Jamus Hainard

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Like:
- 3 action system
- Much more difficult and dangerous monsters and encounters, so now heroes have to draw on all their resources and actions to defeat them, and the danger to die is real.
- The new critical system of +10/-10 and 4 different results for saves and other things.

Dislike:
- Classes too constrained due to limted and fixed feats. Also abilities are very similar for every character, specially at higher levels.
- The +1 for everything. Every class seem very similar in capacities for everything. Besides being expert, master o legendary doesn't add a significant change to the roll.
- Magic has been too much nerfed.


So, the stone statue si broken in many, many pieces... if you gathered all of them into a pile, would you be able to use "make whole" from there, or would you need to first arrange all the pieces into the original shape of the statue before using "make whole"?
Would the object restored with "stone to flesh" still be magical or just a common object of the same type?


My character hit a wizard who was flying at 60 feet with "flesh to stone". Does the wizard fall and shatter or does it slowly levitate downwards? The "fly" spell says that if the spell is dispelled that the wizard slowly levitates downwards but it doesn´t specify for other spells.

In addition, if the stone wizard shatters, can its objects be recovered by mending the statue and using "stone to flesh", or do I need to use "make whole"?


Though I know my players are going to say they are casting guidance, a 0 level spell, all the day creating magic items, once each minute during 8 hours, 480 times :-)


Mark Seifter wrote:

Bonuses on the skill checks required for the ritual that are granted by feats, spells (with enough duration to last throughout the casting), traits, and magic items usually apply, at the GM's discretion."

For DMIC, the process of the challenge takes one or more 8 hour workdays, so that would be a lot of heroisms, but could be doable.

Ok, thanks, I have to be stricter about these skill bonus.


I am the DM and don't know what to do :-)

The heorism spell has a decent duration 10 min/level, 50 min. minimun at CL5 and perhaps could have be admited, but I am unsure for spells with shorter duration.


Another question, someway related, could be used magic that improve skills for these kind of checks that are for tasks several hours long? For example magic like guidance, heroism, etc. Theoretically you could use the magic just before the roll is made at the end of the task, but the work has been done along many hours...


Ok, so you need the feat in any case and besides that if you want to do the "Provide the requirements" task, one and only one creator must have all of them , except the item creation feat, right?


So, is it necessary to have the item creation feat? If you use only the Improvise Task it seems it wouldn't be necessary...

And another doubt, if you use the task Provide the Requirements, must all those requirements be done by only one creator ( as is stated before in the rules) or can be presented by several different creators?


Bueno, el cambio no esta ya como hace unos años :-) Pero la cuestion es que normalmente los pdf son mucho mas baratos, como ademas se puede ver en el resto de productos de esta seccion. De hecho mi unico interes por este pdf es porque es imposible escanear los mapas en el libro sin romperlos, pero evidentemente con este precio ni me lo planteo.

Exchange between dollars and euros is not as good as a few years ago, but the point is that pdf use to be quite cheaper, as it can be seen with other products in this list. My only interest to get the pdf version is because scanning maps in the book is impossible without breaking it, but with this price , no way.


¿Mas caro en la version pdf que en la version libro, que por cierto yo ya poseo? ¿Seguro que el precio es correcto?

Is it more expensive in pdf version that the book one? Is that price right?