Darkborn

Lilika's page

663 posts. Alias of Jessica Catalan (Organized Play Line Developer).


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Happy New Year!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

I'm sick and won't be online this week. Bot me as needed! Thanks.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises her shield and readies herself for a fight... or to accept the snake's surrender.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika helps Wymond search.

Perception (find a medallion): 1d20 + 15 ⇒ (11) + 15 = 26


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika looks around for the locking mechanism!

Perception (expert): 1d20 + 15 ⇒ (11) + 15 = 26

If she finds it, she points it out to the others.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

As Lilika is not a trained thief, she stares at the doors for a time, a little confounded.

First, she reaches out with her magical senses, hoping she can soothe the snakes.

Nature to soothe the magic haunted snakes! (Master): 1d20 + 17 ⇒ (2) + 17 = 19

...If that fails and she still has time, she casts a spell at the door, trying to harm the haunted snakes with positive energy as if they were undead.

Heal, range 30 feet, level 1): 1d8 + 8 ⇒ (6) + 8 = 14 DC 25 Fortitude save for half damage.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises her shield, then gives Nyc a nod. "Ready."


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

While the others tend to the party's wounds, Lilika sits, placing her palms flat on the stone, and meditates (restoring her focus point).


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hi! I'll be offline until next Wednesday, as I'm going on a trip to SkalCon! Bot me as needed!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

With her need to slip by far less important, and only one foe left, Lilika flaps forward, all the way to the end of the hall. She's moving west all the way to the end of the hall so she can see what's around the corner. Then she flaps back to the fight as currently placed and reverts to her natural form. Dismissing the spell.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

No worries, Tarondor! I remember all too well the days of being in a bleary-eyed haze all the time, and snatching what sleep you can in just an hour or two. Baby (and sleep!) come first. No worries if we're slow for a while.

And congrats again! Happy one month!


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Unable to properly get into the fight, Lilika hides around the corner, chants a few strange words, and vanishes—her own form transformed instantly into that of a tiny black and brown bat. She flies up to the ceiling and flutters around the corner and toward the battle, trying to be as quiet as possible. (Note that she's currently up near the ceiling above the nearest bad guy. I don't recall how high the ceiling is, but I'm assuming it's at least 10 feet)

Lilika casts her focus spell wild shape (pest form) to transform into a tiny bat with a fly speed (2A), then Sneaks around the corner and toward the fight by flying (1A). Because she was around the corner and completely out of sight, and now doesn't even look remotely the same, she shouldn't need to attempt a Hide check first, but if you want her to, the roll is the same, just change it's purpose.

Stealth:
Stealth Check to Sneak: 1d20 + 10 + 10 ⇒ (10) + 10 + 10 = 30 (Note that the second +10 is her bonus from Pest Form, and the first +10 is her own modifier for Stealth)


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika chants a few words as she reaches out and places a hand on Wymond's shoulder.

Casting stoneskin on Wymond.

Then she raises her shield.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

"Will do," Lilika deadpans, as she ducks back around the corner. "Found them."

If anyone wants to try chatting with them, now's your chance. But Lilika's ready to roll initiative otherwise.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

"You prefer hallway before doors, then?" Lilika confirms. She eyes the doors, clearly curious, but shrugs. "Mystery scream it is."

Sounds like the scream and serpent folk both were hall, not doors by our (PCs) estimation? So heading that way. I also assume Wymond or Nyc wants to lead the way and Lilika and Marcel don't.

If we're in initiative still, Lilika and Marcel Stride toward the hall and then act based on what they see. If we're in exploration mode, they do the same, but Lilika's taking Defend (so she can start with her shield raised) and Marcel's taking Repeat a Spell (shield; so he can start with shield cast).


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika and Marcel hurry after the others, squishing past them and into the hall to avoid standing where the dangerous statues could reach—just in case of reactivation.

Lilika raises her shield. And Marcel casts shield.

Like the others, they take a glance around, not sure which way their foe has fled...

Lilika: Stride, Stride, Raise Shield.
Marcel (Botting): Stride, Stride, Cast Shield.

They've no actions left to literally look around, but if we hit another round or they have time, they'll do so. Including Perception rolls in spoilers since they're unlikely to be needed.

Perception:

Lilika Perception (Expert): 1d20 + 15 ⇒ (16) + 15 = 31
Marcel Perception (Trained): 1d20 + 11 ⇒ (18) + 11 = 29


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Congratulations!!! Take it as slow as you need.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika comes around the corner and casts a spell, sending an arrow of acid flying at the blue foe across the way. 4th level acid arrow.

Spell Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Acid Damage: 5d8 ⇒ (4, 5, 1, 4, 1) = 15 (Or 30 if this is a critical hit).
Plus 2d6 persistent acid damage. This persistent damage is NOT doubled on a critical hit.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Have fun!


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Yeah, my last post meant: yes, I acknowledge and understand my error, nice spot Nyc, she's cast it on herself then and is super fast.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Yes, it is! Lilika's super fast. (Unlike me! lol)


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Unable to see a thing from her place in line, Lilika pulls out the wand she was given and taps Nycholas with it.

Casting longstrider on Nycholas (+10-ft. speed for 8 hours).


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika leans in over Nycholas' shoulder to take a peek at the door and make sure it's safe.

Perception (expert): 1d20 + 15 ⇒ (15) + 15 = 30


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Unsure what to do with a hug, Lilika freezes, stiff and uncomfortable as a pole. After Wymond steps back she remarks, "Don't touch strange statues and you won't get into messes like this."

With no obvious way out, she starts to examine the walls, looking for a secret passage or a weakness in the walls that could be exploited.

Perception (expert): 1d20 + 15 ⇒ (19) + 15 = 34


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika also hustles off down the hallway.

Stride x3. If she would enter a cloud of gas, she'll instead stop early (place me as appropriate) and attempt to recall knowledge on the gas/cloud. Roll below if needed.
Crafting (Trained): 1d20 + 10 ⇒ (18) + 10 = 28
Nature (Master): 1d20 + 17 ⇒ (18) + 17 = 35
...What a waste of those 18's! >_<


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

As Nycholas disappears, Del shakes her head and sighs dramatically. "And.... I'm travelling with fools."

Confident that she, at least, would survive whatever deathtrap was awaiting them, she touches the statuette to bail them all out of trouble.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika resists the urge to sigh. "If you'd prefer to backtrack and keep looking, we can. Come then. Better to keep moving."

Heading back up.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika considers this. "I think it's more likely it sent them to a death trap and they've already met a grisly end. But, I suppose if they're alive, it's possible they were transported to someplace else snake-themed."


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

"Ominous," Lilika remarks. After a moment's caution, she moves forward to examine the rubble, curious of the collapse was natural, sabotage, or damage from a battle or animal.

Crafting (trained) Was it shoddy craftsmanship, sabotage, or wear?: 1d20 + 10 ⇒ (8) + 10 = 18
Survival (expert) Was it an animal or natural damage?: 1d20 + 13 ⇒ (19) + 13 = 32

After a basic examination, she checks out the small dark hole in the rock.
How small is this hole? Can she crawl through it? Or does she need to transform into a tiny rat to get through?

And can she see or hear anything through the hole?
Perception (expert): 1d20 + 15 ⇒ (12) + 15 = 27


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)
GM Tarondor wrote:

Lilika: I'm not saying anyone's wrong or that your actions don't make sense. I just wanted to be transparent. "Gotcha" traps like that have a long traditions in D&D/Pathfinder but they're not always fun. Blame Jason Buhlman. This is his level. :-)

Oh, I know you don't mean it rudely or maliciously or anything! And I appreciate the transparency. Splitting up on a different part of the same dungeon floor IS very different than bypassing the level completely and splitting us across levels. And yeah, I personally don't like 'gotcha' style traps, but don't you worry, I know exactly who to shake my fist at for this one. *shakes virtual first*


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Kay, so obviously there's no way Lilika would randomly go back and touch the weird statue. However, as a player, obviously going to a whole new level of the dungeon is a bad idea. Happy to do whatever Nycholas would prefer, come what may.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Ha! Of course we have a split party. No way in hell Lilika would willingly go touch a cursed statue thing that made her companions disappear to who knows where. She'd bet money that it teleported them to another prison cell or some kind of deathtrap and they're dead already.

Lilika raises an eyebrow at the mysteriously speaking wall. Care to try to recognize that spell for us, Nych? She spares a glance behind her to make sure Nych and Triath haven't vanished, and presses on down the stairs in the quest to find either her companions (or their corpses...)

She continues to keep an eye out for traps, enemies, or cursed gold statues that want you to touch them.
Perception (expert): 1d20 + 15 ⇒ (12) + 15 = 27


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika shakes her head and sighs, totally unsurprised that things have taken a turn for the worse. She walks across the room, completely avoiding the cursed statuette, and approaches the opposite stairs.

Perception (expert): 1d20 + 15 ⇒ (9) + 15 = 24

If she thinks it's safe, she presses on into the next area.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Will Save!: 1d20 + 15 ⇒ (13) + 15 = 28
And if it matters: +1 vs. emotion, and she treats a success as a critical success.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Looks like no one else wants the ring of resistance? If so, Lilika slips it on her finger.

Lilika raises an eyebrow at the potentially-trapped-or-cursed-statue. After a moment of watching it, she casts a spell, trying to detect if there's any powerful magic in the room.

Perception (Expert): A trap?: 1d20 + 15 ⇒ (13) + 15 = 28

Lilika casts detect magic, choosing to ignore the magic items and spells of her allies. It's fourth level now, so she should be able to learn something useful about the highest level magic in the room and its location. Which is hopefully not a snake idol.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises her eyebrow at Nycholas and tentatively reaches out to accept the wand. "This is... a gift..?" A gift? For me? How suspicious...

She tucks the wand into her belt. Looking at the pile of loot, she picks up the more useless items and starts tossing them into her magical bag of holding. She examines the Spire Token, then passes it to Wymond.
Can she tell what the symbol on this Spire Token means?

The only thing Lilika's interested in is the ring of resistance (fire), but she's rarely the one injured in combat so it's probably better if someone else takes it.

After they're done inventory, she stretches a bit.

"Let's rest, then continue down deeper tomorrow."


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika's levelled up and ready. Noticeable changes are access to 4th level spells, expert spellcasting, and master proficiency in Nature. For her general feat, she chose ancestral paragon, to take the elf feat forlorn.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika nods absentmindedly, once again ignoring people to look around for clues about the Spire or her past.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34

She loots whatever she can find (on this level, not just this room), looks for secret doors, and so on.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises her hands up, causing the ground under Ferg and Derg to rise up in a jumble of scree.

Casting scatter scree in the two marked squares.
Bludgeoning Damage: 3d4 + 4 ⇒ (3, 4, 4) + 4 = 15
DC 22 basic Reflex save. The squares are difficult terrain for 1 minute (or until I cast this spell again). A creature can Interact to clear a square.

The she raises her shield to defend herself.

2A: scatter scree, 1A: Raise Shield.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises an eyebrow as the elemental crumbles to pebbles. After half a beat of hesitation, she circles round the Emerald Spire, trying to get an eye on her foes while staying out of reach. She chants a few gravelly words, causing the ground beneath the orange ogre to heave open, then slam shut on his trapped limbs.

Casting crushing ground, so she's now out of focus points.
Bludgeoning Damage: 6d6 ⇒ (2, 3, 5, 2, 4, 3) = 19
DC 22 Reflex save with the following effects.
...Critical Success The target is unaffected.
...Success The target takes half damage.
...Failure The target takes full damage, is flat-footed, and takes a –10-foot circumstance penalty to Speed.
...Critical Failure The target takes double damage and is flat-footed and immobilized. It can attempt to Escape (DC 22). If it doesn't Escape, the target takes an additional 6d6 bludgeoning damage when the spell ends (Spell duration is 1 round).

1A Stride, 2A casting crushing ground


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Sorry, having a rough go of it this week!

Unable to see what's going on, but well aware that everything down here tries to kill her, Lilika chants a few thrumming words and places her hands on the ground. A moment later, a creature made of earth and stone rises up from the ground a ways ahead. It gives her a nod and hustles forward.

Casting summon elemental to summon a living boulder.

The boulder trundles forward and tries to chomp on the nearest ogre.

jaws: 1d20 + 10 ⇒ (19) + 10 = 29
Piercing Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Lilika: 3A summon elemental. Boulder: 1A Stride, 1A Strike.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika takes some time to study the gear with Nycholas while the others are healed.
Nature 1: 1d20 + 14 ⇒ (16) + 14 = 30
Nature 2: 1d20 + 14 ⇒ (19) + 14 = 33

She holds out the rapiers and notes, "Very fine quality and magical." two +1 striking rapiers. She holds up the dusty rose prism aeon stone. "And this will allow you to cast the shield spell once a day. It'll float around your head." She shrugs and hands the items out to the others. "Nothing of use to me."

When Nicholas jumps, Lilika raises an eyebrow. "That's Slaagh. His people lived on another level of the Emerald Spire. He joined us."

She pauses, then crosses her arms. "Who are you?"

She eyes Marcel, then Nycholas, then Marcel. When had one become two..? Clearly she cycled through companions too often if it took her this long to notice...


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika prepares to pull out her magical healing reserves, but pauses when she realizes Nycholas is a deft hand at mundane healing methods. She gives him a nod (perhaps of... respect?) and moves over to the hole in the floor and looks down it.

Seeing the snake has fled out of sight, she instead starts looting the chamber, starting with Sartoss.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika pats Triath once on the head, healing the pig with an oddly tender gesture.

Healing Triath: 2d6 + 7 ⇒ (3, 4) + 7 = 14

Then she chants a few words at the snake and claps her hands together. A pit opens in the ground beneath the serpent folk then slams shut on his lower limbs.

Casting crushing ground.
Bludgeoning Damage: 6d6 ⇒ (5, 2, 6, 4, 3, 5) = 25
DC 22 Reflex save with the following results.
...Critical Success The target is unaffected.
...Success The target takes half damage.
...Failure The target takes full damage, is flat-footed, and takes a –10-foot circumstance penalty to Speed.
...Critical Failure The target takes double damage and is flat-footed and immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.

1A: healer's gloves, 2A: crushing ground.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Unable to see from her position, Lilika Strides into the room and casts out her hands, sending a quick blast of acid at the snake person.

Spell Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Acid Damage: 3d8 ⇒ (4, 3, 2) = 9 Plus 1d6 persistent acid damage.

1A Stride, 2A Acid Arrow.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises her shield and steps out of the way of the door, in case anything comes barreling out.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika nods, then keeps a wary eye out as she enters the next room.

Search Rolls:

Perception (expert): 1d20 + 14 ⇒ (3) + 14 = 17
Survival (expert): 1d20 + 12 ⇒ (10) + 12 = 22


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika keeps alert for traps as she travels down the hall, pausing to peer into the next room.

She'll keep using the Search exploration activity. Rolls in spoilers for the hall and the next room. While most of the rolls will be wasted (since technically it's a secret check when she might find something), per our original conversation about it ages ago, I'll keep posting rolls regularly so you don't need to roll for me. Let me know if you want that to change at any point.

Search Rolls:

Perception (expert): Hall: 1d20 + 14 ⇒ (4) + 14 = 18
Survival (expert): Hall: 1d20 + 14 ⇒ (16) + 14 = 30

Perception (expert): Side Room: 1d20 + 14 ⇒ (17) + 14 = 31
Survival (expert): Side Room: 1d20 + 14 ⇒ (7) + 14 = 21


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika raises her shield and looks around, curious if there's any sign of where the bodies were moved or other recent activity, like the setting of nasty traps...

Perception (expert): 1d20 + 14 ⇒ (20) + 14 = 34
Survival (expert): 1d20 + 12 ⇒ (14) + 12 = 26


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

"They won't drive us off this time," Lilika remarks. She readies her shield and leaves her other hand open, ready to defend herself with spells.

"Ready?" she asks.

Then she leads the way into the Spire, eyes alert for new dangers, tricks, and traps.

Perception when appropriate
Perception (expert): 1d20 + 14 ⇒ (12) + 14 = 26

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