Picasi

Let`n De Khar's page

*** Pathfinder Society GM. 167 posts (210 including aliases). No reviews. No lists. 1 wishlist. 18 Organized Play characters. 1 alias.


Full Name

Niea Let`n De Khar Akshi Ash

Race

Human wizard

Classes/Levels

15

Gender

Female

Size

Medium

Age

28

Special Abilities

Evocator

Alignment

Lowful Neutral

Deity

Asmodeus

Languages

More then them are

Strength 7
Dexterity 12
Constitution 18
Intelligence 30
Wisdom 12
Charisma 8

About Let`n De Khar

If i were a barbarian...

AC 13 T 11 FF 12 | CMD 17 | hp 155 | F +15 R +12 W +16 | Spd 30' | Init +3 | Perc +27

Ed Ironwood
Male Human Barbarian 1 (invulnerable rager)
CG medium humanoid (human)
Init +4 (Dex+2, Trait +2)
Senses: Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex)
CMD 17
hp 14 (d12+2 con)
Fort +4, Ref +2, Will +1
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Offense
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Base Atk +1; CMB +5
Speed 40 ft.
Melee:
Gauntlet, spiked +5 (1d4+4; 20x2)
Falchion +5 (2d4+6; 18-20x2)
Bec de Corbin +5 (d10+6; 20x3)
---Power Attack (Combat)
Gauntlet, spiked +4 (1d4+6; 20x2)
Falchion +4 (2d4+9; 18-20x2)
Bec de Corbin +4 (d10+9; 20x3)
---
Ranged:
Sling, +3 (1d4+4; 20x2)

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Rage Ex:

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is Fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Rage stat:

--------------------
Defense
--------------------
AC 13, touch 10, flat-footed 11 (+2 Dex)
CMD 19
hp 16 (d12+4 con)
Fort +6, Ref +2, Will +3
--------------------
Offense
--------------------
Base Atk +1; CMB +5
Speed 40 ft.
Melee:
Gauntlet, spiked +7 (1d4+6; 20x2)
Falchion +7 (2d4+9; 18-20x2)
Bec de Corbin +7 (d10+9; 20x3)
---Power Attack (Combat)
Gauntlet, spiked +6 (1d4+8; 20x2)
Falchion +6 (2d4+12; 18-20x2)
Bec de Corbin +6 (d10+12; 20x3)
---
Ranged:
Sling, +3 (1d4+6; 20x2)


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Feats:

Power Attack (Combat)
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Combat Reflexes (Combat)
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Traits:

Reactionary
Benefit: You gain a +2 trait bonus on initiative checks.

Indomitable Faith
Benefit: You gain a +1 trait bonus on Will saves.

Skills:

Acrobatics +6
Intimidate +3
Knowledge (Nature) +4
Perception +4
Survival +4

Languages:

--------------------Core languages--------------------
Common

Racial Traits:

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Equipment:

Falchion 75 gp 2d4 18–20/×2 — 8 lbs. S —
Bec de corbin 15 gp 1d10 x3 — 12 lbs. B or P brace, reach, +2 to sunder medium or heavy armor
Gauntlet, spiked 5 gp 1d4 ×2 — 1 lb. P
Sling — 1d4 ×2 50 ft. — B —
Bullets, sling (10) 1 sp — — — — 5 lbs. — —
Studded leather 25 gp +3 +5 –1 15% 30 ft. 20 ft. 20 lbs.
25+75+15+5=120 gp.

Backpack (empty) 2 gp 2 lbs.
Waterskin 1 gp 4 lbs.
Flask (empty) 3 cp 1-1/2 lbs.
2 Rations, trail (per day) 1gp 2 lb.
Bedroll 1 sp 5 lbs.
Crowbar 2 gp 5 lbs.
Rope, hemp (50 ft.) 1 gp 10 lbs.
Grappling hook 1 gp 4 lbs.
3 Torch 3 cp 3 lb.
Flint and steel 1 gp —
=9,7 gp.

20 gp. 3 sp.

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About:

Ed comes from the family of hardworking farmers. His father wanted him to continue the family business, but Ed was much more interested in the tales of faraway lands and adventures which his grandfather told him. He took the decision to leave his home and set out in the seek of adventure and fame.