![]() ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Sorry. I don't know why I forgot that we were in combat. "Damn you, you little hellspawn! Take this!" Leven steps up next to Jack and reaches for the imp with a hand crackling with energy. 5-foot step and attack with Shocking Grasp! Shocking Grasp: 1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 6 ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Leven looks around the room, disgusted at its contents. Killing was one thing, he was prepared to end another person's life if it meant saving his or someone else. Torture was the antithesis of what strength stood for. [i]This is horrible. Who would consign their soul to this kind of work.[i] As he glances around, his eyes set on the chairs. This whole day was making him weary. Maybe if he just sat down for a few minutes and got some rest. "Just gotta sit for a moment. I'm feeling awfully weak from that monster's bite. Let me rest for a bit before we continue searching." Leven chooses the second chair close to him, ever the thoughtful person, in case someone else needs to relax as well. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() So, first, sorry about the not posting guys. I've had a really rough week. My dad has a brain disease and this week he had a major delusion and instance. Long story short, he's in the Hospital right now. But it's good because they can take care of some of his problems there that we couldn't address at home. I'm still here and will be back to posting normally. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() "Gaaaahhhhhh!" Leven says in a sizzled tone. "To the abyss with that! Time to die, Sparky! Leven swings his staff with all the might he can muster. Staff: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 6 ⇒ (2) + 6 = 8 If we are dropping into Initiative, just use this for my action on my turn. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Leven walks to the iron door and takes a look. checking to see if it's locked. Or if there is anything unusual about it. Perception: 1d20 + 1 ⇒ (6) + 1 = 7 Man, I've been unlucky on every Perception roll yet. Crazy. You'd think a guy could randomly roll a 10 or 12 once in a while. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() As everyone traverses the new path, Leven focuses on the new possibility of danger. He keeps his eye out and glances to see if there's anything of import to note about the new set of cells the come across. Perception: 1d20 + 1 ⇒ (9) + 1 = 10 "This place is much bigger than I would have expected based on the size of the collapse we saw outside." ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Can't believe I didn't post in alias. Sorry. Man, can't stop thinking about those curves. Or that neck. Those luscious lips...Man, why can't I focus right now. I really need to focus. But those eyes... His mind is buzzing around while the heroes traipsed around the dungeon. Leven moves back to the others follows Jack down the remaining passage. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() "I won't be running any foot races for a few days, but I should be okay. I'm just going to be a bit stiff and a little more vulnerable." Leven kicks the corpse of the Centipede that bit him again for good measure. Then raising his staff again, he peers around the room. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Also, DaJelly, are you okay with how I'm posting my affected stats? In the parenthesis behind the permanent stat so that I don't have to do anything but delete the alteration and somehow mess something up. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Okay, I'll chime in on this quick before disappearing for a few hours. I'm not that used to Pathfinder yet. I'm used to the "old" 3.5 rules of it taking a while to wear off. That said, as a player I'm extremely happy at low levels to be able to just shrug it off, but that creates a precedent that later in the game might be disappointing to us down the road. Maybe it's just something specific to Giant Centipedes? Other than that, I'm kind of okay with it taking a little while to wear off. Even if it's just 10-20 minutes. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Ouch! At least one more fail, maybe two. How much more Dex damage do I take? Leven shudders with pain from the poison and catches himself on Jack's shoulder. "Mphf! Sorry friend. Thanks for the help though." Aaaaaaaannnnnd...I'm going to sleep. I need to be up in 4 1/2 hours. Night! ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() I will gratefully do just that. After thinking twice, Leven pushes aside his fantasy of blasting the Giant Centipedes with his color spray. Instead he focuses his magical power through his staff (swift action to activate arcane pool; +1 enhancement on his staff) and swings it forcefully at the creature near him with both hands gripping it tightly. Staff: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 7 ⇒ (3) + 7 = 10 He then steps back next to Jack, taking a simple 5-foot step (again, to G9). ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() The dice hate me so far! "Ahh! Damned think bit me! Colorum Espes!" Leven takes a 5-foot step to G9 and blows multicolored dust from his hand, casting Color Spray (DC13 Will) which should catch both Centipedes in a 15-foot cone, but not Jack. He then thinks back to his studies and tries to remember if he's read anything about creatures like this. Know(Dungeon): 1d20 + 6 ⇒ (17) + 6 = 23 ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() "We can talk about Magic and Theory et all later. Let's just find out what's going on so we can buy a nice round of drinks when we get back." Leven climbs down through the hole. Waving his light-enhanced staff around he prepares for trouble in the form of little reptilian hellions. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Leven's eyes strain a bit as they adjust to the dark. He attempts to make the best of it and then thinks the better of it. He is just about to cast light when Jack does that very thing. "That's a very good idea! I was about to do that myself. Well, no reason not to do it anyway. Here we go!" Leven casts light on the end of his staff. He moves to the other trap door and opens it. He squats st the edge and lowers his staff down into the aperture, looking down for trouble. "Someone grab that stuff, will ya?" ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() "Hurry up and get up here if you want part of that 500 gold!" Leven calls down to the others. He turns and moves closer to the trap door. Wedging his staff under the timber he attempts to lever it off. I figure a Strength check? Just want to check first. ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() "I don't, but you should be able to easily walk up the ramp. It's rubble but it was pretty sturdy," he calls down to RAU. Having noticed the trap door and the timber upon it he thinks, I'll probably need some help with that, I'm strong but not that strong. "I found a door. It may be a way down but there's some debris across it. Come on up, everyone. We'll need to work together to get it cleared up." ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Leven starts his way up the ramp, using his staff for added balance. He tries to keep alert of what is going on around him. Climb: 1d20 + 7 ⇒ (19) + 7 = 26
Wow! I am staring at my shoes! ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() Leven watches the chaos around him unfold. The tower fallen, the ruined pile. The shocked crowd and the frightened deputies. He said nothing when they knocked on the Wizard's door. Well this will be interesting, I guess. When the Baroness propositions the party he just smiles. Turning toward the rubble and looking for a path through he says, "Where do we pick up the money once we have your information?" ![]()
Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3
![]() "You know, I thought the pay for this job seemed a bit too good." Says Leven in grumpy tone. He wasn't too thrilled about the recent turn of events upon arriving in Belhaim. "But that might not do you any good, girl. I don't think they'll be letting just anyone in to see someone expected of treason." Leven runs a hand through his bushy auburn hair. He bunched it up in the back and then ties it with a thin leather thong. Famished from the trip he swigs some mead and bites into the bread. He looks to Talia and speaks. "Again, thank you for the meal and room. That is more than we could have asked for. I myself was just planning on finishing this trip and then looking for another job or perhaps somewhere to study. And I grew up in a town larger than this, but not too different, so no, I wasn't planning on staying specifically." I think visual description time is a good idea too! Here you go: Leven is wearing black and white studded leather with a red cloak and clasp in the form of a stylized mask, half black and half white. His boots are worn and well used. He is tall, about 6'2". Bushy Auburn hair (which is currently tied behind his head) and a scruffy start of a beard. His hands are wrapped, but not in bandages. They look similar to the way a knuckle boxer might wrap his hands. He has a small pack on the bench next to him and a sturdy staff with intricate detail and quality leather wrapped where one's hands might frequently be. His belt has a few pouches as well as a dagger sheathed on each hip. |