Seeking Fellow Adventurers, the notice read, Companions to share in glory and gold and advenchurs unnumbered. Sitting nearby was a young man garbed in wizard robes which would have been only barely fashionable 2 years ago. That, coupled with the fact that this supposed wizard couldn't even spell the word 'adventures' correctly made you hestitant to take the job. Worse, the young mage provided nothing upfront in the way of details (and even less in the way of payment). Still, at this point you'd take any excuse to get out of this sleepy tavern and onto the road, even if it meant babysitting, er, accompanying this complete stranger on his mysterious "advenchur."
Ciao to you seekers of excitement! Brand spanking new GM here looking for some enthusiatic and patient players willing to embark on the "(sic) Advenchur of a Lifetime!" In order to ensure that I haven't bitten off more than I can chew, I'm currently only planning on running a single adventure - The Wizard's Amulet from Frog God Games. This epic tale will take a group of 6 characters all the way from level 1 to.... slightly above level 1. True, this ride won't last very long, but at least you and I will both be able to say we've completed something.
Character Creation Guidelines:
Starting Level: One, uno, un, eins, ichi - however you like to slice it.
Ability Scores: 4d6 drop lowest, in order. We're keeping it old school, but not quite 3d6 old school.
Races: Core races only (human, halfling, half-orc, half-elf, elf, dwarf, gnome), although alternate race traits are fine.
Classes: Anything goes except for gunslingers. Any archetypes are fine; since we're sticking to first level it means nothing will get too complicated anyways.
Wealth: Roll. Good luck and good fortune!
Traits: Standard 2 - any non-campaign specific traits are fine.
Background: As long as you like, but I'm not expecting any sort of novel. Short and sweet is fine. Right now you've come to a small inn called the Starving Stirge in a town called Reme, if that helps. In addition, I'd like an in-character blurb about why the "wizard" should agree to hire you (not that he has much of a choice!).
Hopefully I can scrape together 4-6 characters by this Tuesday - I'd like to begin the game no later than Wednesday the 6th.