he injured? Acting on instinct he reached out and touched the other elf’s wounds... Heal as a lvl6 Spell on Finlogan. 70HP back to him
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Thank you, much obliged. I’ll go with that then. Down to 10HP and cast Heal on Falko
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Made the first one. Can I count the 17 that I rolled to hit thereafter for the second save? Also if possible I’d like to change my action from attack to casting Heal on Falko. Bonus action withdrawal for the rogue levels. I didn’t realize how bad he was hurt and Lindaer wouldn’t leave him to die If allowed them Heal as lvl8 spell to heal Falko for: 80 = 80
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Dex: 1d20 + 6 + 3 ⇒ (15) + 6 + 3 = 24 Vs Purple Hit: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Now in the thick of things, Lindaer ducked, dodged, and gritted his teeth against the pain. He kept to the plan of removing the threat before him, lest he heal wounds that would just be reopened. But given his injuries, he wondered how long his plan would prove to be wise.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Hit Purple: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
With the worms off of him, Lindaer took his blade and ran back into the melee. He was reserving his miracles for healing himself and his comrades after the battle. Until then, his blade would have to suffice.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
First Dex: 1d20 + 6 + 3 ⇒ (1) + 6 + 3 = 10 Action Dex: 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12 Bonus action disengage behind Daryl The worms burrowed into his skin, and Lindaer desperately tried to brush them off. Failing to do so, he desperately clawed at his skin, rushing to Daryl’s side as he was slowly eaten alive. He didn’t think rationally about it, and rather ran to the Paladin on pure instinct. As if was, the situation looked grim.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Take the weekend off (always slow for me) and come back to 29 posts...will catchup
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”You are saying that it is breathed in? And no divine or arcane magic works to purge it...meaning that all of us are likely already infected. If we do not find a way to stop it...”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”In fairness, up north it is the Orc empires that are the true problem. Their hordes burn and conquer, and the goblin tribes mostly fall in line. I would posit that but for the orcs, the goblins of the north might be more like our friend here. But, to be sure, the northern goblins are much better for the sharpness of their knives than their tongues.” Lindaer interjected, his eyes on the corpse the entire time. ”I wonder how the infection begins? We should certainly stick to summoned water. And freshly summoned water at that.”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”Lady Szasa.” Lindaer began was he prepared the holy water. ”I am proud of you. Far too many archmages would have fallen to temptation, and with them so too would a good portion of the world. You’re character is without question.”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”We could spend a lifetime here. And our people are quite long lived. It would be ill-advised to tarry too long, reading books at random.”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer sat down wearily. ”That is a good idea...” Greater Restoration cast
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Con: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25 Hit: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
”Enough!” Lindaer said as he struck the creature once more. He refused to give in to it’s cold embrace. There was far too much that he still had to do before his soul joined his deity in the afterlife.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Still supporting the Paladin, Lindaer continued his dance...his scimitar lashing out again and again towards the undead foe. Hit: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
In which case I would have healed...Daryl has my thanks!
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Thanks, was worried that it was lower. Hit: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 2d6 + 5d8 + 9 ⇒ (3, 4) + (5, 2, 5, 8, 6) + 9 = 42
Lindaer wasn’t so hurt that he couldn’t fight. Keeping to his motto that healing is most effective when the danger was passed, he lashed out again with his blade. It was the kind of blow which would send any mortal head flying.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Con: 1d20 + 5 ⇒ (4) + 5 = 9 Current status?
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Purple Hit: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Standing side by side with Daryl, Lindaer considered his options. His miracles were generally focused on healing, and it was usually a bad idea to do so while fighting. In his experience it was best to neutralize the threats first and to then tend to the fallen. So he lashed out at one of the wraiths attacking his Paladin comrade. He hoped that together they would manage to bring down one of the creatures.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
I will follow that advice. Withdraw and cunning action restoration Suddenly surrounded, Lindaer ducked, dodged, weaver...and fled. With all of the grace that one would expect from an elven warrior he withdrew from the combat, and as he did so prayed for the curse that infected him to be removed.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
I’m not dead! Will get in a post when I can
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Really regret taking Warcaster now instead of Con proficiency. That choice has been hurting me pretty bad thus far, as I thought that advantage vs spells made up for it. How wrong I was Con: 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11
Holding off on actions until rest of party acts. In 5e if I move out of combat can they attack me again? Also am I now dead? 3 failed saves with necrotic and drained max hp takes me into deep negatives, I think. Damage: 24 + 20 + 25 + 18 = 87
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”Daryl, behind you!” Lindaer said, as he came in, scimitar in hand. His familiar flashed with holy light as the cleric struck: Lets attack before the familiar dies or flees again
Crit Damage ignore slashing resistance: 2d6 + 9 ⇒ (3, 1) + 9 = 13
Total slashing, thunder and sneak attack damage if not decapitated: 13 + 29 + 23 + 6 = 71 The scimitar cut out at the shade’s neck. A masterful strike, that spoke of many years of practice and experience.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer startled at the dramatic deterioration of the corpse, and then lowered his head and whispered a quick prayer for the dead.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”This is most disturbing. Assassins, sent to ensure that when we complete our task that we never speak of it? Or perhaps cultists.” Lindaer mused. ”Given that this creature cut us off from each other, I assume that they are not denizens of this place. Regardless, I will see if I can get this cell open. If the Wizard within lives, he may have answers.”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
RL always comes first. Take care and GL!
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”But then we will he trapped inside...” He paused. Regardless, he decided to take the rear, so that even if some didn’t make it he could reopen it again.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Investigation: 1d20 ⇒ 19 As if by some divine message, Lindaer realized what he needed to do. Praying, he caused water to form in his hands, which in turned flowed into the channels.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer isn’t wandering. He is staying with the group, and near the Paladin at all times. Because experience has taught him that rogues are needed to find traps, and clerics to heal them when they find traps unexpectedly
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
”I do not think that it is wise to fill a blood offering for an ancient evil.” Lindaer said, dryly. ”Shall we continue our exploration?”
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Religion: 1d20 + 6 ⇒ (11) + 6 = 17 Lindaer quietly considered the strange blood-sucking contraption, and tried to recall if he knew of any (ancient) faiths which had similar practices.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer stood back, content to let the resident Archmage work in her area of expertise.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer had never been so glad to have invested in magic-infused clothing. ”And how long until it begins to age our bodies as well?” He supposed in that regard, his goblin and human comrades would be the proverbial canary in the coal mine.
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