Terek

Kuruk Swiftstride's page

77 posts. Alias of Lucendar.


RSS

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>

Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

I vote to continue but if I get outvoted, I will understand.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Sorry for delay.

Kuruk will attack from reach two adjacent guards if possible.

Attack with blade: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Attack with Shaft: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk stands at the front wondering how is he expected the bar the doors when the doors are wide open. Instead he waits a little to the side to see if the ambushers on the second floor climb or jump down to the first floor upon seeing the imaginary fire and that is when he will rage and rush in and strike.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk smiles. "I like that last part, but if they were going to trick us by burning the mill to ambush us, then they know we care about mill. So would they believe we would burn something we care about?" Sometimes from the mouths of babes...


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

"So first they trick us into burning the mill and now WE burn the mill? Confused how this plan works..." It's painful to see Kuruk try to figure out plan in his head.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Insight: 1d20 + 1 ⇒ (5) + 1 = 6


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk moves forward with his polearm and slashes at any survivor.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7...warning shots all over the place!


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

”Warning shot, Kwin?” The barbarian winks at the halfling.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

After “scaring” off a dragon, Kuruk is on a tremendous high. ”Of course, we will do it. We can hold off the hordes of the Abyss if needed.”


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk seems in shock when the dragon retreats. "Ya don't see that everyday." He accepts the congratulations. "You're right Kwin, need 2 new javelins. Do ya think the departure of the dragon ends the assault on the town?"


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk watches his javelin graze the dragon. Yes! A little late but you're overcoming your fear...atta boy! Confidently, Kuruk stands before the dragon, dust and his blonde hair whipping in the wind, as he draws another javelin. He looks down at it, looks up at the dragon, and moves another 30' away from the party so they do not get roasted by another lightning breath as he launches his javelin at the dragon's nose. "Begone!"

Attack: 1d20 + 5 ⇒ (20) + 5 = 25...woo!
Damage: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Enough waiting...

Kuruk grips his javelin and waits for the blue dragon to swoop in (within 30') nearby and rushes 30' toward the battlements, where he lets the javelin soar!

Ranged Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Will save: 1d20 + 1 ⇒ (16) + 1 = 17

Kuruk remembers in a flash that night when he didn’t act, when he succumbed to the dragon fear and watched his village get massacred. He swore to himself that would never happen again. He digs deep inside and fights off the fear!

”Yeah, we can drive that damn lizard off!” Kuruk grips his javelin and waits to hear if there’s a plan.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

I hear ya, but Kuruk loses all reason when he hears the word "dragon" given his history.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk grabs his halberd and javelins and springs up the stairs. "We're with ya, dwarf!"


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

”No goat milk, but it will do for now.” Kuruk takes a bite of the meal he is sharing with Ziyad. He stretched his muscles remembering the wound the cultist inflicted on him. He had to be more careful if he was to survive this night. Kuruk drinks water and tries to hep in the Keep where he can.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

After combat, Kuruk will drink his healing potion and heal 10 hps, correct?


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk double attack again on cultists!
Blade: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Shaft: 1d20 + 5 ⇒ (3) + 5 = 8
HP: 3/14


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Cultist to south gets both attacks, if applicable:
Blade: 1d20 + 5 ⇒ (14) + 5 = 19
Shaft: 1d20 + 5 ⇒ (1) + 5 = 6
Bad round for me as well.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk uses action to attack non-wounded cultist north of him and then minor action to attack wounded cultist, if any, with shaft.

Attack with blade: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Attack with shaft: 1d20 + 5 ⇒ (2) + 5 = 7


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk moves 30’ east and launches his javelin. Following round, he does same so he should be within range. Then he grips his halberd and waits for the enemy to engage.
Round 1: 1d20 + 5 ⇒ (1) + 5 = 6
Round 2: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk rubs his wounded shoulder, "That's a lot of bad folk..."
Waiting for more damage before using healing potion.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk grunts in pain, as his shoulder bleeds, and proceeds to attack the foul reptile again!
Attack with Blade 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Attack with Shaft 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
HP: 9/14


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk will attack the drake twice with his halberd:
Blade: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Shaft: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

”I don’t know a Sally or how a port could be on dry land, but it sounds like more dragon minions need killing. Let’s go.” Kuruk leads the way through the door.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk ponders for a second, "We free secret tunnel so villagers can find way to Keep, right? Soooo, shouldn't we tell villagers about tunnel so they can do so? Keeping tunnel secret to ourselves seems pretty dumb, no?" Kuruk starts grabbing bodies and hiding them in the tunnel.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Sorry kobolds, if you hang out with wanna be rapists, you get no mercy from me. :)


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk attacks 2 kobolds, who are blind, with advantage.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk waits his turn and then moves up with his halberd and attacks at 10' distance.
Pointy end: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Blunt end: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

I vote for ambush.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk follows Quarion's instructions, as he moves the halberd away. "Wise." He then looks toward the halfling, "You look shifty, wanna go outside and give it a look to see if enemies are waiting for us?"


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk moves 10’ east and thrusts his halberd again at the swarm!
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

"Rats? How many rats?" Kuruk looks at his polearm's blade, shrugs, and holds elf off. "Brother, I can thrust weapon when I see rats and try to kill some. Then you can go ahead of me." Kuruk steadies himself and waits until rats are within his weapon's reach. Asking Q to delay and go after me; otherwise cannot attack with weapon.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

”Sounds like a good idea to help the villagers. Have someone show us to the cellar.”


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk takes 2 swings at the blind mercenary.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12...miss
Attack: 1d20 + 5 ⇒ (7) + 5 = 12...miss
Blunt: 1d20 + 5 ⇒ (20) + 5 = 25...critical
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 7 + 1d4 ⇒ 7 + (1) = 8


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk attacks his mercenary, trying to slice body parts off, but his blows clang off the warrior's shield.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Blunt: 1d20 + 5 ⇒ (3) + 5 = 8...sad


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk's outrage is apparent when he sees the scene, "No time for talking this time, elf! These men must pay with blood!" He rushes off with his halberd set to skewer the first mercenary and then spinning his weapon to hit the adjacent one with the blunt end, stopping 10' away from them. "Die cowards, leave the women alone!"

Blade: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Blunt: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk stood with his mouth agape...that worked?! He looked over at the elf impressed. "Keep those lies coming, Q. Let's move." Kuruk leads the way to the Keep.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

As soon as Kuruk saw the cultists make demands, his hand went to his weapon but upon hearing the elf start to talk, he stopped to allow the elf to do his thing. Perhaps we didn’t have to kill everyone and everything...bah, he was thinking foolishness. He waited to see what happened, ready to strike if all went to hell.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk's blood freezes when he hears the dragon roar. He looks up to see the dragon and mumbles to himself, "Not again..." He shakes his head, trying to clear his thoughts. "Let's move, we have to get to safety before that beast breathes again."


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

"Kwin, can you kill this froggie attacking me?"

Even if Kwin does not kill the kobold, Kuruk will move to the sling kobolds taking opportunity attack and swing his halberd at one, then with his bonus action, he will spin the weapon around and attack the adjacent one with the blunt end.

Attack koold with sharp end: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Blunt end: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

He will then yell at the feasting kobolds, "Leave that man alone and come get me!"


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk comes out, halberd in hand. "Damn, it's dark, can barely see. Looks like trouble found us. I vote for keep, I would imagine stone is less flammable." Kuruk looks back to the party to see if they will follow to the keep, the adrenaline surging through him with each step.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

During the trip:
Kuruk happily lets the merchant's son hang from his immense biceps, as well as thrusting the child in the air. He privately wishes the caravan was attacked to snap out of the boredom, but unfortunately, it is not to be.

The present:
In the inn, Kuruk flirts with the waitresses as he eats some meat off some bone, the meat juice dripping on his chest. He drinks some ale, but not enough to get drunk. He does not understand cards so he leaves that to others. He paces the room and looks for female companionship and if unsuccessful at that, he stays in the inn until 10pm before retiring for the night.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk groans, ”Yes, prefer dry land. No need to worry Q, we only have to meet with half-elf and talk more. Sounds very boring. But if something happens, my sharp halberd will help us out.” Kuruk sounds irrationally confident in his abilities. When the boat docks, he quickly gets off and promises to meet the party in the a.m.

No problem with fast forward.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk grunts to Gimble, "You know my answer. Anything I can do to kill dragons or their cultists, I am in. Will be my pleasure." He thrusts his halberd in the air with both hands.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Same, MoB!


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2
Kwin Avassar wrote:

As the strange group gathered, Kwin tried to mask his confusion. Quite the odd assembly...

When the huge man enters and calls his kind 'cute,' he shrugs and replies "Your people are tall." His voice is unusually raspy for his kind

Kuruk puffs his chest out in pride at the halfling's comment, "Yes, we are. I am Kuruk of Clan Swiftstride, well met." Finally, someone who understood him!


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2
Ziyad wrote:

He wanted to sigh but restrained himself ::Yes, as if explaining Circle Magic and the hierarchy of Thay were casual conversation...:: clearing his throat "Symbols have meaning to those that can read them. They are otherwise, quite meaningless..." his accent was slow and thick, but he was obviously a learned man. "...I am still Ziyad, of the Red Wizards of Thay. Second Draxhir to the Zulkir Syranna...though in truth, long has it been since I walked my native lands. I admit a certain partiality to your western theater, though of late my goals have been much less...artistic."

He pauses, considering the words of the Northlander "And what meal do you suggest that might increase my will to fight, friend? In truth, the venison of the Heartlands is no match for the bounty of the sea..." a pair of odd crab eye-stalks emerged from his front pocket...yes, Ziyad was carrying around a live crab. He seemed to antagonize the poor creature in some unknown motive.

The blank look on Kuruk's face was apparent after Zeeyad's diatribe about symbols. Apparently, he was the family of some other family of some place I've never heard of.... Kuruk tuned out Zee, as he would call him from now on, until he mentioned the word meal. "To put some meat on yer bones, you need to eat 6 raw eggs, fresh goat milk, and raw meat. Ain't no fish in the sea gonna match that." Kuruk is startled when he sees the crab and he walks away to the back of the room. What a weirdo!


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk eyed the elf with confusion...he's not even that strong...I think the half-one is stronger than him! Where have you sent me, Timmons? Bunch of weaklings..no wonder they need me! Kuruk nods at Quarion and then looks at the gnome waiting for the story.

Theater troop? Kuruk decided keep quiet as he normally did when he did not understand what was going on around him, which was often for him if it did not involve combat.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

No disrespect fellas, just playing Kuruk as an outsider, having lived all his life in Icewind Dale, so all this is new to him. And as a barbarian, he respects strength and might. So 8 Str perplexes him! :)

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>