I did. I playtested the wizard. One of my friends tested the druid. They werent funny experiences. I will playtest it more ofcourse. It is hard to find a dedicated party. I guess our next playtest session will be next week. EDIT:With amiri i was invincible! That is ofcourse due to gm rolling very low all the time in that session.
Telefax wrote:
This is a 2e forum. I dont want to turn this thread to a 1e kineticist thread but as a player who played kineticist class for 3 years now. I dont think kineticist is underpowered. You can reach to +28 to hit and do more than 100 damage in a round with a kineticist telekinetic blast without accepting burn while flying while having the ability to turn invisible with more than 200 hp and some stupid fort save while having at will breath of life and some other stupid stuff at level 12. Your hit can go higher than +28 to. I can accept that reaching that point requires wierd things and some system mastery but kineticist isnt underpowered. I feel like i should give mark his credit where its due. Your class is a funny one and i like it. EDIT:I know you meant casters but nah it isnt underpowered.
sigh Shroudb I am worried for new gms and new players. I started this game with occult adventures. Wierd invisible walls, misunderstood text and intentions was baked into my first year. It was a soul crushing experience. If you want newer people to play your game you should avoid those and let people have fun with half of your options you are giving to them. More experienced players has no candy in this. They have their own games. This why i dont want to discuss how to make magic better here. You need people who want to make magic better first. EDIT:I dont want newer players go through the same things i had to go through. This magic system is pushing them in that direction.
Putting spells in an uncommon list wont do. Just adding some notes to it or guiding new gms to better understand the problems they could face would be much more helpfull to them. At its current state uncommon list will be no go list for a lot of gms. Why making it look like a game breaking choice is better than informing newer gms. I just dont get it.
Wisest decision? Hardly. They could have add a note to it. Saying how and when to use teleport. Talking about wisest decisions. Nerfing half of the all of the player choices(Out of 12 classes 6 of them are casters including the alchemist) in your game where players of said classes starts to feel like a useless weight isnt exactly the most wisest decision ever. Yes i am including the cleric to the list. Being the healbot isnt the best caster experience ever excluding people who likes that type of playstyle.
LadyWurm wrote:
A lot of things in the playtest book can change in release. Pazio is just trying to gather some data from us so they can make a great game. If they found out that majority of the players dont like the current way of writing things than they will change it. EDIT: I dont like somethings in the playtest to but if i were to try to make a great game, my playtest book would look like this one.
You can nerf teleport to some point. I dont think i ever saw people who likes arbitrary long distance travels where they have to fight arbitrery random encounters and face challenges such as climb this unnecessarily high mountain. Teleport saves you from those and it is a nice backup plan when things dont go according to plan. You can nerf it to a point where it cannot be used for things such as scry and fry but putting it into a list which new gms can easly see it as a no go spell isnt the way to do it. A lot of those gms will look at uncommon list and saw them as broken spells.
You could buy a level 8 scroll which would cost some money and cast some spells which can be dispelled that also cost a lot of money combined with caster health pool and making yourself a target? Well good luck with that. There ways to counter those things. First of all it would be hard to find a level 8 scroll among other things. I dont think they are even hard to do it. Can you guys please stop acting like we dont agree with everything. Yes some nerfs is nice and acceptable however current nerfs are pazios classic overnerfing things so they dont have to deal with it later on.
Nerfing everything then expecting players to have fun in a gaming environment is going too far. This is what we said and honestly we all are saying the samething about the entire 2e playtest. People who likes martials complain about skill dcs and other things too.
shroudb wrote:
I didnt say it was weak. I just said it wasnt the 2/3 of the entire damage like you suggested. I was talking about what actually happened in game. I dont see how i was biased in all this. Maybe i should have my breakfest now. EDIT: Casters job isnt just the buff martial either.
I just compared a level 9 wizard with no optimization in 1e to level 1 barbarian with no optimization in 2e. Damage comparison is your example. This god thing became popular after treatmonk. He didnt meant actuall gods. God wizard in 1e is a wizard who helps his team with buffs,debuffs,control and utility. That is his job. God wizard is a teamplayer and dont outshine anyone. Martials didnt break the game with their stupid amounts of damage in 1e? Thousand damage in a round is somehow weak?
EDIT: Apperently for some of us staying back and doing nothing in combat is somehow fun.
@Freagarthach More i look at it more i dont see how this is complicated. You are not rules lawyering your way out of this. Ethical paradox does nothing to save you from alignment shift and no celestial heal wouldnt save you either but i guess every gm for himself. BTW there was this cheap item called ghostbane salt(i guess that was it), you can easly be hurt whenever your gm wants to challange you. @Rameth I played with level 1 iconic barbarian amiri. My friend cast magic weapon on me then i moved into damage the slime in doomsday dawn.
Freagarthach wrote:
You are just very battering blastable. Well i wouldnt use that on you as your gm. Probably. Well you cant be killed in your shadowform so maybe. I dont think i would allow ethical paradox protecting you from alignment shift too but well thats just me. So basicly smash smash heal smash? Huh with two clerics that should be fun. That is ofcourse if people like clerics. Happy to hear you having fun with sombrefell. EDIT:I am realy not seeing how ethical paradox protects you from alignment shift. I think the act itself(Which is casting a high level spell with an evil descriptor) causes the alignment shift. I dont how to see that as a spell effect. Am i wrong?
You know i am seeing each side calling others a minority. Please stop. Everyone on these forums are a minority. EDIT:Just to be clear. All of us on these forum are part of the same minority. A lot of people never visits these forums. EDIT 2: Calling other people minority doesnt help your arguments. It makes it look biased and makes it look like you are trying a little too hard to support your argument. Which it doesnt btw.
Corwin Icewolf wrote:
I got to ask this. Do you think wizard or sorcerer is the source of all magic? What if fighter could forge magic weapons? Would that solve your issue? I am preaparing for mythic campaign as a gm. The issue that you pointed out is to be honest alien to me. I never had a player who had issues with magic items otherthan the WBL limiting those which is solveble. I am seeing a lot of people who dislikes magic items and i think this forum has a chance to effect my table. So at which point magic stops representing the wizard? Why is it so bad to need magic items in a high magic game where magic is everywhere otherthan the obvious WBL issue. Is it possiable to add magic to your martials in way that wont make you think the wizard? If it is possiable than how would you like it to be? I am seeing a lot of people who dislikes magic items and they just say i want to do this x thing while some of them hate anime,some of them hate magic,some of them hate otherthings. You see there isnt exactly many things to go with here. Whatever you do you upset someone. EDİT:I didnt use magic as synonym for magic items. I just meant anykind of magic. It could be in anyform.
You bother because there are other people in your party.
Azih wrote:
You are right. When i was answering him i remembered this wrongly.For instance, when the PCs’ level
CRB does mention skill dc's better than i remember. Sorry. Very earth it self doesnt scale with you.
Well...stealth isnt that much different than first edition. You usullay failed not because of your +900 stealth modifier but because of your fighter with 12 dex -5 acp and no investments to stealth anyway. Either that happened or that adventure turned into a hide and seek game while your party waits for you to finish it for like 30-40 minutes
This edition wants to challange you all the time at all levels.High levels of investment in one thing making you awesome is PF1e.PF 2e is more gamist than that.So naturally even the very earth itself scales with you and on a level challange means that you have a chance of doing that thing %50-%60 of the time.
Grandlounge wrote:
I am playing a kineticist since its release.Burn mechanic isnt fun.Dont do it pazio.
System mastery? Did you ever see any of us blaming people with low system mastery when they started saying things like caster-martial dispartiy,martials are useless,martials has no ways of doing different things or anything else. I suggest stoping right there man. And one of the main goals of the magic system is that making you heighten your spell slots. Because if you dont your spell slots at lower tier will be lot less usefull than in 1e. They talked about this in their own blogs.Come on. EDİT:And for the love of god please stop blaming people with powergaming. Yes that is what you are doing. We want caster to be usefull and fun. Martials in the first edition isnt useless at all. If your team mate optimizes his/her own character more than you ofcourse he will be more powerfull than you. That is a table issue. Please tell me how ability to one shot a boss which is a CR+4 is balanced or weak(that is a fighter btw. Which can deal more than 700 damage at level 12. Please stop.)?
Bluenose wrote:
Inability to do what you are good at because something was powerfull when optimized at a different edition and in 2e's case in a different game is not a good argument.Do you think disparity is closed?What exactly pazio did to close it?Dont you need your caster to cast fly on when you have to deal with flying enemies?Dont you need caster to cast teleport if it is allowed in your game to pass a very hazardous enviorment or dont you need the cleric to heal you so you can move forward with the story?Breathing underwater?Controlling enemies?Buffing you?Come try me.Throw my argument back at me then.I have played with paladins and fighters who could deal hundreds of damage while i was there to help them.I was in situation where a boss could one shot my paladin and i thought if i were to play my witch instead of my kineticist i could have saved my paladin and inqusitor.Saying martials are lame in the first edition is a lame argument and i dont think it has a lot of basis anyway.It was a team effort in 1e.Now i am not sure if that is the case in 2e. EDİT:Why making spellcasters badwrongfun in this edition is ok?What is the argument there?You had a lot of fun in first edition.So to make it fair we make you suck in this one.Please play this game for 10 years.
İ didnt get noe at first.
EDİT:Since we are at it.Please tell me as a gm do you enjoy when youtube distraction starts?Because with a system like this that sorcery part will be loking at youtube in combat.
graystone wrote:
At low levels?Sure.But at high levels seems like a different story. Lets imagine a likely scenario.-Our party barbarian is effected by conan or other fantasy barbarians and charges in without a care in the world. -The place he charges is in turns out to be filled with level 8-9 goblins. -Barbarian dies. -Now the same goblin horde is after your party. -You have a party of barbarian,rogue,fighter and the wizard. -Now due to lower spell slots per day you just prepared one fly spell.
EDİT:Teleport is no longer an option.Sorry.
You know.I played starfinder for a while both as a gm and as a player.Like for 100 hours.It gave me the dissatifaction that 4e did to older players.Now they are doing the same things to pathfinder.I am seeing very similar design and i dont like it.It is not just the power level.I am seeing the meaningfull choices from developers and designers all the time.None of this feels meaningfull.Are they saying that because most of the choices in starfinder are meaningless?That was certainly my experience.Right now when i look at starfinder i am not seeing a game.I am seeing a a very big advertisment project for shadowrun.Now they are doing the same thing to pathfinder and i am thinking about trying out 5e.
glass wrote:
Sure. So you said these spells are not once per encounter powers because i can cast them again.Right?Now because of less spell slots per day now i am sayin that i cant cast them again.Because they become a very scarce resource.So if i were to cast that again which would take my second highest slot probably that would put me in a wierd place.I cant cast the same spell over and over again.Spell slots are a lot fewer in this edition.So in realty even though i can actually cast that spell again i will never do that unless there is a very dire situation which calls for the same spell.So basicly this spell even though it is not labeled as once per encounter it actually is %95 of the time.Difference is almost non existant.
glass wrote:
Soo instead of casting that power once which will be the case due to less spell slots most of the time.Now I have a choice to cast it more than once and be useless rest of the encounters so i will be casting it once per encounter? _
Vic Ferrari wrote:
I was hoping for that too.
shroudb wrote:
Just to remind you.Not all casters are blasters.Please do more damage.I'll even buff you. EDIT:Only once mind you.Me sucking more means you suck even more as we level up.Because Caster martial dispartiy as people like you claim still seems to be a thing.Me having less slots means one less spell that can make you fly,cure or solve anyother problems and martial purists hate anime so you dont get those powers per encounters.
Malk dude I like you and your positivity about 2e but please stop saying that people that dont like resonance is the little camp.There is what 10 or 15 people in this thread?Half of them says they dont like the resonance.I have 30 friends which we play regularly for more than 4 years.None of my friends like resonance.Almost none of them come here to rant about it.Different sides exits that is true but there is no telling which one of them is bigger.
Do they have to make in quadratic progression?I think this as a game.I dont think they do need to make higher tier wands to be less cost effective.They can just change it if they wished too. EDİT:5 clw wands heals for 5d8+5 costs 3750 csw wand heals for 4d8+7 costs 21k.Difference doesnt need to be that big and it is obvious people dont want to pay a cost like that just not to play a healbot cleric.Even though pf 2e seems to be trying to solve that problem I am not convinced that it will be affordable easly and difference of 17k will still stand. |
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