![]() ![]()
Female
![]() Shelyn's Song o'clock: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Exploring Ravine 1: Balmberry
Balmberry:
Core
Item 0 Traits: Alchemical Plant To Acquire: Wisdom Divine Survival 6 On your turn, bury or banish to heal a local character a card and/or remove a scourge from them. DURING RECOVERY You may succeed at a Divine or Survival 8 check to recharge this card. Divine 6: 1d10 + 3 ⇒ (1) + 3 = 4 Balmberry is banished "Sarenrae does not like berries. Sarenrae prefers bacon." (squishes berries) Discarding Archer to explore Ravine 2: Swamp Ooze
Swamp Ooze:
Core
Monster 1 Traits: Acid Ooze To Defeat: Combat 9 Immune to Cold, Fire, Mental, and Poison. After acting, each local character either recharges an armor or suffers 1 Acid damage. Ukuja recharges Snow Leopard. Grenek discards Mace (or some other card for Piercing) Combat 9+1=10: 1d8 + 1d4 + 1d4 ⇒ (7) + (1) + (2) = 10 Discarding Fear for 1 Acid damage. Grenek must recharge an armor or suffer 1 Acid damage. Swamp Ooze is banished Everyone else may summon a Swamp Ooze if they want.[/b] "ICK! Evil berry jam!" Discarding Blessing of the Gods to explore Ravine 3: Mirror Image
Mirror Image:
Core Spell 1 Traits: Arcane Magic To Acquire: Intelligence Arcane 9 Display. While displayed: * When you suffer damage, roll 1d4. On any result other than 1, reduce the damage to 0. * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead. Kyra cannot make a INT/Arcane 9 check. Mirror Image is banished "Oopsies broke mirror." Discarding Blessing of the Gods to explore Ravine 4: Trapped Chest
Trapped Chest:
Core
Barrier 1 Traits: Cache Lock Trap Veteran To Defeat: Strength Melee 11+# OR Disable 7+# If undefeated, suffer 1d4 Acid damage and the scourge Dazed. If defeated, summon and encounter a weapon, a spell, an armor, or an item. Ukuja discards Blessing of the Ancients Melee 11+1=12: 2d8 + 2 ⇒ (1, 7) + 2 = 10 Acid damage: 1d4 ⇒ 1 Discarding Cayden Cailean's Revelry for Acid damage; no cards left in hand. Kyra is Dazed Grenek may avenge. Everyone may summon a Trapped Chest "Ooooh... what's in the treasure chest..." (screaming) "Ew! Treasure has evil berry jam all over! Gross!" Ending turn. Removing Dazed. Grenek removes Entangled. Resetting hand Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
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Female
![]() (During Reepazo's turn)
Wounded Wanderer:
Core
Barrier 1 Traits: Task To Defeat: Wisdom Craft Divine Survival 8 You may bury a Healing boon to defeat this barrier. If defeated, summon and encounter an ally that lists Diplomacy in its check to acquire. Burying Life Drain. Moving to Cliff. Summoning Random Ally: Archer Archer:
Core Ally 0
Traits: Human Ranger To Acquire: Charisma Diplomacy Ranged 4 On a local Dexterity or Ranged check, recharge to add 1d4. Discard to explore. This exploration, on your Dexterity and Ranged checks, add 1d4. Diplomacy 4: 1d8 + 1 ⇒ (8) + 1 = 9 Archer is acquired. Moving to Ravine. Banishing Wounded Warrior "Sarenrae make you feel better and hurt Angry Longshanks at same time... but we should flee before he recovers. Run up cliff, jump down into ravine, hurry hurry hurry!" Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (Actually acquiring Cayden Cailean's Revelry instead of Torag's Power)
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (During Grenek's turn)
Summoning Haughty Nobles
Haughty Nobles:
Burying Sage's Journal Diplomacy 6+1=7: 1d8 + 1 + 1d4 ⇒ (7) + 1 + (4) = 12 Haughty Nobles is banished. Summoning Random Blessing 1: Torag's Power[/ooc] Torag's Power:
Core
Blessing 1 Traits: Deity: Torag Divine When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. To Acquire: Strength Divine 4+# On any check, discard to bless. On a Strength or Constitution check, freely discard to bless. Discard to explore. Divine 4+1=5: 1d10 + 3 ⇒ (4) + 3 = 7 Torag's Power is acquired "Hey you people! You don't look like evil clerics. Torag seems nice like Sarenrae. Wanna book?" (At end of Grenek's turn)
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (At the end of Jirelle's turn)
(Kyra's turn)
Exploring Forest 2: Life Drain
Life Drain:
Core
Spell 1 Traits: Arcane Attack Divine Healing Magic To Acquire: Intelligence Arcane 7 OR Wisdom Divine 9 For your combat check, banish to use Arcane + 2d4 or Divine + 2d4, then heal a card. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 9 or Divine 11 check to recharge it instead. Divine 9: 1d10 + 3 ⇒ (6) + 3 = 9 Life Drain is acquired "Sarenrae loves me so makes me healthy and makes others weak!" Discarding Blessing of Sarenrae to explore Forest 3: Giant Slug
Giant Slug:
Core
Ally 1 Traits: Acid Animal To Acquire: Wisdom Survival 6 On a local combat check, recharge to add 1d4 and the Acid trait. Recharge this card and discard the top card of the hourglass to explore. This exploration, you may evade your encounters. WIS 6: 1d10 + 3 ⇒ (5) + 3 = 8 Giant Slug is acquired "Mmm yummy slug." Recharging Giant Slug and discarding Blessing 1: Gozreh's Growth to explore Forest 4: Attic Whisperer
Attic Whisperer:
Core
Monster 1 Traits: Mental Undead To Defeat: Combat 13 Immune to Mental and Poison. All damage is Mental damage that may not be reduced. Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed. While acting, distant characters may not play cards. Using Kyra's cleric power WIS 4: 1d10 + 1d4 ⇒ (9) + (4) = 13 Jirelle must make a WIS 4 check or become Dazed Banishing Holy Light to recovery, using Kyra's cleric power Combat 13: 1d10 + 3 + 2d12 + 1d4 ⇒ (9) + 3 + (12, 3) + (4) = 31 Attic Whisperer is banished Everyone may summon an Attic Whisperer. "Sarenrae doesn't like scary whispering. Shine bright light to make ghosts go away!" Forest: Discarding Mace to explore Forest 5: Ambush
Ambush:
Core
Barrier 1 Traits: Skirmish Veteran To Defeat: Wisdom Perception Stealth 8+# When examined, encounter this barrier; on the check to defeat, add 1d4. If undefeated, banish this barrier, then a random local character summons and encounters a monster. That monster cannot be evaded; subtract 1 from each die rolled against it. Perception 8+1=9: 1d10 + 2 ⇒ (4) + 2 = 6 Random local character (1=Kyra, 2=Jirelle): 1d2 ⇒ 2 Ambush is banished. Jirelle summons Random Monster 1: Accursed Priest, which cannot be evaded, and subtract 1 from each die rolled against it. Accursed Priest:
Core
Monster 1 Traits: Cleric Undead To Defeat: Combat 11+## OR Divine 8+## Immune to Mental and Poison. No more than 1 Divine card may be played against this monster. After acting, a local character buries a blessing. "Oh hi! Clerics are awesome cause Sarenrae is awesome! Don't you love Sarenrae?" ... "Look out Jirelle. Cleric doesn't love Sarenrae. Must be evil cleric!" (After Jirelle's encounter)
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (At the start of Reepazo's turn)
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Corrected hand, since not actually casting Cure on Ukuja Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Benefaction o'clock
Rat Swarm:
Core
Monster 0 Traits: Animal Swarm To Defeat: Combat 9 Vulnerable to Attack. If defeated by less than 4, shuffle this monster into its location. Banishing Fireblade to recovery Combat 9 (13): 1d10 + 3 + 2d4 + 4 ⇒ (2) + 3 + (2, 4) + 4 = 15 Rat Swarm is banished "Yum, rats! Poke with firesticks and roast on campfire." Ending turn. Banishing Cure to recovery
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (During Jirelle's turn)
(Kyra's turn)
Prayer:
Core
Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 3 On any check, discard to bless. Discard to examine the top card of your location, then you may explore. Divine 3: 1d10 + 3 ⇒ (9) + 3 = 12 Prayer is acquired. Moving to Cave "Goblins pray and goblins brave Sarenrae show us way to cave!" Discarding Prayer to examine Cave 1: Ghastly Runes
Ghastly Runes:
Core
Barrier 1 Traits: Magic Trap Trigger Veteran To Defeat: Arcane Divine 4+# OR Disable 6+# When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened. Ghastly Runes triggers Divine 4+1+1=6: 1d10 + 3 ⇒ (9) + 3 = 12 Ghastly Runes is banished. Moving to Cliff "Sarenrae does not like ghost words! Cave is evil. Going to cliff instead!" Using Prayer to explore Cliff 1: Magic Chain Shirt
Magic Chain Shirt:
Core
Armor 1 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 3. * When you suffer any damage, you may bury to reduce it to 0. Discarding Blessing of Sarenrae Fortitude 7: 3d6 + 2 ⇒ (5, 5, 5) + 2 = 17 Magic Chain Shirt is acquired. Moving to Forest "Sarenrae likes fancy shirt that Ukuja found! Give to me Jirelle, I will take to forest and sacrifice to Sarenrae." Discarding Blessing of Sarenrae to explore Forest 1: Evil Eye
Evil Eye:
Core
Barrier 0 Traits: Curse Magic Trigger Veteran To Defeat: Arcane Divine 6+# OR Knowledge Stealth 8+# When examined, suffer the scourge Dazed then banish this barrier. Cannot be evaded. If undefeated, suffer the scourge Dazed then banish this barrier. Divine 6+1=7: 1d10 + 3 ⇒ (6) + 3 = 9 Evil Eye is banished. Moving to Campsite "Hey what are you looking at? Not gonna sacrifice now, not with suspicious mistrustful looks. Gonna take magic shirt and go away." Ending turn. Recharging Blessing of the Gods to heal Prayer.
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Prayer o'clock
Exploring Mountain 1: Wounded Wanderer
Wounded Wanderer:
Core
Barrier 1 Traits: Task To Defeat: Wisdom Craft Divine Survival 8 You may bury a Healing boon to defeat this barrier. If defeated, summon and encounter an ally that lists Diplomacy in its check to acquire. Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4 Wounded Wanderer is shuffled back into Mountain "Sarenrae curing goblins today. You no goblin. You no get cure!" Discarding Standard Bearer to explore Mountain 2: Ogre
Ogre:
Core Monster 0 Traits: Giant Ogre To Defeat: Combat 12+## Before acting, each local character suffers 1 Combat damage. Banishing Fear to recovery. Ogre is shuffled into Trail "Sarenrae is angry at ya big meanie! Run away or Sarenrae will hurt you bad!" Ending turn. Recharging Blessing of the Gods to heal Reepazo for 1.
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (During Reepazo’s turn)
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Hero Point: Power Feat: Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 -- Fortitude: Constitution +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 -- Perception: Wisdom +2 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Kyra will take a Power Feat, no interest in either loot.
![]()
Female
![]() Cayden Cailean's Revelry o'clock: On your check, you may discard a card to reroll 1 die showing 1 or 2
Zompig:
Story Bane Monster 1
Traits
Banishing Inflict to recovery, discarding Blessing of the Gods, using Kyra's anti-Undead power. Grenek discards Quartermaster to add 1d4 and Piercing Combat 8+6=14: 1d10 + 3 + 1d6 + 1d4 + 1d4 ⇒ (5) + 3 + (5) + (1) + (2) = 16 Zompig is banished. Drawing Random Weapon 1: Keen Rapier, Random Blessing 1: Iomedae's Justice, Random Ally 1: Standard Bearer "Sarenrae say it BACON TIME!" (sizzling) "Mmm yummy. Grenek poke to make sure is cooked all the way through. Sarenrae likes bacon extra crispy." Closing Farm: Discarding Blessing of the Gods
We be winners! ![]()
Female
![]() Erastil's Eye o'clock: If you are at a Wild location, you may discard a card to explore
Azer:
Core
Monster 1 Traits: Elemental Fire Outsider Veteran To Defeat: Combat 11+## Immune to Fire. Vulnerable to Cold. After acting, suffer 1d4-1 Fire damage. Banishing Holy Water to recovery Combat 11+2=13: 1d8 + 2d6 + 1d4 ⇒ (4) + (6, 6) + (2) = 18 Fire damage: 1d4 - 1 ⇒ (4) - 1 = 3 Discarding Sage's Journal, Blessing of the Gods, Fireblade for 3 Fire damage. Azer is banished "We need fire to roast bacon. This fire not doing that. Fire, burn pigs or Sarenrae not like you!" (throwing water on fire) "Yeowch! Grease fires are evil!" Cure: 1d4 + 1 ⇒ (4) + 1 = 5
Ending turn
Recovery
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() (During Jirelle's turn)
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Incantation o’clock
Tower Shield:
Core
Armor 1 Traits: Offhand Shield To Acquire: Constitution Fortitude 6 When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2. If proficient, on a local combat check, freely discard to reroll a die. After playing this armor, you may not play a 2-Handed boon this encounter. Discarding Blessing of Sarenrae CON 6: 3d6 ⇒ (1, 2, 2) = 5 Tower Shield is banished “Sarenrae say to climb storehouse tower!” (trying unsuccessfully to pull off storehouse door) “Sarenrae changes mind. Stairs are stupid.” Discarding Blessing of the Gods to explore Storehouse 2: Longbow
Longbow:
Core
Weapon 0 Traits: 2-Handed Bow Piercing Ranged To Acquire: Dexterity Ranged 7 For your combat check, reveal to use Dexterity or Ranged + 1d8. If proficient, on another character's combat check, freely discard to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter. Kyra cannot make a DEX/Ranged 7 check. Longbow is banished “Sarenrae also think bows are stupid. Not thwacky enough.” Discarding Blessing of Sarenrae to explore Storehouse 3: Termite Swarm
Termite Swarm:
Core
Monster 1 Traits: Swarm Vermin To Defeat: Combat 10 OR Constitution Fortitude 6 When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage. Vulnerable to Attack. If defeated by less than 4, shuffle this monster into its location. Banishing Inflict to recovery Combat 10 (14): 1d10 + 3 + 1d6 + 4 ⇒ (7) + 3 + (1) + 4 = 15 Termite Swarm is banished “Sarenrae say bugs are evil and must all be eaten!” Ending turn. Not encountering Zompig
Recovery
Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
![]()
Female
![]() Starting at Storehouse "Kyra is ungoblin name? Nonsense talk! Kyra is *best* goblin name! Best Sarenrae clerics are all named Kyra. And best goblins follow Sarenrae. Sarenrae says follow to storehouse!" Kyra wrote:
Skills and Powers:
Skills:
Strength d8 [] +1 [] +2 [] +3 -- Melee: Strength +2 Dexterity d4 [] +1 Constitution d6 [] +1 [] +2 Intelligence d6 [] +1 [] +2 Wisdom d10 [] +1 [] +2 [] +3 [] +4 -- Divine: Wisdom +3 Charisma d8 [] +1 [] +2 [] +3 -- Diplomacy: Charisma +1 Powers:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
Hero Points: 0
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