Displayed:Hellknight Plate,
Deck: 12 Discard: 3 Buried: 2
Hero Points: 1
Box Reroll Used: No // Kyra has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Enchant Weapon (Flex), The Cyclone, Desna's Freedom, Divine Fortune, Our Lord In Iron, Speed Battleaxe, Sklar-quah Thundercaller
Recharged: Aid, Disable Mechanism, Thundering Earthbreaker, Our Lord In Iron (Loot), Wand of Restorative Touch (Loot),
Discard Pile: Divine Insight, The Healing Light, Hippogriff, Buried Pile: Grandmother Nightmare, Duskwarden Ranger (Loot),
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
SoT
Stay At Crypt
Fight golem with Serithial
Discard Healing Light to Bless
Play Aid
If Arabundi wants to recharge a card he is welcome, but I will roll without it. CtD Combat 27:2d8 + 5 + 1d12 + 4 + 2d6 + 1d4 + 6 ⇒ (2, 8) + 5 + (12) + 4 + (5, 1) + (1) + 6 = 44Defeated, Villan Displayed next to Agenda
Heal 1 card Move to Rivani
End of turn
Recharge Disable Mechanism to heal Rivani 1 cards
reset Hand
Displayed:Hellknight Plate,
Deck: 11 Discard: 3 Buried: 2
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Speed Battleaxe, Enchant Weapon (Flex), Divine Fortune, The Cyclone, Desna's Freedom, Our Lord In Iron, Wand of Restorative Touch (Loot), Gorum's Iron, Sklar-quah Thundercaller
Recharged: Aid, Disable Mechanism,
Discard Pile: Divine Insight, The Healing Light, Hippogriff, Buried Pile: Grandmother Nightmare, Duskwarden Ranger (Loot),
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
Displayed:Hellknight Plate, Divine Fortune,
Deck: 10 Discard: 3 Buried: 2
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gorum's Iron, Desna's Freedom
Recharged: Wand of Restorative Touch (Loot), Angelic Armor, Speed Battleaxe, Sklar-quah Thundercaller, Enchant Weapon (Flex), Our Lord In Iron, Our Lord In Iron (Loot), Aid,
Discard Pile: Divine Insight, The Cyclone, Hippogriff, Buried Pile: Grandmother Nightmare, Duskwarden Ranger (Loot),
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
OffTurn
Test Ember Ghoul Fort 8:1d6 + 2 ⇒ (3) + 2 = 5Bury top card (Duskwarden Ranger)
Turn 15: Kyra
The Hour is Sarenrae's Light
When this is the hour: When you heal, you may heal an additional card.
Start of Turn[ooc]
Move Shield Golem:1d3 ⇒ 2 [ooc]Move to Cave
Move to Crypt
Display Divine Fortune
Free explore
[/ooc]
Kazavon's Iron Golem:
Story Bane
Traits: Construct Golem Veteran
To Defeat: Combat 19+#
Immune to Attack, Mental, and Poison. If undefeated, each local character suffers 1d4 Poison damage.
Off turn
Fail dex check and take damage damage:1d4 ⇒ 3redraw armour to reduce to 0 and gain Wounded
Turn 11: Kyra
The Hour is The Crows
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
SoT
Discard Divine Insight from deck
Stay
Free Explore
Hippogriff:
CotCT
Ally 6
Traits:
Animal
Mount
To Acquire:
Wisdom
Survival 16
On a local combat check, recharge to add 2d4.
Discard to explore, or to move then explore. If you encounter a monster, recharge instead. You may not use this power during an encounter.
Forgot to move the Sheld Guardian Location?:1d4 ⇒ 3Stays @ Cave
Discard Hippogriff to explore
Emperor Scorpion:
CotCT
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.
Display Thundercaller
Reveal Serithial
Recharge Speed Battleaxe to add 1 die.
Use Arabundis Power Once more
Displayed:Hellknight Plate,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Immolation, Thundering Earthbreaker, Our Lord In Iron, Duskwarden Ranger (Loot), The Healing Light, Desna's Freedom, Gorum's Iron
Recharged: Wand of Restorative Touch (Loot), Angelic Armor, Speed Battleaxe, Sklar-quah Thundercaller, Enchant Weapon (Flex),
Discard Pile: Divine Insight, The Cyclone, Hippogriff, Buried Pile: Grandmother Nightmare,
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
Turn 7: Kyra
The Hour is Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.
SoT
Stay @ Lair
Free Explore
Warlord Devil:
CotCT
Monster 6
Traits:
Devil
Outsider
To Defeat:
Combat 26
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Constitution or Fortitude 11 check or suffer Force damage equal to the number of blessings in your deck list.
If undefeated, suffer the scourge Wounded.
Displayed: Deck: 15 Discard: 0 Buried: 1
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aid, The Healing Light, Gorum's Iron, Third Eye, Ring of Immolation, Duskwarden Ranger (Loot), Disable Mechanism, Thundering Earthbreaker, Our Lord In Iron (Loot), Desna's Freedom, Divine Fortune, Divine Insight, Our Lord In Iron
Recharged: Wand of Restorative Touch (Loot), Angelic Armor,
Discard Pile: Buried Pile: Grandmother Nightmare,
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
ByA Fort 11:1d6 + 2 ⇒ (6) + 2 = 8Failure, Take 7 Damage. Discard Angelic Armour to Prevent Bansish random grandothers Nightmare to bless, Reveal Speed Battleaxe.
Use Arabundis Skill CtD Combat 28:2d8 + 5 + 1d8 + 3 + 1d6 + 1d4 ⇒ (8, 4) + 5 + (3) + 3 + (2) + (4) = 29Banished.
Discard Ranger to explore.
Verminbane Warhammer:
CotCT
Weapon 4
Traits:
Bludgeoning
Hammer
Magic
Melee
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.
CtA Meele 14:1d8 + 5 ⇒ (3) + 5 = 8Failed Banished
End of turn Recover Armour Fort 6:1d6 + 2 ⇒ (4) + 2 = 6 reset Hand
Turn 3: Kyra
The Hour is Iomedae's Justice
When this is the hour: On your check against an Outsider card, add 1d4.
SoT
Display Thundercaller and Angelic armor
Stay @ Lair
Free Explore
Sentinel Devil:
Story Bane
Traits: Devil Outsider
To Defeat: Combat 23
Immune to Fire and Poison. If the check to defeat does not have the Attack or Ranged trait, suffer the scourge Wounded.
Reveal Speed Battleaxe
Recharge Our Lord in Iron to blss
Displayed:Angelic Armor,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Insight, Thundering Earthbreaker, Third Eye, Ring of Immolation, Our Lord In Iron (Loot), Enchant Weapon (Flex), The Healing Light, Divine Fortune, Gorum's Iron, The Cyclone, Serithial, Desna's Freedom
Recharged: Our Lord In Iron, Disable Mechanism, Sklar-quah Thundercaller,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
Displayed: Deck: 16 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Grandmother Nightmare, Gorum's Iron, The Cyclone, Divine Insight, Third Eye, Serithial, Aid, Ring of Immolation, Thundering Earthbreaker, Divine Fortune, Enchant Weapon (Flex), Wand of Restorative Touch (Loot), Hellknight Plate, The Healing Light, Desna's Freedom, Our Lord In Iron (Loot)
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[X] When a local character would suffer a scourge, you may suffer it instead.
Turn 19: Kyra
The Hour is Zon-kuthon's Pain
When this is the hour: After discarding any number of cards as damage, draw a card.
SoT
Stay @ Lair
Examine top card
which:1d2 ⇒ 1Shield Guardian Free explore
Shield Guardian:
None
Story Bane 4
Type: Monster
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 12+##
Immune to Attack, Mental, and Poison.
Before acting, each local character suffers 2 Force damage.
On the check to defeat, subtract 1 for each die rolled.
Discard Grey Plate Armor to avoid 2 force damage Fort 6:1d6 + 2 ⇒ (2) + 2 = 4Yep discard nope only draw, since safety Bubble is displayed. Reveal Serithial and Bless with Our lord in Iron CtD Combat 26:2d8 + 5 + 1d12 + 4 + 2d6 - 5 ⇒ (2, 3) + 5 + (3) + 4 + (1, 5) - 5 = 18Reroll 1s CtD Combat 26:17 + 1d6 ⇒ 17 + (4) = 21Spend Hero Point to reroll CtD Combat 26:2d8 + 5 + 1d12 + 4 + 2d6 - 5 ⇒ (3, 8) + 5 + (3) + 4 + (4, 6) - 5 = 28Defeated, place another Marker next to the Blessing deck.
End of turn
Recharge Desnas Freedom to heal 1 card
Discard Speedy Battleaxe and Angelic Armor
reset Hand
Displayed:Third Eye, Gray Maiden Plate,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Our Lord In Iron (Loot), Sklar-quah Thundercaller, Duskwarden Ranger (Loot), The Healing Light, Our Lord In Iron, Gorum's Iron, Enchant Weapon (Flex), Divine Insight
Recharged: Desna's Freedom,
Discard Pile: Thundering Earthbreaker, Grandmother Nightmare, Angelic Armor, Speed Battleaxe, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 15: Kyra
The Hour is The Prince of Pain
When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
The devils seems to be focusing on Kyra by now, whereever she goes she is surrounded immediately by another horde. But with the power of her newfound sword and her holy armor she keeps on dispatching them almost as easy as they appear.
SoT
Stay @ Lair
Examine top card of location - Accuser devil
Free Explore
Accuser Devil:
Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.
Displayed:Third Eye, Gray Maiden Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Fortune, Duskwarden Ranger (Loot), Ring of Immolation, Disable Mechanism, Wand of Restorative Touch (Loot), Divine Insight
Recharged: Our Lord In Iron, Aid, Sklar-quah Thundercaller, Enchant Weapon (Flex), The Healing Light,
Discard Pile: Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 7: Kyra
The Hour is The Eclipse
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
Seeing foes on all sides, Kyra rushes over to her friends in the Cave to find they are attacked too. She rushes right into the fray blasting devils left and right.
SoT
Move to cave
Free Explore
Accuser Devil:
Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.
Displayed:Third Eye, Gray Maiden Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Angelic Armor, Divine Insight, Disable Mechanism, Wand of Restorative Touch (Loot), Divine Fortune, Ring of Immolation, Duskwarden Ranger (Loot)
Recharged: Our Lord In Iron, Aid, Sklar-quah Thundercaller, Enchant Weapon (Flex),
Discard Pile: Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 7:Kyra
The Hour is Irori's Mastery
When this is the hour: On your blessed check, you may reroll any dice showing 1.
Following the stairs down the Crypt Kyra finds herself entering a bewildering Labyrinth. But feeling the evil presence of the Devil in the center of the place she asks her Goddess for guidance and steps forward.
After only 10 minutes she reaches the inner sanctum. And rushes forward to use her suprise to slay the Outsider before it can spit his acid at her.
Start of Turn
Free explore.
Labyrinth:
Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.
Draw Third Eye to add 1d10
Ask Rivani to cast Create Mindscape to be sure Perception 14:2d10 + 4 + 1d4 ⇒ (9, 6) + 4 + (1) = 20Banished
Display Third Eye again
Discard Gorums iron to explore
Accuser Devil:
Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.
Displayed:Third Eye, Gray Maiden Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disable Mechanism, Divine Fortune, Our Lord In Iron (Loot), Duskwarden Ranger (Loot), The Healing Light, Divine Insight, Desna's Freedom, Wand of Restorative Touch (Loot), Angelic Armor
Recharged: Our Lord In Iron, Aid,
Discard Pile: Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
CotCT
Monster 4
Traits:
AND
Animal
Human
Ranger
Trigger
To Defeat:
Combat 18
THEN Combat 17
OR Survival 11
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.
Displayed:Third Eye,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Desna's Freedom, Divine Insight, Disable Mechanism, Enchant Weapon (Flex), The Healing Light, Our Lord In Iron (Loot), Speed Battleaxe, Divine Fortune, Wand of Restorative Touch (Loot), Duskwarden Ranger (Loot), Gray Maiden Plate, Ring of Immolation, Angelic Armor, Sklar-quah Thundercaller
Recharged: Our Lord In Iron,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Grandmother Nightmare, Thundering Earthbreaker, Gray Maiden Plate, The Healing Light, Desna's Freedom, Divine Fortune, Angelic Armor, Disable Mechanism, Wand of Restorative Touch (Loot), Our Lord In Iron (Loot), Gorum's Iron, Speed Battleaxe, Divine Insight, Sklar-quah Thundercaller, Ring of Immolation
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Guarding chambers by fighting a thrid ancient skeleton
Take ByA on Armor
Reveal Earthbreaker
cast Aid and Bless CtD Combat 21:2d8 + 3 + 1d12 + 2 + 1d6 + 4 + 1d6 + 1d4 + 5 ⇒ (3, 5) + 3 + (3) + 2 + (4) + 4 + (2) + (1) + 5 = 32Success, Location guarded.
Another wave of Ancient skeletons atttacks the Chamber from the halway, but this time Kyra is prepared for them. Swinging her divine Hammer she crushes the skeletons before they can even enter the room.
Turn 16: Kyra
The Hour is The Trumpet
When this is the hour: Ignore cards' before acting powers.
SoT
Stay @ Chambers
Free Explore
Assume Order is Wight, Marine, Mask
Wight:
Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.
Displayed:Angelic Armor,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 0
Box Reroll Used: yes
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Immolation, Dragonbane Greatsword, The Healing Light, Duskwarden Ranger (Loot)
Recharged: Cayden Cailean's Revelry, Gorum's Iron, Aid, Divine Insight, Sklar-quah Thundercaller, Enchant Weapon (Flex), Our Lord In Iron (Loot),
Discard Pile: Our Lord In Iron, Sklar-quah Thundercaller (acq), Gray Maiden Plate, Grandmother Nightmare, Holy Light, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 12: Kyra
The Hour is The Liar
When this is the hour: At the start of your check, the difficulty is increased by the number of allies in your hand.
Searching the Chambers Rivani uncovered Kyra finds an shaman of the natove people being entrapped behind a wall of fire. Calling for her Goddes to give her strength she wlks through the Flames carrying the man back to her friends.
The shaman thanks her by trying to gift he one of the painted masks of his people, but Kyra can't reconcile this pagan gift with her believes.
SoT
Stay @ Chambers
Play Thundercaller
Free Explore
Sklar-quah Thundercaller:
CotCT
Ally 4
Traits:
Human
Skald
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat A Barrier 0
Display. While displayed:
* On all Strength and Acrobatics checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Strength and Acrobatics checks, add 3.
Summoning Barrier 0
Burning Tar:
Core Barrier 0
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Acrobatics 6+# OR Constitution Craft Fortitude 7+#
Before acting, each local character suffers 1 Fire damage. If undefeated, suffer 1d4 Fire damage. If you do not reduce the damage to 0, bury the cards you would discard as damage and suffer the scourge Wounded.
Take Damage on armor
Cast Divine Insight CtD Fort 12:1d6 + 3 + 2d6 ⇒ (3) + 3 + (4, 5) = 15Defeated, Gain Thundercaller
Discard Thundercaller to explore
Persona Mask:
CotCT
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 9
On your Diplomacy check, reveal to add 1d4.
Recharge to choose a character from any box and display it. Replace your traits with that character's traits until the end of the turn, then banish that character.
CtA Diplo 9:1d8 + 1 + 1d4 ⇒ (2) + 1 + (1) = 4Failure - Shuffle back into location
Displayed:Gray Maiden Plate, Sklar-quah Thundercaller,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Thundering Earthbreaker,
Middle of Deck (Unknown Order): Divine Fortune, Duskwarden Ranger (Loot), Desna's Freedom, Dragonbane Greatsword, Aid (acq), Ring of Immolation, Wand of Restorative Touch (Loot), The Healing Light
Recharged: Cayden Cailean's Revelry, Gorum's Iron, Aid, Divine Insight,
Discard Pile: Our Lord In Iron, Sklar-quah Thundercaller (acq), Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 8: Kyra
The Hour is Desna's Freedom
When this is the hour: On each check, the first blessing played to bless may be played freely.
SoT
Stay
Free Explore
Locked Door:
Core
Barrier 1
Traits:
Lock
Obstacle
Veteran
To Defeat:
Strength
Melee 10+#
OR Disable 6+#
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
To Acquire:
Wisdom
Divine 4+#
On any check, freely discard to bless.
Discard to explore; if there are fewer than 6 cards in the hourglass, reload instead.
CtA Divine 9:1d10 + 5 ⇒ (2) + 5 = 7Failure
Discard Healing Light to explore
Vampire:
Core
Story Bane 2
Type: Monster
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##
THEN Combat 10+##
OR Divine 7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
Recharge Thundercaller to Bless with Gorums Iron CtD2 Divine 12:1d10 + 5 + 1d6 + 1d10 ⇒ (2) + 5 + (3) + (2) = 12Banished if not spend Box reroll CtD2 Divine 12:1d10 + 8 ⇒ (10) + 8 = 18Okay Succeed either way
Trying to close
Bless with a blessing from Somebody CtC Divine 10:2d10 + 5 ⇒ (9, 1) + 5 = 15Success Location closed draw new Blessing - Cayden Caileans Relivery
Move to wherever Rivani wants.
End of turn
Recharge a Blessing to heal Rivani from Drained
reset Hand
Displayed:Gray Maiden Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Thundering Earthbreaker,
Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Ring of Immolation, Dragonbane Greatsword, Enchant Weapon (Flex), Aid (acq), Holy Light, Desna's Freedom, Our Lord In Iron (Loot), The Healing Light, Grandmother Nightmare, Duskwarden Ranger (Loot), Divine Fortune
Recharged: Cayden Cailean's Revelry,
Discard Pile: Our Lord In Iron, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 4: Kyra
The Hour is Sarenrae's Light
When this is the hour: When you heal, you may heal an additional card.
Kyra feels that strange obsession coming over her again, but by now she knows what Rune to look for.
She dispells the barrier with some help from Hayato.
In the next room she finally spots the undead desecrating this place. With a swift strike of her axe she beheads the Plague Zombie before he can find a opening in her plate armour.
Searching the room she finds a spell of Aid which she pockets for use in a later fight.
SoT
Stay
Free Explore
Obsession of Battle:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* When you would attempt a combat check against a monster, another local character also attempts the check; use the lowest result, and the character who had that result suffers an amount of Combat damage equal to the difference between the two results.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
Hayato plays Blessing of Anggradd CtD Perception 13:3d10 + 4 ⇒ (8, 2, 1) + 4 = 15Defeated
Discard Duskwarden to explore
Plague Zombie:
CotCT
Story Bane 2
Type: Monster
Traits:
Disease
Undead
Veteran
Zombie
To Defeat:
Combat 10
THEN Combat 11+##
Immune to Mental and Poison.
After acting, a local character suffers 1d4-1 Combat damage.
If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.
Displayed:Gray Maiden Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Divine Fortune, Holy Light, Ring of Immolation, Angelic Armor, Aid, Duskwarden Ranger (Loot), Enchant Weapon (Flex), Desna's Freedom, Gorum's Iron, Grandmother Nightmare, Dragonbane Greatsword, Our Lord In Iron
Recharged: Aid (acq),
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Displayed:Gray Maiden Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Healing Light, Sklar-quah Thundercaller, Enchant Weapon (Flex), Divine Fortune, Holy Light, Our Lord In Iron, Dragonbane Greatsword, Wand of Restorative Touch (Loot), Angelic Armor, Divine Insight, Grandmother Nightmare, Desna's Freedom, Thundering Earthbreaker, Aid
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 24: Kyra
The Hour is The Owl
When this is the hour: Your Survival check is blessed.
Finally the Party manages too reach the back of the Vault, when a Vampire sweeps down from the roof. But Arabundi spots it immediately and distracts it with his new sling while Kyra sets up the ritual to clense this place of its unholy presence.
SoT
Stay
Free explore
Sayona:
CotCT
Monster 5
Traits:
Sayona
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Resistant to Cold.
On the check to defeat, after the roll, if you have fewer cards in hand than your hand size, discard a card then reset.
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* At the start of your turn, move to a random location.
* Evade boons you encounter.
* You may not play boons except during encounters with banes.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
Displayed:Gray Maiden Plate, Angelic Armor, Stone-shard Breastplate (Hayato),
Deck: 9 Discard: 1 Buried: 1
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Our Lord In Iron (Loot)
Recharged: Abadar's Law, Divine Fortune, Sklar-quah Thundercaller, Gorum's Iron, Ring of Immolation, Scrying (Loot), Disable Mechanism, Divine Insight,
Discard Pile: Wand of Restorative Touch (Loot), Buried Pile: Duskwarden Ranger (Loot),
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 16: Kyra
The Hour is Lady Despair
When this is the hour: On your turn, if you would suffer a scourge, a random local character suffers it instead.
Feeling the fury of this ancient battlesite coming over her companions and herself, Kyra casts a cleansing prayer to banish the ancients spirits and starts with the gruesome tasks of clearing out the undead.
SoT
Use Wand of Restorative touch to heal Rivani 1d4+1 cards and remove 2 Scourges one of those is the Obsession with battle next to the location
Stay
Cast Scrying calling Monster
Find Ash Giant Zombie and Ghast
Reshuffle deck and reloas Ghast (top card) and Zombie
Free explore
Ghast:
Core
Monster 3
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 13+##
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.
Everybody makes a Fortitude 6 check but gains +1d6 from Kyra. ByA Fort 6:2d6 + 2 ⇒ (4, 3) + 2 = 9Success Reveal Earthbreaker and recharge BoGorum and recharge ring of Immolation CtD Combat 23:2d8 + 3 + 1d12 + 2 + 1d6 + 1d8 + 5 ⇒ (4, 3) + 3 + (4) + 2 + (6) + (3) + 5 = 30Defeated!
End of turn
Autorecover scrying Recovery Divine 12:1d10 + 5 ⇒ (4) + 5 = 9Failure
Displayed:Angelic Armor, Stone-shard Breastplate (Hayato),
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Grandmother Nightmare, Our Lord In Iron, Desna's Freedom, Our Lord In Iron (Loot), Duskwarden Ranger (Loot)
Recharged: Abadar's Law, Divine Fortune, Sklar-quah Thundercaller, Gorum's Iron, Ring of Immolation, Scrying (Loot),
Discard Pile: Wand of Restorative Touch (Loot), Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 12: Kyra
The Hour is The Eternal Rose
When this is the hour: When you encounter a monster, you may evade it.
While Arabundi continues to search the Ossuary for the weapon of the ancient hero Kyra dispells the Magic fog hanging over the place.
But no sooned has the mist disspated than a bunch of skeleton attack our heros but is swiftly dispatched
SoT
Stay at Ossuary
Free Explore
Dispelling Mist:
CotCT
Barrier 4
Traits:
Magic
Trap
To Defeat:
Dexterity
Disable 12
OR Arcane
Divine 15
If undefeated, each local character recharges 1d4 random Magic boons, then display this barrier at your location. While displayed, at this location:
* At the start and end of your turn, recharge a random Magic boon.
* When this location is closed, banish this barrier.
Trying to close
Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
Redraw Gray Maiden Plate to Prevent 1 combat damage
Reveal Earthbreakerand recharge Gray Maiden Plate to add 1d4 CtD Combat 21-4=17:1d8 + 5 + 1d12 + 2 + 1d4 ⇒ (7) + 5 + (1) + 2 + (2) = 17Defeated, Ossuary closed
End of turn
Recharge Abadars Law to Heal Grandmothers Nightmare
Autorecover Divine Fortune
reset Hand
Displayed:Angelic Armor, Stone-shard Breastplate (Hayato),
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Our Lord In Iron, Duskwarden Ranger (Loot), Divine Insight, Dragonbane Greatsword, Disable Mechanism, Gray Maiden Plate, Speed Battleaxe, Desna's Freedom, Grandmother Nightmare, Our Lord In Iron (Loot)
Recharged: Abadar's Law, Divine Fortune,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 8 - Kyra
The hour is The Queen Mother
When this is the hour: Your Knowledge check is blessed.
Start of Turn Play Divine Fortune
Stay at Crypt
Free Explore
Danse Macabre:
CotCT
Story Bane 5
Type: Barrier
Traits:
Skirmish
Undead
To Defeat:
Combat 28
OR Dexterity
Acrobatics
Wisdom 11
Immune to Cold, Mental, and Poison.
Resistant to Attack.
Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card.
If undefeated, suffer the scourges Drained and Exhausted.
Kyra draws from Hayato#card:1d5 ⇒ 3 Breastplate
Arabundi draws from Kyra#card:1d5 ⇒ 4 Rivani draws from Arabundi#card:1d7 ⇒ 1 Hayato draws from Rivani#card:1d6 ⇒ 2
Breastplate from Hayato to Kyra
Aid from Kyra to Arabundi
Emerald of Dexterity from Arabundi to Rivani
Chain Lightnign from Rivani to Hayato
Everyboody fights a Wraith or buries a card - I am assuming your fights will have no bearing on my fight, Assuming Arabundi does keep Aid for my check against teh barrer
Wraith:
Story Bane
Type: Monster
Traits: Incorporeal Undead Veteran Wraith
To Defeat: Combat 13+## OR Divine 8+#
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.
Displayed:Gray Maiden Plate, Angelic Armor, Divine Fortune, Stone-shard Breastplate (Hayato),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Scrying (Loot), Duskwarden Ranger (Loot), Speed Battleaxe, Our Lord In Iron (Loot), Desna's Freedom
Recharged: Disable Mechanism, Our Lord In Iron, Divine Insight, Gorum's Iron,
Discard Pile: Grandmother Nightmare, Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
The wailing Maidens drive Rivani away, but Kyra decides to stay and help them. The constant harrowing sound, is very distracting, but finally Kyra is able to spot the rune binding the Maidens to this crypt, and is able to break the curse by destroying it. THen she decides to meditate to clear her head once more for the upcoming tasks.
SoT
Stay at Crypt
Free Explore
Wailing Maidens:
CotCT
Barrier 3
Traits:
Trap
Trigger
To Defeat:
Wisdom
Disable
Perception
Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.
Displayed:Gray Maiden Plate, Angelic Armor,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wand of Restorative Touch (Loot), Dragonbane Greatsword, Thundering Earthbreaker, Harrow Deck, Scrying (Loot), Duskwarden Ranger (Loot), Desna's Freedom, Our Lord In Iron (Loot), Speed Battleaxe
Recharged: Disable Mechanism, Our Lord In Iron, Divine Insight,
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Displayed:Gray Maiden Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sklar-quah Thundercaller, Divine Fortune, Dragonbane Greatsword, Wand of Restorative Touch (Loot), Our Lord In Iron (Loot), Scrying (Loot), Thundering Earthbreaker, Abadar's Law, Gorum's Iron, Aid, Duskwarden Ranger (Loot), Harrow Deck, Desna's Freedom, Speed Battleaxe
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Exhausted from all that running through the alleys Kyra rests shortly to regain her Stamina, when a Powerful blast goes of in the neighboring Slaughterhouse.
Driven put by Rivanis powerfull magic, the Bloatmage falls down the stairs in front of kyra and all she has to do is putting her axe to his troat to have him finally surrender.
Reduce Fire Damage because of Silver War Paint
SoT
Play Thundercaller
Stay @ Alley
Perc 8:1d10 + 4 ⇒ (6) + 4 = 10Success Examine and Encounter Bloatmage
Bloatmage:
None
Story Bane 0
Type: Monster
Traits:
Human
Wizard
Veteran
To Defeat:
Combat 6+##
OR Arcane 3+#
THEN Combat 9+##
OR Arcane 5+#
Resistant to Melee. Vulnerable to Poison.
Before acting, attempt a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you do not succeed, either bury 1d4 cards from your discards or discard 1d4 cards from your deck.
ByA Acro 9:1d4 + 1d6 ⇒ (3) + (2) = 5Failure Bury Discards (Process if I should fail) Play Aid and Recharge Earthbreaker to add 1d4 CtD Arcane 8:3d4 + 5 ⇒ (1, 4, 4) + 5 = 14Success Reveal Speed Battleaxe , Bless with our Lord in Iron
Rivani Blast with Poison. CtD Combat 23:2d8 + 5 + 1d6 + 1d8 + 3 + 2d8 ⇒ (6, 3) + 5 + (1) + (5) + 3 + (8, 8) = 39Defeated
Turn 19: Kyra
The Hour is The Inquisitor
When this is the hour: You may not use powers to reroll dice.
SoT
Stay @ Slaughterhouse
Perc 8:1d10 + 4 ⇒ (6) + 4 = 10Mananangal and Collapse Free explore
Manananggal:
CotCT
Monster 5
Traits:
Undead
To Defeat:
Combat 20
THEN Combat 20
Immune to Mental and Poison.
Before acting, if the hour is not Harrow, summon and encounter an ally that lists Diplomacy in its check to acquire; if you acquire it, this monster is defeated.
If undefeated, suffer the scourge Drained.
Core
Story Bane 0
Type: Barrier
Traits:
Obstacle
Veteran
To Defeat:
Dexterity
Wisdom 8+#
OR Acrobatics
Perception 6+#
If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled.
Reload Earthbreaker to add 1d12 CtD Perc 11:1d10 + 4 + 1d12 ⇒ (1) + 4 + (9) = 14Defeated
Displayed:Silver War Paint,
Deck: 7 Discard: 3 Buried: 5
Hero Points: 0
Box Reroll Used: Yes
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ice Strike, Scrying (Loot), Duskwarden Ranger (Loot), Divine Fortune
Recharged: Wand of Restorative Touch (Loot), Dragonbane Greatsword, Harrow Deck,
Discard Pile: Gorum's Iron, Grandmother Nightmare, Our Lord In Iron, Buried Pile: Abadar's Law, Andachi, Divine Insight, Angelic Armor, Gray Maiden Plate,
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 15: Kyra
The Hour is Urgathoa's Gluttony
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Kyra retreats into a nearby empty house to rest. In her dreams she is approached by the former owner of the mansion who tells her of his horrible fate, closed in behind an arcane barrier in the attic of the house.
Kyra agrees to sacrifice her last spell in order to free him.
As thanks the ghost shows her a hidden stack of magical items and agrees to accompany her.
Play Harrow Deck to examine top 3 cards
Ally 5, Bloatmage, Item 4
Put Bloatmage on Position 3
Free explore
Andachi:
CotCT
Ally 5
Traits:
Ghost
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury A Divine Boon 0
Display. While displayed:
* On all Intelligence, Wisdom, and Knowledge checks, 1 local character may recharge a card to bless.
* At the end of the turn, banish.
Bury to explore; you may bury a Divine boon to reload instead.
Only 1 Barrier left so I will bury Divine Insight
Bury Andachi to explore
Silver War Paint:
CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, reduce it by 1.
* When you would discard cards as Combat damage, you may recharge them instead.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.
Autosucceed on Melee 5 and Display
Kyra ends her turn.
Kyra attempts to recover all cards in her Recovery pile. Harrow Deck: Perc 12:1d10 + 4 ⇒ (10) + 4 = 14 -> Harrow Deck recharged . Angelic Armor: Fort 6:1d6 + 2 ⇒ (2) + 2 = 4 -> Angelic Armor buried. Gray Maiden Plate: Fort 6:1d6 + 2 ⇒ (2) + 2 = 4 -> Gray Maiden Plate buried.
Turn 15: Kyra
The Hour is Urgathoa's Gluttony
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Leaving the Docks behind her Kyra turns into another small aley to search for the rest of the party, but is ambiushed immediately by the mage. Taking Magic Missiles from all directions she barely is able to get into cover before her armor is obliterated.
SoT
Move to Alley
Perc 8:1d10 + 4 ⇒ (6) + 4 = 10Find Bloatmage and spot 1 and Encounter
Bloatmage:
None
Story Bane 0
Type: Monster
Traits:
Human
Wizard
Veteran
To Defeat:
Combat 6+##
OR Arcane 3+#
THEN Combat 9+##
OR Arcane 5+#
Resistant to Melee. Vulnerable to Poison.
Before acting, attempt a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you do not succeed, either bury 1d4 cards from your discards or discard 1d4 cards from your deck.
Turn 11: Kyra
The Hour is Shelyn's Song
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
SoT
Stay
Perc 8:1d10 + 4 ⇒ (3) + 4 = 7 Free Explore
Asyra:
CotCT
Ally 5
Traits:
Arcane
Eidolon
Outsider
Promo
To Acquire:
Arcane
Divine 13
On your combat check, reload this card and bury up to 4 cards to add 1d10 for each card buried. If Shadowcount Sial is a rallied supporter, treat the word bury in this power as 'discard.'
Discard to explore. This exploration, when you suffer any damage, reduce it by 2. After the exploration, if Shadowcount Sial is not a rallied supporter, bury your discards.
Play Wand of Restoration to heal all cards
Discard Asyra to explore and bury my nonexistent discard.
Whisper of the First Lie:
CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 14
On a local Diplomacy check, freely recharge to add your Diplomacy.
On a local Diplomacy check, freely discard to reroll any number of dice.
When a local character would reload, recharge, or shuffle a card into their deck, or draw a card from their deck, discard to let them do so using your deck instead.
Somebody recharges a blessing to bless. CtD Diplomacy 14:2d8 + 1 ⇒ (1, 1) + 1 = 3Failure.
Trying to Close. Discard Gorums Iron to bless Strength 10:2d8 + 3 ⇒ (3, 2) + 3 = 8
End of turn
reset Hand Recovery Wand Div 12:1d10 + 5 ⇒ (10) + 5 = 15
Displayed:Angelic Armor,
Deck: 11 Discard: 1 Buried: 1
Hero Points: 0
Box Reroll Used: Yes
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Our Lord In Iron, Grandmother Nightmare, Desna's Freedom, Sklar-quah Thundercaller, Duskwarden Ranger (Loot), Ice Strike, Our Lord In Iron (Loot), Scrying (Loot), Aid, Divine Fortune
Recharged: Wand of Restorative Touch (Loot),
Discard Pile: Gorum's Iron, Buried Pile: Abadar's Law,
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 7: Kyra
The Hour is Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.
Kyra continues to walk aroud the docks, searching for the scaped Mage, but instead finds only one of his nefarious Inferno traps. Luckily she is spotting it in time to only get slightly burned by the explosion. Opting for safety after this experience she reads the signs , to find some people willing to help her and Hayato.
SoT
Stay @ Docks
Perc 8:1d10 + 4 ⇒ (3) + 4 = 7Failure
Free explore
Inferno Trap:
Core
Story Bane 1
Type: Barrier
Traits:
Fire
Trap
Veteran
To Defeat:
Dexterity
Acrobatics
Perception 8+#
OR Craft
Disable 6+#
Before acting, each local character suffers 1 Fire damage.
If undefeated, each local character suffers 1d4 Fire damage.
Docks Card 2:
Discard Battleaxe for Fire Damage
Banish random Blessing from Discards (Abadar to bless) Perc 13:2d10 + 4 ⇒ (10, 8) + 4 = 22Banished
Play Harrow Deck to look at top three cards - Ally 5, Item 5 and Weapon 5
Order Weapon, Ally, Item
End of turn Recover Harrow Perc 12:1d10 + 4 ⇒ (10) + 4 = 14Success reset Hand
Upkeep:
Hayato takes 1 fire damage
Docks #1 Banished
Rest reordered as Hayato wants, probably Weapon/Ally/Item
Displayed:Angelic Armor,
Deck: 12 Discard: 1 Buried: 1
Hero Points: 0
Box Reroll Used: Yes
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sklar-quah Thundercaller, Desna's Freedom, Our Lord In Iron, Divine Insight, Duskwarden Ranger (Loot), Ice Strike, Gray Maiden Plate, Our Lord In Iron (Loot)
Recharged: Aid, Scrying (Loot), Divine Fortune, Harrow Deck,
Discard Pile: Speed Battleaxe, Buried Pile: Abadar's Law,
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 3: Kyra
The Hour is The Keep
When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.
SoT
Play Divine Fortune
Move to Alley
Check Perception
Perc 8:1d10 + 4 + 1d6 ⇒ (10) + 4 + (4) = 18Succeed by 10 - Examine top 3 - Ally 4, Bloat mage
Bloatmage:
Story Bane
Type: Monster
Traits:
Human
Wizard
Veteran
To Defeat:
Combat 6+## OR Arcane 3+#
THEN
Combat 9+## OR Arcane 5+#
Resistant to Melee. Vulnerable to Poison.
Before acting, attempt a Dexterity, Constitution, Acrobatics, or
Fortitude 4+# check. If you do not succeed, either bury 1d4 cards from
your discards or discard 1d4 cards from your deck.
Draw a spell . Ice Strike
Bloat mage escapes Alley closes Move back to Hayato.
Assume Rivani comes with me and recharge scrying to heal him a card.
Reset Hand
Upkeep:
Boatmage escapes to everywhere but the Alley
Alley Closed
Random Spell # Acquired
Rivani healed a card if he comes to the docks.
Displayed:Divine Fortune,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: Yes
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Thundering Earthbreaker, Divine Insight, Ice Strike, Gray Maiden Plate, Angelic Armor, Desna's Freedom, Duskwarden Ranger (Loot), Our Lord In Iron (Loot), Sklar-quah Thundercaller, Grandmother Nightmare, Wand of Restorative Touch (Loot), Our Lord In Iron
Recharged: Aid, Scrying (Loot),
Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Angelic Armor, Gray Maiden Plate, Dragonbane Greatsword, Sklar-quah Thundercaller, Grandmother Nightmare, Our Lord In Iron (Loot), Divine Insight, Thundering Earthbreaker, Desna's Freedom, Abadar's Law, Our Lord In Iron, Duskwarden Ranger (Loot), Wand of Restorative Touch (Loot)
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
HP:
Spent on Power Feat
At the end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card .
Deck Upgrade: Armor 5:1000 = 1000 As my free boon choose to upgrade my Shield to Angelic Armor
Weapon 5:1d6 ⇒ 41d6 ⇒ 2
Turn 27: Kyra
The Hour is The Gold-fisted
When this is the hour: When you acquire a boon, you may recharge a card.
When Kyra and Hayato enter the back room they get immediately cornered by another pair of the giant clockwork soldiers. Fortunately her Plate armour is able to withstand the attacks until the clockwork of the construct runs out of energy.
Searching the room she finally spots the Arcane Lock, and cast a spell ov divine insight to allow her to disable the Spell and defeat the final Guardian standing between her and the tome.
SoT
Stay @ Den
Free Explore
Flanking Attack:
CotCT
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
None 0
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.
Hayato has some fun. Reveal Nothing As I dont want to loose my weapon CtD Combat 28:1d8 + 5 + 1d12 + 2 ⇒ (6) + 5 + (11) + 2 = 24Take Gazillion damage and Bury Plate Armor to avoid
Discard Desnas Freedom to explore
Screaming Locks:
Story Bane
Type: Barrier
Traits: Lock Magic
To Defeat: Dexterity Arcane Disable 8
Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed.
Upkeep:
Hayato needs to Encounter the Danger with +#, No success necessary.
Hayato takes 1 mental damage which cannot be reduced.
Den #1 banished
Den #2 Banished
Den Closed
Search the deck for the third Arcane tome and Display it.
Displayed:Red War Paint,
Deck: 8 Discard: 7 Buried: 2
Hero Points: 1
Box Reroll Used: No // Kyra has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aid
Recharged: Sklar-quah Thundercaller, Divine Fortune, Restoration, Enhance, Wand of Restorative Touch (Loot), Harrow Deck, Divine Insight,
Discard Pile: Wounding Spear-axe , Dragonbane Greatsword, Maiden's Helm, Abadar's Law, Grandmother Nightmare, Restorative Touch, Desna's Freedom, Buried Pile: Our Lord In Iron (Loot), Gray Maiden Plate,
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.
Turn 23: Kyra
The Hour is Orison
When this is the hour: No effect.
SoT Put Divine Fortune into recovery
Stay @ Lab
Free Explore
Enhance:
Core
Spell 0
Traits:
Arcane
Divine
Magic
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 5
Freely display next to a local character and choose a skill. While displayed:
* On their checks using that skill, add 1+#.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.
Autoacquire
Discard Abadar's Law to explore
Madness Mist Trap:
CotCT
Barrier 3
Traits:
Cache
Lock
Magic
Trap
To Defeat:
Disable 8
OR Fortitude 10
If defeated, draw a new spell or item.
If undefeated, suffer 1d4 Poison damage, then mark this barrier's location with the scourge Poisoned and banish this barrier.
Draw new Spell - Restoration
Cast on Self Draw Wand of restorative Touch and Gorums Iron
Discard Desna's Freedom to move to
Den of Inquity and explore
Azer:
Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.
Reveal Earthbreaker and recharge Our Lord in Iron Combat 21:2d8 + 5 + 1d12 + 2 ⇒ (6, 7) + 5 + (5) + 2 = 25Defeated Fire Damage:1d4 - 1 ⇒ (3) - 1 = 2reduce it by 3 to 0
Displayed:Gray Maiden Plate, Red War Paint,
Deck: 11 Discard: 4 Buried: 1
Hero Points: 1
Box Reroll Used: No
NOTES: Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Fortune (Acq), Our Lord In Iron, Gorum's Iron, Scrying (Loot), Duskwarden Ranger (Loot), Aid
Recharged: Sklar-quah Thundercaller, Divine Fortune, Restoration, Enhance, Wand of Restorative Touch (Loot),
Discard Pile: Wounding Spear-axe , Dragonbane Greatsword, Maiden's Helm, Abadar's Law, Buried Pile: Our Lord In Iron (Loot),
Favored Card: Blessing Hand Size: 5 ☑ 6☐ 7 Proficiencies: Armor, Divine, [X] Weapon POWERS:
On a local check against an Outsider or Undead bane, ([] or against a Divine or Healing boon), add 1d4 ([X] 1d6) and the Magic trait.
At the ([] start or) end of your turn, you may recharge a Divine card to ([] remove a scourge from a local character or) heal a local character a card ([] or 1d4 cards).
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed. ([] Then you may shuffle your deck.)
[] When a local character would suffer a scourge, you may suffer it instead.