Ezren

Lazerus Mast's page

138 posts. Alias of Solar27.


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Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Happy Christmas everyone


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Unnatural aim over 8: 2d10 + 4 ⇒ (5, 4) + 4 = 13
under 49: 1d100 ⇒ 90

Lazerus taps into his powers to guide his aim and shoots into the melee, missing completely


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Shoot under 59: 1d100 ⇒ 34
2 hits
Pen 3: 1d10 + 3 ⇒ (9) + 3 = 12
Pen 3: 1d10 + 3 ⇒ (8) + 3 = 11
3 hits if it's stunned
Pen 3: 1d10 + 3 ⇒ (7) + 3 = 10

Lazers continues to fire into the kneeling Eldar


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Did Lazerus' attack do anything?


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Shoot under 59: 1d100 ⇒ 95
Fate point: 1d100 ⇒ 26
Fate point back: 1d10 ⇒ 8
1 shots pen 3: 1d10 + 3 ⇒ (3) + 3 = 6
With brutal efficiency Lazerus shoots the kneeling one, hoping to finish it off


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Shoot under 59: 1d100 ⇒ 80
Lazerus tries to finish off the kneeling one and misses


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Dodge under 44: 1d100 ⇒ 6
Precognition threshold 6: 1d10 + 4 ⇒ (4) + 4 = 8
Shoot under 49: 1d100 ⇒ 45
Pen 3: 1d10 + 3 ⇒ (3) + 3 = 6
Lazerus dodges out of the way of the flames and draws on his powers to give him glimpse of the future, to better dodge their attacks.
With is other hand he returns fire and scores a hit


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Dodge under 31: 1d100 ⇒ 49
Shoot under 59: 1d100 ⇒ 85
Lazerus gasps in pain from the flames and return fire but the pain throws off his aim


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

My condolences for your loss. A faster pace is fine with me


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Semi auto pen 3 under 79 (39+10 aim + 10 range + 20 stunned): 1d100 ⇒ 24
Pen3: 1d10 + 3 ⇒ (10) + 3 = 13
Pen3: 1d10 + 3 ⇒ (6) + 3 = 9


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Invocation under 44: 1d100 ⇒ 83
White noise threshold 8: 1d10 + 4 ⇒ (1) + 4 = 5

Lazerus tries to cloak the party in white noise but his power fail him.
He briefly thinks about drawing deeper but decides against it.
The warp is fickle here


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

So how much do we trust the witch?
Because we can either go for the noble or the boss


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Invocation under 44: 1d100 ⇒ 43
"Lets find the traitor noble first"
Dowsing threshold 11: 8 + 1d10 ⇒ 8 + (9) = 17
Well f&*$
Psychic phenomena table: 1d100 ⇒ 65

The furies:

The Furies: The Psyker is thrown to the ground by unseen hands and thrashes about for a few moments as
winds howl about within 6d10 ⇒ (2, 7, 9, 10, 4, 9) = 41 metres of him, lifting up light objects and forcing those in the area to make
Agility Tests or be blown down.

Psycience test 38+5=43 (wihin 100m): 1d100 ⇒ 36


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Gm would dowsing help here or is it still to vague?


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

initiative: 1d10 + 3 ⇒ (6) + 3 = 9


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"I think it might be best if potentially ... heretical material is kept as far away from these armsmen as possible. The noble could complicate their loyalty. Best if they're sent towards more ideologically simple foes like the Eldar in the engines" Lazerus whispers to the rest of the squad


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"The majority of the crew in near the engines making repair. There's a Imperial near a vital passage of some kind. Either way I think we should avoid the engines as our entry point. Maybe try near the front where the bridge should be"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Emperor's tarot over 12, using rating 2: 2d10 + 4 ⇒ (9, 2) + 4 = 15
Perils of the warp
1d100 ⇒ 100
Fate pointing that
Fate point back: 1d10 ⇒ 10
1d100 ⇒ 41
39–41 Unnatural Decay: All plants within 3d10 ⇒ (3, 6, 8) = 17 metres of the Psyker wither and die.

Lore roll for info about the ship under 43: 1d100 ⇒ 78
Fate point
fate point back: 1d10 ⇒ 1
Lore roll for info about the ship under 43: 1d100 ⇒ 25


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"Perhaps I can be of some help. I can try to read the Emperors Tarot and divine his will in this situation, though I will require, him, to be far away from me" Lazerus says gesturing at Afan


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Would Dowsing let me find a weak point in the hull or is this outside the scope of that power?


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Lazerus is not going to enjoy taking the sub trip with Afan.
I'd get him to read his own fortune but all it would say is that there's pain in his future
Emperor's Tarot (200 exp)
Psy rating 3
bonus power: Minor
Precognition
White Noise
Bonus power major:
Dowsing


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Demon hunter


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Can I take the alternative rank Theomancer?


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Also what's our total exp. I'm putting it at just over 2000 but it's been so long I've lost track


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"Armoured void suite and explosives. In case things get out of hand.
Oh and detox in case there's drugs, which there will be"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

All of the above


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

I'm glad to hear your feeling better


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"If they're shipping produce basic laws of storage and transport still apply. Lets see if I can narrow it down"
Trade (merchant) using int under 43: 1d100 ⇒ 76
When I made this character I did not think that this would end up being my most used skill


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"My expertise are in less .... mundane matters"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Tech use under 43+20(assitance)=63: 1d100 ⇒ 12
With some help Lazerus is able to make better progress on the device.


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Lazerus pauses in his labours and calls to the group.
"Anyone else have any tech expertise? I could use a hand here"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Is my previous roll ok or do I need to do anyother


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"The device itself is heresy but if we can use it to defeat a greater heresy, that of the xeno's then we have acted rightly"
Do we have permission to reveal that we're inquisitorial agents?


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"Do you have any encryption /decryption facilities. I'd like to try and gain access to the Eldar comns"
tech use under 43 plus assistance: 1d100 ⇒ 47


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Did the eldar have any communicators in their gear?
If we hacked those we could get a list of targets, supply depos etc...


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Lazerus will quickly scan the warp for any threats.
Psyniscience under 38: 1d100 ⇒ 31


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Lazerus reloads his hell pistol.
"I'm ready"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"Alternatively we spill some of these Eldar drugs" Lazerus says holding up the drugs they got from the dead Eldar."And tell them if they don't help we call the arbites"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"If they're already addicted to drugs it should be easy for us to convince them into a meeting the the promise of more. I can synthesis some basic drugs that should get them to meet with us"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"We should go to the hotel room. At least we know it's secure"


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Pyscience under 38: 1d100 ⇒ 28
Lazerus will gaze into the warp to see if that creature is still around


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

I'm still in


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Under 49-69(depending on range): 1d100 ⇒ 92
Still panicking Lazerus misses again


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Shoot under 69: 1d100 ⇒ 75
Lazerus panics and misses his shots


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

shoot under 69: 1d100 ⇒ 8
pen 3: 1d10 + 3 ⇒ (7) + 3 = 10
pen 3: 1d10 + 3 ⇒ (6) + 3 = 9
Lazerus continues shooting the creature


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Awareness under 58: 1d100 ⇒ 65
Lazerus hunts around looking for the creature


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Shoot under 39+10(aim)+10(semi)+10-30(range)=69->89: 1d100 ⇒ 67
1 or two shots depending on range
Pen 3: 1d10 + 3 ⇒ (6) + 3 = 9
Pen 3: 1d10 + 3 ⇒ (7) + 3 = 10


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Fear under 44: 1d100 ⇒ 98
Fate point: 1d100 ⇒ 34
Get back: 1d10 ⇒ 4


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

"Damn it
Laserus opens fire at the xenos
Under 39+10(aim)+10(semi)+10-30(range)=69->89: 1d100 ⇒ 27
2 Hits
Pen 3: 1d10 + 3 ⇒ (8) + 3 = 11
Pen 3: 1d10 + 3 ⇒ (5) + 3 = 8


Wounds: 9/9, Fate Points: 1/3, TB: 3, Fatigue: 0, Insanity=7, Corruption=1

Lazerus will do a internet search for the description of the property
Tech use under 43: 1d100 ⇒ 25

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