Ominous Dice Rolling: 1d20 ⇒ 11 With a prod or two from Calli, the fire shudders back to life, illuminating some of the immediate surroundings. Krrrrch! Branches snap as out from the underbrush lunges a hideous stag-like creature with the head of a badger, large, yellowish-gray fangs and demonic red glowing eyes. With a snarl, the creatures attempts to sink its teeth into Jimbo's arm. Bite Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Despite catching Jimbo completely unaware, the hideous creature only rakes its teeth across the halfling's arm, unable to really sink them in. This close, the stench of rotting corpses drifts from the beast. 1 damage to Jimbo. Ominous Dice Rolling: 1d20 ⇒ 1 Further into the woods, the crying of the child has now grown louder. Although the darkness limits sight through the trees, you can make out the shape of something just past the attacking creature. Something inhuman. Something big. Initiative: Monsters act first, the rest of the party acts in any order.
Jimbo: 1d20 + 3 ⇒ (4) + 3 = 7
Calli: 1d20 + 1 ⇒ (14) + 1 = 15 Aiofe: 1d20 + 2 ⇒ (7) + 2 = 9 Demon Stag Thing: 1d20 + 8 ⇒ (20) + 8 = 28 Something Big: 1d20 + 6 ⇒ (17) + 6 = 23 Whirling around, the stag-thing then attempts to flee back into the underbrush, kicking its hind legs out at Jimbo as it does so. Kick Attack: 1d20 - 2 ⇒ (11) - 2 = 9
Jimbo, you can roll for damage using whatever weapon you have equipped (I wasn't sure). Right now the smaller stag-thing has vanished into the underbrush, while something larger is standing about 20 feet away from Jimbo into the forest. Anyone who hasn't posted yet can "wake up" and jump right into the action with no initiative rolls necessary as the monsters rolled pretty high. Lastly, I'm assuming no one slept in their armor, correct me if this isn't the case.
You have traveled all day with your newfound companions. Rain and cloudy weather have marred your travels since you left, slowing your pace and forcing you to keep off the main road and travel under the eaves of the light woods to the north of the tradeway. It seems odd at this time of year to have such strange weather. Sunshine can be seen on the far horizon, and you all have a feeling that something is amiss, as if a dark cloud is following you. The "wizard," for his part has still revealed nothing, even insisting upon everyone's silence for just this first day of traveling. Finally, as the sun begins to fall, he speaks. "We camp here. I must thank you all for your cooperation in this strange matter. I promise tomorrow shall be a day of revelations. For now, we must sleep." Weary from the long walk, you all settle down in a nice sheltered area and build your campfire. Rations are distributed and eaten in silence. At the very least, however, each of you feels as if you can finally relax, rest your sore feet and change into dry clothing. At the wizard's insistence, he takes the first watch, and having done nothing but travel all day, sleep comes quickly to all of you. *** You wake in the dead of night - the campfire has dwindled down to almost nothing and the wizard is sleeping soundly at it's side. All of your companions seem to be safe and unharmed. Somewhere off in the woods, the shrill voice of a small child can be heard, crying in the darkness.
More worry about the size of the party I see. I'd like to remind you all that this very short adventure is only a test run - if the party size ruins it, it would be more like dropping a cookie in the dirt than accidentally destroying an entire wedding cake. For now, I'm not going to kick anyone out - anyone who wants to willingly bow out is of course free to do so. It seems to me that the real sticking point of a large party is running combats smoothly. To this end I'm considering implementing a very experimental house rule where once I get 5-6 players to act, combat moves on; those who haven't posted would be "lost in the heat of battle." Like I said, maybe this is all a terrible mistake, but even then, why not have a little fun with our terrible mistake while it lasts?
Hope you're all still around, because I've decided to accept all 7 of the completed characters: Jimbo, Edmer, Jeb, Calli, Kreena, Perry, and Acacia. This way, no one goes home disappointed AND we'll have a nice solid buffer against any dropouts. Right now I'm at an event until late tonight, so I won't be able to kick off te game officially until tomorrow, but be ready to jump right into the action! PS: Jiggy forgive me, I've spelled your name wrong yet again. I blame the copy and paste functions.
Declan wrote:
Hah! I just stumbled across that thread myself, it's absolutely hilarious. Anyways, back on topic, the day of reckoning is upon us! About 9 hours remain for any last minute changes/submissions. Missing IC
Missing Statblock
Complete
Jiggy wrote:
I'd like a short in character bit where your character "applies" to join the wizard. The idea is that he's set up a sort of ramshackle booth/table in the local tavern to receive applicants to his group. Imagine a kid with a lemonade stand - the sort of thing that would be completely overlooked in a big city, but quite effective in a small town conveniently filled with unemployed adventurers. Hope that helps Jiggy, apologies if I wasn't clear enough.
This seems to be the current situation, let me know if I've missed anyone. Missing Background and IC
Missing IC
Missing Statblock
Complete
P.S. I'll be selecting the final party tomorrow night, so get those characters finished!
Let's see... Dice Rolls
Vague Ideas
Crunch and Beyond
Wow! I didn't expect this much interest. The Dragon: Given that this is a small one shot, I'm going to veto the wand of healing - 5 charges is waaaaay to much for this short adventure. If this did ever develop into something larger, I'd throw some eidolon healing your way, but for now I'd rather see you tackle managing an eidolon without access to healing. Remember that you can sacrifice your own hit points to keep the eidolon alive as well - and those will naturally heal.
Call me cruel but NO rerolls. One of the main FGG writers, Bill Webb, supposedly ran a campaign where the longest surviving character started with 17 wisdom and every other stat below 10, because that player learned to rely on their own wits rather than stats. Like I mentioned above, this is my first foray into GMing, so the no reroll rule may change, but for now it stands.
Mike: Reroll please. Point buy just doesn't have the right vibe for Frog God Games trademark "first edition feel." Nohwear: The adventure I'm running actually comes from a product called Stoneheart Valley, which contains a series of modules that run up to level 7+. Right now I'm only making this small commitment to 'test the waters' if you will. Continuing the series is a possibility, but I'm not willing to make any promises at this point. I'm also toying with the idea of maybe developing this into a weekly or bi-weekly roll20 game as well. But again, this is speculation, so don't get any hopes up just yet.
Seeking Fellow Adventurers, the notice read, Companions to share in glory and gold and advenchurs unnumbered. Sitting nearby was a young man garbed in wizard robes which would have been only barely fashionable 2 years ago. That, coupled with the fact that this supposed wizard couldn't even spell the word 'adventures' correctly made you hestitant to take the job. Worse, the young mage provided nothing upfront in the way of details (and even less in the way of payment). Still, at this point you'd take any excuse to get out of this sleepy tavern and onto the road, even if it meant babysitting, er, accompanying this complete stranger on his mysterious "advenchur." Ciao to you seekers of excitement! Brand spanking new GM here looking for some enthusiatic and patient players willing to embark on the "(sic) Advenchur of a Lifetime!" In order to ensure that I haven't bitten off more than I can chew, I'm currently only planning on running a single adventure - The Wizard's Amulet from Frog God Games. This epic tale will take a group of 6 characters all the way from level 1 to.... slightly above level 1. True, this ride won't last very long, but at least you and I will both be able to say we've completed something. Character Creation Guidelines:
Hopefully I can scrape together 4-6 characters by this Tuesday - I'd like to begin the game no later than Wednesday the 6th. |