Kyra

Kyra - PT - Nickademus's page

258 posts. Alias of Nickademus42.


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Tier 6 I assume, no upgrades, 3+1 hero points. I will not be playing Society anymore, so it doesn't matter if you report the stats of this character.

Thanks for running the AP. I had originally thought it was Mummy's Mask, but it was interesting to see how Core Kyra did in VO-created content.


Surgery Guard Check:

Discard Desna's Freedom to bless.
Wisdom 20: 2d10 + 2d12 + 6 ⇒ (7, 2) + (10, 12) + 6 = 37
Success


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-- Kyra's Turn --
Location: Golden Lake - closed

Start of Turn:
New hour is: Blessing of the Elements

On-Turn Actions
Move Step: Moving to Surgery.
Location: Surgery - At the start of your turn, shuffle a random card from your discard pile into your deck.

Free Exploration: Shaitan Ghul
Discard Thundering Earthbreaker.
Reveal and reload Commander's Falchion to use Melee + 1d10+2d4+2. Recharge Gorum's Iron to bless.
Combat 20: 2d8 + 1d10 + 3d4 + 7 ⇒ (1, 1) + (9) + (1, 2, 2) + 7 = 23 (32)
Success
Shaitan Ghul is banished.

Ending Turn
Examine 1d4 + 1 ⇒ (4) + 1 = 5 cards of 1d2 ⇒ 1 Surgery (Ulunat, Aghash, Mummy Golem, Stained Glass Elemental, Acid Splash).
Acid Splash is banished.
Reset: Drawing four cards (Commander's Falchion, Divine Insight, Boneshatter, Restorative Touch).

Actions Still Needed:
Discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck

Kyra wrote:

Hand: Commander's Falchion, Desna's Freedom, Divine Insight, Boneshatter, Restorative Touch,

Displayed: Angelic Armor,
Deck: 13 Discard: 3 Buried: 2
Hero Points: 2
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Blessing of Isis, Divine Fortune, The Healing Light, Life Lantern, Our Lord in Iron, Lyrune-quah Truthspeaker, Hellknight Armor, Steal Soul, Aid
Recharged: Dragonbane Greatsword, Blessing of the Elements, Gorum's Iron,
Discard Pile: Lady Despair, Lady of Valor, Thundering Earthbreaker,
Buried Pile: Staff of Minor Healing, Safety Bubble,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Last Turn:
Suffer 1d4 ⇒ 2 Combat damage.
Draw/display Angelic Armor to reduce to 0.

-- Kyra's Turn --
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.

Start of Turn:
Bury Staff of Minor Healing and Safety Bubble to keep the hour.

On-Turn Actions
Free Exploration: Aghash
Reveal and reload Commander's Falchion to use Melee + 1d10+2d4+2. Recharge Blessing of the Elements to bless.
Combat 25: 2d8 + 1d10 + 3d4 + 7 ⇒ (3, 7) + (10) + (3, 4, 1) + 7 = 35 (38)
Success
Aghash is banished.

Closing Location: Summon and defeat the henchman Graven Guardian of Nethys.
Encounter Graven Guardian of Nethys
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
Combat 19: 1d8 + 1d10 + 7 ⇒ (5) + (10) + 7 = 22
Success
When Permanently Closed: No effect.

Ending Turn
Examine 1d4 + 1 ⇒ (4) + 1 = 5 cards of 1d4 ⇒ 2 Surgery (Shaitan Ghul, Ulunat, Aghash, Mummy Golem, Hand of the Guilty Man).
Another Sandstorm replaces the next hour (that we will probably never see).
Hand of the Guilty Man is banished.
Reset: Drawing four cards (Commander's Falchion, Desna's Freedom, Gorum's Iron, Lady of Valor).

Actions Still Needed:
Another Sandstorm

Kyra wrote:

Hand: Thundering Earthbreaker, Commander's Falchion, Desna's Freedom, Gorum's Iron, Lady of Valor,

Displayed: Angelic Armor,
Deck: 15 Discard: 1 Buried: 2
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Lantern, Restorative Touch, Our Lord in Iron, Aid, Steal Soul, Divine Insight, Lyrune-quah Truthspeaker, Divine Fortune, Blessing of Isis, Hellknight Armor, The Healing Light, Grandmother Nightmare, Boneshatter
Recharged: Dragonbane Greatsword, Blessing of the Elements,
Discard Pile: Lady Despair,
Buried Pile: Staff of Minor Healing, Safety Bubble,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Surgery - At the start of your turn, shuffle a random card from your discard pile into your deck.

Start of Turn:
Blessing is Sandstorm.
Move to 1d6 ⇒ 3 Tooth and Hookah and examine (closed).
Sandstorm is banished.

On-Turn Actions
Move Step: Moving to Golden Lake.
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.

Free Exploration: Tabe's Last Jest
Reload Thundering Earthbreaker to add 1d12.
Perception 15: 1d10 + 1d12 + 5 ⇒ (10) + (12) + 5 = 27
Success
Tabe's Last Jest is banished.

Discard Lady Despair to Explore: Safety Bubble
Divine 11: 1d10 + 6 ⇒ (7) + 6 = 13
Success
Safety Bubble is acquired.

Ending Turn
Examine 1d4 + 1 ⇒ (2) + 1 = 3 cards of 1d5 ⇒ 4: Vizier's Hill...
Reset: Recharge Dragonbane Greatsword. Drawing three cards (Thundering Earthbreaker, Blessing of the Elements, Staff of Minor Healing).

Actions Still Needed:
Each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck.

Kyra wrote:

Hand: Commander's Falchion, Safety Bubble, Thundering Earthbreaker, Blessing of the Elements, Staff of Minor Healing,

Displayed: Angelic Armor,
Deck: 17 Discard: 1 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Symbol of Fear

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Restorative Touch, Desna's Freedom, Life Lantern, Our Lord in Iron, Steal Soul, Lady of Valor, Boneshatter, Hellknight Armor, Divine Fortune, Divine Insight, Aid, Gorum's Iron, Lyrune-quah Truthspeaker, Blessing of Isis, The Healing Light
Recharged: Dragonbane Greatsword,
Discard Pile: Lady Despair,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Tooth and Hookah - closed

On-Turn Actions
Banish Restorative Touch remove Curse of Blindness and Curse of the Ravenous from Meligaster.

Move Step: Moving to Surgery.
Location: Surgery - At the start of your turn, shuffle a random card from your discard pile into your deck.

Free Exploration: Sedja
Discard Gorum's Iron to bless.
Diplomacy 11: 2d8 + 1 ⇒ (5, 4) + 1 = 10
Failure
Sedja is banished.

Ending Turn
Examine 1d4 + 1 ⇒ (3) + 1 = 4 cards of 1d5 ⇒ 2: Surgery (Potion of Healing, Shaitan Ghul, Ulunat, Aghash)
Potion of Healing is banished.
Recovery:
Restorative Touch
Divine 10: 1d10 + 6 ⇒ (4) + 6 = 10
Success
Reset: Drawing three cards (Dragonbane Greatsword, Staff of Minor Healing, Thundering Earthbreaker).

On Meligaster's Turn:
After Meligaster's turn starts Recharge Staff of Minor Healing to heal a card.
Gorum's Iron is healed.

Actions Still Needed: Discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck

Kyra wrote:

Hand: Lady Despair, Commander's Falchion, Dragonbane Greatsword, Thundering Earthbreaker,

Displayed: Angelic Armor,
Deck: 18 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Symbol of Fear

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Isis, Grandmother Nightmare, Blessing of the Elements, Steal Soul, Aid, Hellknight Armor, Life Lantern, Restorative Touch, Lyrune-quah Truthspeaker, Gorum's Iron, Lady of Valor, Staff of Minor Healing, The Healing Light, Divine Insight, Divine Fortune, Desna's Freedom, Our Lord in Iron, Boneshatter
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.

On-Turn Actions
Recharge Staff of Minor Healing to heal a card.
Blessing of the Elements is healed.

Move Step: Moving to Tooth and Hookah.
Location: Tooth and Hookah - If you fail to acquire an ally, shuffle that card back into this location.

Free Exploration: Blessing of Isis (no villain here)
Automatic Success
Blessing of Isis is acquired.

Discard Blessing of Isis to Explore: Killing Box
Banish Aid to add 1d4+7.
Perception 13: 1d10 + 2d4 + 12 ⇒ (3) + (1, 2) + 12 = 18
Success
Killing Box is banished.

Discard Lyrune-quah Truthspeaker to Explore: Pyromaniac Mage
Ask Sajan to discard Blessing of Sivanah to add 2d8.
Diplomacy 13: 3d8 + 1d4 + 1 ⇒ (2, 4, 8) + (2) + 1 = 17
Success
Blessing of Isis and Lyrune-quah Truthspeaker are healed.
Display Pyromaniac Mage next to the scenario.

Ending Turn
Recovery:
Aid
Divine 8: 1d10 + 6 ⇒ (7) + 6 = 13
Success
Reset: Drawing three cards (Blessing of the Elements, Restorative Touch, Gorum's Iron).

Party Resources Expended: Blessing of Sivanah from Sajan discarded

Kyra wrote:

Hand: Lady Despair, Commander's Falchion, Blessing of the Elements, Restorative Touch, Gorum's Iron,

Displayed: Angelic Armor,
Deck: 17 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Symbol of Fear

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Boneshatter, Divine Insight, Grandmother Nightmare, The Healing Light, Blessing of Isis, Dragonbane Greatsword, Desna's Freedom, Life Lantern, Staff of Minor Healing, Our Lord in Iron, Steal Soul, Divine Fortune, Lady of Valor, Hellknight Armor, Thundering Earthbreaker
Recharged: Aid,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.

On-Turn Actions
Display Angelic Armor.

Free Exploration: Blessing of the Elements
Wisdom 6: 1d10 + 3 ⇒ (3) + 3 = 6
Success
Blessing of the Elements is acquired.

Discard Blessing of the Elements to Explore: Scarab Swarm
Reveal and reload Commander's Falchion to use Melee + 1d10+2+2d4.
Combat 20: 1d8 + 1d10 + 2d4 + 7 ⇒ (2) + (2) + (1, 3) + 7 = 15
Hero point reroll.
Combat 20: 1d8 + 1d10 + 2d4 + 7 ⇒ (6) + (7) + (4, 1) + 7 = 25
Success
Scarab Swarm is banished.

Ending Turn
Examine 1d4 + 1 ⇒ (1) + 1 = 2 cards of 1d5 ⇒ 5: Vizier's Hill (Baited Jewel Box, 1d12 ⇒ 8 Symbol of Fear)
Shuffle a random item into Golden Lake.
Display Symbol of Fear.
Fortitude 8: 1d6 + 2 ⇒ (3) + 2 = 5
Reset: Recharge Dragonbane Greatsword. Drawing three cards (Commander's Falchion, Lyrune-quah Truthspeaker, Staff of Minor Healing).

Actions Still Needed:
Random item shuffled into Golden Lake.

Kyra wrote:

Hand: Aid, Lady Despair, Commander's Falchion, Lyrune-quah Truthspeaker, Staff of Minor Healing,

Displayed: Angelic Armor,
Deck: 15 Discard: 1 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Symbol of Fear

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Our Lord in Iron, The Healing Light, Boneshatter, Thundering Earthbreaker, Life Lantern, Desna's Freedom, Grandmother Nightmare, Gorum's Iron, Divine Insight, Restorative Touch, Lady of Valor, Hellknight Armor, Steal Soul
Recharged: Dragonbane Greatsword,
Discard Pile: Blessing of the Elements,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Starting Location: Golden Lake
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Kyra wrote:

Hand: Aid, Lady Despair, Dragonbane Greatsword, Angelic Armor, Commander's Falchion,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
Acc Reroll: Available
NOTES:
Available Support: Curse of the Mummy, Curse of Daybane
Movement: Curse of the Ravenous, Curse of Poisoning
Other: Curse of the Sphinx, Curse of Withering

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Boneshatter, Divine Insight, Hellknight Armor, Gorum's Iron, Staff of Minor Healing, Steal Soul, Lady of Valor, Life Lantern, Thundering Earthbreaker, Grandmother Nightmare, The Healing Light, Divine Fortune, Restorative Touch, Desna's Freedom, Our Lord in Iron
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Rewards
{ First-Time Victory }
Hero Point: saved; 0 used, 3 remaining
Trader: Hadden Hoppert with discount

Deck Upgrades:
None

Loot Cards for Next Scenario:
Life Lantern


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Before Turn:
Suffer Curse of Withering.

-- Kyra's Turn --
Location: Oblivion's Bridge - If any die rolled on a check is a 1 or 2, count it as 0.

Start of Turn:
Suffer Curse of Vulnerability
Recharge Lady of Valor to remove Curse of Vulnerability.

On-Turn Actions
Give a Card: Give Angelic Armor (Core) to Meligaster.

Ending Turn
Encounter Word of Ra.
Automatic Failure.
Banish Lyrune-quah Truthspeaker.
Ravenously eating 1d4 ⇒ 2: allies.
Reset: Drawing four cards (Restorative Touch, Thundering Earthbreaker, Blessing of Pharasma, Life Lantern).

Random Cards Used: Barrier 1

Kyra wrote:

Hand: Dragonbane Greatsword, Restorative Touch, Thundering Earthbreaker, Blessing of Pharasma, Life Lantern,

Displayed: Steal Soul, Hellknight Armor,
Deck: 14 Discard: 1 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Curse of the Mummy, Curse of Daybane
Movement: Curse of the Ravenous, Curse of Poisoning
Other: Curse of the Sphinx, Curse of Withering

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Commander's Falchion, Gorum's Iron, Aid, Psychic Surgery, Divine Insight, Boneshatter, Grandmother Nightmare, Thought Shield, Our Lord in Iron, Divine Fortune, Lady Despair, Staff of Minor Healing
Recharged: Pakesket , Lady of Valor,
Discard Pile: The Healing Light,
Buried Pile: Desna's Freedom,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Before Turn
Recovery:
Restorative Touch
Divine 10: 1d10 + 1d4 + 6 ⇒ (6) + (3) + 6 = 15
Success
Suffer Curse of Poisoning.
Suffer 1d4 + 1 ⇒ (2) + 1 = 3 Electricity damage.
Draw Hellknight Armor to reduce by 2.
Discard Thundering Earthbreaker for damage.
Suffer 1d4 ⇒ 1 Poison damage.
Display and draw Hellknight Armor to reduce to 0.
Suffer Sajan's 2 Electricity damage.
Display and draw Hellknight Armor to reduce to 0.
Suffer Sajan's 1 Poison damage.
Display and draw Hellknight Armor to reduce to 0.
Suffer Curse of Vulnerability.
Suffer 1d4 ⇒ 4 Combat damage.
Display and draw Hellknight Armor to reduce by 3.
Discard Lyrune-quah Truthspeaker for damage.

-- Kyra's Turn --
Location: Oblivion's Bridge - If any die rolled on a check is a 1 or 2, count it as 0.

Start of Turn:
Suffer Curse of Daybane.
Recharge Blessing of Pharasma to remove Curse of Vulnerability.

Ending Turn
Encounter Kalnaka.
Reveal and reload Commander's Falchion to use Melee + 1d10+2d4+2. Discard Healing Light to bless.
Combat 22: 1d8 + 1d10 + 4d4 + 7 ⇒ (5) + (4) + (1, 1, 4, 3) + 7 = 25 (31)
Success
Thundering Earthbreaker, Lyrune-quah Truthspeaker are healed.
Ravenous 1d4 ⇒ 3: spells and weapons.
Reset: Drawing four cards (Angelic Armor, Lady of Valor, Dragonbane Greatsword, Lyrune-quah Truthspeaker). Recharge Pakesket.

Random Cards Used: Monster 1

Kyra wrote:

Hand: Lady of Valor, Dragonbane Greatsword, Lyrune-quah Truthspeaker, Angelic Armor,

Displayed: Steal Soul, Hellknight Armor,
Deck: 17 Discard: 1 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Curse of the Mummy, Curse of Daybane
Movement: Curse of the Ravenous, Curse of Poisoning
Other: Curse of the Sphinx

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Lantern, Our Lord in Iron, Staff of Minor Healing, Restorative Touch, Divine Insight, Psychic Surgery, Grandmother Nightmare, Aid, Boneshatter, Divine Fortune, Thundering Earthbreaker, Gorum's Iron, Commander's Falchion, Thought Shield, Lady Despair, Blessing of Pharasma
Recharged: Pakesket ,
Discard Pile: The Healing Light,
Buried Pile: Desna's Freedom,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Oblivion's Bridge - If any die rolled on a check is a 1 or 2, count it as 0.

Start of Turn:
Recharge Boneshatter to heal 1d4 ⇒ 3 cards.
Thought Shield, Lady Despair, Gorum's Iron are healed.

Ending Turn
Encounter Sightless Starvation.
Wisdom 12: 1d10 + 2d4 + 3 ⇒ (10) + (4, 2) + 3 = 19 (17)
Success
Wisdom 12: 1d10 + 2d4 + 3 ⇒ (7) + (1, 3) + 3 = 14 (13)
Success
Sightless Starvation is banished.

Reset: Drawing four cards (Blessing of Pharasma, The Healing Light, Commander's Falchion, Thundering Earthbreaker).

Random Cards Used: Barrier 1

Kyra wrote:

Hand: Lyrune-quah Truthspeaker, Blessing of Pharasma, The Healing Light, Commander's Falchion, Thundering Earthbreaker,

Displayed: Steal Soul, Hellknight Armor,
Deck: 15 Discard: 0 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Curse of the Mummy
Movement: Curse of the Ravenous
Other: Curse of the Sphinx

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Grandmother Nightmare, Lady of Valor, Life Lantern, Staff of Minor Healing, Boneshatter, Divine Fortune, Our Lord in Iron, Dragonbane Greatsword, Divine Insight, Psychic Surgery, Angelic Armor, Gorum's Iron, Thought Shield, Lady Despair
Recharged:
Discard Pile:
Buried Pile: Desna's Freedom,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Before Turn:
Recovery:
Divine Fortune
Divine 13: 1d10 + 6 ⇒ (6) + 6 = 12
Failure
Suffer Curse of Blindness.
Suffer Curse of the Sphinx.
After Sajan's turn starts banish Psychic Surgery to heal Meligaster 5 allies/blessings.
Suffer 1d4 ⇒ 2 Fire damage.
Discard Dragonbane Greatsword and bury Desna's Freedom for damage.
Display Steal Soul.
Discard The Healing Light to bless.
Psychic Surgery
Perception 13: 1d10 + 1d4 + 5 ⇒ (7) + (2) + 5 = 14 (12)
Failure

-- Kyra's Turn --
Location: Oblivion's Bridge- If any die rolled on a check is a 1 or 2, count it as 0.

Start of Turn:
Discard Lady Despair for Blindness.
Suffer Curse of Fevered Dreams.

On-Turn Actions
Free Exploration (Examine): Will of Ahriman
Ask Sajan to discard Blessing of Milani to bless twice
Wisdom 18: 3d10 + 1d4 + 5 ⇒ (2, 10, 5) + (2) + 5 = 24 (20)
Success
Will of Ahriman is banished.

Ending Turn
Encounter Telekinesis Trap.
Divine 12: 1d10 + 1d4 + 6 ⇒ (6) + (1) + 6 = 13 (12)
Success
Reset: Drawing five cards (Angelic Armor, Thundering Earthbreaker, Aid, Commander's Falchion, Staff of Minor Healing), then recharge them, then draw 1d4 + 1 ⇒ (4) + 1 = 5 cards (Restorative Touch, Boneshatter, Gorum's Iron, Lyrune-quah Truthspeaker, Hellknight Armor).

On Meligaster's Turn:
After Meligaster's turn starts display Hellknight Armor.
Banish Restorative Touch to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards and remove Curse of Fevered Dreams and Curse of Blindness.
Psychic Surgery, Dragonbane Greatsword, The Healing Light, Divine Fortune are healed.

Random Cards Used: Barrier 2
Party Resources Expended: Blessing of Milani from Sajan discarded

Kyra wrote:

Hand: Restorative Touch, Boneshatter, Gorum's Iron, Lyrune-quah Truthspeaker,

Displayed: Steal Soul, Hellknight Armor,
Deck: 15 Discard: 2 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Curse of the Mummy
Other: Curse of the Sphinx

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor, Staff of Minor Healing, Aid, Thundering Earthbreaker, Divine Insight, Our Lord in Iron, Divine Fortune, Life Lantern, Lady of Valor, Psychic Surgery, The Healing Light, Commander's Falchion, Grandmother Nightmare, Dragonbane Greatsword, Blessing of Pharasma
Recharged:
Discard Pile: Thought Shield, Lady Despair,
Buried Pile: Desna's Freedom,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Before Turn:
Receive Thought Shield.
Suffer Curse of the Ravenous.
Suffer Curse of Poisoning.
After you act, each character at your location is dealt 1d4 (Fire) damage.
Suffer 1d4 ⇒ 3 Fire damage.
Discard Thought Shield to reduce to 0.
Suffer Curse of the Mummy (from Meli).

-- Kyra's Turn --
Location: Oblivion's Bridge - If any die rolled on a check is a 1 or 2, count it as 0.

Start of Turn:
Recharge Blessing of Pharasma to heal Sajan 1d4 ⇒ 4 cards.

On-Turn Actions
Free Exploration: Wyvern Poison
Automatic Failure
Wyvern Poison is banished.

Ending Turn
Recharge Our Lord in Iron to remove Curse of Poisoning.
Ravenously eats 1d4 ⇒ 1 blessings.
Reset: Drawing two cards (Desna's Freedom, Steal Soul).

Kyra wrote:

Hand: Dragonbane Greatsword, The Healing Light, Lady Despair, Desna's Freedom, Steal Soul,

Displayed: Divine Fortune,
Deck: 16 Discard: 1 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES:
Available Support: Curse of the Mummy
Movement: Curse of the Ravenous

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Commander's Falchion, Angelic Armor, Aid, Life Lantern, Lyrune-quah Truthspeaker, Grandmother Nightmare, Restorative Touch, Gorum's Iron, Hellknight Armor, Boneshatter, Thundering Earthbreaker, Divine Insight, Staff of Minor Healing
Recharged: Lady of Valor, Blessing of Pharasma, Our Lord in Iron,
Discard Pile: Thought Shield,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Oblivion's Bridge - If any die rolled on a check is a 1 or 2, count it as 0.

Start of Turn:
Suffer Curse of Poisoning.
Recharge Lady of Valor to remove Curse of Poisoning.

On-Turn Actions
Display Divine Fortune.

Free Exploration: Blessing of Pharasma
Automatic Success
Blessing of Pharasma is acquired.

Ending Turn
Encounter Ubashki Swarm.
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
Combat 8: 1d8 + 1d12 + 1d6 + 1d4 + 7 ⇒ (4) + (1) + (2) + (2) + 7 = 16
Success
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
Combat 8: 1d8 + 1d12 + 1d6 + 1d4 + 7 ⇒ (1) + (9) + (4) + (2) + 7 = 23
Success
Reset: Drawing one card (Our Lord in Iron).

Random Cards Used: Monster 1

Kyra wrote:

Hand: Dragonbane Greatsword, The Healing Light, Lady Despair, Blessing of Pharasma, Our Lord in Iron,

Displayed: Divine Fortune,
Deck: 16 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Staff of Minor Healing, Divine Insight, Aid, Thundering Earthbreaker, Boneshatter, Gorum's Iron, Lyrune-quah Truthspeaker, Restorative Touch, Commander's Falchion, Desna's Freedom, Life Lantern, Angelic Armor, Hellknight Armor, Steal Soul
Recharged: Lady of Valor,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Rewards
{ First-Time Victory }
Hero Point: saved; 0 used, 2 remaining
Trader: Hadden Hoppert with discount

Deck Upgrades:
Add Weapon 6 to pool
Shock Glaive -> Commander's Falchion

Loot Cards for Next Scenario:
Life Lantern


Acid 1d4 ⇒ 4 damage.
Draw Hellknight Armor to reduce by 2.
Discard Dragonbane Greatsword and Divine Insight for damage.
Fire 1d4 ⇒ 4 damage.
Diplay and discard Hellknight Armor to reduce to 0.


EoT damage: 1d4 ⇒ 4
Draw Hellknight Armor to reduce by 2.
Discard Lyrune-quah Truthspeaker and Iceblade Spelldagger for damage.


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Before Turn:
Display Steal Soul.

-- Kyra's Turn --
Location: Hall of the Crocodile Kings - closed

Start of Turn:
Recharge Desna's Freedom to heal Meligaster 1d4 ⇒ 3 cards.

On-Turn Actions
Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.

Free Exploration: Iceblade Spelldagger
Divine 10: 1d10 + 6 ⇒ (9) + 6 = 15
Success
Iceblade Spelldagger is acquired.

Ending Turn
Reset: Drawing one card (The Healing Light).

Kyra wrote:

Hand: Dragonbane Greatsword, Lyrune-quah Truthspeaker, Divine Insight, Iceblade Spelldagger, The Healing Light,

Displayed: Hellknight Armor, Steal Soul,
Deck: 13 Discard: 3 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Staff of Minor Healing, Restorative Touch, Gorum's Iron, Angelic Armor, Divine Fortune
Recharged: Boneshatter, Life Lantern, Lady Despair, Lady of Valor, Blessing of Thoth, Aid, Desna's Freedom,
Discard Pile: Commander Abdallah, Shock Glaive, Thundering Earthbreaker,
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Eternal Arena - closed

Start of Turn:
Recharge Blessing of Thoth to heal Sajan 1d4 ⇒ 2 cards.

On-Turn Actions
Display Hellknight Armor.

Move Step: Moving to Hall of the Crocodile Kings.
Location: Hall of the Crocodile Kings - Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

Ending Turn
Recharge Aid to heal Meligaster 1d4 ⇒ 4 cards.
Reset: Drawing four cards (Lyrune-quah Truthspeaker, Steal Soul, Divine Insight, Desna's Freedom).

Kyra wrote:

Hand: Dragonbane Greatsword, Lyrune-quah Truthspeaker, Steal Soul, Divine Insight, Desna's Freedom,

Displayed: Hellknight Armor,
Deck: 13 Discard: 3 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Angelic Armor, The Healing Light, Restorative Touch, Staff of Minor Healing, Gorum's Iron, Grandmother Nightmare
Recharged: Boneshatter, Life Lantern, Lady Despair, Lady of Valor, Blessing of Thoth, Aid,
Discard Pile: Commander Abdallah, Shock Glaive, Thundering Earthbreaker,
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Suffer 1d4 ⇒ 2 Acid damage.
Draw Hellknight Armor to reduce to 0.

Suffer 1d4 ⇒ 4 Fire damage.
Display and draw Hellknight Armor to reduce by 2.
Discard Shock Glaive and Thundering Earthbreaker for damage.


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-- Kyra's Turn --
Location: Eternal Arena - closed

On-Turn Actions
Move Step: Moving to Hall of Winged Chaos.
Location: Hall of Winged Chaos - All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

Free Exploration: Commander Abdallah
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 11: 1d8 + 1d10 + 1d4 + 5 ⇒ (7) + (5) + (4) + 5 = 21
Success
Commander Abdallah is acquired.

Discard Commander Abdallah to Explore: Scarab Swarm
Reveal and discard Thundering Earthbreaker to use Melee + 1d12+2.
Combat 18: 2d8 + 1d12 + 7 ⇒ (5, 8) + (4) + 7 = 24
Success
Scarab Swarm is banished.

Ending Turn
Recharge Lady of Valor to heal Sajan 1d4 ⇒ 3 cards.
Reset: Drawing one card (Aid).

Kyra wrote:

Hand: Thundering Earthbreaker, Dragonbane Greatsword, Shock Glaive, Blessing of Thoth, Aid,

Displayed: Hellknight Armor,
Deck: 15 Discard: 0 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Steal Soul, Grandmother Nightmare, Lyrune-quah Truthspeaker, Divine Fortune, Desna's Freedom, Gorum's Iron, Restorative Touch, Angelic Armor, Divine Insight, Staff of Minor Healing, The Healing Light
Recharged: Boneshatter, Life Lantern, Lady Despair, Lady of Valor,
Discard Pile:
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.

Start of Turn:
Recharge Life Lantern to heal Meligaster 1d4 ⇒ 3 cards.

On-Turn Actions
Display Hellknight Armor

Free Exploration: Elder Ifreeti
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 19: 1d8 + 1d10 + 2d4 + 5 ⇒ (6) + (5) + (3, 1) + 5 = 20
Success
If defeated, choose a type of boon other than loot and draw a boon of that type from the box.
Blessing of Thoth is acquired.
Elder Ifreeti is banished.

Closing Location: Summon and defeat a monster from the box.
Encounter Desert Trapper.
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 13: 1d8 + 1d10 + 1d4 + 5 ⇒ (6) + (2) + (2) + 5 = 15
Success
When Permanently Closed: On closing, recharge 1d4 - 1 ⇒ (3) - 1 = 2 random cards from your discard pile.
Lady Despair is recharged.

Ending Turn
Suffer 1d4 ⇒ 2 damage.
Draw Hellknight Armor to reduce to 0.
Reset: Drawing one card (Lady of Valor).

Random Cards Used: Monster 1 and Blessing 1 (Blessing of Thoth acquired)

Kyra wrote:

Hand: Thundering Earthbreaker, Dragonbane Greatsword, Shock Glaive, Blessing of Thoth, Lady of Valor,

Displayed: Hellknight Armor,
Deck: 15 Discard: 0 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Aid, Steal Soul, Restorative Touch, Divine Insight, Divine Fortune, Grandmother Nightmare, Gorum's Iron, Staff of Minor Healing, Desna's Freedom, Angelic Armor, The Healing Light
Recharged: Boneshatter, Life Lantern, Lady Despair,
Discard Pile:
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4. When you are dealt damage that is not reduced, bury 1 random card from your discard pile.

On-Turn Actions
Move Step: Moving to Eternal Arena.
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.

Free Exploration: Rukh
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 17: 1d8 + 1d10 + 1d4 + 5 ⇒ (7) + (6) + (4) + 5 = 22
Success
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 17: 1d8 + 1d10 + 1d4 + 5 ⇒ (7) + (9) + (1) + 5 = 22
Success
Rukh is banished.

Ending Turn
Suffer 1d4 ⇒ 2 damage.
Draw Hellknight Armor to reduce to 0.
Recharge Boneshatter to heal Sajan 1d4 ⇒ 2 cards.

Kyra wrote:

Hand: Thundering Earthbreaker, Dragonbane Greatsword, Life Lantern, Shock Glaive,

Displayed: Hellknight Armor,
Deck: 14 Discard: 1 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, The Healing Light, Staff of Minor Healing, Grandmother Nightmare, Lady of Valor, Steal Soul, Restorative Touch, Desna's Freedom, Divine Fortune, Gorum's Iron, Aid, Divine Insight, Angelic Armor
Recharged: Boneshatter,
Discard Pile: Lady Despair,
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4.
When you are dealt damage that is not reduced, bury 1 random card from your discard pile.

Start of Turn:
Recharge Life Lantern to heal 1d4 ⇒ 1 cards.
Aid healed.

On-Turn Actions
Display Hellknight Armor.

Free Exploration: Clawhand Shield
Melee 8: 1d8 + 5 ⇒ (1) + 5 = 6
Failure
Clawhand Shield is banished.

Ending Turn
Suffer 1d4 ⇒ 2 damage (type irrelevant).
Draw Hellknight Armor to reduce by 2.
Recharge Lady Valor to heal 1d4 ⇒ 1 cards.
Grandmother Nightmare healed.
Reset: Drawing three cards (Dragonbane Greatsword, Life Lantern, Shock Glaive).

Kyra wrote:

Hand: Boneshatter, Thundering Earthbreaker, Dragonbane Greatsword, Life Lantern, Shock Glaive,

Displayed: Hellknight Armor,
Deck: 13 Discard: 1 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Steal Soul, Divine Fortune, Grandmother Nightmare, Aid, Staff of Minor Healing, Lyrune-quah Truthspeaker, Angelic Armor, Lady of Valor, Restorative Touch, Gorum's Iron, The Healing Light, Desna's Freedom, Divine Insight
Recharged:
Discard Pile: Lady Despair,
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4. When you are dealt damage that is not reduced, bury 1 random card from your discard pile.

On-Turn Actions
Free Exploration: Sun Falcon
Combat 11: 1d8 + 5 ⇒ (4) + 5 = 9
Failure
Draw Hellknight Armor to reduce by 2.
Sun Falcon is shuffled into Sky Pharaoh's Throne.

Ending Turn
Suffer 1d4 damage.
Display and draw Hellknight Armor to reduce by 2.
Reset: Drawing four cards (Boneshatter, Life Lantern, Lady of Valor, Thundering Earthbreaker).

Kyra wrote:

Hand: Boneshatter, Life Lantern, Lady of Valor, Thundering Earthbreaker,

Displayed: Hellknight Armor,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Steal Soul, The Healing Light, Desna's Freedom, Dragonbane Greatsword, Divine Fortune, Lyrune-quah Truthspeaker, Restorative Touch, Angelic Armor, Shock Glaive, Staff of Minor Healing, Gorum's Iron
Recharged: Divine Insight,
Discard Pile: Lady Despair, Grandmother Nightmare, Aid,
Buried Pile: Our Lord in Iron,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


EoT damage: 1d4 ⇒ 4
Bury Our Lord in Iron to reduce by 2.
Discard Grandmother Nightmare, Lady Despair for damage.
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After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.
Suffer 1d4 + 1 ⇒ (3) + 1 = 4 Electricity damage.
Display and draw Hellknight Plate to reduce by 2.
Discard Aid for damage.
Suffer 1d4 ⇒ 1 Poison damage.
Display and draw Hellknight Plate to reduce to 0.


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-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4.

On-Turn Actions
Free Exploration: Blast Glyph
Banish Divine Insight to add 2d6.
Wisdom 12: 1d10 + 2d6 + 3 ⇒ (10) + (4, 3) + 3 = 20
Success
Blast Glyph is banished.

Ending Turn
Recovery:
Divine Insight
Divine 8: 1d10 + 6 ⇒ (5) + 6 = 11
Success
Reset: Drawing one card (Hellknight Armor).

On Meligaster's Turn:
After Meligaster's turn starts display Hellknight Armor.

Kyra wrote:

Hand: Aid, Lady Despair, Grandmother Nightmare, Our Lord in Iron,

Displayed: Hellknight Armor,
Deck: 16 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Lady of Valor, Gorum's Iron, Divine Fortune, Steal Soul, Angelic Armor, Dragonbane Greatsword, Life Lantern, Lyrune-quah Truthspeaker, Shock Glaive, The Healing Light, Thundering Earthbreaker, Restorative Touch, Boneshatter, Staff of Minor Healing
Recharged: Divine Insight,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Starting Location: Sky Pharaoh's Throne
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Kyra wrote:

Hand: Aid, Lady Despair, Divine Insight, Grandmother Nightmare, Our Lord in Iron,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive, Hellknight Armor, Desna's Freedom, Angelic Armor, Staff of Minor Healing, Thundering Earthbreaker, Lady of Valor, Restorative Touch, Dragonbane Greatsword, The Healing Light, Lyrune-quah Truthspeaker, Steal Soul, Life Lantern, Boneshatter, Gorum's Iron, Divine Fortune
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Rewards
{ First-Time Victory }
Hero Point: Card Feat (blessing); 0 used, 1 remaining
Trader: Hadden Hoppert with discount

Deck Upgrades:
Blessing 3
+ Lady of Valor

Loot Cards for Next Scenario:
Life Lantern


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-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.

On-Turn Actions
Free Exploration: Furies of the Drowned Desert
Before you act, succeed at a Strength 9 check or you may only play 1 card on your check to defeat.
Strength 9: 1d8 + 2d4 + 3 ⇒ (5) + (3, 4) + 3 = 15
Success
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
Combat 21: 1d8 + 1d12 + 2d4 + 7 ⇒ (5) + (1) + (4, 4) + 7 = 21
Success
Furies of the Drowned Desert is banished.

Discard Desna's Freedom to move to 1d2 ⇒ 2 Sculptors Lair and Explore: (nothing)

Closing Location: Summon and defeat the henchman Warrior Dolls.
Reveal Dragonbane Greatsword to use Melee + 1d12+2. Discard Blessing of Ptah to double bless.
Combat 22: 3d8 + 1d12 + 1d4 + 7 ⇒ (8, 7, 3) + (5) + (4) + 7 = 34
Success
Summon and encounter Sepid.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Automatic Failure (Acrobatics)
Suffer 1d6 ⇒ 6 Combat damage.
Discard Angelic Armor to reduce damage to 0.
Fortitude 6: 1d6 + 2 ⇒ (1) + 2 = 3
Failure
Reveal and discard Dragonbane Greatsword to use Melee + 1d12+1d8+2. Recharge Blessing of the Ancients to bless.
Combat 25: 2d8 + 1d12 + 2d4 + 7 ⇒ (7, 5) + (12) + (3, 2) + 7 = 36
Success
When Permanently Closed: On closing, draw a random ally that has the Elemental or Undead trait from the box.
Sand Elemental acquired.

Ending Turn
Reset: Drawing three cards (Disrupting Rapier +1, Staff of Minor Healing, Divine Fortune).

On Meligaster's Turn:
After Meligaster's turn starts recharge Staff of Minor Healing to heal Meligaster a card.

Actions Still Needed:
Meligaster must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.

Random Cards Used: Allies 1 and 2 (Sand Elemental acquired)

Kyra wrote:

Hand: Lyrune-quah Truthspeaker, Sand Elemental, Disrupting Rapier +1, Divine Fortune,

Displayed: Steal Soul,
Deck: 10 Discard: 6 Buried: 4
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Lady Despair, Grandmother Nightmare, Divine Insight, Restorative Touch, Corrosion, Gorum's Iron, Our Lord in Iron
Recharged: Blessing of the Ancients, Staff of Minor Healing,
Discard Pile: The Healing Light, Hellknight Armor, Desna's Freedom, Blessing of Ptah, Angelic Armor, Dragonbane Greatsword,
Buried Pile: Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Elemental Trenches - closed

On-Turn Actions
Move Step: Moving to 1d3 ⇒ 2 Eternal Arena.
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.

Free Exploration: Tooled Crocodile Skin
Fortitude 8: 1d6 + 2 ⇒ (1) + 2 = 3
Failure
Tooled Crocodile Skin is banished.

Discard Our Lord in Iron to Explore: Mace of Ruin
Melee 11: 1d8 + 5 ⇒ (5) + 5 = 10
Failure
Mace of Ruin is banished.

Ending Turn
Recharge Lady Despair to heal 1d4 ⇒ 3 cards.
Divine Fortune, Blessing of Ptah, Our Lord in Iron are healed.
Reset: Drawing three cards (Desna's Freedom, Blessing of Ptah, Blessing of the Ancients).

Kyra wrote:

Hand: Lyrune-quah Truthspeaker, Dragonbane Greatsword, Desna's Freedom, Blessing of Ptah, Blessing of the Ancients,

Displayed: Steal Soul, Angelic Armor,
Deck: 11 Discard: 2 Buried: 4
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Lady Despair, Aid, Corrosion, Divine Insight, Gorum's Iron, Disrupting Rapier +1, Divine Fortune, Grandmother Nightmare, Our Lord in Iron, Restorative Touch
Recharged:
Discard Pile: The Healing Light, Hellknight Armor,
Buried Pile: Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Before Turn:
Lightning Storm moves to 1d5 ⇒ 3 Eternal Arena.
Heal 3 cards.
Disrupting Rapier, Blessing of the Ancients, Desna's Freedom are healed.

-- Kyra's Turn --
Location: Elemental Trenches - At the start of your turn, roll 1d6. Recharge any cards in your hand that have this trait:...

Start of Turn:
Recharge all 1d6 ⇒ 3 Cold cards.

Banish Divine Fortune.

On-Turn Actions
Free Exploration: Blessing of Ptah
Divine 11: 1d10 + 6 ⇒ (4) + 6 = 10
Accessory reroll d10.
Divine 11: 1d10 + 6 ⇒ (6) + 6 = 12
Success
Blessing of Ptah is acquired.

Discard Blessing of Ptah to Explore: Sling Staff +2
Automatic Failure
Sling Staff +2 is banished.

Closing Location: You may close this location automatically.
Summon and encounter Sepid.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Automatic Failure
Suffer 1d6 ⇒ 6 Combat damage.
Discard Hellknight Armor to reduce to 0.
Fortitude 6: 1d6 + 2 ⇒ (1) + 2 = 3
Failure
Reveal Life Lantern and recharge Corrosion to use Divine + 3d6. Ask Sajan to recharge Khai-Utef to add 2d10.
Combat 25: 3d10 + 1d4 + 3d6 - 1 ⇒ (1, 7, 8) + (4) + (4, 4, 3) - 1 = 30
Success
Sepid is banished.
Display Steal Soul.
When Permanently Closed: On closing, bury 1d4 cards.
Bury 1d4 ⇒ 4 cards.
Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter are buried.

Ending Turn
Recovery:
Divine Fortune
Divine 13: 1d10 + 6 ⇒ (6) + 6 = 12
Failure
Reset: Drawing five cards (Angelic Armor, Lady Despair, Our Lord in Iron, Lyrune-quah Truthspeaker, Dragonbane Greatsword).

On Meligaster's Turn:
After Meligaster's turn starts display Angelic Armor.

Party Resources Expended: Khai-Utef from Sajan recharged.
Actions Still Needed:
Sajan must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.

Kyra wrote:

Hand: Lady Despair, Our Lord in Iron, Lyrune-quah Truthspeaker, Dragonbane Greatsword,

Displayed: Steal Soul, Angelic Armor,
Deck: 10 Discard: 4 Buried: 4
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Restorative Touch, Disrupting Rapier +1, Divine Insight, Staff of Minor Healing, Blessing of the Ancients, Desna's Freedom, Gorum's Iron, Grandmother Nightmare
Recharged: Corrosion,
Discard Pile: The Healing Light, Blessing of Ptah, Hellknight Armor, Divine Fortune,
Buried Pile: Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Garden of Ossumentals - closed

On-Turn Actions
Move Step: Moving to 1d4 ⇒ 4 Sculptors Lair.
Location: Sculptors Lair - When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.

Display Divine Fortune.

Free Exploration: Geniekin
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 20: 1d8 + 1d10 + 1d6 + 2d4 + 5 ⇒ (7) + (1) + (2) + (2, 4) + 5 = 21
Success
Geniekin is banished.

Discard Desna's Freedom to move to 1d4 ⇒ 2 Elemental Trenches and Explore: Sigil Combination
Banish Divine Insight to add 2d6.
Intelligence 7: 4d6 ⇒ (3, 3, 5, 1) = 12
Success
Sigil Combination is displayed next to Elemental Trenches.

Ending Turn
Recovery:
Divine Insight
Automatic Success
Reset: Drawing three cards (Steal Soul, Life Lantern, Boneshatter).

Kyra wrote:

Hand: Thundering Earthbreaker, Shock Glaive, Steal Soul, Life Lantern, Boneshatter,

Displayed: Hellknight Armor, Divine Fortune,
Deck: 11 Discard: 4 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword, Staff of Minor Healing, Angelic Armor, Restorative Touch, Gorum's Iron, Lady Despair, Grandmother Nightmare, Lyrune-quah Truthspeaker, Aid
Recharged: Our Lord in Iron, Divine Insight,
Discard Pile: The Healing Light, Disrupting Rapier +1, Blessing of the Ancients, Desna's Freedom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.

On-Turn Actions
Free Exploration: Bonestorm
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2.
Combat 17: 2d8 + 1d12 + 1d4 + 7 ⇒ (2, 7) + (8) + (1) + 7 = 25
Success
Bonestorm is banished.

Closing Location: Succeed at a Wisdom or Divine 9 check.
Divine 9: 1d10 + 6 ⇒ (7) + 6 = 13
Success
When Permanently Closed: On closing, you are dealt 1 Cold damage.
Draw Hellknight Armor to reduce to 0.
When you succeed at meeting a location’s When Closing requirement, immediately summon and encounter the villain Sepid; if it is not defeated, discard a card from the blessings deck and the location is not closed.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Automatic Failure
Suffer 1d6 ⇒ 1 Combat damage.
Display and draw Hellknight Armor to reduce to 0.
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2. Recharge Our Lord in Iron to bless.
Combat 25: 3d8 + 1d12 + 1d4 + 7 ⇒ (8, 3, 4) + (3) + (2) + 7 = 27
Success

Ending Turn
Reset: Drawing one card (Divine Insight).

Actions Still Needed:
Sajan must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.

Kyra wrote:

Hand: Desna's Freedom, Divine Fortune, Thundering Earthbreaker, Shock Glaive, Divine Insight,

Displayed: Hellknight Armor,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Steal Soul, Staff of Minor Healing, Lady Despair, Gorum's Iron, Grandmother Nightmare, Life Lantern, Lyrune-quah Truthspeaker, Aid, Boneshatter, Angelic Armor, Dragonbane Greatsword, Restorative Touch
Recharged: Our Lord in Iron,
Discard Pile: The Healing Light, Disrupting Rapier +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.

On-Turn Actions
Free Exploration: Sun Falcon
Reveal Thundering Earthbreaker to use Melee + 1d12+1d8+2.
Combat 11: 2d8 + 1d12 + 7 ⇒ (2, 3) + (3) + 7 = 15
Success
Sun Falcon is shuffled into the blessing deck.

Ending Turn
Reset: Discard Disrupting Rapier +1. Drawing one card (Our Lord in Iron).

Kyra wrote:

Hand: Desna's Freedom, Divine Fortune, Thundering Earthbreaker, Shock Glaive, Our Lord in Iron,

Displayed: Hellknight Armor,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady Despair, Gorum's Iron, Boneshatter, Restorative Touch, Steal Soul, Aid, Lyrune-quah Truthspeaker, Angelic Armor, Grandmother Nightmare, Life Lantern, Staff of Minor Healing, Divine Insight, Dragonbane Greatsword
Recharged:
Discard Pile: The Healing Light, Disrupting Rapier +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.

On-Turn Actions
Display Hellknight Armor.

Free Exploration: Desert Trapper
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2.
Combat 13: 2d8 + 1d12 + 7 ⇒ (5, 7) + (2) + 7 = 21
Success
Desert Trapper is banished.

Discard The Healing Light to Explore: Disrupting Rapier +1
Combat 10: 1d8 + 5 ⇒ (6) + 5 = 11
Success
Disrupting Rapier +1 is acquired.

Ending Turn
Reset: Drawing one card (Shock Glaive).

Kyra wrote:

Hand: Desna's Freedom, Divine Fortune, Disrupting Rapier +1, Thundering Earthbreaker, Shock Glaive,

Displayed: Hellknight Armor,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Boneshatter, Lyrune-quah Truthspeaker, Dragonbane Greatsword, Angelic Armor, Aid, Grandmother Nightmare, Life Lantern, Lady Despair, Steal Soul, Divine Insight, Gorum's Iron, Restorative Touch, Staff of Minor Healing
Recharged:
Discard Pile: The Healing Light,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Starting Location: Garden of Ossumentals
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Kyra wrote:

Hand: Desna's Freedom, Divine Fortune, The Healing Light, Thundering Earthbreaker,

Displayed: Hellknight Armor,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive, Steal Soul, Divine Insight, Lyrune-quah Truthspeaker, Life Lantern, Gorum's Iron, Grandmother Nightmare, Dragonbane Greatsword, Lady Despair, Staff of Minor Healing, Boneshatter, Our Lord in Iron, Angelic Armor, Restorative Touch, Aid
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Rewards
{ First-Time Victory }
Hero Point: Skill Feat; 0 used, 1 remaining
Trader: Hadden Hoppert with discount

Deck Upgrades:
Armor 6
Magic Spiked Full Plate -> Hellknight Plate

Loot Cards for Next Scenario:
Life Lantern


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Ending Turn
Recharge Thought Shield to heal 1d4 ⇒ 3 cards.
Blessing of Ra, Shock Glaive +1, Grandmother Nightmare are healed.
Reset: Drawing four cards (Aid, Our Lord in Iron, Lady Despair, Dragonbane Greatsword).

Kyra wrote:

Hand: Thundering Earthbreaker, Aid, Our Lord in Iron, Lady Despair, Dragonbane Greatsword,

Displayed: Steal Soul, Curse of the Mummy,
Deck: 16 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Lantern, Grandmother Nightmare, Thought Shield, Blessing of Ra, The Healing Light, Staff of Minor Healing, Magic Spiked Full Plate, Restorative Touch, Shock Glaive +1, Boneshatter, Divine Fortune, Desna's Freedom, Gorum's Iron, Divine Insight, Lyrune-quah Truthspeaker
Recharged: Angelic Armor,
Discard Pile: Shock Glaive,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Forgery of Ra - closed

Start of Turn:
Hour is Sun Falcon
When this card is discard(ed) from the blessings deck, banish it and draw a blessing from the box.
Draw Blessing of Ra.

Recharge Divine Insight to heal 1d4 ⇒ 4 cards.
Magic Spiked Full Plate, Dragonbane Greatsword, Gorum's Iron, Lady Despair are healed.

On-Turn Actions
Move Step: Moving to Scorched Obelisk.
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.

Free Exploration: Quicksand Bunyip
Reveal Shock Glaive +1 to use Melee + 1d10+1.
Combat 12: 1d8 + 1d10 + 1d4 + 6 ⇒ (7) + (1) + (2) + 6 = 16
Success
Suffer 1d4 ⇒ 1 Electricity damage.
Draw Angelic Armor to reduce to 0.
Quicksand Bunyip is banished.

Display Angelic Armor

Discard Blessing of Ra to Explore: Nailah
Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage.
Fortitude 8: 1d6 + 2d4 + 2 ⇒ (4) + (2, 2) + 2 = 10
Success
Reveal and discard Shock Glaive +1 to use Melee + 1d10+1d8+1 and add the Electricity trait. Discard Grandmother Nightmare to bless twice.
Combat 22: 4d8 + 1d10 + 2d4 + 6 ⇒ (5, 7, 5, 6) + (9) + (4, 3) + 6 = 45
Success Failure
Nailah is banished.
Suffer 1d4 ⇒ 3 Electricity damage.
Fortitude 6: 1d6 + 1d4 + 2 ⇒ (5) + (1) + 2 = 8
Success
Recharge Angelic Armor to reduce to 0.

Closing Location (from Henchman): Succeed at a Constitution or Fortitude 9 check.
Fortitude 9: 1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6
Failure

Closing Location (from turn): Succeed at a Constitution or Fortitude 9 check.
Fortitude 9: 1d6 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4
Failure

Random Cards Used: Blessing 1 (Blessing of Ra acquired)
Actions Still Needed:
Meligaster must succeed at a Constitution or Fortitude 8 check (with +1d4) or be dealt 1d6 Acid damage.

Waiting to see if Meligaster needs the Thought Shield or if I can use it to heal myself...


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-- Kyra's Turn --
Location: Forgery of Ra - closed

Start of Turn:
Recharge Boneshatter to heal Sajan 1d4 ⇒ 3 cards.

Ending Turn
Recharge Desna's Freedom to remove Sajan's Curse of Blindness.
Reset: Drawing two cards (Grandmother Nightmare, Thought Shield).

Kyra wrote:

Hand: Shock Glaive +1, Thundering Earthbreaker, Divine Insight, Grandmother Nightmare, Thought Shield,

Displayed: Steal Soul, Curse of the Mummy, Angelic Armor,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Restorative Touch, Lyrune-quah Truthspeaker, Divine Fortune, Staff of Minor Healing, Aid, Life Lantern
Recharged: The Healing Light, Boneshatter, Desna's Freedom,
Discard Pile: Gorum's Iron, Shock Glaive, Dragonbane Greatsword, Lady Despair, Magic Spiked Full Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.

Start of Turn:
Recharge The Healing Light to heal Meligaster 1d4 ⇒ 3 cards.

On-Turn Actions
Move Step: Moving to Forgery of Ra.
Strength 6: 1d8 + 1d4 + 3 ⇒ (5) + (4) + 3 = 12
Success
Location: Forgery of Ra - All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.

Free Exploration: 1d2 ⇒ 2 Venomous Heavy Crossbow +2
Automatic Failure
Venomous Heavy Crossbow +2 is banished.

Discard Lady Despair to Explore: Telekinetic Enucleation
Ask Sajan to discard Blessing of Abadar to bless twice.
Perception 16: 3d10 + 1d4 + 4 ⇒ (9, 8, 6) + (4) + 4 = 31
Success
Telekinetic Enucleation is banished.

Closing Location: You are dealt 1d6 Fire damage.
Suffer 1d6 ⇒ 5 Fire damage.
Discard Magic Spiked Full Plate to reduce to 0.
When Permanently Closed: At the end of your turn, you may draw an armor from your bury pile.

Ending Turn
Reset: Drawing three cards (Boneshatter, Desna's Freedom, Divine Insight).

Party Resources Expended: Blessing of Abadar from Sajan discarded

Kyra wrote:

Hand: Shock Glaive +1, Thundering Earthbreaker, Boneshatter, Desna's Freedom, Divine Insight,

Displayed: Steal Soul, Curse of the Mummy, Angelic Armor,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Lantern, Restorative Touch, Aid, Grandmother Nightmare, Divine Fortune, Our Lord in Iron, Lyrune-quah Truthspeaker, Staff of Minor Healing, Thought Shield
Recharged: The Healing Light,
Discard Pile: Gorum's Iron, Shock Glaive, Dragonbane Greatsword, Lady Despair, Magic Spiked Full Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Volcanic Vents - closed

Start of Turn:
Recharge Desna's Freedom to remove Meligaster's Curse of the Mummy.

On-Turn Actions
Display Magic Spiked Full Plate.

Move Step: Moving to Scorched Obelisk.
Strength 6: 1d8 + 3 ⇒ (6) + 3 = 9
Success
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.

Ending Turn
Recharge Aid to heal 1d4 ⇒ 3 cards.
Thought Shield, Shock Glaive +1, The Healing Light are healed.
Reset: Drawing four cards (Shock Glaive +1, Thundering Earthbreaker, The Healing Light, Angelic Armor).

Kyra wrote:

Hand: Lady Despair, Shock Glaive +1, Thundering Earthbreaker, The Healing Light, Angelic Armor,

Displayed: Steal Soul, Curse of the Mummy, Magic Spiked Full Plate,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Aid, Grandmother Nightmare, Divine Fortune, Life Lantern, Staff of Minor Healing, Desna's Freedom, Boneshatter, Restorative Touch, Thought Shield, Divine Insight, Lyrune-quah Truthspeaker
Recharged:
Discard Pile: Gorum's Iron, Shock Glaive, Dragonbane Greatsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.

Start of Turn:
Recharge Boneshatter to heal Meligaster 1d4 ⇒ 4 cards.

On-Turn Actions
Move Step: Moving to Scorched Obelisk.
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.

Free Exploration: Sard
Display and discard Dragonbane Greatsword to use Melee + 1d12+2+Str.
Combat 23: 1d12 + 2d8 + 1d4 + 7 ⇒ (4) + (8, 8) + (4) + 7 = 31
Success
After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.
Sard is banished.
Suffer Electricity, Electricity, and Poison damage: no cards to discard/bury.
Drop to Volcanic Vents.
Location: Volcanic Vents - closed

Ending Turn
Reset: Drawing five cards (Desna's Freedom, Magic Spiked Full Plate, Our Lord in Iron, Lady Despair, Aid).

Kyra wrote:

Hand: Desna's Freedom, Magic Spiked Full Plate, Our Lord in Iron, Lady Despair, Aid,

Displayed: Steal Soul, Curse of the Mummy,
Deck: 10 Discard: 6 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Restorative Touch, Divine Insight, Staff of Minor Healing, Thundering Earthbreaker, Angelic Armor, Life Lantern
Recharged: Grandmother Nightmare, Divine Fortune, Boneshatter,
Discard Pile: Gorum's Iron, Thought Shield, Shock Glaive, Shock Glaive +1, The Healing Light, Dragonbane Greatsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Display Steal Soul.

All characters at this location are dealt 1 Fire damage.
Discard Shock Glaive +1 for damage and suffer the Curse of the Mummy.

Suffer Meligaster's Curse of the Mummy (banishing it).

Kyra wrote:

Hand: Dragonbane Greatsword, The Healing Light, Boneshatter,

Displayed: Steal Soul, Curse of the Mummy,
Deck: 14 Discard: 4 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Magic Spiked Full Plate, Restorative Touch, Life Lantern, Desna's Freedom, Lyrune-quah Truthspeaker, Staff of Minor Healing, Divine Insight, Angelic Armor, Aid, Lady Despair, Thundering Earthbreaker
Recharged: Grandmother Nightmare, Divine Fortune,
Discard Pile: Gorum's Iron, Thought Shield, Shock Glaive, Shock Glaive +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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Before Turn Recovery:
Thought Shield
Perception 10: 1d10 + 4 ⇒ (4) + 4 = 8
Failure

-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.

Start of Turn:
Start of Turn: Recharge Grandmother Nightmare to remove Curse of the Mummy.

On-Turn Actions
Move Step: Moving to Volcanic Vents.
Strength 6: 1d8 + 3 ⇒ (5) + 3 = 8
Success
Location: Volcanic Vents - All monsters are immune to Poison.

Free Exploration: Shock Glaive +1
Melee 11: 1d8 + 5 ⇒ (8) + 5 = 13
Success
Shock Glaive +1 is acquired.

Ending Turn
End of Turn: Recharge Divine Fortune to heal Sajan 1d4 ⇒ 3 cards.
Reset: Discard Shock Glaive. Drawing three cards (The Healing Light, Steal Soul, Boneshatter).

Kyra wrote:

Hand: Dragonbane Greatsword, Shock Glaive +1, The Healing Light, Steal Soul, Boneshatter,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Lyrune-quah Truthspeaker, Angelic Armor, Our Lord in Iron, Aid, Lady Despair, Desna's Freedom, Life Lantern, Thundering Earthbreaker, Divine Insight, Restorative Touch, Magic Spiked Full Plate
Recharged: Grandmother Nightmare, Divine Fortune,
Discard Pile: Gorum's Iron, Thought Shield, Shock Glaive,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


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-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.

On-Turn Actions
Free Exploration: Returning Throwing Axe +1
Automatic Failure
Returning Throwing Axe +1 is banished.

Ending Turn

Kyra wrote:

Hand: Dragonbane Greatsword, Shock Glaive, Gorum's Iron, Grandmother Nightmare, Divine Fortune,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, Our Lord in Iron, Life Lantern, Angelic Armor, Boneshatter, Aid, Staff of Minor Healing, Lady Despair, Desna's Freedom, Thundering Earthbreaker, Steal Soul, Magic Spiked Full Plate, Lyrune-quah Truthspeaker, The Healing Light, Divine Insight
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


No trader.
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.

Kyra wrote:

Hand: Dragonbane Greatsword, Shock Glaive, Gorum's Iron, Grandmother Nightmare, Divine Fortune,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Boneshatter, Our Lord in Iron, Staff of Minor Healing, Angelic Armor, Divine Insight, The Healing Light, Steal Soul, Lady Despair, Restorative Touch, Lyrune-quah Truthspeaker, Thundering Earthbreaker, Life Lantern, Magic Spiked Full Plate, Desna's Freedom
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Adventure Packs: Divine, Smash, Support
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☑ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.

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