Succubus

Lady Wrath's page

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So this is more of a hypothetical question at the moment so I don't have any specific examples. I was trying to think of a way to give non dual classers something to offset the versatility that a dual classer has and came up with the idea of giving them double class feats.

Mostly I'm just hoping to see if other people believe this to be a good solution and if anyone see a way for this to be more unbalanced than it seems


So I know that damage isn't the only important thing. But daze lagging behind in damage by so much and with the stunned effect only applying on a crit fail. With that in mind it really doesn't seem to be that good of a cantrip.

Does anyone else agree or have a reason to use it?


So would it be too powerful to allow all characters to get Dex to damage on finesse weapons and what ability should thief rogues get to replace it?


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Maybe I'm wrong and at this point I don't remember where it was said but I thought they said we would be getting blog post every Monday?


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So maybe I missed something but looking at all the monk weapons it seems like none of them compare to using the stances even when looking at high str low dex their was a stance attack better for that then a monk weapon. I thought maybe a ranged monk would cool using Shuriken but then I noticed that Monastic Weapons ability to us unarmed abilities only applied to melee weapons so that was a bust too.

TLDR: Is there a reason beyond flavor to ever choose to use weapons as a monk.
(would love to see Mark in here to give his opinion like he did for power attack)


I was inspired by a conversation on this thread https://paizo.com/threads/rzs42l6m&page=2?ALL-Multiclass-Archetypes#70

I was thinking about running a game where all the player are members of a highly magical family (probably siblings if that matters) and start as Sorcerers but the magic is so inherent to them that they can easily split their focus to other fields as well (getting free dedication feats) I would love to see other peoples opinions of the base concept and I do have a couple of specific questions

1. Does this seem doable or will they have to much difficulty with combats?

2. Should I start at 2nd level, I really want to start at first and give them Rp hooks as to why they choose to MC where they do and as I don't really give out XP I just give them a level when it feels good for the Story I'm not too worried about them needing to survive to many combats as as group of sorcerers

3. This one is more from the story side and less from a mechanics side: Should I allow anyone to have a Different Bloodline (ie a tie to a different part of the family bloodline) or be like a late bloomer where they start as a different class but must MC into Sorcerer

Oh and if anyone is interested in the story itself let me know and I'll post it when I'm done working on it (I have a homebrew world so it won't be set in Golarion)


So I have two questions

Q1 Does the game enforce the order you take your actions. ei do you have to take your 3 normal actions then the extra limited action, Or can you take the extra action at any point in your turn.

Q2 when it comes to haste it says you can only use the extra action for stride and strike actions but does it have to be the basic action or can it also be used as part of activities that include those actions like Power Attack or Sudden Charge

Though I am hoping to see official rules (I haven't been able to find any, Maybe one of the Devs will notice this and be nice enough to give their view on it.) but I would also love to just see peoples opinion on the matter.