Full Name |
Lem |
Race |
Halfling |
Classes/Levels |
Rogue (unchained) - 3 / HP 22 / AC 20 T 15 FF 16 / Fort +3, Reflex +8, Will +2 / CMD 15 / Perception +7 / Speed 20 / Init +8 |
Gender |
male |
Size |
small |
Alignment |
chaotic neutral |
Deity |
Cayden Cailean |
Languages |
common, dwarven, gnomish, halfling |
Strength |
11 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
12 |
About Lem the slip
Lem
Male halfling unchained rogue 3 (Pathfinder Unchained 20)
CN Small humanoid (halfling)
Init +8; Senses Perception +7
Defense
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 22 (3d8+4)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +8, Will +2; +1 vs. fear and charm effects, +2 vs. fear
Defensive Abilities danger sense +1, evasion
Offense
Speed 20 ft.
Melee dagger +8 (1d3+1/19-20) or
light mace +8 (1d4+1) or
mwk rapier +10 (1d4+5/18-20) or
sap +8 (1d4+1 nonlethal)
Ranged shortbow +8 (1d4+1/×3)
Special Attacks sneak attack (unchained) +2d6
Statistics
Str 11, Dex 18, Con 12, Int 14, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 15
Feats Combat Reflexes, Improved Initiative, Weapon Finesse, Weapon Focus (rapier)
Traits fencer, freedom fighter
Skills Acrobatics +12 (+8 to jump), Appraise +6, Bluff +5, Climb +7, Diplomacy +5, Disable Device +11, Disguise +6, Escape Artist +9, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +7, Sense Motive +5, Sleight of Hand +10, Stealth +15, Swim +4, Use Magic Device +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ rogue talent (weapon training), trapfinding +1
Combat Gear wand of cure light wounds, wand of endure elements (50 charges), caltrops; Other Gear +1 mithral chain shirt, arrows (20), dagger (6), light mace, mwk rapier, sap, shortbow, bracers of armor +1, handy haversack, bedroll, belt pouch, chalk (10), earplugsAPG, flint and steel, grappling hook, hemp rope (50 ft.), hot weather outfitAPG, mess kitUE, mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 106 gp, 8 sp, 2 cp
Special Abilities
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.