![]() ![]()
Pathfinder Adventure Path Subscriber
![]() Eric Hinkle wrote:
Agreed; I'd like to see what's already been published to be fleshed out a bit more before the writing team jumps to something else. ![]()
Pathfinder Adventure Path Subscriber
![]() Maybe I'm missing something, but I just don't see the need for this or the ninja characters in the game. I know the game needs to grow to survive, but there are lots of other areas and avenues that can and probably should be explored within the material already presented and hinted at. If it were a separate item, I'd pass. ![]()
Pathfinder Adventure Path Subscriber
![]() Dr Rudy wrote:
I received a reply last night from CS. They're going to add a new copy to my next order...which ships in late October. ![]()
Pathfinder Adventure Path Subscriber
![]() After waiting through all the delays I was happy to see that this finally arrived in hardcopy yesterday. That's where the joy ended... As I began reading the book I got to page 32 and was then taken to a page in the 60s. A page or two later I was in the 50s. Then a section repeated itself. Guess I'll be e-mail CS about this printing and binding failure. ![]()
Pathfinder Adventure Path Subscriber
![]() Brent Evanger wrote:
Brent, I'm very impressed by the research that went into this and the world book. The world book wasn't what I expected, but I can use it. I will be buying future products in this series. Well done! Kurt ![]()
Pathfinder Adventure Path Subscriber
![]() Callous Jack wrote:
I bought it when it was announced on the blog (both hard copy and PDF) and don't regret it at all. IMO, it's on par (playability and adventure wise) with most of the old "Village Of Hommlet", and that's a good thing. ![]()
Pathfinder Adventure Path Subscriber
![]() Simon Legrande wrote:
I'm not going to pick it apart other than to say the character as presented was created for one reason; to illustrate the issue. It was the easiest way I had of showing with one character both sides of the coin. The weapons chosen (short sword and heavy spiked shield) were chosen because they do the same damage. Regarding attacking with a shield, you have much less reach, it's much heavier, much bulkier, and you have even less ability to maneuver it to attack with than you do a 2 pound sword. The bottom line for me is that the shield feats create a situation where there are no penalties for the shield and yet there are penalties for the sword and that there's no way (in the rules as published) for a sword (Or other melee weapon) to have parity in in attack bonuses. ![]()
Pathfinder Adventure Path Subscriber
![]() Magicdealer wrote:
If it's an issue of surprise, then it should be modeled as a temporary bonus either to hit or a temporary penalty to the target's AC; not carved in stone that when you use two weapon fighting with a sword your off hand is worse than when you use two weapon fighting with a shield. You're right about Rule 0 and that's probably the way I'm going to go. As for what happened in 3.0/3.5, I sat out that edition because to me, it wasn't the game I'd played for more than 20 years. Yes, Pathfinder is built on those rules, but it isn't claiming to be something it isn't, at least in my mind, and perception does influence interest. ![]()
Pathfinder Adventure Path Subscriber
![]() Magicdealer wrote:
Fine, give me a feat that duplicates Shield Mastery for TWF. There's no reasonable explanation for giving the shield fighter a feat that when used penalizes the character's primary weapon and leaves the shield attack unaffected and with better attack bonuses. If there was a "Two Weapon Mastery" that required all the Two Weapon feats, I'd be all for it. As it stands, however, there's no consistency. ![]()
Pathfinder Adventure Path Subscriber
![]() FrinkiacVII wrote:
The character was an example character to illustrate the feats and nothing more. The short swords were used to illustrate something of comparable damage to a 20 pound spiked shield. And besides, there are a lot of canonical references of characters using short swords at high level, so that argument is fairly weak. Again, this was an exercise to demonstrate how I think things are broken, from both a logic and mechanics perspective; I know that you can min/max your character and have much more, but that wasn't my intention. ![]()
Pathfinder Adventure Path Subscriber
![]() DM_Blake, I like the Pathfinder rules as well, and as you said, this is one of the things that really sticks out. I sat out the whole D20 D&D craze because to me, it wasn't D&D anymore as it was so radically changed from everything that came before. Another rule I think is broken, and one I'm probably going to toss in the bin when I begin the campaign instead of the brief adventure I'm running, is the maximum Dex bonus for armor class. Looking at the guys from ARMA and other groups skilled in fighting in the armor of the bygone era, it doesn't make any sense other than to be an arbitrary and brute force use of the balance bat. ![]()
Pathfinder Adventure Path Subscriber
![]() FrinkiacVII wrote:
If you look at the character I posted, it was 11th level and by that point had the Shield feats that completely absolved the character of any negative modifiers for the shield attack if the shield is used as a weapon. I'm not a fan of "balance" solely for the sake of making things equal; that's not how life is, it's not how warfare is. Each of the historical weapons and armors on the lists evolved due to a defense or attack, not because the fighters of Lower Slobovia wanted to be in balance with their arch enemies in Upper Slobovia. ![]()
Pathfinder Adventure Path Subscriber
![]() I'm not sure whether this should be filed under Rules Questions or somewhere else, but as it deals with game mechanics, this seemed like the right place to post it. I missed the entire d20, D&D 3.0/3.5 feeding frenzy and only recently returned to gaming. My experience has been from when the original little books were published until TSR had their meltdown in the 90s, so if this question was covered in detail before, just point me to the explanation. By nature, I like the rules in the games I play to make sense and have consistent logic. I was re-reading the core rules PFRPG book and started working up characters who used both two weapons and a weapon and a shield and ran into an issue that defied sense and consistency. The example character is below with everything statted out, but the questions are: 1. Why is it that a character using a weapon and a shield to attack his target has better attack bonuses than a character who is using two weapons to do the same thing? 2. A short sword is 2 lbs, a heavy steel spiked shield is 20 lbs. From a purely mechanics perspective, why does the shield, 10 times the weight of the sword, incur no penalties whatsoever in the attack and defense, yet the short sword has a -2? 3. From a mechanics perspective, where is the benefit of using two swords (defenses not withstanding)? The sample character does the same amount of damage (heavy spiked shield and short sword)? The shield attacks with no penalties and the sword is again at -2 (either sword and shield or two swords)? For discussion, the sample character only has stats above 10 to enable him to gain the feats needed. If this were a ranger, even the Dex stat could be 10. TWO FISTED TOM CR 10
|