Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5
About Landhan "The Professor" Pelham
Professor Landhan, or simply "The Professor" as he prefers people to address him, is a quiet, middle-aged man who keeps to himself and tinkers with things incessantly. He doesn't speak of his past, though it's easy to tell from his accent that he is not from Vudra originally. He spends most of his time dabbling in several professions, from herbalist to healer to teacher. His teaching style is gruff and no-nonsense, and he expects instant perfection from his students... so he is often disappointed.
The Professor often speaks of the Breathers of Ash, a mysterious group of alchemists hiding in their volcanic citadel many miles from Radripal, in an almost reverent way. It would seem that he has studied all he can find on them, and believes them to be the last vestiges of an ancient group of what he calls "true alchemists". The Professor can often be found sitting in front of a fire, breathing deeply of the smoke from the flames, and as a result his voice has become deep, gravely, and difficult to understand. His talk about the Breathers of Ash has even strayed into the idea of going out in search of them, though most who know him recognize this as a fantasy. He's too old to start adventuring, they say. And the Breathers of Ash are evil, they say.
Weren't his closest students and neighbors surprised when the Professor suddenly packed up his worldly possessions, sold his small home, and signed on with an adventuring group?
I will show them. But to do so, the Professor knows that he must train himself, and learn much more than he can in this relatively small city. He has joined this adventuring group in order to travel to ruins, find secrets, and study the magic of alchemical mixing. I will discover the secrets of the true alchemists, and transcend lesser forms of magic, becoming a god of alchemy!
Professor Landhan Pelham
Male middle-aged human apothecary 1
N Medium humanoid (human)
Init +1; Senses Perception +5
DEFENSE AC 13 Touch 11 FF 10 (+2 armor, +1 Dex)
hp 8 (1d6+2)
Fort +5 Ref +4 Will +2
OFFENSE Melee dagger +-2(1d4-2/19-20)
Ranged ray +1 (by spell)
Special attacks Speed 30 ft.
Apothecary extracts prepared (Concentration +5)
1st (3/day) - color spray (DC 14), crafter's fortune, cure light wounds 0 (at will) - disrupt undead, ray of frost, detect magic
Temp ability from Samuel
1/day - smoky no-damage thingy
Alchemist's kit
-alchemy crafting kit
-backpack
-bedroll
-belt pouch
-flint and steel
-ink, inkpen
-iron pot
-mess kit
-soap
10 -torches
5 -trail rations
-waterskin
17 gp
Formulae book:
0 - acid splash, detect poison, guidance, resistance, haunted fey aspect, disrupt undead, mage hand, ray of frost, read magic, resistance, touch of fatigue
1st - color spray, crafter's fortune, cure light wounds, long arm, obscuring mist, shield, ray of enfeeblement
party loot:
a few rations,
a vial of centipede poison, and
a small ruby, as well as
some broken shackles and
a ceremonial knife emblazoned with the symbol for the warrior's caste
two doses of tiger centipede poison (Poison for Tiger Centipede is Fort DC 13; Frequency 1/Round for 6 rounds; Effect Sickenedfor 1 Round; Cure 1 save;)