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20 posts. Alias of EmpTyger.


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Female Human Goblin Cleric Deck Handler

Hero Point: Gaining Skill Feat: WIS+1
Upgrading Blessing B of the Gods into Blessing 1 of Gorum
Upgrading Item 0 Sage's Journal into Item B Pearl of Wisdom

"Sarenrae wants us be friends with other gods. Even Longshanks gods like Gorum! Seems wrong but Sarenrae knows best. Wisdom means never question Sarenrae!"
(paws at a shiny pearl)
"Sarenrae gives us lots of shiny treasures. Yay Sarenrae!"


Female Human Goblin Cleric Deck Handler

Shelyn's Song o'clock: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
(Botting everyone)
Fortitude 5 (Kyra): 1d6 + 2 ⇒ (3) + 2 = 5
Fortitude 5 (Grenek): 1d8 + 1 ⇒ (1) + 1 = 2
Survival 5 (Ukuja): 1d10 + 3 ⇒ (7) + 3 = 10
Survival 5 (Reepazo): 2d6 + 3 ⇒ (3, 6) + 3 = 12
Survival 5 (Jirelle): 1d8 + 3 ⇒ (4) + 3 = 7
Grenek is Entangled
Recharging Magic Chain Shirt to prevent 1 Combat damage

"Longshanks can't hurt me! I have magic shirt!"

Exploring Ravine 1: Balmberry

Balmberry:
Core
Item 0
Traits:
Alchemical
Plant To Acquire:
Wisdom
Divine
Survival 6
On your turn, bury or banish to heal a local character a card and/or remove a scourge from them.
DURING RECOVERY
You may succeed at a Divine or Survival 8 check to recharge this card.

Divine 6: 1d10 + 3 ⇒ (1) + 3 = 4
Balmberry is banished
"Sarenrae does not like berries. Sarenrae prefers bacon."
(squishes berries)

Discarding Archer to explore Ravine 2: Swamp Ooze

Swamp Ooze:
Core
Monster 1
Traits:
Acid
Ooze
To Defeat:
Combat 9
Immune to Cold, Fire, Mental, and Poison.
After acting, each local character either recharges an armor or suffers 1 Acid damage.

Ukuja recharges Snow Leopard. Grenek discards Mace (or some other card for Piercing)
Combat 9+1=10: 1d8 + 1d4 + 1d4 ⇒ (7) + (1) + (2) = 10
Discarding Fear for 1 Acid damage. Grenek must recharge an armor or suffer 1 Acid damage. Swamp Ooze is banished
Everyone else may summon a Swamp Ooze if they want.[/b]

"ICK! Evil berry jam!"

Discarding Blessing of the Gods to explore Ravine 3: Mirror Image

Mirror Image:

Core
Spell 1
Traits:
Arcane
Magic To Acquire:
Intelligence
Arcane 9
Display. While displayed:
* When you suffer damage, roll 1d4.
On any result other than 1, reduce the damage to 0.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 check to recharge it instead.

Kyra cannot make a INT/Arcane 9 check. Mirror Image is banished
"Oopsies broke mirror."

Discarding Blessing of the Gods to explore Ravine 4: Trapped Chest

Trapped Chest:
Core
Barrier 1
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.

Ukuja discards Blessing of the Ancients
Melee 11+1=12: 2d8 + 2 ⇒ (1, 7) + 2 = 10
Acid damage: 1d4 ⇒ 1
Discarding Cayden Cailean's Revelry for Acid damage; no cards left in hand. Kyra is Dazed
Grenek may avenge. Everyone may summon a Trapped Chest

"Ooooh... what's in the treasure chest..."
(screaming)
"Ew! Treasure has evil berry jam all over! Gross!"

Ending turn. Removing Dazed. Grenek removes Entangled. Resetting hand

Kyra wrote:

Hand: Giant Slug, Blessing of Sarenrae 1, Standard Bearer, Blessing of Sarenrae 2, Fireblade,

Displayed:
Deck: 8 Discard: 6 Buried: 2
Notes: My start-of-turn check can be botted (Fortitude 1d6+2). I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using:
Can use without asking: 2 Blessings of Sarenrae (discard to bless/bless twice if non-combat CON); Giant Slug (recharge for +1d4 and Acid to local combat); Standard Bearer (recharge for +1d4 on local STR/CON); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(During Reepazo's turn)
Summoning Wounded Wanderer

Wounded Wanderer:
Core
Barrier 1
Traits:
Task
To Defeat:
Wisdom
Craft
Divine
Survival 8
You may bury a Healing boon to defeat this barrier.
If defeated, summon and encounter an ally that lists Diplomacy in its check to acquire.

Burying Life Drain. Moving to Cliff. Summoning Random Ally: Archer
Archer:
Core Ally 0
Traits: Human Ranger
To Acquire: Charisma Diplomacy Ranged 4
On a local Dexterity or Ranged check, recharge to add 1d4. Discard to explore. This exploration, on your Dexterity and Ranged checks, add 1d4.

Diplomacy 4: 1d8 + 1 ⇒ (8) + 1 = 9
Archer is acquired. Moving to Ravine. Banishing Wounded Warrior
"Sarenrae make you feel better and hurt Angry Longshanks at same time... but we should flee before he recovers. Run up cliff, jump down into ravine, hurry hurry hurry!"

Kyra wrote:

Hand: Blessing of the Gods 1, Blessing of the Gods 3, Fear, Cayden Cailean’s Revelry, Archer,

Displayed: Magic Chain Shirt,
Deck: 12 Discard: 1 Buried: 2
Notes: My start-of-turn check can be botted (Fortitude 1d6+2). I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessings of the Gods; Cayden Cailean’s Revelry (discard to bless/bury to reroll 1 or 2 local dice)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Archer (recharge for +1d4 to local DEX/Ranged); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(Actually acquiring Cayden Cailean's Revelry instead of Torag's Power)
"Torag, Cayden Cailean... doesn't matter, Sarenrae likes both!"

Kyra wrote:

Hand: Blessing of the Gods 1, Blessing of the Gods 3, Fear, Cayden Cailean’s Revelry, Life Drain,

Displayed: Magic Chain Shirt,
Deck: 12 Discard: 1 Buried: 1
Notes: My start-of-turn check can be botted (Fortitude 1d6+2). I will not be moving from Forest until it closes, so you can skip my summons. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessings of the Gods; Cayden Cailean’s Revelry (discard to bless/bury to reroll 1 or 2 local dice)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(During Grenek's turn)
Fortitude 5: 1d6 + 2 ⇒ (2) + 2 = 4
Kyra is Entangled.

"Maybe not time to go yet."

Summoning Haughty Nobles

Haughty Nobles:

Burying Sage's Journal
Diplomacy 6+1=7: 1d8 + 1 + 1d4 ⇒ (7) + 1 + (4) = 12
Haughty Nobles is banished. Summoning Random Blessing 1: Torag's Power[/ooc]
Torag's Power:
Core
Blessing 1
Traits:
Deity: Torag
Divine
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. To Acquire:
Strength
Divine 4+#
On any check, discard to bless.
On a Strength or Constitution check, freely discard to bless.
Discard to explore.

Divine 4+1=5: 1d10 + 3 ⇒ (4) + 3 = 7
Torag's Power is acquired
"Hey you people! You don't look like evil clerics. Torag seems nice like Sarenrae. Wanna book?"

(At end of Grenek's turn)
Removing Entangled

"Ready to go!"

Kyra wrote:

Hand: Blessing of the Gods 1, Blessing of the Gods 3, Fear, Torag's Power, Life Drain,

Displayed: Magic Chain Shirt,
Deck: 12 Discard: 1 Buried: 1
Notes: My start-of-turn check can be botted (Fortitude 1d6+2). I will not be moving from Forest until it closes, so you can skip my summons. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessings of the Gods; Torag's Power (bless, freely if STR/CON)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(At the end of Jirelle's turn)
Removing Exhausted

"Nap time while Jirelle keeps Longshanks busy."

(Kyra's turn)
Benefaction o'clock
(Botting Reepeza and Jirelle. Ukuja already rolled)
Fortitude 5 (Kyra): 1d6 + 2 ⇒ (6) + 2 = 8
Survival 5 (Reepazo): 2d6 + 3 ⇒ (6, 4) + 3 = 13
Survival 5 (Jirelle): 1d8 + 3 ⇒ (8) + 3 = 11
Grenek needs to make a CON/Fortitude/Stealth/Survival 5 check or be Entangled
Revealing Elven Chain Shirt to prevent 1 Combat damage.
Giving Elven Chain Shirt to Jirelle

"This shirt smells like stinky elves. Longshanks got sweat all over. Do not want! Not as good as fancy shirt. You take it back Jirelle!"

Exploring Forest 2: Life Drain

Life Drain:
Core
Spell 1
Traits:
Arcane
Attack
Divine
Healing
Magic To Acquire:
Intelligence
Arcane 7
OR Wisdom
Divine 9
For your combat check, banish to use Arcane + 2d4 or Divine + 2d4, then heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 11 check to recharge it instead.

Divine 9: 1d10 + 3 ⇒ (6) + 3 = 9
Life Drain is acquired
"Sarenrae loves me so makes me healthy and makes others weak!"

Discarding Blessing of Sarenrae to explore Forest 3: Giant Slug

Giant Slug:
Core
Ally 1
Traits:
Acid
Animal To Acquire:
Wisdom
Survival 6
On a local combat check, recharge to add 1d4 and the Acid trait.
Recharge this card and discard the top card of the hourglass to explore.
This exploration, you may evade your encounters.

WIS 6: 1d10 + 3 ⇒ (5) + 3 = 8
Giant Slug is acquired
"Mmm yummy slug."

Recharging Giant Slug and discarding Blessing 1: Gozreh's Growth to explore Forest 4: Attic Whisperer
Gozreh's Growth o'clock: On your check against an Animal or Elemental card, add 1d4.

Attic Whisperer:
Core
Monster 1
Traits:
Mental
Undead
To Defeat:
Combat 13
Immune to Mental and Poison.
All damage is Mental damage that may not be reduced.
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
While acting, distant characters may not play cards.

Using Kyra's cleric power
WIS 4: 1d10 + 1d4 ⇒ (9) + (4) = 13
Jirelle must make a WIS 4 check or become Dazed
Banishing Holy Light to recovery, using Kyra's cleric power
Combat 13: 1d10 + 3 + 2d12 + 1d4 ⇒ (9) + 3 + (12, 3) + (4) = 31
Attic Whisperer is banished
Everyone may summon an Attic Whisperer.

"Sarenrae doesn't like scary whispering. Shine bright light to make ghosts go away!"

Forest: Discarding Mace to explore Forest 5: Ambush

Ambush:
Core
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4.
If undefeated, banish this barrier, then a random local character summons and encounters a monster.
That monster cannot be evaded; subtract 1 from each die rolled against it.

Perception 8+1=9: 1d10 + 2 ⇒ (4) + 2 = 6
Random local character (1=Kyra, 2=Jirelle): 1d2 ⇒ 2
Ambush is banished. Jirelle summons Random Monster 1: Accursed Priest, which cannot be evaded, and subtract 1 from each die rolled against it.
Accursed Priest:
Core
Monster 1
Traits:
Cleric
Undead
To Defeat:
Combat 11+##
OR Divine 8+##
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster.
After acting, a local character buries a blessing.

"Oh hi! Clerics are awesome cause Sarenrae is awesome! Don't you love Sarenrae?"
...
"Look out Jirelle. Cleric doesn't love Sarenrae. Must be evil cleric!"

(After Jirelle's encounter)
Ending turn.
Cured cards: 1d4 + 1 ⇒ (2) + 1 = 3
Banishing Cure to recovery to heal Blessing of Sarenrae, Mace, Blessing of Sarenrae.
Recovery:
Divine 10: 1d10 + 3 ⇒ (7) + 3 = 10
Holy Light is recharged
Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4
Cure is discarded
Removing Entangled
Resetting hand

"Sarenrae makes feel all better!"

Kyra wrote:

Hand: Blessing of the Gods 1, Blessing of the Gods 3, Fear, Sage's Journal, Life Drain,

Displayed: Magic Chain Shirt,
Deck: 12 Discard: 1 Buried: 0
Notes: My start-of-turn check can be botted (Fortitude 1d6+2). I will not be moving from Forest until it closes, so you can skip my summons. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessings of the Gods; Sage's Journal (bury for +1d4 vs local bane)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(At the start of Reepazo's turn)
Fortitude 5: 1d6 + 2 ⇒ (2) + 2 = 4
Kyra is Entangled

"Longshanks is too fast. Gonna stay in this tree for a bit."

Kyra wrote:

Hand: Blessing of Sarenrae 2, Mace, Fear, Cure, Holy Light,

Displayed: Exhausted, Magic Chain Shirt,
Deck: 11 Discard: 1 Buried: 0
Notes: My start-of-turn check can be botted (Fortitude 1d6+2). Exhausted (can only play 1 boon per check/step), Entangled (cannot evade/move). I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessing of Sarenrae (discard to bless/bless twice if non-combat CON)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Cure (banish to recovery to heal 1d4+1 local); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Corrected hand, since not actually casting Cure on Ukuja

Kyra wrote:

Hand: Blessing of Sarenrae 2, Mace, Fear, Cure, Holy Light,

Displayed: Exhausted, Magic Chain Shirt,
Deck: 10 Discard: 1 Buried: 0
Notes: Exhausted (can only play 1 boon per check/step). Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessing of Sarenrae (discard to bless/bless twice if non-combat CON)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Cure (banish to recovery to heal 1d4+1 local); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Benefaction o'clock
Exploring Campfire 1: Rat Swarm

Rat Swarm:
Core
Monster 0
Traits:
Animal
Swarm
To Defeat:
Combat 9
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.

Banishing Fireblade to recovery
Combat 9 (13): 1d10 + 3 + 2d4 + 4 ⇒ (2) + 3 + (2, 4) + 4 = 15
Rat Swarm is banished

"Yum, rats! Poke with firesticks and roast on campfire."

Ending turn. Banishing Cure to recovery
Cured cards: 1d4 + 1 ⇒ (4) + 1 = 5
Healing Ukuja for 5
Recharging Holy Water to heal Jirelle for 1

Campsite: Healing Standard Bearer
Recovery:
Divine 8: 1d10 + 3 ⇒ (9) + 3 = 12
Fireblade is recharged
Divine 8: 1d10 + 3 ⇒ (2) + 3 = 5
Cure is discarded. Resetting hand

"Sarenrae makes everyone feel better!"

Kyra wrote:

Hand: Blessing of Sarenrae 2, Mace, Fear, Standard Bearer, Holy Light,

Displayed: Exhausted, Magic Chain Shirt,
Deck: 9 Discard: 2 Buried: 0
Notes: Exhausted (can only play 1 boon per check/step). Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessing of Sarenrae (discard to bless/bless twice if non-combat CON)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Standard Bearer (recharge for +1d4 on local STR/CON); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(During Jirelle's turn)
Yeth Hound:

WIS 5: 1d10 + 1d4 ⇒ (9) + (2) = 11
"Not afraid, just a stupid dog."

(Kyra's turn)
Gorum's Iron o'clock: On your non-Attack combat check, add 1.
Exploring Ravine 2: Prayer

Prayer:
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect. To Acquire:
Wisdom
Divine 3
On any check, discard to bless.
Discard to examine the top card of your location, then you may explore.

Divine 3: 1d10 + 3 ⇒ (9) + 3 = 12
Prayer is acquired. Moving to Cave
"Goblins pray and goblins brave
Sarenrae show us way to cave!"

Discarding Prayer to examine Cave 1: Ghastly Runes

Ghastly Runes:
Core
Barrier 1
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 4+#
OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.

Ghastly Runes triggers
Divine 4+1+1=6: 1d10 + 3 ⇒ (9) + 3 = 12
Ghastly Runes is banished. Moving to Cliff

"Sarenrae does not like ghost words! Cave is evil. Going to cliff instead!"

Using Prayer to explore Cliff 1: Magic Chain Shirt

Magic Chain Shirt:
Core
Armor 1
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.

Discarding Blessing of Sarenrae
Fortitude 7: 3d6 + 2 ⇒ (5, 5, 5) + 2 = 17
Magic Chain Shirt is acquired. Moving to Forest

"Sarenrae likes fancy shirt that Ukuja found! Give to me Jirelle, I will take to forest and sacrifice to Sarenrae."

Discarding Blessing of Sarenrae to explore Forest 1: Evil Eye

Evil Eye:
Core
Barrier 0
Traits:
Curse
Magic
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Knowledge
Stealth 8+#
When examined, suffer the scourge Dazed then banish this barrier.
Cannot be evaded.
If undefeated, suffer the scourge Dazed then banish this barrier.

Divine 6+1=7: 1d10 + 3 ⇒ (6) + 3 = 9
Evil Eye is banished. Moving to Campsite
"Hey what are you looking at? Not gonna sacrifice now, not with suspicious mistrustful looks. Gonna take magic shirt and go away."

Ending turn. Recharging Blessing of the Gods to heal Prayer.
Campsite: Healing Blessing of Sarenrae
Displaying Magic Chain Shirt
Resetting hand

"Whew super exhausted from so much walking! Gonna curl up by fire now. Sarenrae warm like fire. And magic shirt is nice and warm too... hm... maybe don't need to sacrifice magic shirt just yet..."

Kyra wrote:

Hand: Fireblade, Mace, Holy Water, Cure, Holy Light,

Displayed: Exhausted, Magic Chain Shirt,
Deck: 9 Discard: 2 Buried: 0
Notes: Exhausted (can only play 1 boon per check/step). Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using:
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Holy Water (banish to recovery to evade local Outsider/Undead or for +2d6 to defeat local Outsider/Undead); Cure (banish to recovery to heal 1d4+1 local); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Prayer o'clock
WIS 4+1=5: 1d10 ⇒ 4
Mountain: Kyra is Exhausted

(huffing)
"This mountain is kind of big for little goblin feets."
(puffing)

Exploring Mountain 1: Wounded Wanderer

Wounded Wanderer:
Core
Barrier 1
Traits:
Task
To Defeat:
Wisdom
Craft
Divine
Survival 8
You may bury a Healing boon to defeat this barrier.
If defeated, summon and encounter an ally that lists Diplomacy in its check to acquire.

Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4
Wounded Wanderer is shuffled back into Mountain
"Sarenrae curing goblins today. You no goblin. You no get cure!"

Discarding Standard Bearer to explore Mountain 2: Ogre

Ogre:

Core
Monster 0
Traits:
Giant
Ogre
To Defeat:
Combat 12+##
Before acting, each local character suffers 1 Combat damage.

Banishing Fear to recovery. Ogre is shuffled into Trail
"Sarenrae is angry at ya big meanie! Run away or Sarenrae will hurt you bad!"

Ending turn. Recharging Blessing of the Gods to heal Reepazo for 1.
Recovery:
Divine 8: 1d10 + 3 ⇒ (6) + 3 = 9
Fear is recharged. Resetting hand

"Sarenrae cures goblins today. Sarenrae, make Reepazo feel better!"

Kyra wrote:

Hand: Fireblade, Blessing of the Gods 2, Holy Water, Blessing of Sarenrae 1, Blessing of Sarenrae 2,

Displayed: Exhausted,
Deck: 9 Discard: 1 Buried: 0
Notes: Exhausted (can only play 1 boon per check/step). Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessings of the Gods, 2 Blessings of Sarenrae (discard to bless/bless twice if non-combat CON)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Holy Water (banish to recovery to evade local Outsider/Undead or for +2d6 to defeat local Outsider/Undead); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(During Reepazo’s turn)
Displaying and recharging Chain Mail to prevent 1 Combat damage

“Sarenrae protect against big meanie!”

Kyra wrote:

Hand: Standard Bearer, Blessing of the Gods 2, Blessing of the Gods 1, Fear,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessings of the Gods
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Standard Bearer (recharge for +1d4 on local STR/CON); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Moving to Mountain
"Follow Grenek in Sarenrae's name!"


Female Human Goblin Cleric Deck Handler

Hero Point: Power Feat: Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Upgrading Spell B Cure into Spell 1 Fear
Upgrading Spell B Inflict into Spell B Holy Light (replacing with Core Spell 1 Holy Light)
Replacing banished item with Basic Item B Holy Water (replacing with Core Item 0 Holy Water)

“I say Grace to Sarenrae:
Goblins eat and goblins pray!
Bacon makes us strong all day!
Fire burns and helps us see,
Also hurts the enemy!
Water makes it not so dry.
Sarenrae makes the longshanks fly!”

Kyra wrote:

Hand: Standard Bearer, Blessing of the Gods 2, Blessing of the Gods 1, Fear, Chain Mail,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessings of the Gods
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Standard Bearer (recharge for +1d4 on local STR/CON); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
-- Fortitude: Constitution +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
-- Perception: Wisdom +2
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Kyra will take a Power Feat, no interest in either loot.
I have so many upgrade options I'd be happy with, I can choose among whatever's left over after everyone else has picked twice.


Female Human Goblin Cleric Deck Handler

Cayden Cailean's Revelry o'clock: On your check, you may discard a card to reroll 1 die showing 1 or 2
Ending turn.
Encountering displayed Henchman A3

Zompig:
Story Bane Monster 1

Traits
Undead
Zombie
Check
Combat
8
Powers
Immune to Mental and Poison.
If undefeated, each local character suffers 1 Poison damage and the scourge Poisoned.


Banishing Inflict to recovery, discarding Blessing of the Gods, using Kyra's anti-Undead power. Grenek discards Quartermaster to add 1d4 and Piercing
Combat 8+6=14: 1d10 + 3 + 1d6 + 1d4 + 1d4 ⇒ (5) + 3 + (5) + (1) + (2) = 16
Zompig is banished. Drawing Random Weapon 1: Keen Rapier, Random Blessing 1: Iomedae's Justice, Random Ally 1: Standard Bearer
"Sarenrae say it BACON TIME!"
(sizzling)
"Mmm yummy. Grenek poke to make sure is cooked all the way through. Sarenrae likes bacon extra crispy."

Closing Farm: Discarding Blessing of the Gods
Diplomacy 4+1=5: 2d8 + 1 ⇒ (2, 5) + 1 = 8
"Okie everyone be nice. Sarenrae says to share. Plenty of bacon for everyone."

We be winners!


Female Human Goblin Cleric Deck Handler

Erastil's Eye o'clock: If you are at a Wild location, you may discard a card to explore
Exploring Farm 1: Azer

Azer:
Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

Banishing Holy Water to recovery
Combat 11+2=13: 1d8 + 2d6 + 1d4 ⇒ (4) + (6, 6) + (2) = 18
Fire damage: 1d4 - 1 ⇒ (4) - 1 = 3
Discarding Sage's Journal, Blessing of the Gods, Fireblade for 3 Fire damage. Azer is banished
"We need fire to roast bacon. This fire not doing that. Fire, burn pigs or Sarenrae not like you!"
(throwing water on fire)
"Yeowch! Grease fires are evil!"

Cure: 1d4 + 1 ⇒ (4) + 1 = 5
Banishing Cure to recovery to heal Blessing of the Gods, Fireblade, Blessing of Sarenrae, Blessing of Sarenrae, Sage's Journal
"I do good for Sarenrae today! Feel much better now."

Ending turn
Zompigs: 3d10 ⇒ (9, 2, 8) = 19
Random Spell put under Zompig 2
"Evil pigs seem fat enough. Maybe start killing pigs now?"

Recovery
Divine 6: 1d10 + 3 ⇒ (2) + 3 = 5
Holy Water is banished
Divine 8: 1d10 + 3 ⇒ (8) + 3 = 11
Cure is recharged

Kyra wrote:

Hand: Inflict, Blessing of the Gods 1, Blessing of the Gods 3, Blessing of Sarenrae 1, Standard Bearer,

Displayed:
Deck: 8 Discard: 1 Buried: 0
Notes: Move Kyra as necessary. I will heal if convenient: let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: 2 Blessing of the Gods; Blessing of Sarenrae (discard to bless/bless twice if non-combat CON)
Can use without asking: Blessing if would recharge; Blessing for henchman/closing; Standard Bearer (recharge for +1d4 on local STR/CON); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

(During Jirelle's turn)
Dire Boar: Recharging Quarterstaff instead of revealing, using Farm. Jirelle discards Blessing of the Gods

Combat 11(15): 2d8 + 2 + 1d6 + 1d6 ⇒ (2, 3) + 2 + (1) + (1) = 9
Rerolling 1s
Combat 11(15): 9 + 1d6 + 1d6 ⇒ 9 + (1) + (5) = 15
"Good job Jirelle. You find more bacon for Sarenrae! I cast Summon Thwacky Stick on evil pig!"
(thwack)
"Hm... Sarenrae deserves better thwacks than that!"
(thwack) (thwack)
"Much holier thwacks that time!"

Kyra wrote:

Hand: Fireblade, Holy Water, Blessing of the Gods 2, Sage's Journal, Cure B,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Will heal if convenient. Let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessing of the Gods; Sage's Journal (bury for +1d4 vs local bane)
Can use without asking: Blessing if would recharge; Blessing for villain/closing; Holy Water (banish to recovery to evade local Outsider/Undead or for +2d6 to defeat local Outsider/Undead); Cure (banish to recovery to heal 1d4+1 local); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Incantation o’clock
Exploring Farmhouse 1: Tower Shield

Tower Shield:
Core
Armor 1
Traits:
Offhand
Shield To Acquire:
Constitution
Fortitude 6
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2.
If proficient, on a local combat check, freely discard to reroll a die.
After playing this armor, you may not play a 2-Handed boon this encounter.

Discarding Blessing of Sarenrae
CON 6: 3d6 ⇒ (1, 2, 2) = 5
Tower Shield is banished
“Sarenrae say to climb storehouse tower!”
(trying unsuccessfully to pull off storehouse door)
“Sarenrae changes mind. Stairs are stupid.”

Discarding Blessing of the Gods to explore Storehouse 2: Longbow

Longbow:
Core
Weapon 0
Traits:
2-Handed
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 7
For your combat check, reveal to use Dexterity or Ranged + 1d8.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Kyra cannot make a DEX/Ranged 7 check. Longbow is banished
“Sarenrae also think bows are stupid. Not thwacky enough.”

Discarding Blessing of Sarenrae to explore Storehouse 3: Termite Swarm

Termite Swarm:
Core
Monster 1
Traits:
Swarm
Vermin
To Defeat:
Combat 10
OR Constitution
Fortitude 6
When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage.
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.

Banishing Inflict to recovery
Combat 10 (14): 1d10 + 3 + 1d6 + 4 ⇒ (7) + 3 + (1) + 4 = 15
Termite Swarm is banished
“Sarenrae say bugs are evil and must all be eaten!”

Ending turn. Not encountering Zompig
Zompig boons: 3d10 ⇒ (10, 2, 8) = 20
Random Spell 1 put under Zompig 2
“Sarenrae say pigs are evil undead pigs! Must be burnt and eaten. But Sarenrae say fatten first so more bacon that way. Sarenrae like bacon.”

Recovery
Divine 6: 1d10 + 3 ⇒ (9) + 3 = 12
Inflict is recharged. Resetting hand

Kyra wrote:

Hand: Fireblade, Holy Water, Quarterstaff, Blessing of the Gods 2, Sage's Journal, Cure B,

Displayed:
Deck: 6 Discard: 3 Buried: 0
Notes: Will heal if convenient. Let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessing of the Gods; Sage's Journal (bury for +1d4 vs local bane)
Can use without asking: Blessing if would recharge; Blessing for villain/closing; Holy Water (banish to recovery to evade local Outsider/Undead or for +2d6 to defeat local Outsider/Undead); Cure (banish to recovery to heal 1d4+1 local); Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0


Female Human Goblin Cleric Deck Handler

Starting at Storehouse

"Kyra is ungoblin name? Nonsense talk! Kyra is *best* goblin name! Best Sarenrae clerics are all named Kyra. And best goblins follow Sarenrae. Sarenrae says follow to storehouse!"

Kyra wrote:

Hand: Fireblade, Blessing of Sarenrae 1, Inflict, Blessing of the Gods 3, Sage's Journal, Blessing of Sarenrae 2,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: Will heal if convenient. Let me know either if you don't want healing, or if you would like me to go out of my way to heal.
Ask before using: Blessing of the Gods; 2 Blessings of Sarenrae (discard to bless/bless twice if non-combat CON); Sage's Journal (bury for +1d4 vs local bane)
Can use without asking: Blessing if would recharge; Blessing for villain/closing; Kyra's cleric power (+1d4 and Magic vs local Outsider/Undead bane)

Skills and Powers:

Skills:
Strength d8 [] +1 [] +2 [] +3
-- Melee: Strength +2
Dexterity d4 [] +1
Constitution d6 [] +1 [] +2
Intelligence d6 [] +1 [] +2
Wisdom d10 [] +1 [] +2 [] +3 [] +4
-- Divine: Wisdom +3
Charisma d8 [] +1 [] +2 [] +3
-- Diplomacy: Charisma +1

Powers:
Favored Card: Blessing
Proficient with: Armor Divine [] Weapon
Hand Size 5 [] 6

On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Hero Points: 0