| Lafan312 |
Hi all. I've come here before looking for answers about what familiars can do and got great feedback on the subject (thank you again), but I'm back looking for help with another related subject regarding RAW and RAI, as I haven't found any relevant info from after the Playtest and before the revamp, or in the CRB and APG. I'm really hoping for some dev input on this one, and at least sage advice from more experienced 2E players.
Rules in question (CRB 217)
"Modifiers and AC
Your familiar’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don’t have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn’t have or use its own ability modifiers and can never benefit from item bonuses."
Previously it has been stated that familiars take a -2 penalty, and that they cannot make Strikes at all, but these are no longer in the books I mentioned.
I understand that familiars aren't intended to be melee combatants like a Ranger's animal companion or any Martial's Warhorse, for example, but are they able to perform simple Unarmed Strikes (claw or bite)? Or does this rule's wording refer to Familiar & Master Abilities such as Spell Delivery, and does a familiar have to make a Spell Touch Attack roll in order to deliver the spell to non-willing targets? For that matter, can the Spell Reach feat be applied to familiars if action economy allows for it? Basically, what are the intentions of this rule's wording, and what sort of Attacks does it mean? Thank you.
Edit: formatting