Leslie Foster's page

Organized Play Member. 11 posts (15 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters.


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The Exchange

joe kirner wrote:
If theres room for another table, I'll run it. Was going to check back with Richard in aa couple weeks

Thank you Joe; if this happens (hopefully), my offer still stands.

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I would love it if another GM stepped up to run 7-24: Dead Man's Debt. I signed in on the same day and came in 8th....

Food and Drink is on me!

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ARGH! wrote:
Sent you a PM Leslie

Replied...

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ARGH! wrote:

Anybody else for the group going to be playing it at Origins on the forums? If so, we can coordinate strategy.

For reference, I am signed up for part 3 on Thursday night and am planning on playing my Gunslinger/Warpriest

My friend and I are signed up.

He's a 9th level Rogue
I'm a 7th level Witch

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The event does not seem to be showing up on the new Warhorn...

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Jason,

Great post. One question: What is QQ?

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Qstor wrote:

I posted this on the other thread. but is anyone interested in a 9am game?

Thanks

I'd be interested - Which mod??

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"Fearless" Molando Frazier aka Leslie Foster

Hope you enjoyed the cigar, sir!!

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Crow81 wrote:
Leslie Foster wrote:

I was wondering if someone was running any mods at Midnight like what happened at Origins.

Please advise and thanks.

With much regret unless I hit the lottery I won't be there Les. If the divine were to grant my wish and I could attend I'd be more than happy to run the madness like I did at Origins

Rich

I didn't get a chance to tell you this so I am now:

I really appreciated you running for me at Origins. :bows deeply:

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WelbyBumpus wrote:

On Thursday through Saturday night, two to four of us GenCon attendees (that is, two to four people coming to GenCon with me, none of whom are represented on these boards) will be interested in playing Midnight Madness. Since the Paizo gaming area is closed, we'll have to find other gaming area, but in my experience this isn't hard to do.

Maybe we should plan on doing an informal "Midnight Muster" at the entrance to the Paizo room at 11 pm on Thursday night, Friday night and Saturday night. If you're interested, meet there, and we'll work out the tables.

If you plan to judge at one or both "Midnight Muster" slots, bring the necessary adventures/chronicle sheets with you, and be prepared to report your own game. Piling extra work on the harried Paizo staff for our Midnight Madness-fueled extravaganza is not cool for them.

Sound like a good start?

Sounds fine to me (I won't be there until 11:45pm give or take); Have my own judging to do. My email is mixmaster15@yahoo.com. I'll be there for Friday only as Thursday I'm running a MM mod and Saturday is "date with wife" after TD.

The Exchange

I was wondering if someone was running any mods at Midnight like what happened at Origins.

Please advise and thanks.

Full Name

Busara

Race

Human

Classes/Levels

Druid 8 HP: 83/83 | AC: 25 T: 13 FF: 23 | Fort: 10 | Ref: 5 | Will: 9 | Perception +13 Initiative +2

Gender

F

Deity

Green Faith

About Busara

Busara
Female human (Mwangi) druid 8
NG Medium humanoid (human)
Init +2; Senses Perception +13
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Defense
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AC 25, touch 13, flat-footed 23 (+10 armor, +1 deflection, +1 Dex, +1 dodge, +2 shield)
hp 83 (8d8+40)
Fort +10, Ref +5, Will +9; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +10/+5 (1d3+4) or
. . mwk cold iron spear +11/+6 (1d8+6/×3) or
. . unarmed strike +10/+5 (1d3+4 nonlethal)
Special Attacks wild shape 3/day
Druid Spells Prepared (CL 8th; concentration +10)
. . 4th—cure serious wounds, freedom of movement
. . 3rd—cure moderate wounds, greater magic fang, neutralize poison
. . 2nd—aspect of the bear[APG], barkskin, ironskin, lesser restoration
. . 1st—cure light wounds, entangle (DC 13), faerie fire, longstrider, shillelagh (DC 13)
. . 0 (at will)—create water, detect magic, detect poison, light
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Statistics
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Str 18, Dex 14, Con 16, Int 9, Wis 14, Cha 7
Base Atk +6; CMB +10; CMD 24
Feats Cleave, Dodge, Heavy Armor Proficiency, Power Attack, Toughness
Traits beast bond, know the land
Skills Acrobatics -3 (-7 to jump), Handle Animal +10, Heal +8, Knowledge (geography) +6, Knowledge (nature) +13, Perception +13, Ride -2, Spellcraft +3, Survival +10
Languages Common, Druidic, Polyglot
SQ nature bond, nature sense, trackless step, wild empathy +6, woodland stride
Combat Gear healer's kit; Other Gear +1 wild ironwood full plate, darkwood heavy wooden shield, mwk cold iron spear, cloak of resistance +1, ring of protection +1, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, spell component pouch, trail rations (5), waterskin, 2,228 gp, 3 sp, 4 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (8 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.