Start of Turn:
New hour is: Blessing of the Elements
On-Turn Actions Move Step: Moving to Surgery.
Location: Surgery - At the start of your turn, shuffle a random card from your discard pile into your deck.
Free Exploration: Shaitan Ghul
Discard Thundering Earthbreaker.
Reveal and reload Commander's Falchion to use Melee + 1d10+2d4+2. Recharge Gorum's Iron to bless.
Combat 20:2d8 + 1d10 + 3d4 + 7 ⇒ (1, 1) + (9) + (1, 2, 2) + 7 = 23 (32)
Success
Shaitan Ghul is banished.
Reloaded: Middle of Deck (Unknown Order): Grandmother Nightmare, Blessing of Isis, Divine Fortune, The Healing Light, Life Lantern, Our Lord in Iron, Lyrune-quah Truthspeaker, Hellknight Armor, Steal Soul, Aid
Recharged: Dragonbane Greatsword, Blessing of the Elements, Gorum's Iron,
Discard Pile: Lady Despair, Lady of Valor, Thundering Earthbreaker, Buried Pile: Staff of Minor Healing, Safety Bubble,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Last Turn:
Suffer 1d4 ⇒ 2 Combat damage.
Draw/display Angelic Armor to reduce to 0.
-- Kyra's Turn --
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.
Start of Turn:
Bury Staff of Minor Healing and Safety Bubble to keep the hour.
On-Turn Actions Free Exploration: Aghash
Reveal and reload Commander's Falchion to use Melee + 1d10+2d4+2. Recharge Blessing of the Elements to bless.
Combat 25:2d8 + 1d10 + 3d4 + 7 ⇒ (3, 7) + (10) + (3, 4, 1) + 7 = 35 (38)
Success
Aghash is banished.
Closing Location:Summon and defeat the henchman Graven Guardian of Nethys.
Encounter Graven Guardian of Nethys
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
Combat 19:1d8 + 1d10 + 7 ⇒ (5) + (10) + 7 = 22
Success
When Permanently Closed: No effect.
Ending Turn
Examine 1d4 + 1 ⇒ (4) + 1 = 5 cards of 1d4 ⇒ 2 Surgery (Shaitan Ghul, Ulunat, Aghash, Mummy Golem, Hand of the Guilty Man).
Another Sandstorm replaces the next hour (that we will probably never see).
Hand of the Guilty Man is banished.
Reset: Drawing four cards (Commander's Falchion, Desna's Freedom, Gorum's Iron, Lady of Valor).
Displayed:Angelic Armor,
Deck: 15 Discard: 1 Buried: 2
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support:
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Life Lantern, Restorative Touch, Our Lord in Iron, Aid, Steal Soul, Divine Insight, Lyrune-quah Truthspeaker, Divine Fortune, Blessing of Isis, Hellknight Armor, The Healing Light, Grandmother Nightmare, Boneshatter
Recharged: Dragonbane Greatsword, Blessing of the Elements,
Discard Pile: Lady Despair, Buried Pile: Staff of Minor Healing, Safety Bubble,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Surgery - At the start of your turn, shuffle a random card from your discard pile into your deck.
Start of Turn:
Blessing is Sandstorm.
Move to 1d6 ⇒ 3 Tooth and Hookah and examine (closed).
Sandstorm is banished.
On-Turn Actions Move Step: Moving to Golden Lake.
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.
Free Exploration: Tabe's Last Jest
Reload Thundering Earthbreaker to add 1d12.
Perception 15:1d10 + 1d12 + 5 ⇒ (10) + (12) + 5 = 27
Success
Tabe's Last Jest is banished.
Discard Lady Despair to Explore: Safety Bubble
Divine 11:1d10 + 6 ⇒ (7) + 6 = 13
Success
Safety Bubble is acquired.
Ending Turn
Examine 1d4 + 1 ⇒ (2) + 1 = 3 cards of 1d5 ⇒ 4: Vizier's Hill...
Reset: Recharge Dragonbane Greatsword. Drawing three cards (Thundering Earthbreaker, Blessing of the Elements, Staff of Minor Healing).
Actions Still Needed:
Each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Displayed:Angelic Armor,
Deck: 18 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Symbol of Fear
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Isis, Grandmother Nightmare, Blessing of the Elements, Steal Soul, Aid, Hellknight Armor, Life Lantern, Restorative Touch, Lyrune-quah Truthspeaker, Gorum's Iron, Lady of Valor, Staff of Minor Healing, The Healing Light, Divine Insight, Divine Fortune, Desna's Freedom, Our Lord in Iron, Boneshatter
Recharged: Discard Pile: Buried Pile:
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.
On-Turn Actions
Recharge Staff of Minor Healing to heal a card.
Blessing of the Elements is healed.
Move Step: Moving to Tooth and Hookah.
Location: Tooth and Hookah - If you fail to acquire an ally, shuffle that card back into this location.
Free Exploration: Blessing of Isis (no villain here)
Automatic Success
Blessing of Isis is acquired.
Discard Blessing of Isis to Explore: Killing Box
Banish Aid to add 1d4+7.
Perception 13:1d10 + 2d4 + 12 ⇒ (3) + (1, 2) + 12 = 18
Success
Killing Box is banished.
Discard Lyrune-quah Truthspeaker to Explore: Pyromaniac Mage
Ask Sajan to discard Blessing of Sivanah to add 2d8.
Diplomacy 13:3d8 + 1d4 + 1 ⇒ (2, 4, 8) + (2) + 1 = 17
Success
Blessing of Isis and Lyrune-quah Truthspeaker are healed.
Display Pyromaniac Mage next to the scenario.
Ending Turn Recovery: Aid Divine 8:1d10 + 6 ⇒ (7) + 6 = 13
Success
Reset: Drawing three cards (Blessing of the Elements, Restorative Touch, Gorum's Iron).
Party Resources Expended: Blessing of Sivanah from Sajan discarded
Displayed:Angelic Armor,
Deck: 17 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Symbol of Fear
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Boneshatter, Divine Insight, Grandmother Nightmare, The Healing Light, Blessing of Isis, Dragonbane Greatsword, Desna's Freedom, Life Lantern, Staff of Minor Healing, Our Lord in Iron, Steal Soul, Divine Fortune, Lady of Valor, Hellknight Armor, Thundering Earthbreaker
Recharged: Aid,
Discard Pile: Buried Pile:
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Golden Lake - At the end of your turn, you may recharge up to 1d4+1 cards.
On-Turn Actions
Display Angelic Armor.
Free Exploration: Blessing of the Elements
Wisdom 6:1d10 + 3 ⇒ (3) + 3 = 6
Success
Blessing of the Elements is acquired.
Discard Blessing of the Elements to Explore: Scarab Swarm
Reveal and reload Commander's Falchion to use Melee + 1d10+2+2d4.
Combat 20:1d8 + 1d10 + 2d4 + 7 ⇒ (2) + (2) + (1, 3) + 7 = 15
Hero point reroll.
Combat 20:1d8 + 1d10 + 2d4 + 7 ⇒ (6) + (7) + (4, 1) + 7 = 25
Success
Scarab Swarm is banished.
Ending Turn
Examine 1d4 + 1 ⇒ (1) + 1 = 2 cards of 1d5 ⇒ 5: Vizier's Hill (Baited Jewel Box,1d12 ⇒ 8 Symbol of Fear)
Shuffle a random item into Golden Lake.
Display Symbol of Fear.
Fortitude 8:1d6 + 2 ⇒ (3) + 2 = 5
Reset: Recharge Dragonbane Greatsword. Drawing three cards (Commander's Falchion, Lyrune-quah Truthspeaker, Staff of Minor Healing).
Actions Still Needed:
Random item shuffled into Golden Lake.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Displayed: Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
Acc Reroll: Available
NOTES: Available Support: Curse of the Mummy, Curse of Daybane
Movement: Curse of the Ravenous, Curse of Poisoning
Other: Curse of the Sphinx, Curse of Withering
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Boneshatter, Divine Insight, Hellknight Armor, Gorum's Iron, Staff of Minor Healing, Steal Soul, Lady of Valor, Life Lantern, Thundering Earthbreaker, Grandmother Nightmare, The Healing Light, Divine Fortune, Restorative Touch, Desna's Freedom, Our Lord in Iron
Recharged: Discard Pile: Buried Pile:
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Displayed:Steal Soul, Hellknight Armor,
Deck: 14 Discard: 1 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Curse of the Mummy, Curse of Daybane
Movement: Curse of the Ravenous, Curse of Poisoning
Other: Curse of the Sphinx, Curse of Withering
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Commander's Falchion, Gorum's Iron, Aid, Psychic Surgery, Divine Insight, Boneshatter, Grandmother Nightmare, Thought Shield, Our Lord in Iron, Divine Fortune, Lady Despair, Staff of Minor Healing
Recharged: Pakesket , Lady of Valor,
Discard Pile: The Healing Light, Buried Pile: Desna's Freedom,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Displayed:Steal Soul, Hellknight Armor,
Deck: 17 Discard: 1 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Curse of the Mummy, Curse of Daybane
Movement: Curse of the Ravenous, Curse of Poisoning
Other: Curse of the Sphinx
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Life Lantern, Our Lord in Iron, Staff of Minor Healing, Restorative Touch, Divine Insight, Psychic Surgery, Grandmother Nightmare, Aid, Boneshatter, Divine Fortune, Thundering Earthbreaker, Gorum's Iron, Commander's Falchion, Thought Shield, Lady Despair, Blessing of Pharasma
Recharged: Pakesket ,
Discard Pile: The Healing Light, Buried Pile: Desna's Freedom,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Displayed:Steal Soul, Hellknight Armor,
Deck: 15 Discard: 0 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Curse of the Mummy
Movement: Curse of the Ravenous
Other: Curse of the Sphinx
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aid, Grandmother Nightmare, Lady of Valor, Life Lantern, Staff of Minor Healing, Boneshatter, Divine Fortune, Our Lord in Iron, Dragonbane Greatsword, Divine Insight, Psychic Surgery, Angelic Armor, Gorum's Iron, Thought Shield, Lady Despair
Recharged: Discard Pile: Buried Pile: Desna's Freedom,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Displayed:Steal Soul, Hellknight Armor,
Deck: 15 Discard: 2 Buried: 1
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Curse of the Mummy
Other: Curse of the Sphinx
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Angelic Armor, Staff of Minor Healing, Aid, Thundering Earthbreaker, Divine Insight, Our Lord in Iron, Divine Fortune, Life Lantern, Lady of Valor, Psychic Surgery, The Healing Light, Commander's Falchion, Grandmother Nightmare, Dragonbane Greatsword, Blessing of Pharasma
Recharged: Discard Pile: Thought Shield, Lady Despair, Buried Pile: Desna's Freedom,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Before Turn:
Receive Thought Shield.
Suffer Curse of the Ravenous.
Suffer Curse of Poisoning.
After you act, each character at your location is dealt 1d4 (Fire) damage.
Suffer 1d4 ⇒ 3 Fire damage.
Discard Thought Shield to reduce to 0.
Suffer Curse of the Mummy (from Meli).
-- Kyra's Turn --
Location: Oblivion's Bridge - If any die rolled on a check is a 1 or 2, count it as 0.
Start of Turn:
Recharge Blessing of Pharasma to heal Sajan 1d4 ⇒ 4 cards.
Ending Turn
Recharge Our Lord in Iron to remove Curse of Poisoning.
Ravenously eats 1d4 ⇒ 1 blessings.
Reset: Drawing two cards (Desna's Freedom, Steal Soul).
Displayed:Divine Fortune,
Deck: 16 Discard: 1 Buried: 0
Hero Points: 2
Acc Reroll: Available
NOTES: Available Support: Curse of the Mummy
Movement: Curse of the Ravenous
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Commander's Falchion, Angelic Armor, Aid, Life Lantern, Lyrune-quah Truthspeaker, Grandmother Nightmare, Restorative Touch, Gorum's Iron, Hellknight Armor, Boneshatter, Thundering Earthbreaker, Divine Insight, Staff of Minor Healing
Recharged: Lady of Valor, Blessing of Pharasma, Our Lord in Iron,
Discard Pile: Thought Shield, Buried Pile:
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Acid 1d4 ⇒ 4 damage.
Draw Hellknight Armor to reduce by 2.
Discard Dragonbane Greatsword and Divine Insight for damage.
Fire 1d4 ⇒ 4 damage.
Diplay and discard Hellknight Armor to reduce to 0.
-- Kyra's Turn --
Location: Hall of the Crocodile Kings - closed
Start of Turn:
Recharge Desna's Freedom to heal Meligaster 1d4 ⇒ 3 cards.
On-Turn Actions Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Reloaded: Middle of Deck (Unknown Order): Grandmother Nightmare, Staff of Minor Healing, Restorative Touch, Gorum's Iron, Angelic Armor, Divine Fortune
Recharged: Boneshatter, Life Lantern, Lady Despair, Lady of Valor, Blessing of Thoth, Aid, Desna's Freedom,
Discard Pile: Commander Abdallah, Shock Glaive, Thundering Earthbreaker, Buried Pile: Our Lord in Iron,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Start of Turn:
Recharge Blessing of Thoth to heal Sajan 1d4 ⇒ 2 cards.
On-Turn Actions
Display Hellknight Armor.
Move Step: Moving to Hall of the Crocodile Kings.
Location: Hall of the Crocodile Kings - Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.
Ending Turn
Recharge Aid to heal Meligaster 1d4 ⇒ 4 cards.
Reset: Drawing four cards (Lyrune-quah Truthspeaker, Steal Soul, Divine Insight, Desna's Freedom).
Reloaded: Middle of Deck (Unknown Order): Divine Fortune, Angelic Armor, The Healing Light, Restorative Touch, Staff of Minor Healing, Gorum's Iron, Grandmother Nightmare
Recharged: Boneshatter, Life Lantern, Lady Despair, Lady of Valor, Blessing of Thoth, Aid,
Discard Pile: Commander Abdallah, Shock Glaive, Thundering Earthbreaker, Buried Pile: Our Lord in Iron,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
On-Turn Actions Move Step: Moving to Hall of Winged Chaos.
Location: Hall of Winged Chaos - All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.
Reloaded: Middle of Deck (Unknown Order): Steal Soul, Grandmother Nightmare, Lyrune-quah Truthspeaker, Divine Fortune, Desna's Freedom, Gorum's Iron, Restorative Touch, Angelic Armor, Divine Insight, Staff of Minor Healing, The Healing Light
Recharged: Boneshatter, Life Lantern, Lady Despair, Lady of Valor,
Discard Pile: Buried Pile: Our Lord in Iron,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
Start of Turn:
Recharge Life Lantern to heal Meligaster 1d4 ⇒ 3 cards.
On-Turn Actions
Display Hellknight Armor
Free Exploration: Elder Ifreeti
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 19:1d8 + 1d10 + 2d4 + 5 ⇒ (6) + (5) + (3, 1) + 5 = 20
Success
If defeated, choose a type of boon other than loot and draw a boon of that type from the box.
Blessing of Thoth is acquired.
Elder Ifreeti is banished.
Closing Location:Summon and defeat a monster from the box.
Encounter Desert Trapper.
Reveal Shock Glaive to use Melee + 1d10+1d4.
Combat 13:1d8 + 1d10 + 1d4 + 5 ⇒ (6) + (2) + (2) + 5 = 15
Success
When Permanently Closed: On closing, recharge 1d4 - 1 ⇒ (3) - 1 = 2 random cards from your discard pile.
Lady Despair is recharged.
Ending Turn
Suffer 1d4 ⇒ 2 damage.
Draw Hellknight Armor to reduce to 0.
Reset: Drawing one card (Lady of Valor).
Random Cards Used: Monster 1 and Blessing 1 (Blessing of Thoth acquired)
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4. When you are dealt damage that is not reduced, bury 1 random card from your discard pile.
On-Turn Actions Move Step: Moving to Eternal Arena.
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4.
When you are dealt damage that is not reduced, bury 1 random card from your discard pile.
Start of Turn:
Recharge Life Lantern to heal 1d4 ⇒ 1 cards.
Aid healed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Sky Pharaoh's Throne - The difficulty of checks against banes that have the Mummy trait is increased by 4. When you are dealt damage that is not reduced, bury 1 random card from your discard pile.
On-Turn Actions Free Exploration: Sun Falcon
Combat 11:1d8 + 5 ⇒ (4) + 5 = 9
Failure
Draw Hellknight Armor to reduce by 2.
Sun Falcon is shuffled into Sky Pharaoh's Throne.
Ending Turn
Suffer 1d4 damage.
Display and draw Hellknight Armor to reduce by 2.
Reset: Drawing four cards (Boneshatter, Life Lantern, Lady of Valor, Thundering Earthbreaker).
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
EoT damage: 1d4 ⇒ 4
Bury Our Lord in Iron to reduce by 2.
Discard Grandmother Nightmare, Lady Despair for damage.
.
.
.
After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.
Suffer 1d4 + 1 ⇒ (3) + 1 = 4 Electricity damage.
Display and draw Hellknight Plate to reduce by 2.
Discard Aid for damage.
Suffer 1d4 ⇒ 1 Poison damage.
Display and draw Hellknight Plate to reduce to 0.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
On-Turn Actions Free Exploration: Furies of the Drowned Desert
Before you act, succeed at a Strength 9 check or you may only play 1 card on your check to defeat. Strength 9:1d8 + 2d4 + 3 ⇒ (5) + (3, 4) + 3 = 15
Success
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
Combat 21:1d8 + 1d12 + 2d4 + 7 ⇒ (5) + (1) + (4, 4) + 7 = 21
Success
Furies of the Drowned Desert is banished.
Discard Desna's Freedom to move to 1d2 ⇒ 2 Sculptors Lair and Explore:(nothing)
Closing Location:Summon and defeat the henchman Warrior Dolls.
Reveal Dragonbane Greatsword to use Melee + 1d12+2. Discard Blessing of Ptah to double bless.
Combat 22:3d8 + 1d12 + 1d4 + 7 ⇒ (8, 7, 3) + (5) + (4) + 7 = 34
Success
Summon and encounter Sepid.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Automatic Failure (Acrobatics)
Suffer 1d6 ⇒ 6 Combat damage.
Discard Angelic Armor to reduce damage to 0.
Fortitude 6:1d6 + 2 ⇒ (1) + 2 = 3
Failure
Reveal and discard Dragonbane Greatsword to use Melee + 1d12+1d8+2. Recharge Blessing of the Ancients to bless.
Combat 25:2d8 + 1d12 + 2d4 + 7 ⇒ (7, 5) + (12) + (3, 2) + 7 = 36
Success
When Permanently Closed: On closing, draw a random ally that has the Elemental or Undead trait from the box.
Sand Elemental acquired.
Ending Turn
Reset: Drawing three cards (Disrupting Rapier +1, Staff of Minor Healing, Divine Fortune).
On Meligaster's Turn:
After Meligaster's turn starts recharge Staff of Minor Healing to heal Meligaster a card.
Actions Still Needed:
Meligaster must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage. Random Cards Used: Allies 1 and 2 (Sand Elemental acquired)
Reloaded: Middle of Deck (Unknown Order): Aid, Lady Despair, Grandmother Nightmare, Divine Insight, Restorative Touch, Corrosion, Gorum's Iron, Our Lord in Iron
Recharged: Blessing of the Ancients, Staff of Minor Healing,
Discard Pile: The Healing Light, Hellknight Armor, Desna's Freedom, Blessing of Ptah, Angelic Armor, Dragonbane Greatsword, Buried Pile: Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter,
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
On-Turn Actions Move Step: Moving to 1d3 ⇒ 2 Eternal Arena.
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
Discard Our Lord in Iron to Explore: Mace of Ruin
Melee 11:1d8 + 5 ⇒ (5) + 5 = 10
Failure
Mace of Ruin is banished.
Ending Turn
Recharge Lady Despair to heal 1d4 ⇒ 3 cards.
Divine Fortune, Blessing of Ptah, Our Lord in Iron are healed.
Reset: Drawing three cards (Desna's Freedom, Blessing of Ptah, Blessing of the Ancients).
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Discard Blessing of Ptah to Explore: Sling Staff +2
Automatic Failure
Sling Staff +2 is banished.
Closing Location:You may close this location automatically.
Summon and encounter Sepid.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Automatic Failure
Suffer 1d6 ⇒ 6 Combat damage.
Discard Hellknight Armor to reduce to 0.
Fortitude 6:1d6 + 2 ⇒ (1) + 2 = 3
Failure
Reveal Life Lantern and recharge Corrosion to use Divine + 3d6. Ask Sajan to recharge Khai-Utef to add 2d10.
Combat 25:3d10 + 1d4 + 3d6 - 1 ⇒ (1, 7, 8) + (4) + (4, 4, 3) - 1 = 30
Success
Sepid is banished.
Display Steal Soul.
When Permanently Closed: On closing, bury 1d4 cards.
Bury 1d4 ⇒ 4 cards.
Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter are buried.
Ending Turn Recovery: Divine Fortune Divine 13:1d10 + 6 ⇒ (6) + 6 = 12
Failure
Reset: Drawing five cards (Angelic Armor, Lady Despair, Our Lord in Iron, Lyrune-quah Truthspeaker, Dragonbane Greatsword).
On Meligaster's Turn:
After Meligaster's turn starts display Angelic Armor.
Party Resources Expended: Khai-Utef from Sajan recharged. Actions Still Needed:
Sajan must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Garden of Ossumentals - closed
On-Turn Actions Move Step: Moving to 1d4 ⇒ 4 Sculptors Lair.
Location: Sculptors Lair - When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.
Reloaded: Middle of Deck (Unknown Order): Dragonbane Greatsword, Staff of Minor Healing, Angelic Armor, Restorative Touch, Gorum's Iron, Lady Despair, Grandmother Nightmare, Lyrune-quah Truthspeaker, Aid
Recharged: Our Lord in Iron, Divine Insight,
Discard Pile: The Healing Light, Disrupting Rapier +1, Blessing of the Ancients, Desna's Freedom, Buried Pile:
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
Closing Location:Succeed at a Wisdom or Divine 9 check. Divine 9:1d10 + 6 ⇒ (7) + 6 = 13
Success
When Permanently Closed: On closing, you are dealt 1 Cold damage.
Draw Hellknight Armor to reduce to 0.
When you succeed at meeting a location’s When Closing requirement, immediately summon and encounter the villain Sepid; if it is not defeated, discard a card from the blessings deck and the location is not closed. Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Automatic Failure
Suffer 1d6 ⇒ 1 Combat damage.
Display and draw Hellknight Armor to reduce to 0.
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2. Recharge Our Lord in Iron to bless.
Combat 25:3d8 + 1d12 + 1d4 + 7 ⇒ (8, 3, 4) + (3) + (2) + 7 = 27
Success
Ending Turn
Reset: Drawing one card (Divine Insight).
Actions Still Needed:
Sajan must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
On-Turn Actions Free Exploration: Sun Falcon
Reveal Thundering Earthbreaker to use Melee + 1d12+1d8+2.
Combat 11:2d8 + 1d12 + 7 ⇒ (2, 3) + (3) + 7 = 15
Success
Sun Falcon is shuffled into the blessing deck.
Ending Turn
Reset: Discard Disrupting Rapier +1. Drawing one card (Our Lord in Iron).
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Ending Turn
Recharge Thought Shield to heal 1d4 ⇒ 3 cards.
Blessing of Ra, Shock Glaive +1, Grandmother Nightmare are healed.
Reset: Drawing four cards (Aid, Our Lord in Iron, Lady Despair, Dragonbane Greatsword).
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Forgery of Ra - closed
Start of Turn:
Hour is Sun Falcon
When this card is discard(ed) from the blessings deck, banish it and draw a blessing from the box.
Draw Blessing of Ra.
Recharge Divine Insight to heal 1d4 ⇒ 4 cards.
Magic Spiked Full Plate, Dragonbane Greatsword, Gorum's Iron, Lady Despair are healed.
On-Turn Actions Move Step: Moving to Scorched Obelisk.
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Free Exploration: Quicksand Bunyip
Reveal Shock Glaive +1 to use Melee + 1d10+1.
Combat 12:1d8 + 1d10 + 1d4 + 6 ⇒ (7) + (1) + (2) + 6 = 16
Success
Suffer 1d4 ⇒ 1 Electricity damage.
Draw Angelic Armor to reduce to 0.
Quicksand Bunyip is banished.
Display Angelic Armor
Discard Blessing of Ra to Explore: Nailah
Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage. Fortitude 8:1d6 + 2d4 + 2 ⇒ (4) + (2, 2) + 2 = 10
Success
Reveal and discard Shock Glaive +1 to use Melee + 1d10+1d8+1 and add the Electricity trait. Discard Grandmother Nightmare to bless twice.
Combat 22:4d8 + 1d10 + 2d4 + 6 ⇒ (5, 7, 5, 6) + (9) + (4, 3) + 6 = 45
Success Failure
Nailah is banished.
Suffer 1d4 ⇒ 3 Electricity damage.
Fortitude 6:1d6 + 1d4 + 2 ⇒ (5) + (1) + 2 = 8
Success
Recharge Angelic Armor to reduce to 0.
Closing Location (from Henchman):Succeed at a Constitution or Fortitude 9 check. Fortitude 9:1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6
Failure
Closing Location (from turn):Succeed at a Constitution or Fortitude 9 check. Fortitude 9:1d6 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4
Failure
Random Cards Used: Blessing 1 (Blessing of Ra acquired) Actions Still Needed:
Meligaster must succeed at a Constitution or Fortitude 8 check (with +1d4) or be dealt 1d6 Acid damage.
Waiting to see if Meligaster needs the Thought Shield or if I can use it to heal myself...
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Start of Turn:
Recharge The Healing Light to heal Meligaster 1d4 ⇒ 3 cards.
On-Turn Actions Move Step: Moving to Forgery of Ra.
Strength 6:1d8 + 1d4 + 3 ⇒ (5) + (4) + 3 = 12
Success
Location: Forgery of Ra - All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.
Free Exploration:1d2 ⇒ 2 Venomous Heavy Crossbow +2
Automatic Failure
Venomous Heavy Crossbow +2 is banished.
Discard Lady Despair to Explore: Telekinetic Enucleation
Ask Sajan to discard Blessing of Abadar to bless twice.
Perception 16:3d10 + 1d4 + 4 ⇒ (9, 8, 6) + (4) + 4 = 31
Success
Telekinetic Enucleation is banished.
Closing Location:You are dealt 1d6 Fire damage.
Suffer 1d6 ⇒ 5 Fire damage.
Discard Magic Spiked Full Plate to reduce to 0.
When Permanently Closed: At the end of your turn, you may draw an armor from your bury pile.
Reloaded: Middle of Deck (Unknown Order): Life Lantern, Restorative Touch, Aid, Grandmother Nightmare, Divine Fortune, Our Lord in Iron, Lyrune-quah Truthspeaker, Staff of Minor Healing, Thought Shield
Recharged: The Healing Light,
Discard Pile: Gorum's Iron, Shock Glaive, Dragonbane Greatsword, Lady Despair, Magic Spiked Full Plate, Buried Pile:
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Start of Turn:
Recharge Desna's Freedom to remove Meligaster's Curse of the Mummy.
On-Turn Actions
Display Magic Spiked Full Plate.
Move Step: Moving to Scorched Obelisk.
Strength 6:1d8 + 3 ⇒ (6) + 3 = 9
Success
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Ending Turn
Recharge Aid to heal 1d4 ⇒ 3 cards.
Thought Shield, Shock Glaive +1, The Healing Light are healed.
Reset: Drawing four cards (Shock Glaive +1, Thundering Earthbreaker, The Healing Light, Angelic Armor).
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.
Start of Turn:
Recharge Boneshatter to heal Meligaster 1d4 ⇒ 4 cards.
On-Turn Actions Move Step: Moving to Scorched Obelisk.
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Free Exploration: Sard
Display and discard Dragonbane Greatsword to use Melee + 1d12+2+Str.
Combat 23:1d12 + 2d8 + 1d4 + 7 ⇒ (4) + (8, 8) + (4) + 7 = 31
Success
After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.
Sard is banished.
Suffer Electricity, Electricity, and Poison damage: no cards to discard/bury.
Drop to Volcanic Vents.
Location: Volcanic Vents - closed
Ending Turn
Reset: Drawing five cards (Desna's Freedom, Magic Spiked Full Plate, Our Lord in Iron, Lady Despair, Aid).
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.
Adventure Packs: Divine, Smash, Support
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☑ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 and the Magic trait.
At the (☑ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☑ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.