Giant Frog

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Welcome, welcome!


You have traveled all day with your newfound companions. Rain and cloudy weather have marred your travels since you left, slowing your pace and forcing you to keep off the main road and travel under the eaves of the light woods to the north of the tradeway. It seems odd at this time of year to have such strange weather. Sunshine can be seen on the far horizon, and you all have a feeling that something is amiss, as if a dark cloud is following you.

The "wizard," for his part has still revealed nothing, even insisting upon everyone's silence for just this first day of traveling. Finally, as the sun begins to fall, he speaks. "We camp here. I must thank you all for your cooperation in this strange matter. I promise tomorrow shall be a day of revelations. For now, we must sleep."

Weary from the long walk, you all settle down in a nice sheltered area and build your campfire. Rations are distributed and eaten in silence. At the very least, however, each of you feels as if you can finally relax, rest your sore feet and change into dry clothing. At the wizard's insistence, he takes the first watch, and having done nothing but travel all day, sleep comes quickly to all of you.

***

You wake in the dead of night - the campfire has dwindled down to almost nothing and the wizard is sleeping soundly at it's side. All of your companions seem to be safe and unharmed. Somewhere off in the woods, the shrill voice of a small child can be heard, crying in the darkness.


Seeking Fellow Adventurers, the notice read, Companions to share in glory and gold and advenchurs unnumbered. Sitting nearby was a young man garbed in wizard robes which would have been only barely fashionable 2 years ago. That, coupled with the fact that this supposed wizard couldn't even spell the word 'adventures' correctly made you hestitant to take the job. Worse, the young mage provided nothing upfront in the way of details (and even less in the way of payment). Still, at this point you'd take any excuse to get out of this sleepy tavern and onto the road, even if it meant babysitting, er, accompanying this complete stranger on his mysterious "advenchur."

Ciao to you seekers of excitement! Brand spanking new GM here looking for some enthusiatic and patient players willing to embark on the "(sic) Advenchur of a Lifetime!" In order to ensure that I haven't bitten off more than I can chew, I'm currently only planning on running a single adventure - The Wizard's Amulet from Frog God Games. This epic tale will take a group of 6 characters all the way from level 1 to.... slightly above level 1. True, this ride won't last very long, but at least you and I will both be able to say we've completed something.

Character Creation Guidelines:
Starting Level: One, uno, un, eins, ichi - however you like to slice it.
Ability Scores: 4d6 drop lowest, in order. We're keeping it old school, but not quite 3d6 old school.
Races: Core races only (human, halfling, half-orc, half-elf, elf, dwarf, gnome), although alternate race traits are fine.
Classes: Anything goes except for gunslingers. Any archetypes are fine; since we're sticking to first level it means nothing will get too complicated anyways.
Wealth: Roll. Good luck and good fortune!
Traits: Standard 2 - any non-campaign specific traits are fine.
Background: As long as you like, but I'm not expecting any sort of novel. Short and sweet is fine. Right now you've come to a small inn called the Starving Stirge in a town called Reme, if that helps. In addition, I'd like an in-character blurb about why the "wizard" should agree to hire you (not that he has much of a choice!).

Hopefully I can scrape together 4-6 characters by this Tuesday - I'd like to begin the game no later than Wednesday the 6th.