Chaos Arrow

"Lament" Duskbreeze's page

245 posts. Alias of Eminem80.


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F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Guys...I just can't keep up with my games due to my current work load. When I get home, I just don't have any creativity in me. I should probably withdraw to keep from bogging the game down.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Good job Nighteyes!

Lament turns to the sheriff. "I almost certain his razor is what caused the wounds on our friend as well as the others. You can see on the wound it caused me how sharp the blade was."


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Jaru: Ty for the heals! Simeon: I love that spell. I get sneak attack now if the target is shaken!

Lament reaches up and wipes blood from her face. The gash is deep and barely missed her jugular artery. The pain decreases as Jaru touches her her with the blessing of Pharasma.

Int Check: 1d20 ⇒ 16
To recognize the blade and her cut compared to the cut on the investigator for evidence.

Lament stumbles back (5ft step) and pulls her whip. She attempts to distract Gibbs so Nighteyes can stop him.

Aid Another: 1d20 + 5 ⇒ (13) + 5 = 18

[ooc]+4 to Nighteyes' next attack![/dice]


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

This was a really cool set up due to my and Gibbs' past, but for future reference just because I pick the lock doesn't mean I open the door (unless I say I do). I was waiting to hear my success before stepping aside and letting the party fighter do it. o_O


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22

"Nighteyes move. Sheriff?" She holds up her new thieve's tools. As the others look at her strangely, "Well...there was a time I had to do what I could to eat." If the sheriff doesn't object, she checks the door for danger/locks and then picks it. "Gibbs is either guilty or in danger."


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

I hope things calm down for you. I know how that feels.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament responds to the Sheriff as she prepares to follow after Nighteyes. "It's his boot. We have been blind all along. Only he is strong enough to make this knife cut and drag the body. Only his fingers are thick enough to do this writting!" She starts jogging away. "Hurry. Come on."


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

31 Perception with my aid

Lament goes into action to assist the elf.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Though as quirky as Lament is, I could see her weeping and then seeing the thieve's tools and suddenly stopping and picking them up and putting them in her bag with a smile! She is a little freaky!

IE: Luna Lovegood or Jack Sparrow


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Haha! Should have posted the OOC here! There is gravity! That is why she wants the enemy to pay. I was shocked when I saw who it was!!!!!


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

"Damnit!" Lament jogs over and looks over his corpse. "We need to make them pay for this!" She turns to the group with fury in her eyes.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Leveling Rogue: Added Sneak Attack and Trapfinding.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament looks ahead of the group towards the monument, straining to see what has transpired.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament bows her head mournfully. This can only mean one thing. Normally the young bard would have been ready and able to handle the bad news, but not after the restless night of sleep she just had. "We shouldn't have let her leave."

Lament follows the others to receive the news.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7
Elidal Zemiel wrote:
Not related to our game but wanted somewhere to whinge a little. Just got notice from my RL DM that he's suspending our Wrath of the Righteous campaign for a variety of reasons. We've had a lot of RL stuff going on with various people in the group that's made it hard for everyone to get together lately (work/school/health issues) -plus- we've had some drama between a couple of people as well; it's not really surprising and I understand why but it's still a pretty big bummer.

Sorry. That sucks because it is hard to find good RL groups. I hope everything works out.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Will: 1d20 + 9 ⇒ (1) + 9 = 10

The usually fearless Lament wakes with a start. She looks around for the horribly mournful flute player. Her bones ache as she gets out of bed, shaken by the nightmares.

She follows the group through town in a daze. She had seen so much in her past. Why was this place so different...so... Her thoughts trail off as the Father's words interrupt her thoughts.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament defends the woman. "She did what many of us would do. She was alone...afraid." Lament goes back to hugging the lady. "Do not listen to them. They are angry at the unknown man and are taking their frustration out on you."

"How can we find this man? Think people. That would be more helpful than standing here and pointing fingers"


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament wraps her arms around Jominda's hips and rests her head on her side. "It is not your fault. You didn't know what the man was up to." She motions for Kendra. "See...Kendra doesn't blame you."

She leans back allowing Kendra to show the lady sympathy. After a few seconds, she continues" "We need to know everything about the man. Anything you can think of. What about the coins?"


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7
Elidal Zemiel wrote:
I like Lament's flavor as a bard, but having an oracle around could be awesome as well depending on what direction you take it in! What were you thinking about, if you don't mind me asking? :)

I am not really sure. I was originally looking at oracle or sorcerer. I would like to have more enchanting type magic. My charisma isn't really high enough though. I am new to E6(7), so I don't want to weaken the character. I get 3rd level spells if I stay bard. That means haste.

I am kind of stuck in not knowing which direction to take Lament in.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Mine can be used as helpful halfling to add +4 to yours.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament sits in the corner with her knees pulled up to her chest and her arms wrapped around her knees. She is staring intently at the flute. She can feel its pull. She has felt it before. The allure of necromatic magic. "The darkness creeps. It surrounds the fog. Depths unknown. The lady is drawn. The lady has succumbed."

She stands as if in a trance and walks over to the loot. She stares for what seems like more than ten minutes before slowly turning toward Jominda. Her dark, tranced expression turns into a warm smile as she addresses the woman. "You have nothing to fear. We are not here to hurt you. We are here to help. We will protect you. I know you want to be successful. When we destroy the evil here, this town will be changed. You will be able to thrive here. The darkness keeps customers away. That will all be changed." She walks over to Jominda and touches her hands. She gives a gentle touch. "I have been there. I understand. You have friends now. You do not have to be lonely any more. Please help us end this evil..."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

I am trying to decide whether to stay leveling as a bard or MC into Oracle or Summoner. Things are slowing down at work now.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

I ran carrion hill for a local PFS group (Two five hour sessions). It was awesome!


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7
Elidal Zemiel wrote:
Elidal sighs heavily and nods. "I'm loathe to leave with places left unexamined but withdrawing for the night would be wise, I think. If we fall, then there may be no hope for Ravengro."

"Elidal is wise in what she says. We should camp in a safe place on the grounds if possible."


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament begins to encourage her companions. Inspire Courage


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament chases after Jaru.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Disrupt Undead/Touch Attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage: 1d6 ⇒ 3
50/50: 1d100 ⇒ 65

Lament shoots another ray at the skeleton.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Disrupt Undead/Touch Attack: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
Damage: 1d6 ⇒ 5

Lament shoots a ray at the haunt.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Ready to jump in when the standard actions are completed.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Hey guys. Thank you for being patient. I had an unexpected leadership team meeting in the mountains. I had no cell or wifi service. I will be back to normal posting tomorrow. The past two weeks have been overwhelming at work. We had a restructuring. Luckily, I have been retained; but have taken on extra responsibility.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament agrees with the priest. "We are here. We might as well carry on."


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament cast detect magic and scans the area as Nighteyes leads them from door to door.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament follows the group, keeping an eye out for danger.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7
Jaru Toth wrote:

Lament- Haunts are a new PF mechanic kinda like a trap. you set it off entering the area and get a chance to act on the surprise round if you detect it. I don't think they can be hurt by much other than channeling, there really isn't a target. I wonder if disrupt undead affects them??

Like a ghost there is some way to destroy them for good, but it varies for the haunt. I think you can get that from the knowledge check.

or guess. I imagine some kind of heat AoE spell might affect them?

Ok. Ty. I was hoping the religion check would help, but the roll sucked.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament moves out of the area of effect behind Simeon.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

I have no idea what to do. I don't even understand what is happening.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Fort: 1d20 + 2 ⇒ (9) + 2 = 11


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament looks around trying to figure out what is happening. "I don't think this is normal!"

Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Sorry. Campaign wasn't updating. Catching up.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

I've seen Witchboard! The pokers are going to fly at you!!


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

I don't see us on the map? Is Jaru alone in the room?


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament looks around. She cast detect magic and scans the room.

Knowledge Nature, Dungeoneering, or Engineering?: 1d20 + 1 ⇒ (13) + 1 = 14


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7
Jaru Toth wrote:

Jaru shrugs, "I'll let sleeping spirits lie. It is the restless ones that I'm concerned about."

back into the prison already :P I'd propose Nighteyes and Elidal up front, Lament, me, and Simeon in the back.

I agree with this order.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament points at the vines and appears to be about to say something. She thinks better of it and agrees with Jaru. We need to move now. I'm afraid whatever we are facing grows in power each evening. She continues to guide her magical lanterns ahead of the group.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament pulls out her whip and follows the others. She keeps an eye out for trouble. She casts dancing lights (will keep these up) and moves them to the building. She then casts message on the party so they can speak in private.

Through the message spell: Point at me and whisper. I will tell the rest of the group.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament helps the priest look. Perception Assist: 1d20 + 6 ⇒ (16) + 6 = 22


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament rests next to the fireplace. Once again, sleeping through the night.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Lament moves to the door and casts CLWs on Gibbs. Lady of the Grave...wash over Gibbs with you healing power. Now get out while you can.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Keep moving. We are going to make it! I said don't push! Lament has a momentary loss of control and gets angry. Her voice frightens a few people and they clog the door.


F Halfling N Dirge Bard 2 AC 19, T 14, FF 16 // Fort +2, Ref +7, Will +4(+7) // Stability 14/[15] // CMD 12 // Initiative +4 // Perception +7 (+1) // HP 17/(17)/[17] // BP 7/7

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Yes! Now you're moving! This way. Perfect. We are going to make it! Don't push!

Lament waves her arms and directs the crowd, smiling at the crowd's reaction.

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