Chain Mauler

Lawric's page

82 posts. Organized Play character for RxGus.


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Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

He thrusts his hand forward, releasing another crack of pale energy that lashes through the air and strikes the yellow-boned skeleton squarely.

Without lowering his gaze, he raises his free hand and a faint shimmer forms before him—a translucent barrier of force.

** Vitality Lash, DC 19 Fort: 3d6 ⇒ (6, 1, 4) = 11
* Shield

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric raises his hand, the poppet floating just behind his shoulder as his caustic voice cuts through the clatter of bone and steel.

“STAY DOWN.”

A streak of pale energy whips from his palm, striking toward the blue-lit skeleton menacing Thurgan. The air hums faintly with the pulse of creation’s forge.

◆ Stride
◆◆ Vitality Lash, DC 19 Fortitude: 3d6 ⇒ (4, 4, 3) = 11

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, Needle darts, Prestidigitation, Light, Vitality lash
1: Bless, Bless, Santuary
2: Dispel Magic, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Religion: 1d20 + 9 ⇒ (5) + 9 = 14

The halfling focuses his prayers towards the Lady of Graves, urging her blessing on the faithful orc and hound.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric steps back as Thurgan moves to clear the tunnel, the enlightened poppet drifting over his shoulder to provide additional light. He doesn’t touch the rubble but his gaze never leaves the dark gap forming in the wall.

“I’LL WATCH THE SHADOWS”

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Survival, DC18: 1d20 + 4 ⇒ (8) + 4 = 12

Lawric stands near the base of the cave-in, head tilted slightly as he studies the collapsed stone. He runs a gloved hand along the dirt wall, then lets it fall away.

"UP IS AWAY FROM THE SOURCE. WE SHOULD PRESS ON WITH THE CHALLENGE BEFORE US"

Clear tunnel

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric has low light vision. The goal would be to be able to easily cover/hide the light source during regular exploration, but to be able to open it if we reach combat or other time it might be beneficial.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Casting light on his poppet

I am open for organized approach to the tunnels. All lefts seems as good to me as any other method of choosing.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Earlier
Lawric kneels beside the body Thurgan pulls from the current. The rain patters softly against the river’s edge as he studies the face, expression unreadable.

“NAME KNOWN OR UNKNOWN?”

After the answer, he pulls a small, water-stained book from beneath his cloak and opens it across his knee. He writes carefully, the ink catching in the damp air—names where there are names, a small mark where there are none.

He traces a spiral in the mud beside the corpse, then places a hand on the brow.

“THE LADY OF GRAVES SEES YOU. YOUR PATH IS CLEAR. GO WITHOUT REGRET.”

He waits until the current carries the body downstream, watching in silence until it is gone. Then he closes the book, slides it back beneath his cloak, and rises to follow the others.

---

Survival, DC 18: 1d20 + 4 ⇒ (18) + 4 = 22
Religion, DC 16: 1d20 + 9 ⇒ (17) + 9 = 26
Survival, DC 13: 1d20 + 4 ⇒ (17) + 4 = 21
---

Lawric moves slowly through the graveyard, the rain dulling every sound but his steps. At each disturbed grave, he kneels long enough to study the soil and broken wood—then pulls his small, water-stained book from beneath his cloak.

He writes a name.

“THREE FROM ABOVE,” he says quietly, eyes on the torn coffins. His shrill voice pierces the quiet of the desecrated chapel and grounds.“THEY WERE FRESH, AND TAKEN WITHOUT CARE.”

He moves to the next cluster of graves, the ones that have sunken inward. Another pause. Another name entered.

“FIVE FROM BELOW. THEY WERE PULLED BACK INTO WHAT CLAIMED THEM.”

Finally, he stops at the last grave, fingers tracing the slick black roots.

“HARLO KRANT,” he reads, adding the final line to his record. “LESS THAN A YEAR IN HER KEEP.”

He closes the book and looks toward the shrine.

“THEY ARE ACCOUNTED FOR. NOW WE FIND WHO UNACCOUNTED THEM.”

He lifts the chalice, holding it up his eye. "A RELIC OF THE LADY. WE MAY USE IT" he mentions, looking toward Galimus as he speaks.

At last, he pauses stoicly, looking across the damaged and desecrated graveyard and shrine. His already pitched voice cracks with something close to emotion.

"SO MANY NAMES. WE MUST FOLLOW THOSE RESPONSIBLE INTO THE PITS"

All spoilers open. Looks like our next step is "down"

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Medicine, DC 20: 1d20 + 11 ⇒ (12) + 11 = 23

Lawric studies the body for a long moment before extending his hand. The water stirs at his gesture, rippling outward. A corner of the cloak tears free from the rock, and the corpse drifts slowly down the spring.

Prestidigitation to try and free the body.

“IT ISN’T A FINAL REST,” he says quietly, “BUT IT IS REST. NO ONE SHOULD BE LEFT AS POISON TO THEIR OWN.”

Consider the spoiler opened.

The next morning, Lawric moves in silence— even for him. His motions are deliberate, almost meditative, as he prepares his things. The hard light in his eyes never fades; determination has taken the place of rest.

“HER WORK NEEDS DOING.” It’s the only sentence he offers. A brief nod passes to Thurgan and Grump... something old, practiced, understood without words.

When the party steps off toward the hill, Lawric falls in behind the orc as naturally as a shadow finding its source.

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, Needle darts, Prestidigitation, Light, Vitality lash
1: Bless, Bless, Santuary
2: Dispel Magic, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric glances toward the broken windows and shattered frames, then back to the others settling in.

“WE SHOULD MEND WHAT THEY BROKE”

He adjusts his cloak, voice lowering slightly.

“I CAN OBTBAIN SUPPLIES WHILE THE OTHERS REST.”

Lawric will rest out his 8 hours. The remaining time that he is awake, but others are asleep, he will scavenge supplies to repair windows/entry ways. He is going to tweak his spell repertoire as well.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

When the last of the noise fades, Lawric steps carefully over the scorched floor. The air still hums with heat and the stench of rot.

He stops beside Galimus without a word. For a long moment, he just looks at him—expression unreadable. Then he reaches out, resting two fingers against the oracle’s shoulder. A faint, sterile glow passes from his hand into the wounded flesh.

Cleanse Affliction.

When it’s done, he withdraws his hand, turns, and walks back across the room. He lowers himself to the floor, cloak wrapped tightly around him, and closes his eyes.

He does not say goodnight.

Cleans Affliction

I originally through that this lowered the level by one. But on reread it seems like that only happens if they are past level 1. So this may not have any effect at all

Spell Text:

Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Reflex, Fatigue: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18

Lawric focuses on the cluster of undead pressing against Thurgan. He extends one hand toward them.

“RETURN TO YOUR GRAVES.”

A line of pale energy lashes through the horde, cutting into the rot that refuses to rest.

He lowers his hand, draws a steady breath, and whispers a quiet phrase under it.

He calls the Lady’s clarity to his own mind.

** Vitality Lash DC 19, Fort: 3d6 ⇒ (2, 1, 2) = 5
* Guidance (self)

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

We cross posted. See above

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric waits as the dead pour through the shattered boards, their moans filling the air like wind through a crypt. He stands his ground, eyes fixed on the first to breach.

Only when they are close enough to threaten the others, does he move.

“COME NO FURTHER.”, his shrill and strained voices pierces the silence.

A wave of white-blue light erupts outward from him, washing through friend and foe alike. The living feel warmth surge through their wounds; the dead recoil as the same energy burns through their hollow frames.

*** 3 action Heal

Healing. DC 19 Fort Vitality Damage: 3d8 ⇒ (1, 4, 4) = 9

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Thanks! I am a-ok with that. I hand drew it, so any inconsistency was a me issue. I am intentionally holding off to be the last action of the "heroes" turn.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric stands perfectly still in the middle of the empty room, unmoving in the long silence before the storm of combat.

Exerting his will against the night, the shimmering emanation around him expands... spreading order outward like ripples through still water.

He turns his head slightly, eyes drifting to Thurgan and Grump.

Without a word, he bends fate around them.

The Lady’s blessing settles on the faithful

◆ Sustain Bless (+10ft)
◆ Guidance Thurgan
◆ Guidance Grump

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense, Fatigued

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric rises slowly, cloak brushing the ground as he stands.

He lifts one hand toward the ceiling, palm open.

“LET RIGHTNESS GATHER.”

A faint radiance begins to hum in the air around him, drawing warmth into the room.

*Stand
** Bless (15 ft emanation. +1 Status bonus to hit. White outline on map)

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense, Fatigued, Bless

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

In a well-practiced movement, Lawric steps through the space behind Thurgan’s shield and retreats deeper into the room. His floating poppet follows, bobbing along just over his shoulder, thread-faced and silent.

Once he’s reached a safe distance, he turns sharply. One hand rises.

“RETURN TO YOUR PLACE.”

A streak of pale energy tears from his palm, washing over the pink-rotted thing with silent force.

* Stride
** Vitality Lash DC 19 Fortitude: 3d6 ⇒ (5, 3, 2) = 10

We need to at least get the red -> yellow. Lawric will intend on sleeping. Perhaps those that are rested can do simple things like collect supplies, while the others rest. That would leave us about 6-8 hours of time in the evening for more intentional exploring?

Lawric also has one casting of Cleanse Affliction to cast before his spells reset. I can't remember who has saves upcoming for a disease that Lawric could use it on

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

DC 19! Sorry GM, not sure why I had 20 on my brain when I typed that action

Thurgan: this is what I get for reading the GM description in prose format but not opening up the slide deck/map to see the actual combat positioning until the next day. It's all good, Lawric will probably survive the next round! Probably.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Released spirit energies swirl about the room, drawn toward the floating poppet at Lawric's side. Deaths Call: If a creature dies, death’s call. Temporary HP = (Creature Level + 4)*2

His high pitch voice screams against the haunting silence of the night.

"AND AGAIN!"

** Vitality Lash, Red. DC 20 Fort: 3d6 ⇒ (5, 2, 5) = 12
* Shield

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric lifts his hand again, fingers steady.

“STAY DOWN.”

A second bolt of vital energy lashes out toward the decaying form, quickly retracting for form a glowing barrier between the undead and pale halfling.

** Vitality Lash, DC 19 Fortitude: 3d6 ⇒ (5, 5, 5) = 15 Target Yellow
* Shield

↺ If a creature dies, death’s call. Temporary HP = (Creature Level + 4)*2

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense, Fatigued

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric’s eyes snap open before the groaning reaches full volume.

He rises.

One hand slides beneath his cloak to draw a small, black-handled dagger that is more ritualistic than practical. The other tugs his hood tighter as he moves inward, stepping closer to Thurgan and the growling Grump.

“YOU HAVE NEVER FAILED.”
“STAND, AND WE WILL SPEAK.”

Then, with a sharp breath, he whips a bolt of radiant force toward the green-skinned brute looming at the edge of the light.

“BACK TO DUST”

He raises his free hand just after, forming a shimmering ward in front of him. A moment later, the air between him and the enemy tenses.

Vitality Lash, DC 19 Fortitude Vitality Damage: 3d6 ⇒ (3, 4, 4) = 11

◆ Stand
◆ Draw Dagger
◆ Stride
----
◆◆ Vitality Lash
◆ Shield

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Thanks for the clarification regarding vitality- it makes the possibility of 3 action heal bursts a little more mechanically feasible!

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

It sounds like two people have already claimed the role of "fixing" the breaches- so Lawric will just curl up and attempt to get some more sleep.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric could help with disease, if it wasn't for being an 8 hour check...

Lawric stops mid-wrap as a familiar warmth washes over him. Blossoms drift on the edge of his vision—strange, soft spirits brushing past his skin. He breathes in through his nose and lets the linen fall from his hands.

No need for poultices now. The work is done by gentler hands.

He stands and turns at Naquin’s question, eyes resting briefly on the broken forms piled near the wall.

“THEY ARE NOT BODIES,” he says calmly. “THEY ARE EXHAUSTED SHELLS. IF THEY HELP US RESIST THE DEAD TONIGHT, WE WILL SEE TO THEIR RITES AT DAWN.”

He doesn’t wait for agreement. He just goes back to the windows and works to repair the damage.

Undead Lore: 1d20 + 5 ⇒ (2) + 5 = 7

Just steps quietly back to a place near the others, folds his legs beneath him, and closes his eyes.

He sleeps this time where others can see him.

Since he doesn't wear armor, Lawric will still try to sleep and work towards being able to refresh his spells.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric moves through the wreckage without a word. He gathers bandages, clean water, thread. His hands are steady, methodical—more embalmer than medic.

He stitches Galimus with precise, expressionless care. Wraps Thurgan’s arm tight enough to stop the bleeding, but not enough to bruise. Cleans the bite on Grump’s flank with slow, circular motions.

“YOU’LL HURT FOR A WHILE,” he says softly. “THAT MEANS YOU’RE ALIVE.”

Then he keeps working.

Treat Wounds Galimus, DC 20, Continual Recovery: 1d20 + 11 ⇒ (2) + 11 = 13 Healing: 2d8 + 10 ⇒ (7, 8) + 10 = 25
Treat Wounds Thurgan, DC 20, CR: 1d20 + 11 ⇒ (20) + 11 = 31 Healing: 2d8 + 10 ⇒ (1, 5) + 10 = 16 + Crit Success: 2d8 ⇒ (3, 3) = 6
Treat Wounds Lawric, DC 20, CR: 1d20 + 11 ⇒ (20) + 11 = 31 Healing: 2d8 + 10 ⇒ (8, 5) + 10 = 23 + Crit: 2d8 ⇒ (7, 3) = 10
Treat Wounds Galimus, DC 20, CR: 1d20 + 11 ⇒ (14) + 11 = 25 Healing: 2d8 + 10 ⇒ (6, 4) + 10 = 20
Treat Wounds Thurgan, DC 20, CR: 1d20 + 11 ⇒ (8) + 11 = 19 Healing: 2d8 + 10 ⇒ (2, 2) + 10 = 14
Treat Wounds Grump, DC 20, CR: 1d20 + 11 ⇒ (13) + 11 = 24 Healing: 2d8 + 10 ⇒ (5, 4) + 10 = 19

Post 1 hour of healing. I'll wait for GM to confirm additional time to heal before continuing roles

Galimus 10/37 + 20 = 30/37
Thurgan 21/51 + 22 = 43/51
Grump 19/32 + 19 = 32/32
Lawric 11/33 + 33 = 33/33 [/ooc]

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Also, use a reaction for deaths call and gain 10 temp HP

Status:

HP: 11+10/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 0/2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal , Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Fort: 1d20 + 8 ⇒ (13) + 8 = 21

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric takes a single step back and snaps his hand forward, two fingers extended toward the yellow zombie.

Vitality Lash, DC 19 Will Save: 3d6 ⇒ (2, 2, 6) = 10

Will use a reaction to gain 10 temp HP if a zombie dies

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

It's all good! I hope you (or the team) didn't interpret the aside as dissatisfaction or questioning. Just making sure I am not being wasteful with Lawric's limited resources while still being able to contribute something to the defense of our little home!

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

To prevent retcon, Lawric will use deaths call again if down by >10 HP and a zombie dies. Also, am I right in seeing that these undead do not have a weakness to vitality damage? That likely changes future several actions for Lawric

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Fort: 1d20 + 8 ⇒ (15) + 8 = 23

As the creature in front of Galimus dies, Lawric whispers into the night- coaxing the released spirit toward his poppet.

Reaction to Cast Focus spell: death’s call:
You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting attribute modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. GM: (Creature Level + 4)x2

Too many, too close.
Their groans scrape against the edges of Lawric’s hearing. He stands in the center of it all, blood on his cloak, breath shallow. One hand clutches the poppet at his side. The other rises slowly.

“THE LADY DOES NOT YIELD.”
He draws a sharp breath and slams the poppet down to the ground... as a sudden pulse of radiant energy surges outward from him in a perfect ring, searing with the raw force of life itself.

3 Action Heal: 2d8 ⇒ (2, 4) = 6
Junky roll. All living creatures heal 6 damage. All Undead get a basic fortitude, DC 19

Status:

HP: 17/33 + 6 heal + ? Temp HP
Hero Points: 1
Halfling Luck: 1
Focus Points: 1/2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Guys… I think they are trying to kills us….

I am trying hard not to put on my metagame hat, but this combat feels pretty daunting- and I certainly don’t expect the authors to end with just one wave of undead. I think Lawric will be very lucky to have more than 1 heal spell left when this one is said and done. We need to figure out a different plan after we put this wave down

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric moves forward, keeping to the edge of the chaos. His eyes track the blood blooming beneath Galimus, already pooling in places it shouldn’t.

He raises one hand—not in panic, but in declaration.

“BREATH.”

A quiet pulse of vital energy rushes forward from his outstretched palm, threading through the air before sinking into Galimus’s form, still on the ground.

Heal: 2d8 + 16 ⇒ (8, 4) + 16 = 28

“THURGAN. DON’T GET LOST. I AM COMING”

His voice doesn’t rise in urgency. It just cuts—high, strained, and certain.

Man, these guys are big buckets of HP... I can't get to a place to see (and therefore heal) Thurgan. I am working on getting into a position where I can burst "heal" as harm undead- but even that isn't a ton of damage to them

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Retcon. For some reason my mental recall was 60', thank you for the correction

Lawric awakens without a start, eyes open before the sound fully registers. The groaning wood, the wet scrape of claw on stone, the sharp crack of splintering boards.

He stands.

No words of alarm. No rush. Just a soft exhale as his eyes move toward the window where the form takes shape in the moonlight—bloated and blue, pressing against the shattered frame.

He focuses his energy on a small bar of cold iron tied to his belt, peeling of several sharp strips and flinging them into the quickly widening hole.

Needle Darts: 1d20 + 10 ⇒ (5) + 10 = 15 Heightened +1, P: 4d4 ⇒ (1, 2, 2, 3) = 8

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric awakens without a start, eyes open before the sound fully registers. The groaning wood, the wet scrape of claw on stone, the sharp crack of splintering boards.

He stands.

No words of alarm. No rush. Just a soft exhale as his eyes move toward the window where the form takes shape in the moonlight—bloated and blue, pressing against the shattered frame.

He lifts one finger.

“YOU’VE HAD ENOUGH TIME ON THIS SIDE.”

A sudden surge of searing energy lashes out from his hand, spiraling with white heat—drawn not from fire, but from Creation’s first breath.

Vitality Lash. DC 19 Basic Fortitude
Vitality: 3d6 ⇒ (2, 3, 3) = 8

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command, Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Clarification: did those of us who beat 10 in initiative wake up? Or do we still need to make a DC 10 perception check on our turn.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric has lowlight vision- so dim is a-ok. He will just struggle with full darkness until tomorrow when he can prepare light (it isn't in my default kit with this character). The intention of my post was Lawric going first, not having bright light in the rooms. Sorry that that wasn't clear. I just don't want to roll concealment in another potential combat

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

"I WILL STAY FIRST. THE GRAY LADY KEEPS WATCH."

I would like there to be as much light as possible. Are there torches or lamps that can be lit to ensure at least dim lighting?

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Undead Lore: 1d20 + 8 ⇒ (11) + 8 = 19

Lawric works without instruction. He doesn’t lift heavy beams or haul crates, but he moves steadily from one weak point to another—checking, adjusting, reinforcing.

A few times, he pauses to press a hand against a boarded window or doorframe, as if listening to something on the other side. Then, wordlessly, he makes a correction: a shifted board, a second nail, a tighter seal.

Additional Roll:
Undead Lore: 1d20 + 8 ⇒ (6) + 8 = 14

Tactical Conversation:
I am of two minds.
Option #1: if there is an unreinfoced location leave it as the bedroom. The doorway makes a secondary choke point with no other access to the rest of the building.
Option #2: Leave one of the main room's not fully reenforced, where we can have the most characters present and available to respond.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Undead Lore: 1d20 + 8 ⇒ (16) + 8 = 24

Lawric doesn’t speak at first. He stands near the others, watching them work, small and still in the dim light.

He doesn’t jump to pick up a hammer, as it is clearly not his strength… but when a half-covered window is left unfinished, he steps toward it without being asked.

He studies the frame, the gaps, the angle of the improvised barrier. Then he shifts one of the boards slightly and drives in a few final nails with quiet, awkward precision.

“I AM NO BUILDER,” he says flatly, “BUT I KNOW WHAT THEY CAN BREAK THROUGH.”

It isn’t elegant. But it will hold.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

No relevant skills here at all. I could try undead lore (+8) or Survival (+4)... otherwise I am rolling DC17 flat checks

"I WILL FOLLOW YOU, GALIMUS"

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

"THE LADY APPROVES"

The halfling turns abruptly, cloak whispering behind him as he walks. He says nothing else on the way back, only letting the silence settle around him

At the general store, he pauses in the doorway, giving the place one last, unreadable look.

“I WILL HELP AS I CAN,” he says, without moving from the threshold. “BUT I AM NOT WELL SUITED TO THESE TASKS.”

Spoiler:
We have 4 hours, 4 players, and enough materials for 6 of the 9 entry portals. Assuming we can manage at least failures (and not CF) on the crafting we should be in OK shape. Queue up an 80's work montage!

Are their checks other than crafting? Undead Lore? Survival?

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Did she provide any clarity about the numbers, organization, or genesis of the undead?

Business and Discussion:
General Store: 9 openings, enough supplies for 6 barriers. All intact, none reinforced
Random structure: 6 openings ?open vs intact vs reinforced
Spring Manor: 21 openings
Tavern: 14 entrances. 6 reinforced.

It seems like our best chance is a random structure (using the wood from the general store). If all of the entrances are intact, there is a chance that we could have a fully fortified structure tonight.

Second best option seems to be the General store, turning 6 of the 9 into fortified barriers. Ideally we would scavenge another 3 portals worth of supplies from somewhere in the village- but it is unlikely that we have a fully fortified structure on night #1.

@GM: Can you confirm that my math (and my entrance set up) is correct?

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

“TOMORROW YOU WILL SEE OUR PURPOSE AND BELIEVE,” Lawric calls up, his voice too sharp and too steady to offer comfort. But he does not flinch. He simply speaks as though the truth is not his to soften.

He turns his eyes up to the huddled refugees, unblinking.

“HOW MANY COME AT A TIME? ARE THEY ORGANIZED OR HAPHAZARD?”
“WHERE DO THEY ORIGINATE FROM?”

His tone doesn’t demand yet it does not suggest choice, either.

After a few moments, he glances toward the horizon where the light is beginning to drain from the sky...

“THE TWILIGHT BECOMES OUR ENEMY.”

We probably need to find a place with limited entry points and do what we can.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Diplo: 1d20 + 8 ⇒ (10) + 8 = 18

Lawric approaches slowly, hands folded neatly at his waist. He makes no move to draw a weapon or raise his voice. He stops a few paces from the house, eyes fixed on the crawlspace above.

Then, in Halfling, he speaks with a voice too high and too steady to sound reassuring but the words carry no threat.

“NIŠTA ZLO NEĆE DOĆI OD MENE. ISTI SMO."
NO HARM WILL COME FROM ME. WE ARE THE SAME.

He blinks once, slowly.

“WE BURY THE DEAD. NOT THE LIVING.”

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

"HE IS HEADING THAT WAY THURGAN", as Lawric stands perfectly still his pale white hand protruding from his cloak in a point.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Lawric moves to the window, his cloak trailing behind and with his eyes fixed on finding the sound of retreating footsteps.

When he reaches a clear line of sight, he raises his voice—thin, sharp, and jarring in the stillness.

“COME BACK HERE.”

The words don’t echo, they cling… wrapping around in the air like smoke. Without turning, he calls over his shoulder, voice unchanged:

“FOLLOW ME. HIS NAME ISN’T WRITTEN YET.”


Move to get line of sight on the fleeing target
Cast Command (if within 30 ft) – DC 19 Will Save; target must spend their next action to come back if failed

Status:

HP: 33/33
Hero Points: 1
Halfling Luck: 1
Focus Points: 2
Spell DC 19, Attack +10
Cantrip: Guidance, needle darts, prestidigitation, shield, vitality lash
1: Bless, Command , Fear
2: Calm, Cleanse affliction
Fount: Heal, Heal, Heal, Heal
Active conditions: Spirit Sense

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

Flat, DC 9 keen Eyes: 1d20 ⇒ 11
Vitality Lash, BasicF DC 19: 3d6 ⇒ (4, 5, 4) = 13

“I SAID BEGONE.”

Lawric does not move otherwise. He simply stands, still as a headstone, and lifts one pale finger to point at the remaining creature.

His voice is high and grating, like a shout caught in a child's throat. The silence that follows feels deliberate, as if he expects the corpse to obey.

Radiant Oath

Male Halfling Cleric (3) | HP 33/33 | AC 17 | Per: +11 F: +8 R: +7 W: +11 | Luck 1/1 | Focus 2/2 | Spell DC 19 Decep +8, Diplo +8, Med +11, Nature +9, Religion +9, Stealth +7, Undead Lore +5 | Special: Spirit Sense

The halfling stands quietly in the back, watching the whirl of combat unfold. He trusts Thurgan to hold the line, as he has done hundreds of times before.

Slowly, Lawric steps forward, pointing a thin finger toward where he assumes the red-rotted one stands.

“RETURN TO THE RIVER!”

Light flashes as hot, clean energy from Creation’s Forge flashes in the room, harmlessly away from any of the abominations.

◆ Stride
◆◆ Vitality Lash

Hidden, Keen eyes, DC 9: 1d20 ⇒ 4

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