Harvest Moon Campaign World


Product Discussion


The web-based Harvest Moon Campaign World is set on Earth several thousand years in our future. It has a drastically different cosmology from the standard d20 multiverse. This campaign has been ongoing for over fifteen years and will be making its Pathfinder conversion this fall.

The storyline so far has seen holy war resulting in the deaths of every deity in the Pantheon, leaving divine power solely in the hands of mortals. Due to a cataclysmic event involving a machine from The Black, a ring of volcanic activity has been spewing greenhouse gasses into the atmosphere almost constantly for a millennium, causing a vast ice age. The Earth is covered in glaciers, and the last great wyrm, Wintersfoire reigns in the North with millions of cursed Snow Elves and enslaved barbarian tribes under his sway.

Only a determined few remain to defend the warm territories from the advancing threat, but they fight in splintered groups, uncoordinated. Their only saving grace is the advent of Technology and Primordial Power, both of which give them an edge over the forces of Wintersfoire.

Rules included shall be full technology integration with Gadget feats similar to Item Creation feats which any player can take to create completely non-magical devices from the industrial age and later. A full list of Gadgets shall be available listing their powers and the Science score (a new skill type) is required to build them. Primordial Power is a new twist on the Psionics system, representing the powers of pure Creation lying in the deepest recesses of the Earth and our souls. Alternate Character Classes, Class Abilities, and Feats shall also maintain a primary focus.

Of course, a full, detailed history of the world, a complete Atlas, and a full description of the Harvest Moon cosmology shall be made available.

Harvest Moon is about forging through life while the last dregs of sand pour steadily through the hourglass. All player-characters are destined for greatness if they choose to grasp for it. Every living being can make a difference in the conflict at hand; the only question that remains is do they have the mettle to face it?

---------------------------------------

During the last Harvest Moon Campaign, I'd created my own system. It was bloated but allowed for massive character customization. The storyline was set entirely in the City of Jerusalem during the backdrop of the world's last Holy War. Political and tactical intrigue were the focus.

I'm going quite the opposite with this one. I will be strictly adhering to Pathfinder for established rules and the foundation of the campaign will be Adventure. Of course, an arcing storyline cannot be avoided in my campaigns, but it will be more of an epic adventure than a localized suspense thriller.

I hope that you'll all enjoy the Gadget system I'm creating. The gadgets will be balanced against magic items, but, of course, with the added factor of being completely unaffected by anti-magic. Each feat will represent a type of gadget: Build Vehicles, Build Firearms, Build Power Generators and Capacitors, Build Energy Discharge Devices, Build Energy Field Generators, and so forth.

If you'd like to take a look at the lore or peruse the last character creation method I used, feel free to go to the website:

http://harvestmooncampaign.com

When the new, Pathfinder-Compatible site is up with the new rules and the updated setting information, I'll post an announcement here.

Sovereign Court

You know when you said Harvest Moon Campaign, I was totally thinking of a campaign world based on the farming RPG sim console games.

Damn I wish there were some kind of medieval farmer based pen and paper RPG. That was a gag in a Knights of the Dinner Table a while ago and it actually sounded kind of fun.


Morgen wrote:

You know when you said Harvest Moon Campaign, I was totally thinking of a campaign world based on the farming RPG sim console games.

Damn I wish there were some kind of medieval farmer based pen and paper RPG. That was a gag in a Knights of the Dinner Table a while ago and it actually sounded kind of fun.

That would be amazing.


Morgen wrote:
You know when you said Harvest Moon Campaign, I was totally thinking of a campaign world based on the farming RPG sim console games.

Oh God, a campaign world about watching the grass grow and the pain dry. Reminds me of an acquaintance's homebrew campaing.


Dogbert wrote:
a campaign world about watching the grass grow and the pain dry

Likely an error, but probably apt none the less? :D

Dark Archive

Loopy wrote:

The Earth is covered in glaciers, and the last great wyrm, Wintersfoire reigns in the North with millions of cursed Snow Elves and enslaved barbarian tribes under his sway.

Hmmm. This has potential, content-wise. *Marks down to check Harvest Moon in 2010 - 11.*


Loopy wrote:
Dogbert wrote:
a campaign world about watching the grass grow and the pain dry
Likely an error, but probably apt none the less? :D

Well now THAT would be something to watch, wouldn't it? =P

Shadow Lodge

I'm glad I wasn't the only one that though Harvest Moon = farming sim... *shudder*

I think you might want to consider a campaign name change. Otherwise, I'm gonna hafve to roll in a halfling commoner with blue hair that has weapon focus: hoe and weapon finese: waterhose.


What CR is a square of grass anyway?


Actually, oddly enough, magic is so prevalent in Harvest Moon that there are magical hospitals in just about every city and the normal diseases have evolved a natural Spell Resistance which must be overcome for remove disease to have any effect.

The Exchange

lol, when I first saw Harvest Moon, I thought this was based on the farming game, like the rest of the thread readers. While I did enjoy harvest moon, I think it would just not translate into a pen and paper RPG.

GM: "You see a rock, what do you do?"
Player: "I hit it with my hammer. I rolled a 1"
GM: "You miss the rock and hit your foot. The rock in unresponsive to your aggression"
Player: "I hit the rock again. I roll a 20. and I confirm the critical"
GM: "The rock shatters and the pieces mysteriously disappear."
Player: "I keep walking forward in this row."
GM: "As you walk forward, you see another rock."

Just doesn't suit my group's style of play, lol

Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / Harvest Moon Campaign World All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion