Baron Galdur Vendikon

Kynn Alatar's page

152 posts. Organized Play character for McScrewgunn.


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Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Seeing Emmet go down, Kynn knows that they have to end this soon. Chagrined about missing earlier, he takes more careful aim as his last spat of electricity enters the fray, shifting around to get a better shot at its back after dropping Emmett.
Ranged touch: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 Flanking now, though I doubt it matters.
Damage Electricity: 1d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Hoping that this will last not much longer, Kynn maintains his distance, but stays in the fight; electricity once again snapping between his fingers before arcing out to the metal figure.
Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

Ranged Touch: 1d20 + 4 ⇒ (2) + 4 = 6
Damage, Electrical: 1d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn races into the room, gaining a clearer shot on the monstrosity; unleashing his own elemental fury while making sure to stay clear of Kalista's.

Ranged Touch: 1d20 + 4 ⇒ (15) + 4 = 19
Damage, Electrical: 1d6 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Will: 1d20 + 4 ⇒ (15) + 4 = 19+2 if it's an enchantment

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry, short travel due to my daughter's birthday.
Getting weary of the metal figures that keep making life difficult, Kynn flicks out one more of his energy bolts.
Damage, Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

That seems the likely case to me, Emmett. Shall we all go into the magic room, and try it out together?

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Indeed get them we did mate Kynn says with a smile, slapping Braugher's shoulder. You should have seen me! I was excellent! he says with a grin and a wink.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Cure Moderate Wounds: 2d8 + 2 ⇒ (8, 8) + 2 = 18 Sweet!
Heal: 1d20 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Nah, I'll do as stated, getting next to Bragher, I thought something like that might be the case. I'll get it out and so on next, the Mage Armour is pretty important for Kynn this close to melee combat.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Seeing the Air Elemental dissipate, Kynn changes tactics.
He focuses for a moment, and a shimmer of energy envelopes him then disappears.
Emmett, keep the second one busy! he yells while sprinting into the room. He swings the long way around, and slides to to a stop behind Braugher, ending up on one knee, crouched down. Coming to a stop, he reaches into his pack and retrieves a potion bottle.

Casting Mage Armour on himself, readying a potion of Cure Moderate Wounds. If there is enough action left, I would give it to Braugher, though I don't think there is.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn follows suit, stepping out of the closet-like teleport room what else would he call an elevator?, energy arcing out again. Aiming at Elemental #2
Damage, Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Well that is not good! Kynn thinks as he watches Tetchy's sword pass right through the elemental. Winding up he hurls a bolt of energy at Tetchy's opponent Elemental #1 hoping that his magic will pick up where physical threat leaves off.

Damage, Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn, surprised as can be, watches Braugher race around the room, silently cheering him on. Meanwhile, he silently holds the vials and wand-like objects out to Emmett in invitation to investigate.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry missing so many posts. I do have the blue vials with me however.

Kynn, finally looks up from the vial in his hands, coming out of his seclusion.
Sorry, what? Blue, here. Huh, holding breath due to passing gas? What are we talking about? he rambles in a bit of confusion.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Still holds, Kynn was staring at the vials, not looking at his companions.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Still pondering over the vials, Kynn wanders slowly into the circular room.
Hey, Blondie. Assuming Emmett is blond as is his token. You seem to like gadgets, what do you make of these?
Coming to a stop he finally looks up from his hands and is impressed at the dials and wheels, levers and whatnot that Emmett has been fiddling with.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6
GM Phil wrote:
The skill you are looking for is Knowledge (engineering).

That makes sense, which I obviously don't have. :)

Kynn shrugs after looking the bottles over for a while, never understanding what they are used for.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Unless you all have an objection, I shall keep these for further study? Kynn says, clearly intrigued by the potion and delivery device. Tucking the wand and most of the potions into a pouch, he wanders after Kallista; following absentmindedly while turning the bottle in his hands.

I'll try a few more rolls, see it if sparks something in Kynns head

Knowledge, Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge, History: 1d20 + 5 ⇒ (17) + 5 = 22
Appraise: 1d20 + 1 ⇒ (5) + 1 = 6
Heal: 1d20 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn looks up at the large Tetchy, and back to the items he brings.
Well well now, what indeed do we have here?
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
Use Magical Device: 1d20 + 6 ⇒ (8) + 6 = 14

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Staring down as the message appears, Kynn speaks up in alarm.
Can't say that I rightly know what "Atmospheric Nullification" means, but I surely do not like the sound of it! It seems the rooms of the level can move somehow, if you can believe that, and that the need to be put back in the right place. Any thoughts on what a holographic interface is?

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry friend, what was that about a code? Just might have something here that may have something to do with that. I think it might, in any event.
To clarify, when you said 'lettered dials', are they labeled A B C D etc, or or the letters on the dials themselves, as in you would turn them to spell something?

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

With that many people in the storage room, I think I'll search the larger room.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Is not everything in life a quest Miss? What quest is it that takes you here? It seems a quest for treasure. I myself live to explore, see that is out there beyond the small hamlet I was raised in. Others, they quest for ancient knowledge and yet others for material wealth. Who can say? Many people may travel together, yet quest for different reasons. Kynn says somewhat loftily as he follows the others into the room.
Busy weekend, sorry for the slow posting. Let me make sure I understand, it was the way back, i.e. the stairs down here that are now blocked behind us?
No way but forward my good folks, the way back has been blocked
Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6
GM Phil wrote:

CMW wounds is caster level 3, so that would be 13 points of healing bringing Tetchy to 12 of his maximum 15 hit points.

Cool. 6 did seem high, I only had time to pull up a quick PRD look this morning.

Grinning a bit in good humor, Kynn lightly slaps Techy on the side of his head. Come on pretty boy, up and at 'em. Care to go in first again?

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn strides up to Techy. Anyone know much about this? He going to continue healing that quickly on his own? Thought that he had to worry about me going down. Ha. Though I suppose it does serve him somewhat right for bolting through the door.

I don't know what you have on you Techy, I have bandages, CMW, and CLW at disposal.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Duly impressed at Tetchy's flashy swordsmanship, as well as his ability to ignore the damages dealt to him, Kynn decides to mix it up a little.
A green globule flies through the air this time, opposed to the bright flash from last time.
Attacking Skeleton 3, which is the last one at present, is it not? Looking on my phone, tiny screen.
Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: Acid Splash: 1d3 ⇒ 2

Unfortunately, he seems to be paying more attention to the flashy swordsmanship than his aim.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry, out of town for the past weekend. What I thought was going to be a calm weekend of drywalling my friends kitchen was actually a two day surprise 40th birthday party. I'll be better at denoting targets.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Oh well dear me, isn't this quite the jumble of people!
Kynn neatly avoids the press of companions, hurtling bolts of un-erring energy the skeleton's way.
Damage:Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6
DM Kludde wrote:

@Reiko: Nope, prone just gives a -4 in melee, -4 to AC and +4 to AC vs missiles

Righto, I was not sure how you wanted to deal with it. Me getting + or them getting - is in my mind the same. Couldn't remember the dex thing.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Most assuredly, we would be pleased to escort you out. Of course, as you already know from your conversations with Grand Marshal Zathras, the only way out is forward. A great reward awaits us at the end of the challenge. I am sure that your share will still be assured, though you started in a different group.
If you would join with us, please, then we can be on our way.

Yes, I know most of that is BS. I want to see their reactions to the falsities.
Bluff: 1d20 + 2 ⇒ (14) + 2 = 16 For the lies
Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13 For the request.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I shifted myself a bit more, as I am continuing to talk to these two.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Come now folks, no need to be hasty. Kynn says as he works his way down the stairs and into view. You seem to have no love for the Society, but can you not agree that it might be best if we were to offer our assistance? Getting in here was a bit tricky, and it seems getting back out might be just as bad.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Thanks for moving me, been a busy few nights.
Nothing to worry you friends, we're just out for a bit of a constitutional. I'd show myself as you ask, save all the others in my way. Rest assured, I'll be along presently.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Oh doesn't a room full of these things just make my insides all pucker. Carefully, yet quickly, shall we?
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry, I had not intended to have that read as a stop. It was intended as a shrug and move on.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I sure hope we don't run into too many more of those, I for one and running low on my bottled lightning. Kynn states mostly to himself, but not quiet enough to not be heard.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn stops next to Emmett looking at the downed automaton, and simply shrugs.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Shying somewhat away from the sudden heat emanating from Kalista, "Nope! I would think that most imprudent of those like us!"

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I think we were posting at about the same time there DM. Want to make sure you see my post. Don't want to loose a pretty darn decent action! :)

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6
GM Phil wrote:
Additional Resources PDF wrote:
Other: Unless prompted in a scenario or granted by a Chronicle, the rules for duels, performance combat, and siege engines, and all variant rules in Chapter 5 are not used in Pathfinder Society Organized Play.

I apologize, for leading you to the joints. I was trying to give you a reason why this type of construct would be susceptible to critical hits; i.e. it has a very discernible anatomy.

No worries mate, simple mistake.

Kynn holds true with a proven tactic, throwing more electricity at the Metal Man.

Ranged Touch: 1d20 + 4 ⇒ (20) + 4 = 24
Ranged Touch, Critical Confirm: 1d20 + 4 ⇒ (1) + 4 = 5 I think that this one still applies, I don't think it is a 'variant rule', yes?
Damage, Electrical: 1d6 + 1 ⇒ (6) + 1 = 7
Now that is more like it!
Can anyone tell me, is there a way to multiply the dice roll in this setup? I was not able to figure it out.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

The joints everyone, the joints usually are weak on theses sorts of things. Kynn states in a loud voice. Electrical spells if you have them Kalista, they seem to be quite effective.

I want two try a called shot on a joint, either an arm (shoulder), or something that would impede the use of the crossbow.

Ranged Touch: 1d20 + 3 - 5 ⇒ (14) + 3 - 5 = 12 I think that most likely, as a 'tricky' shot, yes?
Elemental Ray, Electrical: 1d6 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Knowledge, Arcane: 1d20 + 8 ⇒ (10) + 8 = 18

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I dare say we shan't find any more traps marked for us!
Kynn yells out as he motions a throw.

Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 16
Elemental Ray, Electricity: 1d6 + 1 ⇒ (1) + 1 = 2

Well isn't that a bugger, it seems there are two of them! he hollers as he clears the entryway, spotting the second creature.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Well, here is a pedantic question. Why not just try the door first? It may be open.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn looks around intently, talking mostly under his breath, trying to make sense of the odd collection of objects and materials.
Riddle… no. More like a puzzle. The riddle is, what is the puzzle?
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Muscle to the left of me, beefcake in front of me, stone wall… empty hall behind. Perfect.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I have to say, I am going to be a bit slow posting for a day or two. Just ran my first Half Marathon today, and I am a bit more beat than I thought. I still will do at least one a day, I promise

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Ha! Put up a post from my other game.
Survival: 1d20 + 1 ⇒ (8) + 1 = 9

How fortunate that whomever set that trap was as ineffective as it turns out they are. Quite to our benefit.

Though Kynn is still verbose, the haughtiness has disappeared. It seems that his distraction and focus on the events has taken charge of his personality.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn steps up to Tetchy's shoulder, peering down into the hole.
My my, does seems to be quite the decent, does it not. Looking up at Tetchy, After you my massive friend?

I also have a Wand, plus a few potions, and a set of magically healing bandages. Kynn has developed a habit of needing them… and a dislike of Aurochs.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Hmmm, have to lean pretty far back to look this guy in the eye.
Hail from? Usually one hails to, as in attempting to get someone else's attention. From whence I come, well, my lodgings down the street. However, I think that you intend to ask where was I raised. Fangwood Forest, a town named Cryastalhurst to be precise.