Off turn: Healed Valet, Staff of Focus, and Blessing of the Spy 1. Recharged for both Coffer Corpse Combats: Chakram and Flawless Monocle.
Hour of Ra
Give card to Kyra: Evangelist (Divine Card)
Free Explore and encounter Curse of the Mummy. Display.
Bury Acute Senses to close.
Recharge Quick-Change Mask to recharge Sorrowsoul
Ravenous: Bury Card Type:1d4 ⇒ 4Items! Again. Nothing to Bury!
On Reset: Draw Staff of Focus, Scrying, Swipe, Hypnotist's Locket, and Valet.
On Valeros' turn discard Scrying to examine Forgery of Ra looking for Barriers Shuffle Examine, 11 is Ubashki Swarm:1d11 ⇒ 7Forgery of Ra Card 7: Crocodile Skin Shield Shuffle Examine, 11 is Ubashki Swarm:1d11 ⇒ 5Forgery of Ra Card 5: Kopis Shuffle Examine, 11 is Ubashki Swarm:1d11 ⇒ 4Forgery of Ra Card 4: Curse of Poisoning Shuffle them all Recovery Scrying Arcane 12:1d12 + 3 ⇒ (5) + 3 = 8Discarded!
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Kyra given Evangelist
Sepulcher of the Servant closed
Forgery of Ra: 4-5, 7 shuffled in and known (including a Curse of Poisoning)
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Ruined Temple: Banished 1. 2-3 known and shuffled in.
Sepulcher of the Servant: Banished 1 and 4. Acquired 2-3
On Merisiel's turn, discard Scrying to examine Scorched Ruins looking for Barriers: Scorched Ruins Card 1: Khamsin Coat Scorched Ruins Card 2: Flask Thrower Scorched Ruins Card 3: Holy Light Shuffle all back in. Recovery Scrying Arcane 12:1d12 + 3 ⇒ (4) + 3 = 7Discarded
Hour of the Ancients
Start of turn exchange Scrying with Cure
Give card to Kyra: Blessing of Abadar
Free Explore.. Shuffle explore:1d10 ⇒ 7Scorched Ruins Card 7: Curse of the Ravenous Display Curse of the Ravenous
Attempt to close: Summon and encounter Staff of Focus
Kyra Reveals Binder's Tome. Recharge Evangelist Divine 6:1d12 + 3 + 1d4 + 1d6 ⇒ (7) + 3 + (4) + (5) = 19Acquired and closed. Others have the option to examine. Will discuss in discord.
For the rest of the scenario, a character at any location may bury a card to add 1 die to her check to acquire a weapon.
Discard Scrying to examine Sepulcher of the Servant looking for Monsters:
Sepulcher of the Servant Card 1: Chakram
Sepulcher of the Servant Card 2: Acid Mantis
Sepulcher of the Servant Card 3: Scarab Swarm Trigger!
Take 1 Poison damage, but because of the location the Scarab Swarm is Undead and Nexus Crystal reduces it by 1 (and/or Valeros Reduces it by 1). Encounter Scarab Swarm
Discard Lightning Bolt. Valeros Reveals Ally. Combat 6+6:1d12 + 3 + 3d6 + 1d6 + 2 ⇒ (8) + 3 + (6, 2, 1) + (3) + 2 = 25Banished! Recovery Lighting Bolt Arcane 10:1d12 + 3 ⇒ (9) + 3 = 12Recharged/Shuffled Move Acid Mantis to the bottom and shuffle Chakram Reveal Kyra's Binder's Tome Recovery Scrying Arcane 12:1d12 + 3 + 1d4 ⇒ (9) + 3 + (3) = 15Recharged/Shuffled
End of Turn: Curse of the Ravenous:1d4 ⇒ 3Spells: Bury Cure
Still to process: Other player's actions from the Location Close
Displayed:Curse of the Ravenous, Nexus Crystal,
Deck: 9 Discard: 0 Buried: 1
Current Location: Scorched Ruins
Hero Points: 0
NOTES: Available Support: Blessing and Scrying available
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Still to process: Other player's actions from the Location Close
Scorched Ruins Closed!
Acquired Staff of Focus from Random
Sepulcher of the Servant: 1 known and shuffled in. 2 on the bottom. 3 banished.
Displayed: Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessing available
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
On first turn, will discard Scrying at one of the following:
Forgery of Ra (Barriers)
Ghoul Square (Monsters)
Scorched Ruins (Barriers)
Sepulcher of the Servant (Monsters)
Can be discussed in chat.
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Note for scoring that Kyra recharged Blessing of the Spellbound
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Recharged Kyra's Blessing of the Spellbound
Stonework Passages: Banished 9,12. Acquired 11. Currently Stonework Passages is 2-3,5-8,10
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Stonework Passages: Shuffled. 1 and 4 banished. 2 is known.
Hour of the Elements
Location Power: Start of turn, examine top of Hourglass: Blessing of the Ancients. Choose to encounter Divine 3:1d12 + 3 ⇒ (5) + 3 = 8Acquired!
Move to Vault of Hidden Wisdom
Discard Restorative Touch to heal Merisiel Healed Cards:1d4 + 1 ⇒ (3) + 1 = 44 cards! nice! Recovery Restorative Touch Divine 11:1d12 + 3 ⇒ (1) + 3 = 4Discarded! Woohoo!
Free Explore and encounter Karnakin the Villain!
Kyra may guard
Each character discards 1 mental damage that may not be reduced.
Lem discards Blessing of the Ancients. And asks Merisiel NOT to discard Swipe.
Reveal Binder's Tome and bemoan the fact that my Hypnotist's Locket won't work on Villains Combat 19:1d4 + 1d4 ⇒ (1) + (3) = 4 Banish Advocate's Armor to reduce Combat damage to 0 Villain escapes
Recharge Blessing of the Spy to Examine Shuffle examine:1d8 ⇒ 5Vault of Hidden Wisdom Card 5: Magnifying Glass
Recharge Quick-Change Mask to recharge Valet
Displayed:Nexus Crystal,
Deck: 7 Discard: 6 Buried: 1
Current Location: Vault of Hidden Wisdom
Hero Points: 0
NOTES: Available Support: Sorrowsoul: After roll against bane, recharge to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Binder's Tome for Local combat and Charisma checks
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spy 2
Recharged: Shocking Scimitar +2, Flawless Monocle, Standard Bearer, Blessing of the Spy 1, Quick-Change Mask, Valet,
Discard Pile: Object Reading, Aunty, Lightning Bolt, Mistform, Restorative Touch, Blessing of the Ancients, Buried Pile: Blessing of Asmodeus,
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Discard Scrying to look for Monsters at Eternal Arena Shuffle Examine, 12 is Villain/Blessing:1d12 ⇒ 3Eternal Arena Card 3: Galvanic Chakram +1 Shuffle Examine, 12 is Villain/Blessing:1d12 ⇒ 4Eternal Arena Card 4: Brain Spider Shuffle Examine, 12 is Villain/Blessing:1d12 ⇒ 12Villain or Blessing 1 Villain, 2 Blessing:1d2 ⇒ 2 Put Brain Spider on the top. Villain is still at Vault of Wisdom Reveal Binder's Tome and Evangalist Recovery Scrying Arcane 12:1d12 + 3 + 1d4 + 1 ⇒ (8) + 3 + (3) + 1 = 15Recharged/Shuffled
Merisiel heals 4. Requesting Merisiel gives card to me: Swipe
Everyone takes 1 mental damage that may not be reduced.
Acquired the next Hourglass Blessing
Shuffled the Hourglass Blessing after that into Eternal Arena
Hourglass Off by 2
Eternal Arena: Brain Spider on top.
Vault of Hidden Wisdom: Villain is there. 5 (Magnifying Glass) on top.
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
On reset, draw Object Reading After reset, exchange Object Reading with Scrying
On Valero's turn discard Scrying to look for Monsters at The Shiny Bauble:
The Shiny Bauble Card 1: Staff of Revelations
The Shiny Bauble Card 2: Sands of Time
The Shiny Bauble Card 3: Alchemical Gas
All get shuffled back in. Recovery Scrying Arcane 12:1d12 + 3 ⇒ (12) + 3 = 15Recharged/Shuffled
Displayed:Nexus Crystal,
Deck: 10 Discard: 4 Buried: 1
Current Location: Scorched Obelisk
Hero Points: 0
NOTES: Available Support: Mistform Available.
Binder's Tome for Local combat and Charisma checks
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sorrowsoul, Quick-Change Mask, Shy Ratani, Blessing of the Spy 1, Blessing of the Spy 2, Standard Bearer, Lightning Bolt, Blessing of Abadar, Scrying, Evangelist
Recharged: Discard Pile: Restorative Touch, Object Reading, Aunty, Valet, Buried Pile: Blessing of Asmodeus,
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Scorched Obelisk: Acquired 2, 4. Banished 3. 5 Remains
Eternal Arena: 1-3 known. 1 shuffled in. 2-3 bottom deck
Shiny Bauble: 1-3 known and shuffled in.
Off turn Recovery Restorative Touch Divine 11:1d12 + 3 ⇒ (2) + 3 = 5Discarded!
Off turn in a previous post:
Wisdom 6: 1d6 ⇒ 1
Recharge Cards: 1d4 ⇒ 4 Flawless Monocle, Binder's Tome, Sorrowsoul, Blessing of Abadar
Hour of the Ancients
Start of turn, exchange Lightning Bolt with Restorative Touch
Discard Restorative Touch to heal myself Heal cards:1d4 + 1 ⇒ (4) + 1 = 5Shy Ratani, Aunty, Standard Bearer, Mistform, and Lightning Bolt Recovery Restorative Touch Divine 11:1d12 + 3 ⇒ (6) + 3 = 9Discarded!
Free explore and encounter Shocking Scimitar +2
Bury Blessing of Asmodeus and remaining hand of nothing to succeed in the check to acquire, then draw up hand, then acquire!
Displayed:Nexus Crystal,
Deck: 8 Discard: 4 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES: Available Support: Restorative Touch and Blessings available.
Binder's Tome: 1d4 Mental to Local Combat or Charisma
Sorrowsoul: After roll against bane, recharge to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Object Reading, Blessing of the Spy 2, Quick-Change Mask, Hypnotist's Locket, Valet, Blessing of the Spy 1, Scrying, Evangelist
Recharged: Discard Pile: Standard Bearer, Aunty, Shy Ratani, Mistform, Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Displayed:Nexus Crystal,
Deck: 7 Discard: 0 Buried: 0
Current Location: Oasis
Hero Points: 0
NOTES: Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quick-Change Mask, Valet, Sorrowsoul, Blessing of the Spy 1, Blessing of Abadar, Scrying, Blessing of the Spy 2
Recharged: Discard Pile: Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Lost:
Deathbane Light Crossbow +1
Swipe
Blessing of Maat
Cure
I will use Object Reading when during when the first turn starts.
Hour of Elements
Move to Altar of Riddles
Free Explore and encounter Hand of the Guilty Man
Discard Blessing of Pharasma Divine 7:1d12 + 3 + 1d12 ⇒ (3) + 3 + (4) = 10Acquired!
Bury Hand of the Guilty Man to banish Curse of Fevered Dreams Recovery Hand of the Guilty Man Divine 8:1d12 + 3 ⇒ (4) + 3 = 7Damn! Buried
Discard/Recharge Blessing of the Ancients to examine and then encounter Blessing of Ra Divine 6:1d12 + 3 ⇒ (4) + 3 = 7Acquired!
Reset: Draw Object Reading, Lightning Bolt, Cure, Longsword, Scrying, Mistform
On Valeros' turn:
Discard Scrying to look for Monsters in Eternal Arena
Eternal Arena Card 1: Caravan Raider
Eternal Arena Card 2: Scarab Swarm
Eternal Arena Card 3: Locate Object
Place 1-2 on the bottom. Shuffle 3. Recovery Scrying Arcane 12:1d12 + 3 ⇒ (4) + 3 = 7Discarded Discard Cure to heal self Healed Cards:1d4 + 1 ⇒ (4) + 1 = 5Elemental Treaty 1, Blessing of Pharasma, Swipe, Evangelist,Blessing of Asmodeus Recovery Cure Divine 8:1d12 + 3 ⇒ (7) + 3 = 10Recharged/Shuffled
Discard Object reading to examine Altar of Riddles:
Altar of Riddles Card 3: Rolling Sphere
Altar of Riddles Card 4: Lem 2 (Blessing of Maat)
Altar of Riddles Card 5: Blessing of Nethys
Arrange 5,4,3 Recovery Object Reading Perception 9:1d4 ⇒ 1Discarded
Displayed:Nexus Crystal,
Deck: 14 Discard: 3 Buried: 1
Current Location: Alter of Riddles
Hero Points: 0
NOTES: Available Support: Mistform and Blessing available.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Holy Light, Elemental Treaty 1, Augury, Quick-Change Mask, Blessing of Pharasma, Blessing of the Spy 1, Elemental Treaty 2, Evangelist, Deathbane Light Crossbow +1, Blessing of the Ancients, Cure, Flawless Monocle, Swipe, Blessing of Asmodeus
Recharged: Discard Pile: Object Reading, Blessing of Abadar, Scrying, Buried Pile: Hand of the Guilty Man,
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Altar of Riddles: Acquired 1-2. Examined and arranged 5,4,3
Eternal Arena: 1-3 examined. 1-2 on the bottom. 3 shuffled in.
Displayed:Nexus Crystal, Curse of Fevered Dreams,
Deck: 13 Discard: 5 Buried: 0
Current Location: Scorched Ruins
Hero Points: 0
NOTES: Available Support: Have at my blessings! Don't heal me yet.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lightning Bolt, Scrying, Object Reading, Longsword, Elemental Treaty 2, Deathbane Light Crossbow +1, Mistform, Augury, Blessing of the Spy 1, Quick-Change Mask, Holy Light, Cure, Flawless Monocle
Recharged: Discard Pile: Blessing of Asmodeus, Evangelist, Elemental Treaty 1, Swipe, Blessing of Abadar, Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Kyra healed 4
Scorched Ruins: Banished 4. Acquired 9. 1-3 known, but shuffled in.
Off turn, receive Longsword and Heal Object Reading, Blessing of the Spy 1, Mistform, and Scrying
Hour of the Ancients
Start of Turn: Examine Hourglass: Blessings Deck Card 1 (Turn 11 Valeros)
Blessing of the Ancients
Encounter Blessing of the Ancients Divine 3:1d12 + 3 ⇒ (6) + 3 = 9Acquired!
Give Card Blessing of the Spy to Valeros
Move to Vault of Hidden Wisdom
Free Explore and encounter Blessing of Pharasma Arcane 5:1d12 + 3 ⇒ (10) + 3 = 13Acquired!
Discard/Recharge Blessing of Ancients to examine Karnakin and will NOT encounter
Reset and draw: Lightning Bolt, Mistform, Blessing of the Spy 1, Holy Light, and Scrying Curse of Fevered Dreams: Recharge Hand. Draw Cards:1d4 + 1 ⇒ (4) + 1 = 5 Elemental Treaty, Evangelist, Blessing of Asmodeus, Swipe, Blessing of Abadar After reset, exchange Elemental Treaty with Cure
Displayed:Nexus Crystal, Curse of Fevered Dreams,
Deck: 11 Discard: 2 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 0
NOTES: Available Support: Cure and Swipe and Blessings Available!
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathbane Light Crossbow +1, Object Reading, Flawless Monocle
Recharged: Blessing of the Ancients, Scrying, Lightning Bolt, Mistform, Quick-Change Mask, Blessing of the Spy 1, Blessing of Pharasma, Holy Light,
Discard Pile: Augury, Elemental Treaty, Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Found the Villain at Vault of Hidden Wisdom
Blessing Deck off By 1. Acquired Blessing of Ancients (Valeros' next blessing)
Gave Valeros Blessing of the Spy.
Acquired Vault of Hidden Wisdom 1. Examined Vault of Hidden Wisdom 2.
Displayed:Nexus Crystal, Curse of Fevered Dreams,
Deck: 9 Discard: 6 Buried: 0
Current Location: The Shiny Bauble
Hero Points: 0
NOTES: Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lightning Bolt, Deathbane Light Crossbow +1
Recharged: Flawless Monocle, Evangelist, Blessing of Abadar, Swipe, Holy Light, Elemental Treaty, Blessing of Asmodeus,
Discard Pile: Cure, Mistform, Scrying, Augury, Object Reading, Blessing of the Spy 1, Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
The Shiny Bauble: Acquired 2-3. 1 is known and on top.
Off turn: Recovery Object Reading Perception 9:1d4 ⇒ 4Discarded
Symbol of Fear Trigger Dexterity 12:1d8 + 2 ⇒ (8) + 2 = 10 Symbol of Fear Displayed next to deck. Not shuffled into location Scrying Recovery Arcane 12:1d12 + 3 ⇒ (4) + 3 = 7Discarded
Discard Cure to heal Merisiel Heal Cards:1d4 + 1 ⇒ (3) + 1 = 4 Cure Recovery Divine 8:1d12 + 3 ⇒ (9) + 3 = 12Recharged, but Shuffled
Hour of Bastet
Symbol of Fear: Start of turn, recharge/shuffle Deathbane Light Crossbow +1, Quick-Change Mask, Lightning Bolt, Swipe. Then draw: Blessing of Asmodeus, Cure, Lightning Bolt
Character Power: Start of turn, exchange Cure for Object Reading.
Discard Object Reading to examine:
Oasis Card 1: Staff of Minor Healing
Oasis Card 2: Rukh
Oasis Card 3: Brain Spider
Arrange 3, 1, 2 Recovery Object Reading Perception 9:1d4 ⇒ 3Discarded
Free explore and encounter Brain Spider
Discard Lightning Bolt. Valeros Reveals Viking Shieldmaster Combat 14:1d12 + 3 + 3d6 + 1d6 + 1 ⇒ (3) + 3 + (3, 5, 2) + (5) + 1 = 22Banished Recharge Kyra's Blessing of the Spellbound Recovery Lightning Bolt Arcane 10:1d12 + 3 + 1d12 ⇒ (7) + 3 + (10) = 20Recharged/Shuffled Recharge Blessing of Asmodeus to close Summon and Build Scorched Obelisk
End of Turn Symbol of Fear. As much as I wish Abadar would cover this, it's not a check to defeat. So I could use a blessing from Kyra and one from somebody else to attempt this Constitution 8:1d6 + 1d6 + 1d6 ⇒ (2) + (4) + (3) = 9Banished!
Reset Draw: Quick-Change Mask, Swipe, Blessing of the Spy 1, Flawless Monocle, Lightning Bolt, Blessing of Abadar, Deathbane Light Crossbow +1
Curse of Fevered Dream: After Reset, Recharge/Shuffle Hand Draw Cards:1d4 + 1 ⇒ (1) + 1 = 2 Draw Mistform and Blessing of the Spy 1
Character Power: After reset exchange Mistform for Scrying[/ooc]
On Valeros' turn: Discard Scrying to Examine Eternal Arena, looking for a Monster again.
Eternal Arena Card 1: Galvanic Chakram +1
Eternal Arena Card 2: Vanth
Eternal Arena Card 3: Pahmet Clansman
2: Vanth goes to the bottom and the rest get shuffled back in. Scrying Recovery Arcane 12:1d12 + 3 ⇒ (2) + 3 = 5Discarded
Fix ups needed from Merisiel's turn:
Symbol of Fear no longer in Eternal Arena (and is now banished)
Merisiel would've healed 4 cards then reset, so hand should be updated.
Now onto my turn:
Oasis closed! Scorched Obelisk summoned and built.
Eternal Arena went through some more Scrying and I put a Vanth on the bottom.
Kyra and someone else need to discard blessings to help me overcome Symbol of Fear (sorry!) I don't know if Merisiel's new hand would've had blessings in it.
Kyra recharges Blessing of the Spellbound.
Displayed:Nexus Crystal, Curse of Fevered Dreams,
Deck: 9 Discard: 4 Buried: 0
Current Location: Oasis
Hero Points: 0
NOTES: Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lightning Bolt, Quick-Change Mask, Blessing of the Spy 2, Swipe, Deathbane Light Crossbow +1, Flawless Monocle, Evangelist, Blessing of Asmodeus, Blessing of Abadar
Recharged: Discard Pile: Cure, Mistform, Object Reading, Scrying, Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
Strategy Notes: Part Deux
I think in general we should attempt to stay together. Between Val and Lem, we get a lot of support power, particularly when faced with the increased boons in these decks. And getting Kyra to regularly throw down heals will also be great locally. Also we should be trying to close as many locations as possible before we try to win it. Merisiel, of course should feel free to range as she decides it makes sense.
Location Priority
1. Oasis Forced
2. Scorched Obelisk Gotta get that Mind Crystal. There are no Story Banes so we have to close it the hard way. It will probably hurt some of us, so grouping up and healing will be important.
3. After that, it's less important which one is first but here's who has the best chance to close/benefit from each location. Noteably, there are some locations that Kyra in particular can close much better than anyone else.
Alter of Riddles - Kyra
Eternal Arena - Any (Particularly someone that can move outside of move step. I'm not sure if the location power hits you when you move to it.)
Scorched Ruins - Valeros/Merisiel (note that it has a universal closing benefit that may help with Lost cards)
Stonework Passages - Kyra
The Shiny Bauble -Kyra/Lem (note that the "When Permanently Closed" is "At This Location")
Vault of Hidden Wisdom - Merisiel/Lem
All things being equal after Scorched Obelisk, I would suggest Valeros/Merisiel head to the Scorched Ruins and Lem/Kyra head to the Shiny Bauble.
Displayed:Nexus Crystal, Curse of Fevered Dreams,
Deck: 7 Discard: 0 Buried: 0
Current Location: Oasis
Hero Points: 0
NOTES: Available Support: Swipe and Cure available.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spy 1, Evangelist, Blessing of Asmodeus, Mistform, Flawless Monocle, Blessing of the Spy 2, Blessing of Abadar
Recharged: Discard Pile: Buried Pile:
Role: Arcane Tinkerer
Favored Card: Spell Hand Size: 6 ☑ 7☐ 8 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
☐ Add 2 (☐ 4) to your check to recharge (☐ or acquire) a spell that has the Arcane trait.
☐ When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
☐You may recharge a spell that has the Arcane trait to draw a card.
☑ When you would recharge a card, you may shuffle it into your deck instead.
After the start of Merisiel's turn, I will play Object Reading Before the end of Merisiel's turn, I will play Scrying
Displayed: Deck: 10 Discard: 2 Buried: 2
Current Location: Crypt
Hero Points: 0
NOTES: Available Support: Blessing and Swipe available.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mistform, Quick-Change Mask, Lightning Bolt, Blessing of the Spy 2, Blessing of Abadar, Object Reading, Hypnotist's Locket, Burglar's Buckler, Sorrowsoul
Recharged: Cure,
Discard Pile: Scrying, Valet, Buried Pile: Blessing of Asmodeus, Embalmer,
Favored Card: Spell Hand Size: 6 ☑ 7 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
Crypt: Top 3 cards known (3,4,1), but the rest of the location is shuffled.
Catacombs: Location shuffled (1-3 known but shuffled in)
And I'm realizing I accidentally didn't add the closed location difficulty to Shrieking Plant. I did examines and such after the fact. So perhaps it's best if I use Kyra's Find Trap? Perception 8+4, Rolled 8 and adding 2 more dice:8 + 2d4 ⇒ 8 + (2, 2) = 12 Thank goodness! apologies for the mild retcon
Move to random location:1d8 ⇒ 4Move to Elemental Trenches
Reset and Draw: Deathbane Light Crossbow +1, Lightning Bolt, Sorrowsoul, Mistform, and Embalmer
After Reset, exchange Object Reading and Lightning Bolt.
On Valeros' turn discard Object Reading to examine:
Elemental Trenches Card 1: Blessing of the Elements
Elemental Trenches Card 2: Paracletus
Elemental Trenches Card 3: Caustic Fog
Reorder 2,1,3 (or in some way that Kyra prefers) Recharge Object Reading Perception 9:1d4 ⇒ 1Discarded!
Displayed: Deck: 7 Discard: 5 Buried: 1
Current Location: Alchemical Laboratory
Hero Points: 0
NOTES: Available Support: Sorrowsoul: After roll against bane, recharge to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Mistform available at any location
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Burglar's Buckler, Scrying, Blessing of Maat, Cure, Swipe, Unshakable Chill
Recharged: Quick-Change Mask,
Discard Pile: Blessing of Abadar, Valet, Blessing of the Spy 2, Object Reading, Lightning Bolt, Buried Pile: Blessing of Asmodeus,
Favored Card: Spell Hand Size: 6 ☑ 7 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
Kyra: Banishes Curse of Withering. Find Traps to Recovery
Guardian Vault: 1-2 Banished. Top three known. 3,5,4
Elemental Trenches: Top three known 2,1,3 or however Kyra wants it.
Hour of Thoth
Move to Guardian Vault
Take 2 Poison Damage. Discard Blessing of Abadar and Valet.
Free explore and encounter Mumia
Recharge Quick-Change Mask Craft Diplomacy 8:1d12 + 3 ⇒ (10) + 3 = 13Acquired! Banish Mumia to banish Curse of the Withering from Kyra
Discard Blessing of the Spy 2 to explore and encounter Shrieking Plant
Reveal Flawless Monocle. Blessing of the Spy Perception 8:1d4 + 1d4 + 1d4 ⇒ (3) + (1) + (4) = 8Banished!
Discard Object Reading to examine:
Guardian Vault Card 3: Blasphemous Priest
Guardian Vault Card 4: Acid Flask
Guardian Vault Card 5: Elemental Treaty
Will arrange based on a discussion in chat. If Kyra will explore Guardian Vault next, 5,4,3. If Val or Merisiel, probably more like 3,5,4. Recharge Object Reading Perception 9:1d4 ⇒ 1Discarded!
Pausing to before reset. As drawing Scrying will skew the decision.
Displayed: Deck: 6 Discard: 5 Buried: 1
Current Location: Alchemical Laboratory
Hero Points: 0
NOTES: Available Support: Blessing of Abadar available
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Favored Card: Spell Hand Size: 6 ☑ 7 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
Valeros heals 2 cards, then recharges Staff of Minor Healing to help Lem.
Kyra discards a blessing
Merisiel Recharges Stormrune Knife.
Alchemical Laboratory: Acquired 1. Closed: Kohl of Uncanny Discernment and two other Alchemical Items are shuffled in.
Guardian Vault Examined 1-3. All shuffled.
Hour of Ra
Give Card to Valeros: Evangelist
Move to Sculptors Lair
Free explore and encounter Burglar's Buckler
Recharge Quick-Change Mask Disable Diplomacy 6:1d12 + 3 ⇒ (5) + 3 = 8Acquired!
End turn, as I think I have things in my hand that could help me tackle Alchemical Laboratory Reset: Draw Deathbane Light Crossbow +1 and Sorrowsoul After Reset: Exchange Swipe and Misform
Displayed: Deck: 8 Discard: 3 Buried: 0
Current Location: Mumia Lab
Hero Points: 0
NOTES: Available Support: Maat, and Mistform available (All for any location)
Sorrowsoul: After roll against bane, recharge to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Scrying, Blessing of Abadar, Blessing of the Spy 2, Valet, Flawless Monocle
Recharged: Hypnotist's Locket, Object Reading, Quick-Change Mask,
Discard Pile: Unshakable Chill, Cure, Swipe, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
Gave Evangelist to Valeros.
Sculptor's Lair: Acquired 1
In general, we should target locations that have checks to defeat earlier, as their difficulty will just go up over time.
Some obvious things: We should hit The Guardian Vault once 4 locations are closed and go to the Catacombs last.
Notes about locations...
Alchemical Laboratory: This one will be difficult for any of us to close without a way to exchange one Intelligence/Craft for another check. Ideally someone can go there alone that has a way to handle 1d4 Acid Damage.
Crypt: Will be good for Lem and Kyra eventually.
Elemental Trenches: Also later, ideally for someone that's not holding Acid, Bludgeoning, Cold, Electricity, Fire, or Poison cards in hand.
Hall of the Crocodile Kings: I don't like sending Kyra off alone, but the Henchman and Closing Henchman can only really reliably be done by Kyra. Lem may throw some Scrying that way when he has a chance. Most of us can fake a skill that we don't have once, but hitting two acid pools in a row would be tough for most of us. I suggest this one happens as soon as possible as the difficulty will get harder as other locations close.
Sculptors Lair: Probably not a good one for Merisiel as she's the most like to overkill dex checks. So it is probably good for others to hit early.
Next steps...
Putting all of that together, and assuming Val closes Mumia Labs, it probably makes sense for:
Kyra to head to the Hall of the Crocodile Kings
Merisiel to head to Alchemical Laboratory or Elemental Trenches
Lem and Valeros to hear to Sculptors Lair.
All that being said, this is just my proposal and what's in our hands and such can change these ideas dramatically. I'd prefer to group up as much as possible but a number of these locations are not friendly to that.
Displayed: Deck: 9 Discard: 2 Buried: 0
Current Location: Mumia Lab
Hero Points: 0
NOTES: Available Support: Swipe, Maat, and Mistform available (All for any location)
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spy 2, Flawless Monocle, Deathbane Light Crossbow +1, Blessing of Abadar, Sorrowsoul, Scrying, Valet
Recharged: Hypnotist's Locket, Object Reading,
Discard Pile: Unshakable Chill, Cure, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.
Gave Valeros Blessing of the Spy so he can examine Theletos and banish his Withering.
Mumia Lab: Acquired 2. Banished 3. Examined and arranged 5, 4, 6
Displayed:Curse of Withering,
Deck: 10 Discard: 0 Buried: 0
Current Location: Mumia Lab
Hero Points: 0
NOTES: Available Support: Cure and Swipe Available. Will Play Object Reading after the start of Merisiel's turn.
Other: Add 1d4 + 1 to any local check! Recharge my cards in the order listed.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mistform, Scrying, Flawless Monocle, Evangelist, Blessing of Maat, Valet, Deathbane Light Crossbow +1, Sorrowsoul, Blessing of Abadar, Quick-Change Mask
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 POWERS:
At the start of your turn (☑ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☑+1) (□+2) to a check by another character at your
location. If the recharged card has the Healing trait, recharge a random card from your
discard pile.