Madame Ivanja

Lexica Rose's page

48 posts. Organized Play character for Zero Crossing.



Liberty's Edge

Can a level 2 story summoner with the harrowed summoning feat draw three cards and apply the bonuses and a template to a summoned monster?

Quote:

Harrowed Summoning

Benefit: When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. Doing so adds both a somatic component (if the spell does not already have one) and a focus component (the harrow deck) to the spell, but does not increase the spell’s casting time. For the duration of the spell, each summoned creature gains a +4 enhancement bonus to the corresponding ability scores of the drawn card’s suits. If both cards are the same suit, each summoned creature gains a +6 bonus to that ability score instead. If either card’s alignment is a true match for the summoned creatures’ alignment, the duration of the spell is doubled, while drawing an opposite match halves the duration of the spell. If both a true match and an opposite match are drawn, the spell’s duration is unchanged.

A creature summoned in this way is distinctly altered by the cards drawn. Its physical appearance ref lects the visual elements of the cards (for example, a creature summoned with The Publican might have only one eye). The creature’s personality is also inf luenced by the cards, but not so much as to alter its alignment (for example, The Snakebite might summon a creature that likes to gossip)

Quote:
Summon Arcana: At 2nd level, a story summoner can use a complete harrow deck he owns as an additional focus component for his summon monster spell-like ability. When he does so, the summoner draws a random card from the deck and applies a simple template to the summoned monster based on the card’s alignment: celestial (any good), fiendish (any evil), resolute (any lawful), or entropic (any chaotic). If a card has more than one alignment—such as a lawful evil or chaotic good card—the summoner can choose which template to apply to the summoned creature. This ability allows a story summoner to summon and command creatures normally prohibited by their alignment. This ability replaces bond senses.

Liberty's Edge 1/5

Hey Gang!

I have a question about what is legal in PFS with a real Harrow deck. I picked up a harrow handbook and a harrow deck and set to making a new pfs toon.

I was using hero lab with the harrow handbook, iswg, etc. selected. I was looking at Harrowed and Harrowed Summoning, among other aspects of harrowing, and most of it is not pfs legal in hero lab. Did I miss an extra box? Like "true harrow deck"?

Harrowed summoning is the only feat on page 14 and its legal. It dose require a prerequisite feat of Harrowed, (inner sea wold guide)..... not legal? Or is it legal because I have a true harrow deck?

I might be just supper confused with all the lawyer talk about owning a real deck.

PFS resource wrote:

Pathfinder Player Companion: Harrow Handbook

Note: The Harrow deck, and any use of it with archetypes, bloodlines, orders, equipment, feats, hexes, masterpieces, mysteries, spells, or traits, may be used if it is an actual Harrow deck. Any alternative means to simulate the Harrow deck usage, such as a normal deck of cards or dice, is not legal for play. Archetypes: the archetypes on page 7, 13, 15, 22, and 24-25 are legal for play. The Harrrow vexed spellblight is not legal for play; Bloodline: the bloodline on pages 28-29 is legal for play; Cavalier Order: the order on page 18 is legal for play; Equipment: all equipment on pages 30-31 is legal for play except snakebite dagger; Feats: all feats on pages 14-15 and 19 are legal for play; Hexes: all hexes on page 15 are legal for play; Masterpieces: all masterpieces on page 21 are legal for play; Mystery: the mystery on pages 26-27 is legal for play; Spells: all spells on pages 9 are legal for play; Talents: all talents on page 20-21 are legal for play except grig jig.
Quote:

Pathfinder Campaign Setting: Inner Sea World Guide

Domains: Scalykind and Void domains; Equipment: all weapons, armor, and adventuring gear on pages 290–293 with the following restrictions: No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available. The Harrow deck may be used if it is an actual Harrow deck. Any alternative means to simulate the Harrow deck usage, such as a normal deck of cards or dice, is not legal; Feats: all feats on pages 284–289 except Eye of the Arclord, Fortune Teller, Hamatulatsu, Harrowed, and Shade of the Uskwood. For the Cypher Magic feat, replace the Scribe Scroll prerequisite with Spell Focus; Gods: All gods listed in the tables on pages 229, 231, and 234; Languages: all languages on page 251 may be learned via the Linguistics skill; Magic Items: goz mask, unguent of revivification, wayfinder, zoic fetish; Prestige Classes: Harrower, Hellknight, Low Templar; Note: to use the abilities from the Harrower prestige class, only a Harrow deck may be used. Any alternative means to simulate the Harrow deck, such as a normal deck of cards or dice, is not legal; Races: All human ethnicities are legal except Azlanti, humans begin play knowing all listed languages for their chosen ethnicity as racial languages; Spells: all spells on pages 294–297 except harrowing, extraplanetary teleport, and teleport trap

Dark Archive

Greetings! I have questions!

Core wrote:
Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack.

What is a grapple attack? Is that just fancy words for any grapple combat maneuver?

If I have Sapping Turtle Style Feat

Quote:
Benefit: While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you with a melee attack while you are using the Snapping Turtle Style feat, you can use an immediate action to attempt a grapple combat maneuver against that opponent, but with a –2 penalty.

Would I add my armor spike damage to a successful grapple with this feat?

And if I were already grappling the target that just missed me would I get another free grapple check and thus get to add my armor spike damage again? Muhahhahah...oh ummm

ZOD Thanks you in advance for your response!

Liberty's Edge

Hey Gang!

I have a question that came up last night. I thought that I had my head wraped around the answer last night but I am even more confused after reading some more.

If the Prerequisites for a feat are,

Quote:
Prerequisites: Grit class feature or Amateur Gunslinger feat, Dodge, Mobility.

and

Quote:
Grit feats interact with the gunslinger's grit class ability or the grit granted by the Amateur Gunslinger feat, usually by adding to her set of deeds. Sometimes these feats increase the number of grit points a character has or how that character regains grit points. Gunslingers can take grit feats as bonus feats.

Do I need to have the Grit class feature, Dodge and Mobility to take that feat?

Liberty's Edge

Pathfinder PF Special Edition Subscriber

Hey Gang!

What I am trying to do is have my Eidolon run/move on all 4's but stand to attack. Kind of like how aliens move in the movie "Aliens". I am not sure if that would be the quad form or just the biped form with me just adding in flavor that it runs that way.

Edit:
I would like to have it have hands and claw attacks on the front limbs.

Liberty's Edge

Hey all!

Quote:
Pistol, Double-Barreled: This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot at once with the same action. If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.

How dose misfire work on two barrels? Would each barrel have a chance based off the roll, or would one misfire affect both barrels? Would two misfires on the same roll (both barrels fired at the same time) explode the gun?

Liberty's Edge

Hey all!

I play in PFS and need to know if the Gunsmithing feat allows me to repair my battered pistol once it exploded? :0)

Dark Archive

Quote:
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Could I use spellstrike with a 2h weapon? Like with a greatsword.

Liberty's Edge

Pathfinder PF Special Edition Subscriber

Hey All!

I have a question! I wanted to know how armor prof and arcane spell failure worked together.

I am going Magus/Kensai so I dont get Light Armor Prof from Magus. I want to wear light armor but it looks like I need to take 2 feats to get the same benefits as the Magus.

Arcane Armor Mastery and Armor Proficiency, Light.

If I were to wear a chain shirt can I get away with just the AP light with the Magus spell strike, spell combat and pool strike or is arcane spell failure going to be an issue?

Is there a better way to get my AC up? I play Society, and am level one with around 300 gp to spend. And have one open feat.

Thanks!

Liberty's Edge

Quote:
Equipment: No firearm sized Large or larger is available for purchase. The double hackbut and culverin on Table 3–4 and advanced firearms on Table 3–5 and are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased.

Ok so as a gunslinger I get the first pistol for free and gunsmithing lets me get a MW for 300gp. Would I be able to upgrade my battered pistol to +1? Or is the "never considered always available" going to prevent me from doing so?

Liberty's Edge

Quote:
Equipment: No firearm sized Large or larger is available for purchase. The double hackbut and culverin on Table 3–4 and advanced firearms on Table 3–5 and are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased.

Ok so as a gunslinger I get the first pistol for free and gunsmithing lets me upgrade it to a MW for 300gp. Would I be able to upgrade my battered pistol to +1? Or is the "never considered always available" going to prevent me from doing so?

Liberty's Edge

Pathfinder PF Special Edition Subscriber

Hey all!

New to pathfinder and society play, I have a question about what the cost is for a +1 Composite Longbow with STR +3. I have looked at the books and checked the msg boards and just want to make sure I can buy this.

All +1 weapons are avail for purchase

1. Comp. Longbow = 100gp
2. +3 Str 3x100 = 300gp
3. Master work = 300gp
4. Magic +1/+1 = 2000gp

so that would be a total of 2700gp for a +1/+4 Comp. Longbow?

Thanks!