Sleepless Detective

Landhan "The Professor" Pelham's page

43 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


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Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Bump? Has this one died completely?


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Yep, same here. I would much rather it slow down a bit than to end completely... I think we have a great group here!


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Think they mighta made the d'cision fer us. Think they wanna fight."

The professor mixes a quick extract, steps toward the badguys, and fires off a spray of rainbow colors at them. Color spray, DC 14 Will save.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

I'll be having a busy Valentine's weekend, so feel free to bot me as necessary.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Maps look great to me!


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"I don' like 'em. Kin we kill'um?"

The Professor doesn't really wait for a response, readying an extract for the moment the creatures turn hostile. Readied action to cast acid splash upon hostile action from the baddies.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Carvings show Dokhamaut shielding a buncha monsters frum r'incarnation. Bad god. Nasty biz'niss."

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

"Some sorta brown goo on th' altar. See some gold. Might wanna check 'tout."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"You worree about holdin' yer weapons. 'll hold a torch."

Landhan lights a torch and holds it aloft, walking just behind Sukumar. He has a hand at his belt on his acid splash extract, ready to toss it at an enemy if we run into any.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"'ll go secund. Kin use ma' extrax on'm if 'e needs 'em."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Percep: 1d20 + 5 ⇒ (14) + 5 = 19 Landhan feels like he should notice something, but doesn't quite notice whatever it was. LOL

"Ye' kin stay with tha boat. Seems like a good aydea. This way ya won't git killed."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"A lil' scured are ya? Gods're jest powerful bein's, but powerful they are. I'll deferr teh y'all on this one. I like daimunds, tho."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

That is pretty much what I'm going for. LOL


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Ain't no religish man, but that sez 'Dokhamaut - God of Immortality and Permanent Death'. Them two things seems mutually essclusive teh me."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Sahnds yooseful. I'll take 't. Thank ya."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

When Landhan wakes the next watcher, he simply says "Centipede came thru. Didn't bite no one. Watch fer it."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

The Professor stays awake, taking the first watch. In about two hours, he nudges the nearest person. "Yeh're tern." Once he's satisfied that the next person is awake and alert, he lies down and falls into a deep sleep.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Yeh'll see mah skills when thay're needed, young'un. An' yeh'll be thankful for 'em."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Landhan, successfully rebuked, simply *harrumphs* and goes back to tinkering with his alchemical reagents.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

The Professor scoffs at Samuel's small talk with Nandita. "Ye flirtin' instead a helpin'. Typical Taldane. Why don' ya make yerself useful and get sum sticks fer the faer?"


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

I just wanna say that I love that you're willing to draw the scene by hand, that is super awesome. I wish I had even a modicum of drawing talent.

"Ah can help with makin' faar. Purty easy fer me. Ah'm from nunna-yer-dam-bizniss. Ah'm heer now. Be glad uv it."

Landhan pretty much never talks of his past, nothing against your character, Sam. :)

The Professor pulls out some alchemical reagents and tinkers with them a bit. "If any o' yeh have sum scrolls, ah can turn 'em into potion-sorta-things... lets less majikly-inclined folks use 'em easier."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Percep: 1d20 + 5 ⇒ (9) + 5 = 14

"Fine wit' me. Who's watchin' camp first?"


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Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

I'll tone it down a bit. :)

-Posted with Wayfinder


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Oh yeah sorry, I'll get them in there now. I'll just make a listing for his entire formulae book.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Craft(alchemy) from that earlier extraction: 1d20 + 10 ⇒ (12) + 10 = 22

"Got sum poison. Mi' be yoosful latur. Got too dohses."

Adding two doses of tiger centipede venom to my inventory. I assume it uses the same poison stats you posted above?

"M'fine with gon' on. M' not tyred. Havn't evun used mah x-tracs fer tha day yet."

I do hope the party doesn't get annoyed with Landhan's tough-to-read dialogue. :)


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

@GM: Could I use Craft(alchemy) for that, perchance?


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Better to ask! The whole psychic magic thing can be confusing for sure. :)

RPG Superstar 2014 Top 16

I would agree with Laughmask, if the creature is immune to the stare, Painful Stare shouldn't work.
That being said, I do see where an argument could be made based on the wording:
"When an attack that deals damage hits the target of a mesmerist's hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist's class level (minimum 1)."
This says the "target", and the centipede could be considered his target whether it's affected or not. But I think the intent is clear that it shouldn't work.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Not wanting to use his more powerful abilities on these paltry vermin, Landhan draws a vial to his lips and takes a tiny sip, then points with one finger at the nearest centipede (left). A ray of cold shoots from his hand.
ranged touch: 1d20 + 1 ⇒ (4) + 1 = 5
cold: 1d3 ⇒ 3

Unfortunately his shot goes wide.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

No ranks in Kn.religion, so I don't think we're getting that info. Pity.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Landhan assists with carefully searching the body, then the caravan.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
We now have a few rations, a vial of centipede poison, and a small ruby, as well as some broken shackles and a ceremonial knife emblazoned with the symbol for the warrior's caste. Does anyone wish to create a loot log somewhere online? If not, I have no problem storing loot on my character profile for now.

"Sumthin small 'n red zippin' around. Cu'be a snake. Be curful."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Sorry bout that, weekends are generally tougher for me to get a post in compared to weekdays. Thanks for the GMPC. :)

"Ded boddy ain't gud sign. Mi' wanna looksee. Trap's possble, who knows? An'thin kin be a trap."

translation:

Landhan thinks you should investigate the body.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"At the 'bow', wit yerr 'bow', herr we arr, hafta row..." the Professor grumbles, clearly not enjoying the trip.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

@Laughmask: I didn't see anything from your gmail. You can send to this email address: cartmanbeck@pathfindercommunity.net

I also have a personal gmail address for Google Hangouts if you'd like to use that. PM me for that one.

RPG Superstar 2014 Top 16

Ah! I thought we were on a 15 point buy according to the recruitment! Gotcha, I'll get those couple points spent :).

Also, is there any chance you could open the Gameplay thread for dotting? The game doesn't show up on the My Campaigns tab unless you've posted in Gameplay.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Ain't no perfesser of taynted watur. I know plants're dead. S'all."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Hmmph.," the grumbly voice of the Professor suddenly out of nowhere may startle you all, as he's sad little or nothing since leaving town. "Th' rivar's lookin' diffrnt frum whut aye redd abaut it. Shuld be a buncha reeds n' such. Looks ded. Nothing growing. All these playnts are ded. Water cud be taynted."

Translation..?:

Basically, the Professor has noticed that there should be ample plantlife along the river, but you've suddenly come upon an area that seems devoid of living plant matter, as you move toward the mists ahead. The jungle may be denser here, but it all looks dead.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Yep they get their spells back after 8 hours rest, and can only regain them once per day.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Checking in as well. Very cool! It's been a while since I've gotten to play anything but published PFS Scenarios/Modules, so it'll be fun to have absolutely no clue what's coming next. :-D


What has my character heard of the Skittering Mists?
He will have studied them extensively in the process of studying the general area, so I'm guessing a lot. Given that, however, I should probably switch one of his Knowledge skills to Local, so I'll figure that out today.

Excited to play!! :)


requested roll: 1d6 ⇒ 2
What outside communication are you comfortable with? Gmail is fine
And answer the following questions:
What is your motivation for this expedition? Learning about secrets of alchemy and magic in general
What was the last thing you did before falling asleep last night? Me? I played a game of Pandemic Legacy with my wife. The Professor probably drank some heavy sleep-inducing narcotics, as he has trouble sleeping.
What is your character's goal in life? Learning, specifically about alchemical magic.
What have you heard about the Skittering Mists? Not a lot. I plan to read up a lot more on Vudra before starting if I'm chosen, though.


Professor Landhan, or simply "The Professor" as he prefers people to address him, is a quiet, middle-aged man who keeps to himself and tinkers with things incessantly. He doesn't speak of his past, though it's easy to tell from his accent that he is not from Vudra originally. He spends most of his time dabbling in several professions, from herbalist to healer to teacher. His teaching style is gruff and no-nonsense, and he expects instant perfection from his students... so he is often disappointed.

The Professor often speaks of the Breathers of Ash, a mysterious group of alchemists hiding in their volcanic citadel many miles from Radripal, in an almost reverent way. It would seem that he has studied all he can find on them, and believes them to be the last vestiges of an ancient group of what he calls "true alchemists". The Professor can often be found sitting in front of a fire, breathing deeply of the smoke from the flames, and as a result his voice has become deep, gravely, and difficult to understand. His talk about the Breathers of Ash has even strayed into the idea of going out in search of them, though most who know him recognize this as a fantasy. He's too old to start adventuring, they say. And the Breathers of Ash are evil, they say.

Weren't his closest students and neighbors surprised when the Professor suddenly packed up his worldly possessions, sold his small home, and signed on with an adventuring group?

I will show them, he thinks to himself as he enters the meeting place of the adventurer's group. But to do so, the Professor knows that he must train himself, and learn much more than he can in this relatively small city. He has joined this adventuring group in order to travel to ruins, find secrets, and study the magic of alchemical mixing. Learning more about these luck-giving Ceru creatures could be a good start. I will discover the secrets of the true alchemists, and transcend lesser forms of magic, becoming a god of alchemy!


@Laughmask:
I can't seem to find much lore on the Breathers of Ash, but I was considering including a slight obsession with them in my character's backstory. Have you come up with any background or more information about them, or could I even make up a few simple details about them as part of my backstory?


Alright here's my Apothecary's stat block. I'll be working on his background during the afternoon. :)