I was inspired by a conversation on this thread https://paizo.com/threads/rzs42l6m&page=2?ALL-Multiclass-Archetypes#70
I was thinking about running a game where all the player are members of a highly magical family (probably siblings if that matters) and start as Sorcerers but the magic is so inherent to them that they can easily split their focus to other fields as well (getting free dedication feats) I would love to see other peoples opinions of the base concept and I do have a couple of specific questions
1. Does this seem doable or will they have to much difficulty with combats?
2. Should I start at 2nd level, I really want to start at first and give them Rp hooks as to why they choose to MC where they do and as I don't really give out XP I just give them a level when it feels good for the Story I'm not too worried about them needing to survive to many combats as as group of sorcerers
3. This one is more from the story side and less from a mechanics side: Should I allow anyone to have a Different Bloodline (ie a tie to a different part of the family bloodline) or be like a late bloomer where they start as a different class but must MC into Sorcerer
Oh and if anyone is interested in the story itself let me know and I'll post it when I'm done working on it (I have a homebrew world so it won't be set in Golarion)