| Full Name |
Seelah |
| Classes/Levels |
Level 7 Female Human Paladin HP 60/64 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11| Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11 |
About Lady Seelah
Seelah
Female Human Paladin 7
LG Medium Humanoid (human)
Init +0; Senses Perception +1
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Defense
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AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield)
hp 64 (7d10+21)
Fort +11, Ref +6, Will +10
Immune disease, fear
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +12/+7 (1d4+5/x2) and
. . +1 Longsword +14/+9 (1d8+6/19-20/x2)
Ranged +1 Composite longbow (Str +3) +8/+3 (1d8+4/x3)
Special Attacks smite evil (3/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 4):
2 (1/day) Eagle's Splendor
1 (2/day) Divine Favor, Divine Favor
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Statistics
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Str 20, Dex 10, Con 14, Int 10, Wis 13, Cha 16
Base Atk +7; CMB +12; CMD 22
Feats Cleave, Extra Lay on Hands, Power Attack -2/+4, Vital Strike, Weapon Focus (Longsword)
Skills Acrobatics -6 (-10 jump), Climb -1, Diplomacy +13, Escape Artist -6, Fly -6, Knowledge (religion) +10, Ride -6, Sense Motive +11, Stealth -6, Swim -1
Languages Common
SQ aura of courage, aura of good, divine bonds (weapon [1/day]), lay on hands (3d6) (8/day), mercies (mercy [diseased], mercy [sickened]), paladin channel positive energy 4d6 (4/day) (dc 16
Combat Gear Wand of cure moderate wounds, Holy water; Other Gear +2 Full plate, +2 Heavy wooden shield, +1 Composite longbow (Str +3), +1 Longsword, Belt of giant strength +2, Cloak of resistance +1, Backpack (empty), Iomedae, Trail rations (4), 143 GP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1) (7 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6) (8/day) (Su) You can heal 3d6 damage, 8/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
Vital Strike Standard action: x2 weapon damage dice.