Hooded Man

Legacyblade's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists.


RSS

The Exchange

I got it, and I can't wait to give it to my friend. He has a much better mind than me for numbers, so you may have lent the money to spawn the best min/maxer in the history of tabletop RPGs, lol. Thanks again.

The Exchange

Pernilla wrote:


Perhaps. But a balanced group with skilled players will do well too. It's more of a question if the players are stupid or not.

aye, but not all of us have one of those.

The Exchange

Torsin wrote:


No, problem. I am going to get in connect with Customer Service and try to set it up if push comes to shove I will just send the money for it,
to you through Paypal, if you have an account, if not, we will figure
out something else, ok?

Thank you, this will really help me and my friend out. I got your e-mail and responded. Since you're paying for this, just do whatever is most convenient for you. And thank you again, this is very generous of you.

The Exchange

sure, it's Legacyblade@gmail.com

I really appreciate this :)

The Exchange

Oh wow, thanks for all the responses guys! I've gotten a lot of good ideas. However, after trying the point buy system out in making a few characters, I decided it's not what I prefer. Right now I'm leaning towards doing what my first DM did, he rolled a set of stats that we all got to pick from (using the 2D6 + 6), and we got to assign each to whatever attribute we liked. My first game, we were given an 18, a 16, two 14s, an 11, and a 9. It worked out, and we each were able to make the character we wanted. Do you guys think that's a good method?

The Exchange

I had a GM who liked to do something very similar (except with a darker tone to the world, and a more epic ongoing sort of plot). The solution he came up with was to roll three random magic items for the players, making sure at least one of them was a weapon or armor. This generally makes battle easier, allowing room for lots of cinematic pulp balttles(especially if you end up with a +5 weapon weapon with flaming burst and brilliant energy). This also adds to the roleplaying in many cases. For example, my gnome started with a ring of X-ray vision. So we decided that he was a pervert and always kept it active. If you combine that with a high charisma score, then it makes for some very interesting roleplaying interactions between my character and the character of the girls in our group (one of the girls was even playing a gnome, lol). Just my suggestion.

The Exchange

I am a beginner GM. Yes I admit it, I'm not an uber knowledgeable RPG guru. The first time I played any sort of tabletop RPG was earlier this year when a friend of mine at collage convinced me and another friend to try it. I tried DMing once, but trying to remember which stats were in which books, figuring out all the stuff related to multiclassing, and especially trying to understand how a grapple worked just confused the heck out of me. (but to be fair, it confused my DM too. It was an unofficial house rule that you just didn't grapple). Through all of the games I played in, and even the ones I GM now, all players role dice to determine their stats. Now the thing I like about this is that it gives them a nice pool of generally decent numbers to pick from, and for some reason everyone in my groups generally rolls nearly identical sets of stats to pick from (one 18, one 16, two 13 or 14s, and eleven, and either a twelve or a 8-9).

Now until recently, I've never even TOUCHED the point system when making characters for a campaign. (I have played around with it on test characters though). But then, something rather strange happened. One of my players got three 18s, a 17, a 16, and a 14. I just gaped at his stats, but I let him keep them because I know he didn't cheat. In the very same session, another character rolled terribly sucky stats. I don't remember exactly, but it was something like a 9, a 10, two 12s, and maybe a 13 or two (something terrible like that). This wasn't their first session, so they knew that the dice rolls are law when generating characters, so there wasn't any complaining for the most part. But it just seems so imbalanced sometimes, leaving it up to the dice. I'm even debating using the point system for our next campaign just to avoid something like this in the future.

Now for what I'm getting at. Which system do you guys think is better, a dice rolling method, or the points method? And why?

The Exchange

lol, when I first saw Harvest Moon, I thought this was based on the farming game, like the rest of the thread readers. While I did enjoy harvest moon, I think it would just not translate into a pen and paper RPG.

GM: "You see a rock, what do you do?"
Player: "I hit it with my hammer. I rolled a 1"
GM: "You miss the rock and hit your foot. The rock in unresponsive to your aggression"
Player: "I hit the rock again. I roll a 20. and I confirm the critical"
GM: "The rock shatters and the pieces mysteriously disappear."
Player: "I keep walking forward in this row."
GM: "As you walk forward, you see another rock."

Just doesn't suit my group's style of play, lol

The Exchange

Wow that was really cool of you BenS, and to all of you willing to buy PDFs for those who can't afford them, that's just cool. Also, if anyone is still willing to give PDFs to people who can't afford them, I have a friend who's been wanting to get into roleplaying for a long time, but his family isn't exactly up there on money (most of the clothes he's worn throughout his life have been hand-me-downs). If any of you would be willing to purchase a PDF for that fellow, you can get me a copy and I'll give it to him. That's if there are any open offers for a PDF though.

The Exchange

James Jacobs wrote:


Actually, yeah. It's illegal to sell copyrighted works that you don't hold the copyright for, and that includes free products like the Player's Guide. As far as I understand things, at least. It's certainly a murky part of the law, but even though you might not be making a direct profit off of selling someone else's free product, you can still benefit by drawing traffic through your venue and thus increase your gain by coasting on someone else's copyright. The best and safest route is to not charge any money for it at all, even though getting more copies out there of the free PDF stuff is basically free advertising for Paizo.

A lot of game stores I go to have a big pile of printed out pathfinder character sheets. Is that illegal too? If so, then I know quite a few stores who are in trouble (particularly the ones who make a profit off those character sheets)

The Exchange

Pernilla wrote:

Again and again people say. what if we have no cleric, what if the rogue broke his finger, what if the fighter is down.

I think this argument is odd. If a rogue is down, a wizard can use knock or the ranger, the dex fighter or the monk can use open locks.
This hole argument is based on that the praty is dependet on just the Bard.
I never seen this in a party. As for the buff. Only the bard can buff?
No, paldins, rangers, clerics, wizards, etc. can also buff. Just as good as a bard?
perhaps, perhaps not.
But that was a your point wasn't it. You don't need to be best at what you do to be good.

Well try being in a gaming group with 2 players and one GM. Particularly when one insists on being a fighter or a barbarian every time. Without enough people to play the rouge, the cleric, the monk, the wizard, and all the other party roles, the bard is a very amazing addition to the team. While he may not be as specialized as the other classes, his versatility makes up for this. That's NOT to say the bard is the best class, or that being versatile makes him just as good in a role as a class that specializes in that role (I'm not saying a bard is a better cleric than the cleric), I am simply saying that the bard class is useful in the fact that it can do a good job at any role. There's nothing wrong with having a bard that functions as a weaker version of the cleric while fighting as a weaker version of the fighter and sneaking around as a weaker version of the rouge. While he may never MASTER any of these roles, he is a pretty good aid in any portion of the campaign. I've actually been running a campaign with only a single PC (rather boring, but my circle of gamers is limited, lol), and when there is only ONE member in the party, the bard is a great option.

I know some of you have trouble grasping that some people won't always have one person playing each of the other classes, but there ARE small gaming groups, or campaigns that call for only a small group. Again, the bard rocks, not because he can do a job better than a class that specializes in that particular role, but that he can do EVERY role. He's not a better cleric than the cleric, but when you don't HAVE a cleric, he's amazing. Just my two cents.

The Exchange

I really like the fact that the DM guide, the player manual, and the spell list all come in one book. (I was afraid to play a cleric after seeing just how many books the cleric in our first session had to pour through). I also like the balancing of the cleric. It just felt wrong to see the cleric charge out on the front line wearing full plate mail, and healing himself after crushing the skulls of a few dozen hordes of orcs.

The Exchange

In a campaign I'm running, there are two kinds of gods. There are the normal gods (the kind most people think of when they think gods in a D&D/pathfinder game), then there are the 8 supreme gods who created the universe and its rules. Now one of the characters is starting at a very low level, and his goal is to kill not only those normal gods, but even the 8 founders of the universe (and before you think I'm running a weird evil campaign, this character is actually chaotic good). Now what I'd like to see in epic play is truly EPIC abilities. If you progression to be similar to levels before 20, just use the guidelines in the core rulebook. But if we want levels beyond twenty to be the next step, the beginnings of something new and truly epic, it would be very nice to have a sourcebook. In my case particularly, my PCs tend to make very VERY epic goals (like slaying all the gods in the universe), which would be impossible for a mortal.

The Exchange

I had a question about when health is regenerated every round. Normally, I'd think it'd mean just that, every round they gain x amount of health back. But I remember reading somewhere that it referred to every "full round" (once it's that creature's turn again) Is that true?

The Exchange

I was lucky enough for my bard to end up with a belt of physical perfection and a +5 longsword, so he is also a beast in combat, lol. Plus, my group plays mostly urban adventures, and would NOT do very well without my bard's social abilities. As countless others have stated, a bard doesn't have to be as good as a specialized class in what it specializes in. A bard is the jack of all trades class. It's strength and usefulness comes from that it can fill MANY roles rather well, rather than just being a master at a single role (and sucking at other roles). If you're playing in a very small group, being able to substitute for all the other classes is a very useful ability (particularly when the other people in the group just want to be a fighter or a barbarian).

The Exchange

I play a half-elf bard, and he's freaking awesome. I really like having a character that can hold his own in melee combat while still being able to cast spells and buff party members. In 3.5, I used the duskblade class, but it felt too combat only oriented to me (it was a good class, don't get me wrong). So when pathfinder came out, and I read through the bard, I decided it would fit my style of play best. My group's campaigns generally involved lots of both political intrigue and social interaction, and epic fight sequences. The bard is perfect for this, if you want to be useful in any situation.

The Exchange

Jam412 wrote:


Sadly, I don't think that this version will have any nutritional facts.

Alas, the information contained therein is very useful for my campaign. However, if I knew what charts the Pathfinder GM screen contained, I might sacrifice the nutritional facts.

The Exchange

Wow, that'll be a lot better than the home made GM screen I'm using (a frosted mini wheats box). Though I'm curious as to what charts it includes. I've added a lot of handy charts to my GM screen, and want to know if their charts would be better. Does anyone have a full list of what charts are printed on this?