Giant Frog

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I got drugged last night yay! Well not for certain at least and definitely not yay. Anyways I went out for a drink with some friends and about one drink in the night turned into a fever-pitched and minorly hallucinatory romp which I somehow made it back home from in one piece. Scary stuff, I know, but even scarier is that I didn't have time to post last night and won't be able to post until later tonight after work. I hate to start of the game like this, but I bet you've never had a GM give an excuse like that before!

See ya all later tonight!


Ominous Dice Rolling: 1d20 ⇒ 11

With a prod or two from Calli, the fire shudders back to life, illuminating some of the immediate surroundings.

Krrrrch!

Branches snap as out from the underbrush lunges a hideous stag-like creature with the head of a badger, large, yellowish-gray fangs and demonic red glowing eyes. With a snarl, the creatures attempts to sink its teeth into Jimbo's arm.

Bite Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 1

Despite catching Jimbo completely unaware, the hideous creature only rakes its teeth across the halfling's arm, unable to really sink them in. This close, the stench of rotting corpses drifts from the beast. 1 damage to Jimbo.

Ominous Dice Rolling: 1d20 ⇒ 1

Further into the woods, the crying of the child has now grown louder. Although the darkness limits sight through the trees, you can make out the shape of something just past the attacking creature. Something inhuman. Something big.

Initiative:
Jimbo: 1d20 + 3 ⇒ (4) + 3 = 7
Calli: 1d20 + 1 ⇒ (14) + 1 = 15
Aiofe: 1d20 + 2 ⇒ (7) + 2 = 9
Demon Stag Thing: 1d20 + 8 ⇒ (20) + 8 = 28
Something Big: 1d20 + 6 ⇒ (17) + 6 = 23
Monsters act first, the rest of the party acts in any order.

Whirling around, the stag-thing then attempts to flee back into the underbrush, kicking its hind legs out at Jimbo as it does so.

Kick Attack: 1d20 - 2 ⇒ (11) - 2 = 9
Jimbo AOO: 1d20 + 4 ⇒ (17) + 4 = 21

Jimbo, you can roll for damage using whatever weapon you have equipped (I wasn't sure). Right now the smaller stag-thing has vanished into the underbrush, while something larger is standing about 20 feet away from Jimbo into the forest. Anyone who hasn't posted yet can "wake up" and jump right into the action with no initiative rolls necessary as the monsters rolled pretty high. Lastly, I'm assuming no one slept in their armor, correct me if this isn't the case.


Welcome, welcome!


The first post is up by the way - check the gameplay tab.


Very well. In that case we're back down the the standard 6 and should be okay to go.

(I got quite a kick out of Perry' introduction by the way!)


You have traveled all day with your newfound companions. Rain and cloudy weather have marred your travels since you left, slowing your pace and forcing you to keep off the main road and travel under the eaves of the light woods to the north of the tradeway. It seems odd at this time of year to have such strange weather. Sunshine can be seen on the far horizon, and you all have a feeling that something is amiss, as if a dark cloud is following you.

The "wizard," for his part has still revealed nothing, even insisting upon everyone's silence for just this first day of traveling. Finally, as the sun begins to fall, he speaks. "We camp here. I must thank you all for your cooperation in this strange matter. I promise tomorrow shall be a day of revelations. For now, we must sleep."

Weary from the long walk, you all settle down in a nice sheltered area and build your campfire. Rations are distributed and eaten in silence. At the very least, however, each of you feels as if you can finally relax, rest your sore feet and change into dry clothing. At the wizard's insistence, he takes the first watch, and having done nothing but travel all day, sleep comes quickly to all of you.

***

You wake in the dead of night - the campfire has dwindled down to almost nothing and the wizard is sleeping soundly at it's side. All of your companions seem to be safe and unharmed. Somewhere off in the woods, the shrill voice of a small child can be heard, crying in the darkness.


More worry about the size of the party I see. I'd like to remind you all that this very short adventure is only a test run - if the party size ruins it, it would be more like dropping a cookie in the dirt than accidentally destroying an entire wedding cake. For now, I'm not going to kick anyone out - anyone who wants to willingly bow out is of course free to do so.

It seems to me that the real sticking point of a large party is running combats smoothly. To this end I'm considering implementing a very experimental house rule where once I get 5-6 players to act, combat moves on; those who haven't posted would be "lost in the heat of battle."

Like I said, maybe this is all a terrible mistake, but even then, why not have a little fun with our terrible mistake while it lasts?


Very noble of you Me'mori - if you ever change your mind just shoot me a pm, you're always welcome at my table.

Thanks for the link you pm'd me as well, I'm sure it come in handy.


Ack! I didn't even realize you had posted one in the alias Me'mori!

In that case Declan is in the game. We've got an eight person party now (nine if you include the wizard) so get ready for some ratcheted up encounters.


Hope you're all still around, because I've decided to accept all 7 of the completed characters: Jimbo, Edmer, Jeb, Calli, Kreena, Perry, and Acacia. This way, no one goes home disappointed AND we'll have a nice solid buffer against any dropouts. Right now I'm at an event until late tonight, so I won't be able to kick off te game officially until tomorrow, but be ready to jump right into the action!

PS: Jiggy forgive me, I've spelled your name wrong yet again. I blame the copy and paste functions.


Declan wrote:

OH GOSH!!!! I'm soooo sorry! I honestly got caught up in the rolling, and then the figuring of what kind of character could possibly use the stats, then I got caught up in the idea of a Tiefling whose heritage was that of a succubus (I've been reading the Succubus in a grapple thread lately), and how that would work with the variant channeling, and how it would work with the rolls (the low Cha seemed like a slap in the face for the heritage), and the character just came out.

Hah! I just stumbled across that thread myself, it's absolutely hilarious.

Anyways, back on topic, the day of reckoning is upon us! About 9 hours remain for any last minute changes/submissions.

Missing IC
Boss Zog - Clarissa Vanima - Human Oracle

Missing Statblock
Me'mori - ??? - Tiefling Cleric

Complete
evandariel - Jimbo - Halfling Rogue
Ellipsis - Edmer Coal - Human Monk
Saltykid - Jeb the Farmer - Human Druid
Lady Ladile - Calli McDaniel - Human Alchemist
The Dragon - Kreena - Gnome Summoner
Jiggey - Perry Lannum - Human Bard
BigBenClockTower - Acacia 'Aoife' Mannersall - Human Barbarian


Jiggy wrote:
LeCroque wrote:

Missing IC

Jiggey Jiggy - Perry Lannum - Human Bard
Are you wanting a dialogue? A description? I guess I didn't find the request in your OP very clear.

I'd like a short in character bit where your character "applies" to join the wizard. The idea is that he's set up a sort of ramshackle booth/table in the local tavern to receive applicants to his group. Imagine a kid with a lemonade stand - the sort of thing that would be completely overlooked in a big city, but quite effective in a small town conveniently filled with unemployed adventurers.

Hope that helps Jiggy, apologies if I wasn't clear enough.


This seems to be the current situation, let me know if I've missed anyone.

Missing Background and IC
Poor Wandering One - Aeneas - Dwarf Cleric
Daniel Stewart - Barney - Halfling Sorcerer
BigBenClockTower - Acacia 'Aoife' Mannersall - Human Barbarian

Missing IC
Jiggey - Perry Lannum - Human Bard
The Dragon - Kreena - Gnome Summoner
Boss Zog - Clarissa Vanima - Human Oracle

Missing Statblock
Me'mori - ??? - Tiefling Cleric (I did specify no races other than core but I'll let this one slide since I didn't catch it the first time and you've already put some work into the character)

Complete
evandariel - Jimbo - Halfling Rogue
Ellipsis - Edmer Coal - Human Monk
Saltykid - Jeb the Farmer - Human Druid
Lady Ladile - Calli McDaniel - Human Alchemist

P.S. I'll be selecting the final party tomorrow night, so get those characters finished!


Yep, short and sweet like that is just fine.


Those of you who've already submitted (and the rest): don't forget the in character component as detailed in the original recruitment post.


You don't -need- it per se, but if you want anyone to enjoy your cooking you might!


Considering the brevity of the advanture, tracking supplies/encumbrance won't be necessary.

If this does ever develop into anything more however, we will be keeping track.


Let's see...

Dice Rolls
psionichamster
Valjoen_KC
Azten
Ellipsis
BigBenClockTower
Aku Warashi

Vague Ideas
Nohwear - "Well, clearly something melee based. Probably in heavy armor."
Gilthanis - "Wizard, sorcerer, cleric, anything not melee oriented I guess."
Reeniko - "I guess a hearty wizard?"
Boss Zog - "Definitely looking like the oracle route, maybe Blind Bob or Silent Jim."
Billybrainpan - "I'm going with a druid, probablY a dwarf."
Brandon Dellmen - "Mmm might be some good rolls for that Goliath Druid I wanted to play"
Saltykid - "Cleric? or Druid?"

Crunch and Beyond
The Dragon - Keena - Synthesist Summoner - "Yeah. She's a gnome who can turn into a great big wolf and tear stuff apart."
Poor Wandering One - Aeneas - Cleric of Torag - "Hmmmm Str & Wis are double digit so why not a dwarf cleric!"
Daniel Stewart - Barny - Arcane Bloodline Sorcerer - "Looking like a sorcerer..."
Jiggy - Perry Lannum - Archeologist Bard - "*flexes*"
evandariel - Jimbo - Rogue - "7 str, 14 dex... LOL. Um. Thief."


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I'm more of a fan of the "draw playing cards until you get three of the same suit, multiply them, open to that page in the dictionary, and count the number of letters in the first word" method of ability score generation.


Yep, max hp - I want a challenging game, but I'm not having anyone falling unconscious after being punched by a squirrel!


Posting expectations: I'll try to post before and after work generally, so while once per day would be the official minimum, at least twice a day would be optimal.

Kreena: In that case I'll give you the salves plus 20 gp.


Alright - how about a compromise.

I'll let you begin - for free - with two "magical salves" that you stole from/were given by your former master. Applying these (no UMD required) requires a full-round action which provokes AoO and heals 1d6+1 hit points to your eidolon.


Wow! I didn't expect this much interest.

The Dragon: Given that this is a small one shot, I'm going to veto the wand of healing - 5 charges is waaaaay to much for this short adventure. If this did ever develop into something larger, I'd throw some eidolon healing your way, but for now I'd rather see you tackle managing an eidolon without access to healing. Remember that you can sacrifice your own hit points to keep the eidolon alive as well - and those will naturally heal.


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Call me cruel but NO rerolls.

One of the main FGG writers, Bill Webb, supposedly ran a campaign where the longest surviving character started with 17 wisdom and every other stat below 10, because that player learned to rely on their own wits rather than stats. Like I mentioned above, this is my first foray into GMing, so the no reroll rule may change, but for now it stands.


Mike: Reroll please. Point buy just doesn't have the right vibe for Frog God Games trademark "first edition feel."

Nohwear: The adventure I'm running actually comes from a product called Stoneheart Valley, which contains a series of modules that run up to level 7+. Right now I'm only making this small commitment to 'test the waters' if you will. Continuing the series is a possibility, but I'm not willing to make any promises at this point. I'm also toying with the idea of maybe developing this into a weekly or bi-weekly roll20 game as well. But again, this is speculation, so don't get any hopes up just yet.


Seeking Fellow Adventurers, the notice read, Companions to share in glory and gold and advenchurs unnumbered. Sitting nearby was a young man garbed in wizard robes which would have been only barely fashionable 2 years ago. That, coupled with the fact that this supposed wizard couldn't even spell the word 'adventures' correctly made you hestitant to take the job. Worse, the young mage provided nothing upfront in the way of details (and even less in the way of payment). Still, at this point you'd take any excuse to get out of this sleepy tavern and onto the road, even if it meant babysitting, er, accompanying this complete stranger on his mysterious "advenchur."

Ciao to you seekers of excitement! Brand spanking new GM here looking for some enthusiatic and patient players willing to embark on the "(sic) Advenchur of a Lifetime!" In order to ensure that I haven't bitten off more than I can chew, I'm currently only planning on running a single adventure - The Wizard's Amulet from Frog God Games. This epic tale will take a group of 6 characters all the way from level 1 to.... slightly above level 1. True, this ride won't last very long, but at least you and I will both be able to say we've completed something.

Character Creation Guidelines:
Starting Level: One, uno, un, eins, ichi - however you like to slice it.
Ability Scores: 4d6 drop lowest, in order. We're keeping it old school, but not quite 3d6 old school.
Races: Core races only (human, halfling, half-orc, half-elf, elf, dwarf, gnome), although alternate race traits are fine.
Classes: Anything goes except for gunslingers. Any archetypes are fine; since we're sticking to first level it means nothing will get too complicated anyways.
Wealth: Roll. Good luck and good fortune!
Traits: Standard 2 - any non-campaign specific traits are fine.
Background: As long as you like, but I'm not expecting any sort of novel. Short and sweet is fine. Right now you've come to a small inn called the Starving Stirge in a town called Reme, if that helps. In addition, I'd like an in-character blurb about why the "wizard" should agree to hire you (not that he has much of a choice!).

Hopefully I can scrape together 4-6 characters by this Tuesday - I'd like to begin the game no later than Wednesday the 6th.