Magma Dragon

Lectrum's page

160 posts. Alias of Phantom Genius.


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Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"You rest. I will keep watch." Lectrum scans the room squinting, as if that will make him more alert. He readies an action to swing the adamantine horsechopper if any of the fallen weapons starts to rise and then slowly prowls around touching them with his boot.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum is surprised that stairs are so complicated and tries again to run up them.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Creepies and crawlers everywhere down there.." mutters Lectrum, sort of to Calin.

We should settle on the ring, now that we all know what it is.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum would be happy with the ring, but he loves the weapons he already has.

He would also love to sleep until noon, preferably on a pile of gold, but he's not there yet.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

When the magic missiles start flying in Round 8 Lectrum drops to the ground. Sly's protection and the fact that he is a non-combatant are his only remaining defenses. His Fast Healing 2 will have him back by Round 11 if the missiles are going elsewhere and he gladly accepts Imrik's enhanced ministrations.

"I killed as many as I could, but there was so much evil and magic...this must be the most horrific place in all the world."


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I'm back. Sorry about that.

Lectrum swings repeatedly at the nearest ghost until it dies (again.) The last d6 is always acid. Then he moves to the next ghost.

Round 1
Ghost Touch Waraxe: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 8 + 1d6 ⇒ (10) + 8 + (2) = 20
Crit Confirm: 1d20 + 9 ⇒ (18) + 9 = 27
Additional damage for Crit: 2d10 + 16 ⇒ (10, 2) + 16 = 28 So 48 total!

Round 2 (hopefully on the next opponent)
Ghost Touch Waraxe: 1d20 + 9 ⇒ (11) + 9 = 201d10 + 8 + 1d6 ⇒ (7) + 8 + (4) = 19

Round 3
Ghost Touch Waraxe: 1d20 + 9 ⇒ (1) + 9 = 101d10 + 8 + 1d6 ⇒ (8) + 8 + (6) = 22 Miss

Round 4
Ghost Touch Waraxe: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
Crit Confirm: 1d20 + 9 ⇒ (18) + 9 = 27
Additional damage for Crit: 2d10 + 16 ⇒ (1, 2) + 16 = 19 So 31 total

Round 5
Ghost Touch Waraxe: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 8 + 1d6 ⇒ (7) + 8 + (1) = 16

Round 6
Ghost Touch Waraxe: 1d20 + 9 ⇒ (19) + 9 = 281d10 + 8 + 1d6 ⇒ (6) + 8 + (3) = 17


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Did my post disappear? I hit the letter L for an amazing 11 points of damage (including 3 acid.) Wow.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Not much to offer here. No spells and little skill. Have a good breath weapon though.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"What is it? I don't see anything!"

Lectrum swings at the manacles, not knowing what the threat is.
Adamantine Horsechopper: 1d20 + 9 ⇒ (9) + 9 = 18


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

If Lectrum can hit several with his cone, he will breathe fire on them. If they are underwater or too separated he will back off and discuss.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum watches Imrik with amazement. "Cold? Not fire?"


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Drake's arrows or our breath weapons?


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Blobs? Globs? What are we talking about? Does it look like the acid from my gloves?"


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Le trum readies a swing of the horsechopper at anything that attacks us.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum chooses the adamantine weapon for fighting chains and swings until they stop swinging. :-)

Round 1

Adamantine Horsechopper: 1d20 + 9 ⇒ (8) + 9 = 17

Round 2

Adamantine Horsechopper: 1d20 + 9 ⇒ (19) + 9 = 28


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum looks excited at that question.

He has a bow he likes, so he will pass on the crossbows, etc.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Don't we have to do something with the Marauder's Hammers?" - Lectrum ponders out loud, looking puzzled.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Adamantine opens everything," says Lectrum while twirling the adamantine horsechopper.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Round 2:

Lectrum flinches mightily as the hideous sounds assault his ears.
Will Save: 1d20 + 1 ⇒ (16) + 1 = 171d4 ⇒ 4 rounds if failed.

"Annoying" is all he says as he swings again at the ghost.

Ghost Touch Axe: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15 (Two of that is acid.)


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum has reach, so he should be able to stop moving before he provokes from the Medium-Sized ghost. (I hope)

Ghost Touch Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

It looks like Lectrum can move along the back wall behind the party-members that are already in melee. Please tell me if that's wrong and I will edit.

Lectrum knows that he is the only one that can hurt the ghost, so he must hurry over to save Calin with the +1 ghost touch weapon.

Decap Caspar: 1d20 + 9 ⇒ (14) + 9 = 23


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Big weapons are also advantageful," says Lectrum readying the chopper.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Thanks GM!

I'll be away from the computer for a couple of days. Lectrum will attack whatever the party tells him to kill.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I don't recall if Dragonkin have lowlight or darkvision...


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"I hate skeletons!" Lectrum offers unhelpfully.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum starts to argue with Sly, but then gives up. "Hey! Necromancers are dangerous!"

He then follows Calin's lead. Wow, that guy has some Charisma.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Sorry the aura was so ill-defined. I chose it, but neither of us really defined it.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum stands close to Calin, letting his aura of regeneration do its work. "We have to find the necromancer or this will keep happening."


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum kicks another putrid corpse out of the way and steps forward to challenge pink."Sly, you're missing the fun out here!"

Carnage: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 172d8 + 5 ⇒ (4, 3) + 5 = 121d6 ⇒ 5
So 17 damage in total.

Is Lectrum close enough to Calin to envelop him in his aura of healing?


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

When I moved Lectrum, his avatar disappeared under the zombie, hence the below...

Lectrum hurries into the room, stepping on a zombie leg and booting the head a few feet away. He then remembers his tactical training and attacks with flanking on lime green.
Attack with bless and flanking: 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 322d8 + 1d6 ⇒ (2, 2) + (4) = 8 acid +5 strength
Confirmation on Natural 20: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 292d8 ⇒ (2, 6) = 8 +5 Strength
Oh it's a x3 crit: 2d8 ⇒ (4, 5) = 9 +5

The total is 4+8+9+15 and 4 acid = 40

Lectrum hopes this zombie head travels even farther.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum just waits unless the door needs to be knocked down.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum (and Sly, presumably) head down the rope after the fatigue has lifted. He tries to remember to hold his breath this time.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum had the axe. I'm not sure what is still out there, but he will take one with a shrug.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum, one of the greatest warriors Lectrum knows, greets another great warrior with the accepted warrior's clasp.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Ha! You startled us for a second. Maybe two! Lectrum doesn't even look around for other threats. Apparently he has lapsed in his guard training.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum moves up to cover Calin, horsechopper in hand.

Yes please to not being fatigued.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3
Valiard Tessar wrote:
"I recommend we quickly investigate these new towers before we press on into the prison to try and pillory some poltergeists."

"Sure. It's not like they will be haunted or anything." Lectrum is clearly going to be nightmarishly grouchy all day. (Unless he gets a nap, maybe.)


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Will Save not to wake up screaming: 1d20 + 1 ⇒ (9) + 1 = 10

"Arrrgggggh!"


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum is happy for Ramada and encourages the new supergroup to go solve the ghost spirit problem.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"He was funny too."


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum had the handaxe and had tried multiple times to clean it with no success. Perhaps he left it lying on the table when he went to look for food and Ragnar picked it up.

(From the kitchen) "What's all the noise? Is Ramada rambling again? He'll stop soon enough..."


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Wha? How did...? What is happening?"

Lectrum looks around, obviously confused.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

The gloves not working quickly enough for Lectrum's needs, he draws the magical adamantine horsechopper and tries to eviscerate the door.

Adamantine Dream: 1d20 + 10 ⇒ (4) + 10 = 145d6 + 6 ⇒ (1, 6, 4, 1, 1) + 6 = 19 ignoring hardness.

Sure, three ones is what we were all hoping for in the damage roll...


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum is perplexed by the orders, but he is an experienced soldier. He quickly uses the acid from his gloves on the door lock, if it's visible, or the hinges/latch if it's not.

Acid: 2d6 ⇒ (4, 5) = 9


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum, unable to fly just yet, climbs down and looks around.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I want to keep playing. I guess with recruitment.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

I can hold it while you descend if you want.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Grrrrr...yes! I'm going to whack it."


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

We understand. Glad you're feeling better.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Sly, where are you going?"

Are we waiting on anyone else's turn?

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