Kyra

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Deckhandler - Kyra (Core)

Offturn
Test Shining Child

Fort 8: 1d6 + 3 + 1d10 + 1d6 ⇒ (5) + 3 + (5) + (1) = 14 Success

Turn 23: Kyra

SoT
Stay Caves
Trying to close
Summone Devil
Reveal Serithial
Bless with our Lord in Iron
Recharge Earthbreaker to add 1d4 du to campaign power

CtD Combat 27: 2d8 + 5 + 1d12 + 4 + 2d6 + 1d6 + 1d4 ⇒ (7, 2) + 5 + (8) + 4 + (4, 1) + (1) + (4) = 36 Defeated, Location cloesed

End of turn
reset Hand

Next turn I will Use Wand of resorative touch Heal Rivani 1d4+1 card
Cards Healed: 1d4 + 1 ⇒ (1) + 1 = 2
Recover Wand Div 12: 1d10 + 5 ⇒ (7) + 5 = 12 Recharged

Kyra wrote:

Hand: Gorum's Iron, Ring of Immolation, Third Eye, Angelic Armor, Serithtial,

Displayed: Hellknight Plate,
Deck: 12 Discard: 3 Buried: 2
Hero Points: 1
Box Reroll Used: No // Kyra has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enchant Weapon (Flex), The Cyclone, Desna's Freedom, Divine Fortune, Our Lord In Iron, Speed Battleaxe, Sklar-quah Thundercaller
Recharged: Aid, Disable Mechanism, Thundering Earthbreaker, Our Lord In Iron (Loot), Wand of Restorative Touch (Loot),
Discard Pile: Divine Insight, The Healing Light, Hippogriff,
Buried Pile: Grandmother Nightmare, Duskwarden Ranger (Loot),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 19: Kyra (cont.)

SoT
Stay At Crypt
Fight golem with Serithial
Discard Healing Light to Bless
Play Aid
If Arabundi wants to recharge a card he is welcome, but I will roll without it.

CtD Combat 27: 2d8 + 5 + 1d12 + 4 + 2d6 + 1d4 + 6 ⇒ (2, 8) + 5 + (12) + 4 + (5, 1) + (1) + 6 = 44 Defeated, Villan Displayed next to Agenda

Heal 1 card Move to Rivani

End of turn
Recharge Disable Mechanism to heal Rivani 1 cards
reset Hand

Kyra wrote:

Hand: Thundering Earthbreaker, Our Lord In Iron (Loot), Ring of Immolation, Third Eye, Angelic Armor, Serithtial,

Displayed: Hellknight Plate,
Deck: 11 Discard: 3 Buried: 2
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Speed Battleaxe, Enchant Weapon (Flex), Divine Fortune, The Cyclone, Desna's Freedom, Our Lord In Iron, Wand of Restorative Touch (Loot), Gorum's Iron, Sklar-quah Thundercaller
Recharged: Aid, Disable Mechanism,
Discard Pile: Divine Insight, The Healing Light, Hippogriff,
Buried Pile: Grandmother Nightmare, Duskwarden Ranger (Loot),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Random move of shield guardian 1d3 ⇒ 2 caves.
Everybody should guard.


Deckhandler - Kyra (Core)

Turn 15: Kyra (cont.)


Play Divine fortune
Fight golem with Serithial
Recharge Our Lord in Iron to Bless

CtD Combat 27: 2d8 + 5 + 1d12 + 4 + 2d6 + 1d6 ⇒ (3, 2) + 5 + (11) + 4 + (5, 4) + (2) = 36 Defeated, Villan flees

Trying to close Playing Aid
CtC Divine 11: 1d10 + 5 + 1d4 + 6 ⇒ (2) + 5 + (2) + 6 = 15 Success
Exmaine top card of the Hourglass and decline to acquire.

End of turn
Autorecharge Aid
Recharge Disable Mechanism to heal Arabundi 2 cards
reset Hand

Kyra wrote:

Hand: Thundering Earthbreaker, The Healing Light, Disable Mechanism, Third Eye, Ring of Immolation, Serithtial,

Displayed: Hellknight Plate, Divine Fortune,
Deck: 10 Discard: 3 Buried: 2
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gorum's Iron, Desna's Freedom
Recharged: Wand of Restorative Touch (Loot), Angelic Armor, Speed Battleaxe, Sklar-quah Thundercaller, Enchant Weapon (Flex), Our Lord In Iron, Our Lord In Iron (Loot), Aid,
Discard Pile: Divine Insight, The Cyclone, Hippogriff,
Buried Pile: Grandmother Nightmare, Duskwarden Ranger (Loot),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

OffTurn
Test Ember Ghoul

Fort 8: 1d6 + 2 ⇒ (3) + 2 = 5 Bury top card (Duskwarden Ranger)

Turn 15: Kyra
The Hour is Sarenrae's Light
When this is the hour: When you heal, you may heal an additional card.

Start of Turn[ooc]
Move Shield Golem: 1d3 ⇒ 2 [ooc]Move to Cave

Move to Crypt
Display Divine Fortune
Free explore
[/ooc]

Kazavon's Iron Golem:

Story Bane
Traits: Construct Golem Veteran
To Defeat: Combat 19+#
Immune to Attack, Mental, and Poison. If undefeated, each local character suffers 1d4 Poison damage.

Waiting for Rivani to Decide if to guard


Deckhandler - Kyra (Core)

Off turn
Fail dex check and take damage

damage: 1d4 ⇒ 3 redraw armour to reduce to 0 and gain Wounded

Turn 11: Kyra
The Hour is The Crows
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.

SoT
Discard Divine Insight from deck
Stay
Free Explore

Hippogriff:

CotCT
Ally 6
Traits:
Animal
Mount
To Acquire:
Wisdom
Survival 16
On a local combat check, recharge to add 2d4.
Discard to explore, or to move then explore. If you encounter a monster, recharge instead. You may not use this power during an encounter.

Discard Cyclone to bless
CtA Wisdom 16: 2d10 + 2 ⇒ (10, 10) + 2 = 22 Acquired

Forgot to move the Sheld Guardian
Location?: 1d4 ⇒ 3 Stays @ Cave

Discard Hippogriff to explore

Emperor Scorpion:

CotCT
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.

Display Thundercaller
Reveal Serithial
Recharge Speed Battleaxe to add 1 die.
Use Arabundis Power Once more

CtD Combat 28: 2d8 + 5 + 1d12 + 4 + 1d6 + 1d4 ⇒ (5, 7) + 5 + (3) + 4 + (2) + (3) = 29 Pfew Banished

End of turn
Recharge Enchant Weapon to heal Wounded
reset Hand

Kyra wrote:

Hand: Divine Fortune, Aid, Disable Mechanism, Third Eye, Our Lord In Iron (Loot), Serithtial,

Displayed: Hellknight Plate,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Immolation, Thundering Earthbreaker, Our Lord In Iron, Duskwarden Ranger (Loot), The Healing Light, Desna's Freedom, Gorum's Iron
Recharged: Wand of Restorative Touch (Loot), Angelic Armor, Speed Battleaxe, Sklar-quah Thundercaller, Enchant Weapon (Flex),
Discard Pile: Divine Insight, The Cyclone, Hippogriff,
Buried Pile: Grandmother Nightmare,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Guarding the Dungeon


Encounter a Devil
Take BYA on Armour
Reveal Serithtial
Assume Arabundi has a free Bow to recharge.

Combat 25: 1d8 + 5 + 1d12 + 4 + 2d6 + 1d6 + 1d4 ⇒ (6) + 5 + (9) + 4 + (3, 3) + (3) + (3) = 36 Guarded


Deckhandler - Kyra (Core)

Turn 7: Kyra
The Hour is Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.

SoT
Stay @ Lair
Free Explore

Warlord Devil:

CotCT
Monster 6
Traits:
Devil
Outsider
To Defeat:
Combat 26
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Constitution or Fortitude 11 check or suffer Force damage equal to the number of blessings in your deck list.
If undefeated, suffer the scourge Wounded.

Kyra wrote:

Hand: The Cyclone, Speed Battleaxe, Enchant Weapon (Flex), Sklar-quah Thundercaller, Hellknight Plate, Serithial,

Displayed:
Deck: 15 Discard: 0 Buried: 1
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, The Healing Light, Gorum's Iron, Third Eye, Ring of Immolation, Duskwarden Ranger (Loot), Disable Mechanism, Thundering Earthbreaker, Our Lord In Iron (Loot), Desna's Freedom, Divine Fortune, Divine Insight, Our Lord In Iron
Recharged: Wand of Restorative Touch (Loot), Angelic Armor,
Discard Pile:
Buried Pile: Grandmother Nightmare,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.

ByA Fort 11: 1d6 + 2 ⇒ (6) + 2 = 8 Failure, Take 7 Damage. Discard Angelic Armour to Prevent
Bansish random grandothers Nightmare to bless, Reveal Speed Battleaxe.
Use Arabundis Skill

CtD Combat 28: 2d8 + 5 + 1d8 + 3 + 1d6 + 1d4 ⇒ (8, 4) + 5 + (3) + 3 + (2) + (4) = 29 Banished.

Discard Ranger to explore.

Verminbane Warhammer:

CotCT
Weapon 4
Traits:
Bludgeoning
Hammer
Magic
Melee
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.

CtA Meele 14: 1d8 + 5 ⇒ (3) + 5 = 8 Failed Banished

End of turn
Recover Armour Fort 6: 1d6 + 2 ⇒ (4) + 2 = 6
reset Hand


Deckhandler - Kyra (Core)

Offturn
Fight Grey Maiden Guard with Battleaxe
Play Aid
Discard Grandmothers Nightmare to bless twice

CtD Combat 25: 3d8 + 5 + 1d8 + 3 + 1d4 + 6 ⇒ (8, 1, 3) + 5 + (5) + 3 + (4) + 6 = 35


Deckhandler - Kyra (Core)

Turn 3: Kyra
The Hour is Iomedae's Justice
When this is the hour: On your check against an Outsider card, add 1d4.

SoT
Display Thundercaller and Angelic armor
Stay @ Lair
Free Explore

Sentinel Devil:

Story Bane
Traits: Devil Outsider
To Defeat: Combat 23
Immune to Fire and Poison. If the check to defeat does not have the Attack or Ranged trait, suffer the scourge Wounded.

Reveal Speed Battleaxe
Recharge Our Lord in Iron to blss

CtD Combat 23+2: 2d8 + 5 + 1d8 + 3 + 1d6 + 1d4 + 1d6 ⇒ (6, 4) + 5 + (4) + 3 + (3) + (3) + (2) = 30 Defeated
Suffer the Scourge Wounded

End of turn
Recharge Disable Mechanism to heal Wounded
reset Hand

Kyra wrote:

Hand: Grandmother Nightmare, Speed Battleaxe, Aid, Wand of Restorative Touch (Loot), Hellknight Plate, Duskwarden Ranger (Loot),

Displayed: Angelic Armor,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Thundering Earthbreaker, Third Eye, Ring of Immolation, Our Lord In Iron (Loot), Enchant Weapon (Flex), The Healing Light, Divine Fortune, Gorum's Iron, The Cyclone, Serithial, Desna's Freedom
Recharged: Our Lord In Iron, Disable Mechanism, Sklar-quah Thundercaller,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Kyra joins Hayato at the Lair

Kyra wrote:

Hand: Sklar-quah Thundercaller, Speed Battleaxe, Angelic Armor, Disable Mechanism, Our Lord In Iron, Duskwarden Ranger (Loot),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Gorum's Iron, The Cyclone, Divine Insight, Third Eye, Serithial, Aid, Ring of Immolation, Thundering Earthbreaker, Divine Fortune, Enchant Weapon (Flex), Wand of Restorative Touch (Loot), Hellknight Plate, The Healing Light, Desna's Freedom, Our Lord In Iron (Loot)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

7-6A: Unknown Kyra

XP:
6.0 -> 6.1

HP:
Power Feat
[X] When a local character would suffer a scourge, you may suffer it instead.
Save the other

Deck Upgrade:
Armor 6 Hellknight Plate

Loot:
The usual


Deckhandler - Kyra (Core)

Turn 19: Kyra
The Hour is Zon-kuthon's Pain
When this is the hour: After discarding any number of cards as damage, draw a card.

SoT
Stay @ Lair
Examine top card

which: 1d2 ⇒ 1 Shield Guardian
Free explore

Shield Guardian:

None
Story Bane 4
Type: Monster
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 12+##
Immune to Attack, Mental, and Poison.
Before acting, each local character suffers 2 Force damage.
On the check to defeat, subtract 1 for each die rolled.

Discard Grey Plate Armor to avoid 2 force damage
Fort 6: 1d6 + 2 ⇒ (2) + 2 = 4 Yep discard nope only draw, since safety Bubble is displayed.
Reveal Serithial and Bless with Our lord in Iron
CtD Combat 26: 2d8 + 5 + 1d12 + 4 + 2d6 - 5 ⇒ (2, 3) + 5 + (3) + 4 + (1, 5) - 5 = 18 Reroll 1s
CtD Combat 26: 17 + 1d6 ⇒ 17 + (4) = 21 Spend Hero Point to reroll
CtD Combat 26: 2d8 + 5 + 1d12 + 4 + 2d6 - 5 ⇒ (3, 8) + 5 + (3) + 4 + (4, 6) - 5 = 28 Defeated, place another Marker next to the Blessing deck.

End of turn
Recharge Desnas Freedom to heal 1 card
Discard Speedy Battleaxe and Angelic Armor
reset Hand

Kyra wrote:

Hand: Divine Fortune, Aid, Disable Mechanism, The Cyclone, Serithial, Ring of Immolation,

Displayed: Third Eye, Gray Maiden Plate,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Our Lord In Iron (Loot), Sklar-quah Thundercaller, Duskwarden Ranger (Loot), The Healing Light, Our Lord In Iron, Gorum's Iron, Enchant Weapon (Flex), Divine Insight
Recharged: Desna's Freedom,
Discard Pile: Thundering Earthbreaker, Grandmother Nightmare, Angelic Armor, Speed Battleaxe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 15: Kyra
The Hour is The Prince of Pain
When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

The devils seems to be focusing on Kyra by now, whereever she goes she is surrounded immediately by another horde. But with the power of her newfound sword and her holy armor she keeps on dispatching them almost as easy as they appear.

SoT
Stay @ Lair
Examine top card of location - Accuser devil
Free Explore

Accuser Devil:

Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.

Take BYA on Armor
reveal Serithial
Add Kyras Outsider bonus.

CtD Combat 14: 1d8 + 5 + 1d12 + 4 + 2d6 + 1d6 ⇒ (6) + 5 + (9) + 4 + (3, 3) + (6) = 36 Defeated
Trying to close,
Encounter another Devil
repeat the whole process

CtD Combat 14: 1d8 + 5 + 1d12 + 4 + 2d6 + 1d6 ⇒ (6) + 5 + (7) + 4 + (2, 3) + (4) = 31 Defeated
Location closed.
Move to wherever Arabundi goes

End of turn
Recharge The Healing light to heal a scourge from Arabundi
reset Hand

Kyra wrote:

Hand: Our Lord In Iron (Loot), Angelic Armor, Speed Battleaxe, The Cyclone, Serithial, Desna's Freedom,

Displayed: Third Eye, Gray Maiden Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Duskwarden Ranger (Loot), Ring of Immolation, Disable Mechanism, Wand of Restorative Touch (Loot), Divine Insight
Recharged: Our Lord In Iron, Aid, Sklar-quah Thundercaller, Enchant Weapon (Flex), The Healing Light,
Discard Pile: Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

OffTurn:
Fight another Accuser Devil
Take Bya on Armour and reveal Serithial

CtD Combat 22: 1d8 + 5 + 1d12 + 4 + 2d6 ⇒ (1) + 5 + (10) + 4 + (5, 2) = 27 Defeated

Turn 7: Kyra
The Hour is The Eclipse
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.

Seeing foes on all sides, Kyra rushes over to her friends in the Cave to find they are attacked too. She rushes right into the fray blasting devils left and right.

SoT
Move to cave
Free Explore

Accuser Devil:

Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.

Display Thundercaller
Take BYA on Armor
reveal Serithial
remember Kyras Outsider bonus this time.

CtD Combat 14: 1d8 + 5 + 1d12 + 4 + 2d6 + 1d6 + 1d6 ⇒ (5) + 5 + (10) + 4 + (4, 5) + (4) + (2) = 39 Banished
Trying to close,
Encounter another Devil
repeat the whole process

CtD Combat 14: 1d8 + 5 + 1d12 + 4 + 2d6 + 1d6 + 1d6 ⇒ (8) + 5 + (6) + 4 + (4, 5) + (3) + (6) = 41 Defeated
Location closed.
Move to wherever Arabundi Goes

End of turn
Recharge Thundercaller
Recharge Enchant Weapon to heal a scourge from ARabundi
reset Hand

Kyra wrote:

Hand: Our Lord In Iron (Loot), The Healing Light, Speed Battleaxe, The Cyclone, Serithial, Desna's Freedom,

Displayed: Third Eye, Gray Maiden Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor, Divine Insight, Disable Mechanism, Wand of Restorative Touch (Loot), Divine Fortune, Ring of Immolation, Duskwarden Ranger (Loot)
Recharged: Our Lord In Iron, Aid, Sklar-quah Thundercaller, Enchant Weapon (Flex),
Discard Pile: Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Offturn:Cast and recharge Aid

Turn 7:Kyra
The Hour is Irori's Mastery
When this is the hour: On your blessed check, you may reroll any dice showing 1.

Following the stairs down the Crypt Kyra finds herself entering a bewildering Labyrinth. But feeling the evil presence of the Devil in the center of the place she asks her Goddess for guidance and steps forward.

After only 10 minutes she reaches the inner sanctum. And rushes forward to use her suprise to slay the Outsider before it can spit his acid at her.

Start of Turn
Free explore.

Labyrinth:

Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.

Draw Third Eye to add 1d10
Ask Rivani to cast Create Mindscape to be sure

Perception 14: 2d10 + 4 + 1d4 ⇒ (9, 6) + 4 + (1) = 20 Banished

Display Third Eye again
Discard Gorums iron to explore

Accuser Devil:

Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.

ByA Discard Earthbreaker
reveal Serithial

Combat 14: 1d8 + 5 + 1d12 + 4 + 2d6 ⇒ (2) + 5 + (4) + 4 + (3, 4) = 22 Sucess Banished

Trying to close
Discard Grandmothers Nightmare to bless

Divine 11: 2d10 + 5 + 1d4 ⇒ (8, 9) + 5 + (2) = 24 Closed

Examine top card of Hourglass - The Cyclone, not divine, but negative Hour effect.
Let Hayato decide whether I should draw it.

End of Turn
Reset Hand

Kyra wrote:

Hand: Enchant Weapon (Flex), Sklar-quah Thundercaller, Speed Battleaxe, Ring of Immolation, Serithial,

Displayed: Third Eye, Gray Maiden Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Disable Mechanism, Divine Fortune, Our Lord In Iron (Loot), Duskwarden Ranger (Loot), The Healing Light, Divine Insight, Desna's Freedom, Wand of Restorative Touch (Loot), Angelic Armor
Recharged: Our Lord In Iron, Aid,
Discard Pile: Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 3: Kyra
The Hour is Orison

SoT Play Third Eye
Stay @ Crypt
Examine top card

Hippogriff Rider:

CotCT
Monster 4
Traits:
AND
Animal
Human
Ranger
Trigger
To Defeat:
Combat 18
THEN Combat 17
OR Survival 11
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.

Reload Third Eye to avoid Examine damage
Explore
Discard Ranger to Ranged damage
Reveal Serithial
Play Enchant Weapon

CtD Combat 18: 1d8 + 5 + 1d12 + 4 + 1d4 + 6 ⇒ (6) + 5 + (4) + 4 + (3) + 6 = 28 Success
Reveal Serithial
CtD Combat 17: 1d8 + 5 + 1d12 + 4 ⇒ (4) + 5 + (12) + 4 = 25 Banished

End of turn
recharge Our Lord in iron to heal ranger
reset Hand

Kyra wrote:

Hand: Gorum's Iron, Thundering Earthbreaker, Aid, Grandmother Nightmare, Serithial,

Displayed: Third Eye,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Divine Insight, Disable Mechanism, Enchant Weapon (Flex), The Healing Light, Our Lord In Iron (Loot), Speed Battleaxe, Divine Fortune, Wand of Restorative Touch (Loot), Duskwarden Ranger (Loot), Gray Maiden Plate, Ring of Immolation, Angelic Armor, Sklar-quah Thundercaller
Recharged: Our Lord In Iron,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Kyra steps into the crypt trying to stop the undead from festering vene more.

Kyra wrote:

Hand: Duskwarden Ranger (Loot), Enchant Weapon (Flex), Aid, Third Eye, Serithial, Our Lord In Iron,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Thundering Earthbreaker, Gray Maiden Plate, The Healing Light, Desna's Freedom, Divine Fortune, Angelic Armor, Disable Mechanism, Wand of Restorative Touch (Loot), Our Lord In Iron (Loot), Gorum's Iron, Speed Battleaxe, Divine Insight, Sklar-quah Thundercaller, Ring of Immolation
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

7-5D: Blood Brothers - Kyra rewards

XP:
5.3 -> 6.0

HP:
Cards Item (3)
Saved 1 HP plus another for the AP reward (now 2)

Deck Upgrade:
None, Steal Soul is too miuch out of character

Loot:
Kyra would like the weapon.
I can take the Third Eye which is probably used better with me as you examine your location already.


Deckhandler - Kyra (Core)

Hayatos Turn

Fight Ancient Skeleton
Play Divine Fortune
Take ByA on Armor
Reveal Earthbreaker

CtD Combat 21: 1d8 + 3 + 1d12 + 2 + 1d6 + 4 + 1d6 ⇒ (1) + 3 + (11) + 2 + (2) + 4 + (5) = 28 Success

Guarding chambers by fighting a thrid ancient skeleton
Take ByA on Armor
Reveal Earthbreaker
cast Aid and Bless

CtD Combat 21: 2d8 + 3 + 1d12 + 2 + 1d6 + 4 + 1d6 + 1d4 + 5 ⇒ (3, 5) + 3 + (3) + 2 + (4) + 4 + (2) + (1) + 5 = 32 Success, Location guarded.

Another wave of Ancient skeletons atttacks the Chamber from the halway, but this time Kyra is prepared for them. Swinging her divine Hammer she crushes the skeletons before they can even enter the room.


Deckhandler - Kyra (Core)

Turn 16: Kyra
The Hour is The Trumpet
When this is the hour: Ignore cards' before acting powers.

SoT
Stay @ Chambers
Free Explore
Assume Order is Wight, Marine, Mask

Wight:

Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.

Ignore ByA
Reveal Speedy Battleaxe
Cast Enchatnt weapon

CtD Combat 20: 1d8 + 3 + 1d8 + 3 + 1d6 + 1d4 + 5 - 4 ⇒ (5) + 3 + (5) + 3 + (1) + (3) + 5 - 4 = 21 Banished

Trying to close, Fighting Ancient Skeleton
Ignore ByA
Cast Holy Light and Discard Grandmothers Nightmare to bless

CtD Combat 21: 3d10 + 5 + 2d12 + 1d6 - 6 ⇒ (2, 1, 2) + 5 + (1, 7) + (6) - 6 = 18 Shirt reroll d12
CtD Combat 21: 17 + 1d12 ⇒ 17 + (1) = 18 Failure Draw Armor to Avoid damage

Kyra ends her turn.
Recharge Our Lord in Iron to heal Drained

Kyra attempts to recover all cards in her Recovery pile.
Autorecover Enchant Weapon

Holy Light: Divine 8: 1d10 + 5 - 1 ⇒ (2) + 5 - 1 = 6 -> Holy Light discarded.

Kyra resets her hand.

Kyra wrote:

Hand: Thundering Earthbreaker, Speed Battleaxe, Wand of Restorative Touch (Loot), Divine Fortune, Desna's Freedom, Aid (acq),

Displayed: Angelic Armor,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 0
Box Reroll Used: yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Immolation, Dragonbane Greatsword, The Healing Light, Duskwarden Ranger (Loot)
Recharged: Cayden Cailean's Revelry, Gorum's Iron, Aid, Divine Insight, Sklar-quah Thundercaller, Enchant Weapon (Flex), Our Lord In Iron (Loot),
Discard Pile: Our Lord In Iron, Sklar-quah Thundercaller (acq), Gray Maiden Plate, Grandmother Nightmare, Holy Light,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

OffTurn
Get hit and drained

Damage: 1d8 ⇒ 7 Discard Plate Armor
Recover Fort 6: 1d6 + 3 ⇒ (1) + 3 = 4 Failure Discarded


Deckhandler - Kyra (Core)

Test
test: 1d2 ⇒ 2


Deckhandler - Kyra (Core)

OffTurn
Recharge Aid and Gorums Iron

Turn 12: Kyra
The Hour is The Liar
When this is the hour: At the start of your check, the difficulty is increased by the number of allies in your hand.

Searching the Chambers Rivani uncovered Kyra finds an shaman of the natove people being entrapped behind a wall of fire. Calling for her Goddes to give her strength she wlks through the Flames carrying the man back to her friends.
The shaman thanks her by trying to gift he one of the painted masks of his people, but Kyra can't reconcile this pagan gift with her believes.

SoT
Stay @ Chambers
Play Thundercaller
Free Explore

Sklar-quah Thundercaller:

CotCT
Ally 4
Traits:
Human
Skald
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat A Barrier 0
Display. While displayed:
* On all Strength and Acrobatics checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Strength and Acrobatics checks, add 3.

Summoning Barrier 0
Burning Tar:

Core Barrier 0
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Acrobatics 6+# OR Constitution Craft Fortitude 7+#
Before acting, each local character suffers 1 Fire damage. If undefeated, suffer 1d4 Fire damage. If you do not reduce the damage to 0, bury the cards you would discard as damage and suffer the scourge Wounded.

Take Damage on armor
Cast Divine Insight

CtD Fort 12: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (4, 5) = 15 Defeated, Gain Thundercaller

Discard Thundercaller to explore

Persona Mask:

CotCT
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 9
On your Diplomacy check, reveal to add 1d4.
Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.

CtA Diplo 9: 1d8 + 1 + 1d4 ⇒ (2) + 1 + (1) = 4 Failure - Shuffle back into location

End of turn
reset Hand

Kyra wrote:

Hand: Enchant Weapon (Flex), Speed Battleaxe, Grandmother Nightmare, Angelic Armor, Holy Light, Our Lord In Iron (Loot),

Displayed: Gray Maiden Plate, Sklar-quah Thundercaller,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded: Thundering Earthbreaker,
Middle of Deck (Unknown Order): Divine Fortune, Duskwarden Ranger (Loot), Desna's Freedom, Dragonbane Greatsword, Aid (acq), Ring of Immolation, Wand of Restorative Touch (Loot), The Healing Light
Recharged: Cayden Cailean's Revelry, Gorum's Iron, Aid, Divine Insight,
Discard Pile: Our Lord In Iron, Sklar-quah Thundercaller (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 8: Kyra
The Hour is Desna's Freedom
When this is the hour: On each check, the first blessing played to bless may be played freely.

SoT
Stay
Free Explore

Locked Door:

Core
Barrier 1
Traits:
Lock
Obstacle
Veteran
To Defeat:
Strength
Melee 10+#
OR Disable 6+#
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.

Display Thundercaller
Reload Earthbreaker to add 1d12

CtD Melee 15: 1d8 + 5 + 1d12 + 1d6 ⇒ (7) + 5 + (7) + (1) = 20 Banished, Free explore

Did not happen

The Eclipse:

CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
To Acquire:
Wisdom
Divine 4+#
On any check, freely discard to bless.
Discard to explore; if there are fewer than 6 cards in the hourglass, reload instead.

CtA Divine 9: 1d10 + 5 ⇒ (2) + 5 = 7 Failure

Discard Healing Light to explore

Vampire:

Core
Story Bane 2
Type: Monster
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##
THEN Combat 10+##
OR Divine 7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Recharge Divine Insight to Play Speedy Battleaxe

CtD1 Combat 20: 1d8 + 5 + 1d8 + 3 + 1d6 + 1d6 ⇒ (2) + 5 + (8) + 3 + (2) + (4) = 24 Success heal a card (healing Light)

Recharge Thundercaller to Bless with Gorums Iron
CtD2 Divine 12: 1d10 + 5 + 1d6 + 1d10 ⇒ (2) + 5 + (3) + (2) = 12 Banished
if not spend Box reroll
CtD2 Divine 12: 1d10 + 8 ⇒ (10) + 8 = 18 Okay Succeed either way

Trying to close
Bless with a blessing from Somebody

CtC Divine 10: 2d10 + 5 ⇒ (9, 1) + 5 = 15 Success Location closed draw new Blessing - Cayden Caileans Relivery
Move to wherever Rivani wants.

End of turn
Recharge a Blessing to heal Rivani from Drained
reset Hand

Kyra wrote:

Hand: Divine Insight, Speed Battleaxe, Gorum's Iron, Angelic Armor, Aid, Sklar-quah Thundercaller,

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded: Thundering Earthbreaker,
Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Ring of Immolation, Dragonbane Greatsword, Enchant Weapon (Flex), Aid (acq), Holy Light, Desna's Freedom, Our Lord In Iron (Loot), The Healing Light, Grandmother Nightmare, Duskwarden Ranger (Loot), Divine Fortune
Recharged: Cayden Cailean's Revelry,
Discard Pile: Our Lord In Iron,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 4: Kyra
The Hour is Sarenrae's Light
When this is the hour: When you heal, you may heal an additional card.

Kyra feels that strange obsession coming over her again, but by now she knows what Rune to look for.
She dispells the barrier with some help from Hayato.

In the next room she finally spots the undead desecrating this place. With a swift strike of her axe she beheads the Plague Zombie before he can find a opening in her plate armour.

Searching the room she finds a spell of Aid which she pockets for use in a later fight.

SoT
Stay
Free Explore

Obsession of Battle:

CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* When you would attempt a combat check against a monster, another local character also attempts the check; use the lowest result, and the character who had that result suffers an amount of Combat damage equal to the difference between the two results.
* When a power would remove 1 of your scourges, you may instead banish this barrier.

Hayato plays Blessing of Anggradd
CtD Perception 13: 3d10 + 4 ⇒ (8, 2, 1) + 4 = 15 Defeated

Discard Duskwarden to explore

Plague Zombie:

CotCT
Story Bane 2
Type: Monster
Traits:
Disease
Undead
Veteran
Zombie
To Defeat:
Combat 10
THEN Combat 11+##
Immune to Mental and Poison.
After acting, a local character suffers 1d4-1 Combat damage.
If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.

Reveal Battleaxe
CtD1 Combat 10: 1d8 + 5 + 1d8 + 3 + 1d6 ⇒ (6) + 5 + (2) + 3 + (4) = 20 Success

Recharge Ring of Immolation
CtD2 Combat 21: 1d8 + 5 + 1d8 + 3 + 1d6 + 1d8 + 5 ⇒ (4) + 5 + (8) + 3 + (2) + (2) + 5 = 29 Defeated
AyA Damage: 1d4 - 1 - 1d4 ⇒ (3) - 1 - (1) = 1 Reduced by Armour

Trying to close
Discard Gorums Iron to Bless

Divine 10: 2d10 + 5 ⇒ (4, 1) + 5 = 10 Success
Summon Random Divine Spell - Aid - Autoacquire
Move to Shrine

End of turn
Recharge Aid to Heal 2 cards
reset Hand

Kyra wrote:

Hand: Our Lord In Iron (Loot), Speed Battleaxe, The Healing Light, Thundering Earthbreaker, Sklar-quah Thundercaller, Divine Insight,

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Divine Fortune, Holy Light, Ring of Immolation, Angelic Armor, Aid, Duskwarden Ranger (Loot), Enchant Weapon (Flex), Desna's Freedom, Gorum's Iron, Grandmother Nightmare, Dragonbane Greatsword, Our Lord In Iron
Recharged: Aid (acq),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Rivanis Turn
Take Fire damage on Armor
Encounter Red Mantis Assassin

ByA Perc 9: 1d10 + 4 ⇒ (4) + 4 = 8 Failure
Increase Diff: 1d6 ⇒ 4
Reveal Battleaxe
Recharge Gorum's Iron

CtD 24: 2d8 + 5 + 1d8 + 3 ⇒ (7, 4) + 5 + (5) + 3 = 24


Deckhandler - Kyra (Core)

Kyra Starts at the Vault of Sleepers

Kyra wrote:

Hand: Gorum's Iron, Speed Battleaxe, Our Lord In Iron (Loot), Duskwarden Ranger (Loot), Ring of Immolation,

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Healing Light, Sklar-quah Thundercaller, Enchant Weapon (Flex), Divine Fortune, Holy Light, Our Lord In Iron, Dragonbane Greatsword, Wand of Restorative Touch (Loot), Angelic Armor, Divine Insight, Grandmother Nightmare, Desna's Freedom, Thundering Earthbreaker, Aid
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☑ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

7-5C: The Vault of the Sleepers - Kyra

XP:
5.2->5.3

HP:
Skill Feat Con + 1

Deck Upgrade:
Banish Abadars Law for Healing Light

Loot:
I would play Sadomasochism swicth Out Holy Light


Deckhandler - Kyra (Core)

Turn 24: Kyra
The Hour is The Owl
When this is the hour: Your Survival check is blessed.

Finally the Party manages too reach the back of the Vault, when a Vampire sweeps down from the roof. But Arabundi spots it immediately and distracts it with his new sling while Kyra sets up the ritual to clense this place of its unholy presence.

SoT
Stay
Free explore

Sayona:

CotCT
Monster 5
Traits:
Sayona
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Resistant to Cold.
On the check to defeat, after the roll, if you have fewer cards in hand than your hand size, discard a card then reset.

Reveal Dragon Greatsword
Discard Grandmothers Nightmare to bless twice
Arabundi Recharges SLing

CtD Combat 21: 3d8 + 5 + 1d12 + 2 + 2d8 + 1 ⇒ (1, 1, 7) + 5 + (4) + 2 + (7, 5) + 1 = 33 Banished

Trying to close Bless with Desnas Freedom
CtD Divine 10: 2d10 + 5 ⇒ (7, 6) + 5 = 18 Success

WE WIN!


Deckhandler - Kyra (Core)

Turn 20: Kyra
The Hour is Benefaction

SoT
Stay
Free explore

#card skip 3,4,9: 1d9 ⇒ 7

Obsession of Servitude:

CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* At the start of your turn, move to a random location.
* Evade boons you encounter.
* You may not play boons except during encounters with banes.
* When a power would remove 1 of your scourges, you may instead banish this barrier.

Cast Divine Insight
CtD Perception 13: 1d10 + 4 + 2d6 ⇒ (8) + 4 + (2, 4) = 18 Banished

End of turn
Display Gray Maiden Plate
Recharge Disable Mechanism to heal a scourge from Rivani
reset Hand

Kyra wrote:

Hand: Thundering Earthbreaker, Speed Battleaxe, Dragonbane Greatsword, Grandmother Nightmare, Our Lord In Iron, Desna's Freedom,

Displayed: Gray Maiden Plate, Angelic Armor, Stone-shard Breastplate (Hayato),
Deck: 9 Discard: 1 Buried: 1
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord In Iron (Loot)
Recharged: Abadar's Law, Divine Fortune, Sklar-quah Thundercaller, Gorum's Iron, Ring of Immolation, Scrying (Loot), Disable Mechanism, Divine Insight,
Discard Pile: Wand of Restorative Touch (Loot),
Buried Pile: Duskwarden Ranger (Loot),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Fort 8: 2d6 + 2 ⇒ (2, 3) + 2 = 7 Fail Bury Duskwarden Ranger


Deckhandler - Kyra (Core)

Turn 16: Kyra
The Hour is Lady Despair
When this is the hour: On your turn, if you would suffer a scourge, a random local character suffers it instead.

Feeling the fury of this ancient battlesite coming over her companions and herself, Kyra casts a cleansing prayer to banish the ancients spirits and starts with the gruesome tasks of clearing out the undead.

SoT
Use Wand of Restorative touch to heal Rivani 1d4+1 cards and remove 2 Scourges one of those is the Obsession with battle next to the location
Stay
Cast Scrying calling Monster
Find Ash Giant Zombie and Ghast
Reshuffle deck and reloas Ghast (top card) and Zombie
Free explore

Ghast:

Core
Monster 3
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 13+##
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.

Everybody makes a Fortitude 6 check but gains +1d6 from Kyra.
ByA Fort 6: 2d6 + 2 ⇒ (4, 3) + 2 = 9 Success
Reveal Earthbreaker and recharge BoGorum and recharge ring of Immolation
CtD Combat 23: 2d8 + 3 + 1d12 + 2 + 1d6 + 1d8 + 5 ⇒ (4, 3) + 3 + (4) + 2 + (6) + (3) + 5 = 30 Defeated!

End of turn
Autorecover scrying

Recovery Divine 12: 1d10 + 5 ⇒ (4) + 5 = 9 Failure

reset Hand

Kyra wrote:

Hand: Thundering Earthbreaker, Speed Battleaxe, Dragonbane Greatsword, Divine Insight, Disable Mechanism, Gray Maiden Plate,

Displayed: Angelic Armor, Stone-shard Breastplate (Hayato),
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grandmother Nightmare, Our Lord In Iron, Desna's Freedom, Our Lord In Iron (Loot), Duskwarden Ranger (Loot)
Recharged: Abadar's Law, Divine Fortune, Sklar-quah Thundercaller, Gorum's Iron, Ring of Immolation, Scrying (Loot),
Discard Pile: Wand of Restorative Touch (Loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 12: Kyra
The Hour is The Eternal Rose
When this is the hour: When you encounter a monster, you may evade it.

While Arabundi continues to search the Ossuary for the weapon of the ancient hero Kyra dispells the Magic fog hanging over the place.
But no sooned has the mist disspated than a bunch of skeleton attack our heros but is swiftly dispatched

SoT
Stay at Ossuary
Free Explore

Dispelling Mist:

CotCT
Barrier 4
Traits:
Magic
Trap
To Defeat:
Dexterity
Disable 12
OR Arcane
Divine 15
If undefeated, each local character recharges 1d4 random Magic boons, then display this barrier at your location. While displayed, at this location:
* At the start and end of your turn, recharge a random Magic boon.
* When this location is closed, banish this barrier.

Rivani Discards Blessing of Milani. Recharge Dragonbane Greatsword to add 1d4
CtD Divine 15: 1d10 + 5 + 2d4 + 1d4 ⇒ (2) + 5 + (4, 2) + (4) = 17 Defeated

Trying to close
Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
Redraw Gray Maiden Plate to Prevent 1 combat damage
Reveal Earthbreakerand recharge Gray Maiden Plate to add 1d4

CtD Combat 21-4=17: 1d8 + 5 + 1d12 + 2 + 1d4 ⇒ (7) + 5 + (1) + 2 + (2) = 17 Defeated, Ossuary closed

End of turn
Recharge Abadars Law to Heal Grandmothers Nightmare
Autorecover Divine Fortune
reset Hand

Kyra wrote:

Hand: Thundering Earthbreaker, Scrying (Loot), Sklar-quah Thundercaller, Gorum's Iron, Ring of Immolation, Wand of Restorative Touch (Loot),

Displayed: Angelic Armor, Stone-shard Breastplate (Hayato),
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord In Iron, Duskwarden Ranger (Loot), Divine Insight, Dragonbane Greatsword, Disable Mechanism, Gray Maiden Plate, Speed Battleaxe, Desna's Freedom, Grandmother Nightmare, Our Lord In Iron (Loot)
Recharged: Abadar's Law, Divine Fortune,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 8 - Kyra
The hour is The Queen Mother
When this is the hour: Your Knowledge check is blessed.

Start of Turn Play Divine Fortune
Stay at Crypt
Free Explore

Danse Macabre:

CotCT
Story Bane 5
Type: Barrier
Traits:
Skirmish
Undead
To Defeat:
Combat 28
OR Dexterity
Acrobatics
Wisdom 11
Immune to Cold, Mental, and Poison.
Resistant to Attack.
Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card.
If undefeated, suffer the scourges Drained and Exhausted.

Kyra draws from Hayato #card: 1d5 ⇒ 3 Breastplate
Arabundi draws from Kyra #card: 1d5 ⇒ 4
Rivani draws from Arabundi #card: 1d7 ⇒ 1
Hayato draws from Rivani #card: 1d6 ⇒ 2

Breastplate from Hayato to Kyra
Aid from Kyra to Arabundi
Emerald of Dexterity from Arabundi to Rivani
Chain Lightnign from Rivani to Hayato

Everyboody fights a Wraith or buries a card - I am assuming your fights will have no bearing on my fight, Assuming Arabundi does keep Aid for my check against teh barrer

Wraith:

Story Bane
Type: Monster
Traits: Incorporeal Undead Veteran Wraith
To Defeat: Combat 13+## OR Divine 8+#
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.

Discard Grandmothers NIghtmare
CTD Divine 16: 3d10 + 5 + 1d6 + 1d6 ⇒ (3, 7, 9) + 5 + (3) + (2) = 29 Defeated

Fighting the Barrier, Arabundi plays Aid
CTD Wisdom 14: 1d10 + 2 + 1d6 + 1d6 + 1d4 + 5 ⇒ (10) + 2 + (5) + (1) + (3) + 5 = 26 Defeated

Closing the location
CTC Divine 10: 1d10 + 5 + 1d6 ⇒ (10) + 5 + (6) = 21 Closed

Look at the top card of the hourglass and find Sands of the Hour. refrain from drawing it.
Move to Ossuary

End of Turn
recharge Gorums Iron to heal Arabundi a card

Kyra wrote:

Hand: Thundering Earthbreaker, Abadar's Law, Sklar-quah Thundercaller, Dragonbane Greatsword, Ring of Immolation, Wand of Restorative Touch (Loot),

Displayed: Gray Maiden Plate, Angelic Armor, Divine Fortune, Stone-shard Breastplate (Hayato),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying (Loot), Duskwarden Ranger (Loot), Speed Battleaxe, Our Lord In Iron (Loot), Desna's Freedom
Recharged: Disable Mechanism, Our Lord In Iron, Divine Insight, Gorum's Iron,
Discard Pile: Grandmother Nightmare,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 4: Kyra
The Hour is Prayer

The wailing Maidens drive Rivani away, but Kyra decides to stay and help them. The constant harrowing sound, is very distracting, but finally Kyra is able to spot the rune binding the Maidens to this crypt, and is able to break the curse by destroying it. THen she decides to meditate to clear her head once more for the upcoming tasks.

SoT
Stay at Crypt
Free Explore

Wailing Maidens:

CotCT
Barrier 3
Traits:
Trap
Trigger
To Defeat:
Wisdom
Disable
Perception
Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.

ByA Fort 8: 1d6 + 2 ⇒ (3) + 2 = 5 Failure Suffer Dazed
Cast Divine Insight
CtD Perception 13: 1d10 + 4 + 2d6 ⇒ (5) + 4 + (1, 4) = 14 Defeated

End of turn
Recharge Grandmothers Nightmare to cure dazed
Autorecover all of my cards.
reset Hand

Kyra wrote:

Hand: Grandmother Nightmare, Abadar's Law, Sklar-quah Thundercaller, Aid, Gorum's Iron, Divine Fortune,

Displayed: Gray Maiden Plate, Angelic Armor,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Dragonbane Greatsword, Thundering Earthbreaker, Harrow Deck, Scrying (Loot), Duskwarden Ranger (Loot), Desna's Freedom, Our Lord In Iron (Loot), Speed Battleaxe
Recharged: Disable Mechanism, Our Lord In Iron, Divine Insight,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Kyra is visiting the crypt, hoping to find some barriers

Kyra wrote:

Hand: Grandmother Nightmare, Our Lord In Iron, Divine Insight, Disable Mechanism, Angelic Armor,

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sklar-quah Thundercaller, Divine Fortune, Dragonbane Greatsword, Wand of Restorative Touch (Loot), Our Lord In Iron (Loot), Scrying (Loot), Thundering Earthbreaker, Abadar's Law, Gorum's Iron, Aid, Duskwarden Ranger (Loot), Harrow Deck, Desna's Freedom, Speed Battleaxe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

7-5B: Trouble with Tomes

XP:
5.1 -> 5.2

HP:
Card Feat Spell +1 -> Disable Mechanism

Deck Upgrade:
1d1000: 5 = 5 Harrow Deck -> Ring of Immolation

Loot:
The Usual


Deckhandler - Kyra (Core)

Turn 23: Kyra
The Hour is Prayer

Exhausted from all that running through the alleys Kyra rests shortly to regain her Stamina, when a Powerful blast goes of in the neighboring Slaughterhouse.
Driven put by Rivanis powerfull magic, the Bloatmage falls down the stairs in front of kyra and all she has to do is putting her axe to his troat to have him finally surrender.


Reduce Fire Damage because of Silver War Paint
SoT
Play Thundercaller
Stay @ Alley

Perc 8: 1d10 + 4 ⇒ (6) + 4 = 10 Success Examine and Encounter Bloatmage

Bloatmage:

None
Story Bane 0
Type: Monster
Traits:
Human
Wizard
Veteran
To Defeat:
Combat 6+##
OR Arcane 3+#
THEN Combat 9+##
OR Arcane 5+#
Resistant to Melee. Vulnerable to Poison.

Before acting, attempt a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you do not succeed, either bury 1d4 cards from your discards or discard 1d4 cards from your deck.


ByA Acro 9: 1d4 + 1d6 ⇒ (3) + (2) = 5 Failure Bury Discards (Process if I should fail)
Play Aid and Recharge Earthbreaker to add 1d4
CtD Arcane 8: 3d4 + 5 ⇒ (1, 4, 4) + 5 = 14 Success
Reveal Speed Battleaxe , Bless with our Lord in Iron
Rivani Blast with Poison.

CtD Combat 23: 2d8 + 5 + 1d6 + 1d8 + 3 + 2d8 ⇒ (6, 3) + 5 + (1) + (5) + 3 + (8, 8) = 39 Defeated


Deckhandler - Kyra (Core)

Turn 19: Kyra
The Hour is The Inquisitor
When this is the hour: You may not use powers to reroll dice.

SoT
Stay @ Slaughterhouse

Perc 8: 1d10 + 4 ⇒ (6) + 4 = 10 Mananangal and Collapse
Free explore

Manananggal:

CotCT
Monster 5
Traits:
Undead
To Defeat:
Combat 20
THEN Combat 20
Immune to Mental and Poison.
Before acting, if the hour is not Harrow, summon and encounter an ally that lists Diplomacy in its check to acquire; if you acquire it, this monster is defeated.
If undefeated, suffer the scourge Drained.

reveal Greatsword , Discard Grandmothers Nightmare
CtD Combat 20: 3d8 + 5 + 1d12 + 2 ⇒ (5, 3, 3) + 5 + (9) + 2 = 27

Assuming Somebody handles the other check.

Discard our Lord in Iron to explore.

Collapse:

Core
Story Bane 0
Type: Barrier
Traits:
Obstacle
Veteran
To Defeat:
Dexterity
Wisdom 8+#
OR Acrobatics
Perception 6+#
If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled.

Reload Earthbreaker to add 1d12
CtD Perc 11: 1d10 + 4 + 1d12 ⇒ (1) + 4 + (9) = 14 Defeated

End of turn
reset Hand

"

Kyra wrote:

Hand: Speed Battleaxe, Thundering Earthbreaker, Sklar-quah Thundercaller, Our Lord In Iron (Loot), Aid, Desna's Freedom,

Displayed: Silver War Paint,
Deck: 7 Discard: 3 Buried: 5
Hero Points: 0
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ice Strike, Scrying (Loot), Duskwarden Ranger (Loot), Divine Fortune
Recharged: Wand of Restorative Touch (Loot), Dragonbane Greatsword, Harrow Deck,
Discard Pile: Gorum's Iron, Grandmother Nightmare, Our Lord In Iron,
Buried Pile: Abadar's Law, Andachi, Divine Insight, Angelic Armor, Gray Maiden Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 15: Kyra
The Hour is Urgathoa's Gluttony
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

Kyra retreats into a nearby empty house to rest. In her dreams she is approached by the former owner of the mansion who tells her of his horrible fate, closed in behind an arcane barrier in the attic of the house.
Kyra agrees to sacrifice her last spell in order to free him.
As thanks the ghost shows her a hidden stack of magical items and agrees to accompany her.

Play Harrow Deck to examine top 3 cards
Ally 5, Bloatmage, Item 4
Put Bloatmage on Position 3
Free explore

Andachi:

CotCT
Ally 5
Traits:
Ghost
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury A Divine Boon 0
Display. While displayed:
* On all Intelligence, Wisdom, and Knowledge checks, 1 local character may recharge a card to bless.
* At the end of the turn, banish.
Bury to explore; you may bury a Divine boon to reload instead.

Only 1 Barrier left so I will bury Divine Insight

Bury Andachi to explore

Silver War Paint:

CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, reduce it by 1.
* When you would discard cards as Combat damage, you may recharge them instead.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Autosucceed on Melee 5 and Display

Kyra ends her turn.

Kyra attempts to recover all cards in her Recovery pile.
Harrow Deck: Perc 12: 1d10 + 4 ⇒ (10) + 4 = 14 -> Harrow Deck recharged .
Angelic Armor: Fort 6: 1d6 + 2 ⇒ (2) + 2 = 4 -> Angelic Armor buried.
Gray Maiden Plate: Fort 6: 1d6 + 2 ⇒ (2) + 2 = 4 -> Gray Maiden Plate buried.

Kyra resets her hand.

Upkeep:
Alley #1,3 Acquired
Alley #2 Examined


Deckhandler - Kyra (Core)

Turn 15: Kyra
The Hour is Urgathoa's Gluttony
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

Leaving the Docks behind her Kyra turns into another small aley to search for the rest of the party, but is ambiushed immediately by the mage. Taking Magic Missiles from all directions she barely is able to get into cover before her armor is obliterated.

SoT
Move to Alley

Perc 8: 1d10 + 4 ⇒ (6) + 4 = 10 Find Bloatmage and spot 1 and Encounter

Bloatmage:

None
Story Bane 0
Type: Monster
Traits:
Human
Wizard
Veteran
To Defeat:
Combat 6+##
OR Arcane 3+#
THEN Combat 9+##
OR Arcane 5+#
Resistant to Melee. Vulnerable to Poison.

Before acting, attempt a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you do not succeed, either bury 1d4 cards from your discards or discard 1d4 cards from your deck.


Recharge Greatsword to add 1d6
BYA Fort 9: 2d6 + 2 ⇒ (5, 4) + 2 = 11 Success
Reveal Earthbreaker
Arabundi recharges a card to help

CtD Combat 20: 1d8 + 5 + 1d12 + 2 + 1d4 ⇒ (1) + 5 + (6) + 2 + (1) = 15 Failure Bury Angelic Armor
Reveal Earthbreaker
CtD Combat 23: 1d8 + 5 + 1d12 + 2 ⇒ (1) + 5 + (9) + 2 = 17 Play and Bury Plate Armor

Waiting for GM to handle the flight of the Villain.


Deckhandler - Kyra (Core)

Turn 11: Kyra
The Hour is Shelyn's Song
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SoT
Stay

Perc 8: 1d10 + 4 ⇒ (3) + 4 = 7
Free Explore

Asyra:

CotCT
Ally 5
Traits:
Arcane
Eidolon
Outsider
Promo
To Acquire:
Arcane
Divine 13
On your combat check, reload this card and bury up to 4 cards to add 1d10 for each card buried. If Shadowcount Sial is a rallied supporter, treat the word bury in this power as 'discard.'
Discard to explore. This exploration, when you suffer any damage, reduce it by 2. After the exploration, if Shadowcount Sial is not a rallied supporter, bury your discards.

Discard Grandmothers Nightmare to bless
CtA Divine 13: 2d10 + 5 ⇒ (7, 6) + 5 = 18 Success

Play Wand of Restoration to heal all cards
Discard Asyra to explore and bury my nonexistent discard.

Whisper of the First Lie:

CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 14
On a local Diplomacy check, freely recharge to add your Diplomacy.
On a local Diplomacy check, freely discard to reroll any number of dice.
When a local character would reload, recharge, or shuffle a card into their deck, or draw a card from their deck, discard to let them do so using your deck instead.

Somebody recharges a blessing to bless.
CtD Diplomacy 14: 2d8 + 1 ⇒ (1, 1) + 1 = 3 Failure.

Trying to Close. Discard Gorums Iron to bless
Strength 10: 2d8 + 3 ⇒ (3, 2) + 3 = 8

End of turn
reset Hand

Recovery Wand Div 12: 1d10 + 5 ⇒ (10) + 5 = 15

Kyra wrote:

Hand: Speed Battleaxe, Dragonbane Greatsword, Harrow Deck, Gray Maiden Plate, Divine Insight, Thundering Earthbreaker,

Displayed: Angelic Armor,
Deck: 11 Discard: 1 Buried: 1
Hero Points: 0
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord In Iron, Grandmother Nightmare, Desna's Freedom, Sklar-quah Thundercaller, Duskwarden Ranger (Loot), Ice Strike, Our Lord In Iron (Loot), Scrying (Loot), Aid, Divine Fortune
Recharged: Wand of Restorative Touch (Loot),
Discard Pile: Gorum's Iron,
Buried Pile: Abadar's Law,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 7: Kyra
The Hour is Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.

Kyra continues to walk aroud the docks, searching for the scaped Mage, but instead finds only one of his nefarious Inferno traps. Luckily she is spotting it in time to only get slightly burned by the explosion. Opting for safety after this experience she reads the signs , to find some people willing to help her and Hayato.

SoT
Stay @ Docks

Perc 8: 1d10 + 4 ⇒ (3) + 4 = 7 Failure

Free explore

Inferno Trap:

Core
Story Bane 1
Type: Barrier
Traits:
Fire
Trap
Veteran
To Defeat:
Dexterity
Acrobatics
Perception 8+#
OR Craft
Disable 6+#
Before acting, each local character suffers 1 Fire damage.
If undefeated, each local character suffers 1d4 Fire damage.
Docks Card 2:

Discard Battleaxe for Fire Damage
Banish random Blessing from Discards (Abadar to bless)

Perc 13: 2d10 + 4 ⇒ (10, 8) + 4 = 22 Banished

Play Harrow Deck to look at top three cards - Ally 5, Item 5 and Weapon 5
Order Weapon, Ally, Item

End of turn
Recover Harrow Perc 12: 1d10 + 4 ⇒ (10) + 4 = 14 Success
reset Hand

Upkeep:
Hayato takes 1 fire damage
Docks #1 Banished
Rest reordered as Hayato wants, probably Weapon/Ally/Item

Kyra wrote:

Hand: Dragonbane Greatsword, Gorum's Iron, Wand of Restorative Touch (Loot), Grandmother Nightmare, Thundering Earthbreaker,

Displayed: Angelic Armor,
Deck: 12 Discard: 1 Buried: 1
Hero Points: 0
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sklar-quah Thundercaller, Desna's Freedom, Our Lord In Iron, Divine Insight, Duskwarden Ranger (Loot), Ice Strike, Gray Maiden Plate, Our Lord In Iron (Loot)
Recharged: Aid, Scrying (Loot), Divine Fortune, Harrow Deck,
Discard Pile: Speed Battleaxe,
Buried Pile: Abadar's Law,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Turn 3: Kyra
The Hour is The Keep
When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.

SoT
Play Divine Fortune
Move to Alley
Check Perception

Perc 8: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (4) = 18 Succeed by 10 - Examine top 3 - Ally 4, Bloat mage

Bloatmage:

Story Bane
Type: Monster
Traits:
Human
Wizard
Veteran
To Defeat:
Combat 6+## OR Arcane 3+#
THEN
Combat 9+## OR Arcane 5+#
Resistant to Melee. Vulnerable to Poison.
Before acting, attempt a Dexterity, Constitution, Acrobatics, or
Fortitude 4+# check. If you do not succeed, either bury 1d4 cards from
your discards or discard 1d4 cards from your deck.

Reveal Battle Axe
CtD Combat 16: 1d8 + 5 + 1d8 + 3 + 1d6 ⇒ (4) + 5 + (2) + 3 + (1) = 15 Failure use box reroll
CtD Combat 16: 14 + 1d6 ⇒ 14 + (1) = 15 Hero point reroll
CtD Combat 16: 1d8 + 5 + 1d8 + 3 + 1d6 ⇒ (3) + 5 + (5) + 3 + (2) = 18 Defeated

Forgot ByA
Fort 9: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10 Success
Cast Aid
CtD Combat 19: 1d8 + 5 + 1d8 + 3 + 1d6 + 1d4 + 5 ⇒ (2) + 5 + (7) + 3 + (1) + (2) + 5 = 25 Defeated

Draw a spell . Ice Strike
Bloat mage escapes

Alley closes Move back to Hayato.
Assume Rivani comes with me and recharge scrying to heal him a card.
Reset Hand

Upkeep:
Boatmage escapes to everywhere but the Alley
Alley Closed
Random Spell # Acquired
Rivani healed a card if he comes to the docks.

Kyra wrote:

Hand: Harrow Deck, Dragonbane Greatsword, Gorum's Iron, Abadar's Law, Speed Battleaxe,

Displayed: Divine Fortune,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thundering Earthbreaker, Divine Insight, Ice Strike, Gray Maiden Plate, Angelic Armor, Desna's Freedom, Duskwarden Ranger (Loot), Our Lord In Iron (Loot), Sklar-quah Thundercaller, Grandmother Nightmare, Wand of Restorative Touch (Loot), Our Lord In Iron
Recharged: Aid, Scrying (Loot),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Kyra follows Hayato to the docks.

Kyra wrote:

Hand: Harrow Deck, Aid, Gorum's Iron, Scrying (Loot), Speed Battleaxe, Divine Fortune,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor, Gray Maiden Plate, Dragonbane Greatsword, Sklar-quah Thundercaller, Grandmother Nightmare, Our Lord In Iron (Loot), Divine Insight, Thundering Earthbreaker, Desna's Freedom, Abadar's Law, Our Lord In Iron, Duskwarden Ranger (Loot), Wand of Restorative Touch (Loot)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

7-5A: - The Chambers of Truth - Kyra

XP:
5.0 -> 5.1

HP:
Spent on Power Feat
At the end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card .

Deck Upgrade:
Armor 5: 1000 = 1000 As my free boon choose to upgrade my Shield to Angelic Armor
Weapon 5: 1d6 ⇒ 41d6 ⇒ 2

Loot:
The usual


Deckhandler - Kyra (Core)

Turn 27: Kyra
The Hour is The Gold-fisted
When this is the hour: When you acquire a boon, you may recharge a card.

When Kyra and Hayato enter the back room they get immediately cornered by another pair of the giant clockwork soldiers. Fortunately her Plate armour is able to withstand the attacks until the clockwork of the construct runs out of energy.
Searching the room she finally spots the Arcane Lock, and cast a spell ov divine insight to allow her to disable the Spell and defeat the final Guardian standing between her and the tome.

SoT
Stay @ Den
Free Explore

Flanking Attack:

CotCT
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
None 0
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.

Hayato has some fun.
Reveal Nothing As I dont want to loose my weapon
CtD Combat 28: 1d8 + 5 + 1d12 + 2 ⇒ (6) + 5 + (11) + 2 = 24 Take Gazillion damage and Bury Plate Armor to avoid

Discard Desnas Freedom to explore

Screaming Locks:

Story Bane
Type: Barrier
Traits: Lock Magic
To Defeat: Dexterity Arcane Disable 8
Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed.

Discard Restorative touch for damage
Play Divine Insight

CtD Disable 8: 1d4 + 2d6 ⇒ (3) + (5, 3) = 11 Defeated
Bury a random boon.
Earthbreaker, Nightmare: 1d2 ⇒ 2 Grandmothers Nightmare
Fight Guardian Clockwork
Reveal Earthbreaker , Use Arabundis Power

CtD Combat 23: 1d8 + 5 + 1d12 + 2 + 1d4 - 3 ⇒ (6) + 5 + (1) + 2 + (3) - 3 = 14 Use Box reroll
CtD Combat 23: 16 + 1d12 - 3 ⇒ 16 + (10) - 3 = 23 Jippiejeiheia m.......
Den Closed.

End of turn
reset Hand

Upkeep:
Hayato needs to Encounter the Danger with +#, No success necessary.
Hayato takes 1 mental damage which cannot be reduced.
Den #1 banished
Den #2 Banished
Den Closed
Search the deck for the third Arcane tome and Display it.

Kyra wrote:

Hand: Duskwarden Ranger (Loot), Gorum's Iron, Scrying (Loot), Thundering Earthbreaker, Divine Fortune (Acq), Our Lord In Iron,

Displayed: Red War Paint,
Deck: 8 Discard: 7 Buried: 2
Hero Points: 1
Box Reroll Used: No // Kyra has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid
Recharged: Sklar-quah Thundercaller, Divine Fortune, Restoration, Enhance, Wand of Restorative Touch (Loot), Harrow Deck, Divine Insight,
Discard Pile: Wounding Spear-axe , Dragonbane Greatsword, Maiden's Helm, Abadar's Law, Grandmother Nightmare, Restorative Touch, Desna's Freedom,
Buried Pile: Our Lord In Iron (Loot), Gray Maiden Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.


Deckhandler - Kyra (Core)

Hayatos Turn
Play Harrow Deck on Den
Find Weapon 5, Ally 5 and Ally 4
Leave order decision to group

Recov Harrow Deck Perc 12: 1d10 + 4 ⇒ (10) + 4 = 14


Deckhandler - Kyra (Core)

Turn 23: Kyra
The Hour is Orison
When this is the hour: No effect.

SoT Put Divine Fortune into recovery
Stay @ Lab
Free Explore

Enhance:

Core
Spell 0
Traits:
Arcane
Divine
Magic
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 5
Freely display next to a local character and choose a skill. While displayed:
* On their checks using that skill, add 1+#.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.

Autoacquire
Discard Abadar's Law to explore

Madness Mist Trap:

CotCT
Barrier 3
Traits:
Cache
Lock
Magic
Trap
To Defeat:
Disable 8
OR Fortitude 10
If defeated, draw a new spell or item.
If undefeated, suffer 1d4 Poison damage, then mark this barrier's location with the scourge Poisoned and banish this barrier.

Play Enhance naming Disable
CtD Disable 8: 1d4 + 6 ⇒ (3) + 6 = 9 Defeated

Draw new Spell - Restoration
Cast on Self Draw Wand of restorative Touch and Gorums Iron

Discard Desna's Freedom to move to
Den of Inquity and explore

Azer:

Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

Reveal Earthbreaker and recharge Our Lord in Iron
Combat 21: 2d8 + 5 + 1d12 + 2 ⇒ (6, 7) + 5 + (5) + 2 = 25 Defeated
Fire Damage: 1d4 - 1 ⇒ (3) - 1 = 2 reduce it by 3 to 0

Cast Wand of Restorative touch to heal
#Cards: 1d4 + 1 ⇒ (2) + 1 = 3 Duskwarden Ranger (Loot), Grandmother Nightmare, Desna's Freedom

End of turn
recharge Gorums Iron to heal another card - Thundercaller

Recovery Wand Divine 12: 1d10 + 5 ⇒ (10) + 5 = 15
reset Hand

Upkeep:
Lab #1 Acquired
Lab #2 Banished
Random Spell #1 Acquired
Den #1 banished

Kyra wrote:

Hand: Restorative Touch, Desna's Freedom, Divine Insight, Thundering Earthbreaker, Grandmother Nightmare, Harrow Deck,

Displayed: Gray Maiden Plate, Red War Paint,
Deck: 11 Discard: 4 Buried: 1
Hero Points: 1
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune (Acq), Our Lord In Iron, Gorum's Iron, Scrying (Loot), Duskwarden Ranger (Loot), Aid
Recharged: Sklar-quah Thundercaller, Divine Fortune, Restoration, Enhance, Wand of Restorative Touch (Loot),
Discard Pile: Wounding Spear-axe , Dragonbane Greatsword, Maiden's Helm, Abadar's Law,
Buried Pile: Our Lord In Iron (Loot),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Armor, Divine, [X] Weapon
POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.