Damiel Morgethai

Leowarin's page

50 posts. Organized Play character for AGamer70.


Race

Alchemy:
Bombs 2/5 | Shield, Blend | Dex mutagen

Classes/Levels

SLA:
comprehend languages, detect magic, detect poison, read magic

Gender

Male Elf Trap Breaker Alchemist 1 HP 6/9| AC 15 T 13 FF 12 | F +3 R +5 W +0 | CMB +0 CMD 13 | Speed 20ft Init +5 Perc +6 Low-light vision

About Leowarin

Leowarin
Male Elf Trap Breaker Alchemist 1
CG M
Init +5; Senses Low-Light vision ; Perception +6

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Defense
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AC 15, touch 13, flat-footed 12 (+2 leather armor, +3 Dex)
hp 9 (1d8 +1 con)
Fort +3, Ref +5, Will +0
Resist Immune to sleep, +2 ST vs enchantment

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Offense
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Speed 30 ft.
Ranged Bomb +4 (1d6+4)(R 20’) (5/day)
Ranged Short bow +4 (1d6/x2)(R 60’)(20 arrows/20 blunt arrows)
Melee Dagger +0 (1d4/19x2)
Melee Cold-iron Kunai +0 (1d4/x2)

Formulas: 2
Level 1: Shield, Blend

Formula list
Level 1: Bomber’s Eye, Cure Light Wounds, True Strike, Targeted Bomb Admixture, Shield, Heightened Awareness, Blend

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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Throw anything, Splash Weapon Mastery
Racial Traits Envoy (SLAs (1x/day): comprehend languages, detect magic, detect poison, and read magic)
Traits Pragmatic Activator, Warrior of Old
Skills Craft (Alchemy) +8, Spellcraft +8, Disable Device +8, Know (arcane) +8 , Know (nature) +8, UMD +8, Perception +6, Know (local) +5
Languages Common, Elven, Sylvan, Draconic, Goblin, Gnome

Other Gear Alchemist’s kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Bandolier, Mirror (small steel), String (50’), Chaulk, Spring-loaded wrist sheath with dagger, Caltrops, Explorer’s outfit

8 GP, 9 SP, 8 CP | Load: 56# (Medium)

Encumbrance: Light (50#)/ Medium (100#)/ Heavy (150#)

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Special Abilities
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Dice rolls:

[dice=Perception]1d20+6[/dice]
[dice=Craft (alchemy)]1d20+8[/dice]

[dice=Ranged touch attack (bomb)]1d20+4[/dice]
[dice=Damage (P)]1d6+4[/dice] [ooc]Splash damage = 5. DC15 Reflex save for half.[ooc]

[dice=Miss direction]1d8[/dice][ooc]Splash Weapon Mastery allows +/-1 to miss die. Will adjust to X.[ooc]

[dice=Ranged attack]1d20+4[/dice]
[dice=Damage (P)]1d6[/dice]

PFS Sessions:

# 106385-8