Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0
Ah. Last game I played, the GM ruled that only armor effects that gave you the highest amount of armor counted - anything less was simply redundant, and did not stack. So, for example, if I had stone skin that gave me +1 armor, and was wearing plate which gave me +3, he ruled I only had +3, as armor did not stack. Also, those Dungeon planet classes seem preatty Brutal. Engine of Pain by itself, with the right moves, can throw down 26 damage with an extreamly lucky roll! What can man do against such reckless hate? More importantly, how would regular DW classes evon compare to such a monstrosity
Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0
I have a question about armor. If I have a move that gives you +2 Armor naturally, does that stack with worn armor? Does it stack with another move that gives +2 armor naturally as well?
Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0
That's what I'm going with. Taking kids and using alchemy IS something that is in the spirit of Warhammer, in addition to the actual Witcher universe basically doing the same thing. Yea, leaning towards taken in as a child and had the Mutations given to him. It'll be an interesting character to play for sure :D As far as Grimworld, I dont believe so, as I dont have a "Death Move"
Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0
I hear ya. The Mutation Origin just states that Leatherbeard was subject to harsh alchemical modification. So, he was not born that way, but something that he was subject to. Allrighty, so, we have a Religious group, dedicated to slaying monsters. Hmm. It does get the wheels turning.
Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0
I'm familiar with Warhammer. I've got an idea for him being an orphan, taken at a young age and trained to slay the various monsters that threaten the world. My mind blanks when I try to think of well, how slayers started. Is it a religious thing? A Military thing? I also blank on how normal dwarven culture views slayers, considering dwarves are the more populous race in this setting. In Warhammer Witch Hunters and slayers are both Religious organizations, though in true dwarfish manner they are far more focused on honor and death. I'm taking the mutation origin, so he will be a bit..designed for his job. Anywho, it's just something I'v been ruminating for the past couple days. I have the character preatty much set, just not the "Organization". I figured I'd see what you guys have for ideas before just saying "I'll just lt the GM handle it!"
Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0
Greetings all. I'll be joining you guys as Leatherbeard the Slayer! I'm still working on my backstory. The Slayer class has a bit of a Witcher feel to it, and I'm probabbly gonna be asking for ideas regarding special weapons, potions, traps, all sorts of fancy stuff. I'm also ruminating where/how a Slayer would fit in with the world. My Origin will be one of Harsh Alchemical mutation, again another witcher-esque type feel. Feel free to shoot out any ideas you guys have, it'll be an exercise in worldbuilding and such! |