Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Once more for good measure!
Seelah follows Aamiri's lead and continues to lash into the empress, eager to finish this battle.
Attack #1: 1d20 + 14 + 5 + 2 + 2 + 1 ⇒ (20) + 14 + 5 + 2 + 2 + 1 = 44
Damage: 1d8 + 6 + 2 + 7 ⇒ (1) + 6 + 2 + 7 = 16
Attack #2: 1d20 + 14 + 5 + 2 + 2 + 1 ⇒ (1) + 14 + 5 + 2 + 2 + 1 = 25
Damage: 1d8 + 6 + 2 + 7 ⇒ (4) + 6 + 2 + 7 = 19
Attack #3: 1d20 + 9 + 5 + 2 + 2 + 1 ⇒ (18) + 9 + 5 + 2 + 2 + 1 = 37
Damage: 1d8 + 6 + 2 + 7 ⇒ (3) + 6 + 2 + 7 = 18
Crit Confirm: 1d20 + 14 + 5 + 2 + 2 + 1 ⇒ (2) + 14 + 5 + 2 + 2 + 1 = 26
Damage: 1d8 + 6 + 2 + 7 ⇒ (2) + 6 + 2 + 7 = 17
Damn 1's!
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah's AC against her is a disgusting 31 right now if my math is correct. Possibly more.
Seelah tries to shout out a question and realized she is within the silenced area, so it goes unheard as she hammers into the empress with another series of attacks, using a little less force this time around.
Swift Action, Lay on Hands 3d6 ⇒ (2, 6, 4) = 12
Attack#1: 1d20 + 14 + 2 + 2 + 5 + 1 ⇒ (3) + 14 + 2 + 2 + 5 + 1 = 27
Damage: 1d8 + 6 + 2 + 7 ⇒ (1) + 6 + 2 + 7 = 16
Attack#2: 1d20 + 14 + 2 + 2 + 5 + 1 ⇒ (3) + 14 + 2 + 2 + 5 + 1 = 27
Damage: 1d8 + 6 + 2 + 7 ⇒ (4) + 6 + 2 + 7 = 19
Attack#3: 1d20 + 9 + 2 + 2 + 5 + 1 ⇒ (15) + 9 + 2 + 2 + 5 + 1 = 34
Damage: 1d8 + 6 + 2 + 7 ⇒ (7) + 6 + 2 + 7 = 22
Good lord my rolls are stinking.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
FandomFest. Stan Lee, William Shatner, cast of Walking Dead and Firely, pretty big event for us. I think they said they were expecting 35k-50k attendees.
If you don't have anything going on for Saturday you should try to make it. I know a few people from the Cinci area are coming, including Randy Price who is running some scenarios for me. I have BOONS to win! :)
I guess I should say the same for the Bloomington people, since they aren't that far either.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Just a note for everyone, my posting is about to drop considerably for the next few days. I'm preparing Day of the Demon for a convention this weekend today and am behind already. Tomorrow I'm off and I'm taking the finance on a little day excursion for her birthday, so I'll be without access all day. Saturday I'll be in full convention mode with no posting. Sunday should bring things back to normal.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
I guess I can keep trucking with the pre-gen. It is very unlikely I'll ever get anyone to 7 on play time anyway, always GM credit for me.
My GenCon schedule right now looks something like this:
Wed
5-6: Checkin
7-10: VC Dinner
Thur
8-12:PFS GM 101
1-6: Open
7-12:Player - The Wardstone Patrol
Fri
8-1:Player - The Veteran's Vault
1-5:PFS GM 201 - Practice Makes Perfect Workshop
7-12: Open
Sat
8-1:Player - Severing Ties
1-6:Open
7-12:Player - Bonekeep Level 2
Sun
9-2:Player - The Night March of the Kalkamedes
You running any of those? :) I got on too late as a VC to actually get to GM anything, the slots were already filled with volunteers.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Speaking of GenCon, who all is going to be going from the group? I'm sure I'm going to be seeing Mike B. on Wednesday night at the dinner so maybe I'll get to meet some of the Bloomington people later that night as well. :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
I'm fine with continuing. The character I'm applying this to isn't going to be making a GenCon appearance this year. :)
Grisbane: 85738-6 (Grand Lodge)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
As the evil creature appears thanks to Kuduro's magic, Seelah sees her chance to strike the beast down and steps into combat...
5' step to be adjacent to the empress
Seelah calls out a challenge to the empress, filling her with a divine sense of purpose. "Back to the foul hole you spawned from!"
Swift action, Smite Evil. Power attack
Attacks bypassing all DR if they hit of course
Attack #1: 1d20 + 14 + 2 + 2 + 5 + 1 - 2 ⇒ (1) + 14 + 2 + 2 + 5 + 1 - 2 = 23
Damage: 1d8 + 6 + 4 + 2 + 14 ⇒ (1) + 6 + 4 + 2 + 14 = 27
Attack #2 (Haste): 1d20 + 14 + 2 + 2 + 5 + 1 - 2 ⇒ (14) + 14 + 2 + 2 + 5 + 1 - 2 = 36
Damage: 1d8 + 6 + 4 + 2 + 7 ⇒ (7) + 6 + 4 + 2 + 7 = 26
Attack #3: 1d20 + 9 + 2 + 2 + 5 + 1 - 2 ⇒ (6) + 9 + 2 + 2 + 5 + 1 - 2 = 23
Damage: 1d8 + 6 + 4 + 2 + 7 ⇒ (3) + 6 + 4 + 2 + 7 = 22
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah will use her remaining action to call upon her ability to detect evil and begin to concentrate on the area in front of her.
Seelah yells out from behind the curtain, "She's gone! Vanished!"
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah watches the escaping empress, and gives chase, moving around the Aspis agent quickly as Aamiri decimates the first agent in a flurry of blows.
She's got this, can't let that thing get away.
Hoping this guy doesnt have Combat Reflexes, but ah well, a gamble is a gamble.
This move puts me behind the curtain with 10 feet of movement left, as well as a standard action and a swift action. Need some feedback on if I see her before I finish.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah follows Aamiri into the room, sword drawn and ready for battle.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Knowing from the druid that they are headed into the lair of the empress, Seelah will incant a few prayers to her goddess as she descends with her group behind the rogue.
Casting Eagle's Splendor followed by Divine Favor.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
I'm with Phos. I would have at least threw up Eagle's Splendor before heading down the stairs. A hair of prep prior to rushing into the lion's den shouldn't be out of order. :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
"From what we know, those who oppose the Empress are also opposed to the Aspis Consortium, so that would make her an enemy of ours as well."
Seelah, thinking back to a previous discovery, inquires "Does this Undying Empress typically carry with her a golden scepter?"
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah turns to the diviner and asks, "Phos, this rat seems quite intent on us, do you perhaps have a way to communicate with it? It could be able to tell us something about this place and the enemy we seek. Unless of course it is an enemy itself."
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Nodding at Phos' comment, Seelah adds, "I'm telling you, we should have killed that beast when we had the chance. Then again, it's more than likely that it could be behind all of this anyway, and we will have the chance to deal with it properly when we next meet it."
Seelah, intrigued by the idea of the silver rat, peers a little closer at the creature. Watching as it observes the party, she uses her divine abilities to attempt to detect if the creature has any sort of negative aura about it.
Using Detect Evil on the listening rat.
I'm assuming our ability to discern this rat from the others had to do with Sense Motive? If not, that would be my next action.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah moves into position opposite of Elizabeth tying to set things up for a better strike for her.
Pretty sure this sets up a flank. If it doesn't she should be able to 5-foot step on her round to complete it.
Seelah channels holy power through her blade and lashes out at the creature's toothy maw...
Swift action, smite evil.
Attack+Power Attack+Vicious Strike: 1d20 + 14 + 2 + 3 - 2 ⇒ (4) + 14 + 2 + 3 - 2 = 21
Damage: 2d8 + 6 + 4 + 7 ⇒ (2, 2) + 6 + 4 + 7 = 21
Pretty sure these are aberrations, not outsiders. But if it falls into the outsider classification for some weird reason the damage would be 7 higher.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Gah, I hate these things!
Knowledge, Religion: 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge, Religion: 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge, Religion: 1d20 + 10 ⇒ (17) + 10 = 27
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah considers Phos for a moment, "The tracks leading to the weapon appear to go both to and from it, but don't go beyond? That seems odd to me, but I don't know what else to make of it. Although I would doubt something valuable would be left unattended."
Other than what we have checked in the way of rooms on this floor, have we noticed any egress from this level? Do the stairs continue?
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Damn small sized rat people!
Seelah, realizing how tiny the weapon is when she retrieves it, tosses it aside for the useless thing that it is. "Aamiri, with your strength I think you will likely find a way to chop the life out of whatever we meet without the need to resort to using such puny weapons. Trust in yourself, I know I trust in you."
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah nods to Phos, "Good idea. While not at my best I should be able to make use of one. Unfortunately I am unable to bless the weapon, but if Kuduro is willing, her oil handle that." Seelah thinks for a moment, "Although, with only two oils available, it might be wiser to give them to Elizabeth and Aamiri. I might just have a trick up my sleeve for this beast."
Seelah will indeed retrieve one of the masterwork rapiers and tuck it into her belt, just in case the need should arise.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah will take the thunderstone, 2 anti-toxins, and 2 alchemist's fire before stating, "Unfortunately I have no weapon that pierces my foe, so I may be at a loss here. I will pray for guidance and can only hope that Iomedae will take it upon herself to bless my actions accordingly."
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
"My thanks to you and your goddess for your blessings, my wound has mended perfectly."
Without objections Seelah will stash away a potion of cure moderate, bull's strength, and barkskin. She will also help herself to one of the tanglefoot bags.
Forms, you mentioned the doors are sized for ratfolk. I am assuming they are all considered small size? Are there many mechanics aspects to be aware of for squeezing through a door? I would assume a similar mechanic to tunnels, but for just one square?
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah presses a hand against the area where she was stabbed by the bane infused spear and says, "Kuduro, think you could lend me a hand with this wound? That spear he hit me with had a foul enchantment on it indeed."
Seelah will assist the party in searching the floor, but stands ready to take the narrow steps upward when they are ready.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah, bleeding from several wounds inflicted by the ratmen, holds a hand to her chest and mutters a quick prayer.
Swift Action, Lay on Hands to self.
Healing: 3d6 ⇒ (3, 4, 5) = 12
She then focuses her efforts on the mean rats that poked her.
Attacking Guard #3
Attack: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Ouch, thank the gods for that miss.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Sorry, I somehow overlooked my prompt!
Seelah, following Elizabeth's lead, steps to her left to assist with the rogue's assult, at the same time leaving herself vulnerable to attack. She opens up with a series of attacks aimed at the servant that Elizabeth was attacking...
Attack+Power Attack+Flank: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28
Damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Attack+Power Attack+Flank: 1d20 + 9 + 2 - 2 ⇒ (15) + 9 + 2 - 2 = 24
Damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Frigging deeper darkness. I swear they are getting a lot of mileage out of that in this series! I am going to send the writer hate mail. :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Ah my mistake, not a feat I've ever used. I read it that it was for one attack, and I thought that meant that only a single attack in a full attack could benefit. Thanks :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Oh goodness. And here I thought they were friendly!
Realizing that the rats have no idea what they have gotten themselves into, and that Aamiri is about to turn the one in front of her inside out in a pile of juicy rat parts, Seelah will take a step forward and attempt to teach the rat behind the pair that rushed Aamiri a lesson in manners.
Attack+Vital Strike: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 2d8 + 6 ⇒ (1, 2) + 6 = 9
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Seelah frowns as she does a very poor job of teaching today...
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah nods as she begins to understand the issue. Most common folk are usually happy not to know the ins and outs of politics and power struggles, why should these creatures be any different.
"Taken under advisement," the paladin says, "We shall do our best to not to rock the proverbial boat with your society."
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah thinks for a moment and adds, "You say some no longer wish to pay the price that your growth has come at? Does that mean some still do? Are you speaking of your people?"
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah chuckles at the comment and quips back, "Sure, right after we fed the dragon, cleaned the hydra stables, and tended to the unicorn herd. All in a day's work for us you know." She lets the jest settle in for a moment and then adds, "We both know there are no minotaur guards, why would you suggest such a thing given we have his signature right here?'
Trying to ride that Nat 20 Diplomacy check that I made :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Diplomacy Roll Fizzle! :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Makes sense. I was stumped on that one and it didnt help that when I tried to add up all of the encounter rewards across a number of scenarios, none of the numbers matched up, which just made it that much more difficult!
Since you are so brilliant, I've another one for you! :)
I've started them off with series 0 and 1 scenarios, since I'm trying to work through anything that might eventually be phased out. They didn't want to level too quickly as a group, so we started level 1 out using the slow track for everyone. In series 3, gold rewards are different based on your advancement track, but from series 0-2 they don't specify. Should I be reducing their reward or is that just something that is handled in a new way in series 3?

Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
"Phos" wrote: No sweat sir. Bloomington? Indiana? Illinois? I think he's in Bloomington, Indiana. So I'm kind of in the middle of you all. :)
I did have a question for those more familiar with PFS play. I've started running some friends through a weekly game at home, trying to get used to the system from a GM side before I try to do anything to shape up the local presence, and I've run into a rules question I can't find the answer for.
I know that any loot found during a module is forfeit at the end, kind of flowing into the chronicle sheet. But there are scenarios where it states at the end of the encounter "The GM should award each player XXX for the encounter." Is that treated separate from the chronicle and the players keep that gold?
I found this while trying to find an answer, coming from the 4.3 version of the PFS guide:
"At the completion of each encounter during a scenario, your GM will award each player a set amount of gold that reflects that player’s share of the potential loot (though not all encounters will have treasure rewards). This gold piece total can fluctuate depending on what you accomplished and how you accomplished it. We assume that you have enough bags, backpacks, or muscle to haul around the loot you find or, in the case of an urban scenario, immediate access to markets and bazaars where you can sell your goods."
So, do they keep the encounter rewards above and beyond what gold they are given on their chronicle sheet?
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah prepares to lend her diplomatic muscle to Kuduro, who is beyond compare when it comes to dealing with these types of negotiations.
Aid Another, Diplomacy
Diplomacy Check: 1d20 + 13 ⇒ (20) + 13 = 33
"Kuduro, perhaps you can show these kind folk our letters of passage from the citadel? I believe the captain must be acquainted with these folk, no?"
Seelah will make no hostile gestures or movements at the appearance of the ratfolk in robes, trying to make sure no tensions rise.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Seelah awakens and spends a short while in prayer, preparing herself for the challenges ahead. She then checks her gear, confirms all is as it should be, and readies herself to move onward with the party.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
What are the changes in season 5 relating to faction missions? I know they are phasing out two of the factions, but I hadn't heard anything specific about how the missions are handled being changed.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Apply to 85738-6, Grisbane Holgrim. I'll just let it stew till 7th.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
That has to be the least amount of combat I've ever seen in a PFS scenario! :)
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
I hate giving treasure to monsters! LOL. But having said that, we have the flail and the spellbook, both of which should be fairly valuable. Barring that I think an offering should come from the excess goods of a Pre-gen, so it doesn't hurt one of the regular characters.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Speaking under her breath to the party, Seelah says "It's a foul creature infused with the taint of evil. I'd just as soon put this thing down than deal with it, but I'll leave it up to you to decide how we proceed. My vote has been cast."
With that she readies herself for what may just be the inevitable.
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11
Detecting Evil, is it a naughty dragon or a nice dragon? :)
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