
Lil' Man |

"I think you are little better than he is. They may be heading our way, and we've been reduced from six to two. There's safety in numbers in this land,"
"Very well. Let's focus on one, maybe the others will surrender." The ranger readies his bow and floods it with energy. He let's loose with an arrow at Kalisuel's prey.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 3 + 1d6 + 1d4 + 1d4 ⇒ (2) + 3 + (6) + (1) + (4) = 16
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
At 3rd level, you can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.