Even if it is still dynamic and scaling from Revelation Spells, I'd prefer there to be some static part of it. I do agree I'd prefer it to be static entirely, or scale as you level but effectively still be static. My Bones Oracle in 1e took Wasting because it was thematic to be rotting away, leaving the BONES, yess-yess. I also basically played them as a Skaven, as they were Ratfolk. The other part of the curse I dislike is when you go too hard, you get knocked unconscious for 8 hours. That doesn't feel fair to the party having to carry that character around, or the player who now can't play at all during the rest of the session basically. Someone I was talking with suggested take away their spellcasting for the day. At first I thought that was too harsh, but at least you are awake and can still do other stuff!
Malk_Content wrote:
1e's Charger archetype for Animal Companions has a feature that gives benefits to a Cavalier, but replaces Share Spells. A Cavalier's Animal Companion doesn't get Share Spells as per the Cavalier's class feature that grants the Animal Companion. It was designed for Cavaliers, but cannot be taken by them. And this is just an example of overlooking a single sentence in Cavalier. If that can happen for 1e, it can happen in 2e as well. I feel like it'd be even MORE likely to happen if the class feature is confusing, like with the playtest's Oracle not focus* TM.
Mergy wrote: Also, goblins in Golarion traditionally hate and fear horses. It's a bit weird to have no culturally appropriate animal companions with the mount feature. This is why I think they should add a line to the Goblin's Rough Rider ancestry feat that lets you treat a goblin dog or wolf as though it has the mount special ability, or something along those lines.
After trying to find ways to do a non-charge build on a Samurai, I've instead decided to go with a charge focused Cavalier. The basics are this is an all Evil Goblin campaign. I will be taking Wolf at level 1 and getting Monstrous Mount feat at level 5 to get a Worg. The Animal Companion will be allowed the Charger archetype despite conflict of "Share Spells" because DM agrees it is obvious that this archetype should be for a Cavalier's mount. My order will be Order of the Sword so I can take advantage of another mount feat. Using the 4d6 method and already subtracting the lowest die, the array I have to work with is: 14, 10, 11, 11, 13, 18 I would prefer to use a Two-handed weapons despite the -2 Str from being a Goblin, I was thinking something like the Nodachi given it is Martial and my original character concept was a Samurai. I do NOT want Lances, even if they are an AMAZING charge pick. I also would prefer to stay away from reach weapons as this brings up the controversy about stopping the mount close enough so it can attack too or not and if that messes with my being able to reach attack it. My mount also has the feats picked out (but alternatives picks are allowed to be suggested): Level 1 Power Attack
I have no idea for feats personally besides wanting to maybe take Saddle Shrieker and definitely taking Monstrous Mount at level 5. This means I also have no idea about the bonus teamwork feat at level 1. Thank you in advance for reading this post even if you don't reply, and thank you if you do have build concepts or even just minor pushes in the right direction.
BadBird wrote:
I don't think Furious Finish would stack with Dual Strike Weapon Trick because Furious Finish specifics a roll and Dual Strike is two rolls. Also personally I was looking at Nodachi because Samurai. And I am a Goblin so small dice until I get effects to buff the dice. Finally I am 200% sure about my choice of Order of the Sword. Also if it can be helped my preferred deity is Zarongel given his importance in Goblin riding and preference of wolves and hate of dogs! At this point I think I am going to just go with charge related feats. I do have to ask though, doing bull rush or overrun, does my mount make those checks or do I? I'd assume the mount because it is the thing ACTUALLY charging.
Ryan Freire wrote: you can do it as anything, fighter and barb just have alternate access though the fighter alternate access is..kind of pointless as you give up a bonus feat to replace taking the feat. Do I have to be the same alignment as the deity or is that only if I am using the optional prereq? Because this is very much an Evil Goblin campaign where all the PC are Evil Goblins being attacked by the racist Paladins because our villages might be behind some farm raids and stuff...
_Ozy_ wrote:
Just because I ask about rules doesn't mean I want to be optimized out the wazoo. I mean we are talking about a GOBLIN Samurai. Also the feat Goblin Shrieker exists, which I was planning on using it maybe. Also my emphasis of NOT CHARGING was because I didn't want people to just say "Can't Vital Strike on Charge, FAQ." The Gorum's thing seems cool but it clearly says Fighter or Barbarian and though I might have not clearly stated this character is a Samurai (probably Order of the Sword, no archetypes, wolf companion), that is what I plan on being for sure because even if it isn't the RAW rules, my DM agrees with Cavalier FCB working for Samurai.
Ryan Freire wrote:
I don't necessarily care about being the most superior. However Spirited Charge + a lance only gives you 3 times where as if you get all the Vital Strike feats you can get to a total of 4 times. Unless of course I've misread the Vital Strike feats.
_Ozy_ wrote:
Something about interrupting the action of someone else. I guess you are probably right. However I think I might end up going with charge stuff anyway. Still nice to know the rules around this though considering I posted this in rules and not advice.
_Ozy_ wrote:
That specifically says ranged weapon full attack. It doesn't mention using your own standard action during your mount's full round action. I haven't seen anything that tells me I can or can't but I've seen people in other posts say you can't interrupt the mount's full round action with a standard action unless specified like with the Ranged Weapon stuff.
James Risner wrote:
But you can make a Standard Action, right? You have yet to answer this
_Ozy_ wrote:
I understand what you mean. It would be like those action movies where you swing to the left, to the right, to the left again; each swing hits an orc. I think maybe there should be a feat or something for that. I mean there kind of is a feat for that, Mounted Blade. It lets you during a Ride-By Attack to attack an adjacent target but at a -5 to attack. It requires Qadira affinity, though, and is only a second attack with the target NEEDING to be adjacent to the first. _Ozy_ wrote:
This: Java Man wrote: Spring attack is not a charge. The problem with attacking when your mount uses spring attack is timing, you can take your action before or after your mount's action, not during. Spring attack is one action, not two moves with an attack in the middle. This is why I earlier suggested a readied action to vital strike, allowing your action to interrupt the flow of the mount's action. I've seen arguments on not being able to use your action in the middle of someone else's without it being an immediate action.
_Ozy_ wrote:
I actually agree with the using a single melee attack because not only is your mount taking part of their "6 seconds" to move to the target and attack, but you are doing nothing during said movement toward that full attack. If a full attack also takes a huge chunk of my own "6 seconds" then it wouldn't mesh together very well. And the concept of needing a readied action is because Spring Attack is a full round action, it isn't technically two move actions and an attack action. To mine understanding this means I cannot interrupt by using a normal standard attack unless it was a readied attack. However I've seen some people say no to a readied attack if your mount moves before the attack or even triggering a readied attack the same exact turn you make it.
Java Man wrote:
From ready action: "To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition."There was something about how when your mount takes a move action or moves that it counts against the "before your next action" clause.
BadBird wrote:
So it is probably better to just forget trying to standard action for vital strike and instead just go for spirited charge, ride by attack, stuff like that, and just charge? And for reference I'm not much of a dipper kind of person, not that dipping is bad. If I need to dip for a build concept, I will.
BadBird wrote:
So this means if I have a standard action after my mount uses Spring Attack, I can personally use Vital Strike, yes? Just not between its movements because Spring Attack is a full round action?
Java Man wrote: Spring attack is not a charge. The problem with attacking when your mount uses spring attack is timing, you can take your action before or after your mount's action, not during. Spring attack is one action, nkt two moves with an attack in the middle. This is why I earlier suggested a readied action to vital strike, allowing your action to interrupt the flow of the mount's action. Makes sense. However I've heard arguments against it though. I mean at the end of the day my DM is rather easygoing but I prefer to have rules first because, well rules are rules. If I can avoid DM intervention with houserules, I will. My basic concept was Goblin Samurai that rides a Wolf and the Wolf Spring Attacks and assuming I still got a standard action, I'd go vital strike build.
Ok, better and simplified questions to get my point across. My mount uses Spring Attack to move, attack and move.
Java Man wrote: What if you ready an action to vital strike when in range before your mount begins its spring attack? If I can ready an action, that is a standard action. If I can take a standard action, I can already take the attack action, right? And I don't want to get into the controversy about a readied action triggering because my mount moved closed to someone.
James Risner wrote:
Ok, so let me ask this separate question. My mount moves 10ft and isn't charging. I am still allowed a single attack. What action am I taking to achieve this single attack?
Azten wrote: That second line is not true. Anytime you make just one attack that is not a charge or spring attack Vital Strike is possible. My mount is the one making a single attack as part of Spring Attack. This uses my mount's full round action. Since my mount has moved I am still allowed a single attack. There is no charging involved, so do I use the attack action to make this attack?
James Risner wrote:
Is spring attack a form of charge? I do not see where that is mentioned. If you think I am trying to charge, I am not. Are you saying if my mount moves more than 5 feet I am considered to have charged even if no charge action was taken by my mount? EDIT: My example has my mount using Spring Attack and me using an Attack Action since my mount is moving more than 5ft. I guess a similar question is if my mount moves and doesn't charge, what kind of actions can I still use?
Firstly I want to mention this does NOT involve charge, I know that you can't use vital strike unless the attack action is used. Anyway, I was wondering if I could be on a mount and have the mount use Spring Attack (which isn't charging) and then I use an attack action as it makes its attack from Spring Attack, and if it is an attack action does that mean I can use Vital Strike? To break it down:
Does this all pan out or do I have a misunderstanding? Again, NO CHARGING is involved. I already looked through the FAQ and tried searching the forum to see if it had been specifically answered elsewhere and I do not see it. I personally take that as being fine but I figured it was probably best to ask.
About Ulrik of BelkzenWhen Ulrik saw the Light of Sarenrae:
he had already ambushed and killed a few of her paladins and clerics. They proved to be a bunch with resources, and the gold pillaged from them was not an easy make -- they fought to the very end. He acted with a group of orcs near the foot of the Cenotaph, and he waited further down the road in order to intercept anyone who attempted to flee the ambush by the larger group of orcs. One night a paladin came riding in his horse, escaping from the group of orcs who had outnumbered his party and slain his companions. He was severely injured. The orc tripped the horse with a rope, and the paladin came tumbling. Lying down with very little strength to fight against an orc warrior, the man pleaded for mercy, but the orc struck his spear against the man's neck. When the orc slew the man, the night became day, the mountains disappeared and an angel of Sarenrae appeared to him: "You fool! Your heart that burned with the pure fire of the sun now scorches and taints this land! It consumed the blood of my children and became impure! Unto you is now doom! There will be much derision in your days, for you have been shown the Light and you see what the evil ones do not! The very blindness that I have now cleansed you from, the blindness in which you killed my children, will bring you much sorrow, for it will strike against you in all your days. You will carry the burden of your deeds of evil for I see your heart and your heart cannot resist me! It burns with zeal, and you will not deny me or my orders, even in the face of the many trials that await. These trials will crush you and all in you will perish, except for my Light! Then you will be, truly, my paladin. You henceforth a knight, you are Odalric: this is now your name, so that on your name hangs the guilt of your last vile act, and, on it, the whole of your damned past. Odalric, whom you murdered: great is his debt to a man by the name of Petros Lorrimor, one contracted when he, too, was blind, before he came to me. It was my will that he should in his honor seek to repay his debt, so it is now my will that you pay it on his behalf. There is much you must pay, and it will never be enough, because of the blood spilled in your blindness." The night embraced the surroundings and the mountains rose once again from the ground. In silence and resignation, Ulrik buried Odalric's body as prescribed by his Order, and took his belongings, for he needed them. Dhampir are scum:
"Others have tried to refute me by enunciating the many good deeds of the Dhampir of past generations, but they cannot refute the truth: by their blood, Dhampirs are lower than even the lowest of orcs; they are offspring of undead, and to act as though they could ever be pure is to lie to themselves. Only by acknowledging their profane and worthless nature, and by abandoning their dreams of greatness, can they perform deeds that bring Light and truth to the world." Humans are scum:
"They sense of entitlement corrodes this world and kills their own kin. For the sake of these I would not move a foot or wield my sword a single time. Yet, to look at their little ones is to see the heart of Sarenrae, Light that none of them can abandon or outgrow, even if they become the most perverse amongst their brothers. It is my duty to kindle that light so that it shines and purges the evil that grows in these lands." My blood:
"Inside them burns incessantly an intense fire. Does not the sun also blaze even on those that are on the ground, so distant from it? My kin was born for a life of solitude and labour, in the distance, to bring Light to our world through devotion, strength and isolation. For they do not realize it, they deny this design, and live only to spill blood and learn war. My heart aches for I am witness to the doom of my own; the door is open, but their eyes are blind, they do not see. For that my heart aches day and night, and my sorrow is bitter." The towering orc:
with such short lips cannot hide his teeth, let alone his tusks, which, along with the resignation in his eyes and the orc fetishes on his nose, ears and skin, forms an emotionless and frightening mask. The armor that seems designed to comfortably suit a human is strapped around the orc at its loosest, and still somewhat constrains Ulrik's movements into uncomfortable gestures and mild flesh lacerations. Likewise, a shield, displaying the crest of the Alberich, the lower noble Ustalavic family to which the late Odalric belonged, is tightly strapped to Ulrik's left forearm. A sheathed scimitar hangs strapped to the orc's back, indicating that he does not intend to use it: Odalric's Sword of Sarenrae. A warhammer hangs from his hilt, and it seems to be what Ulrik would resort to in a combat. Between his back and Odalric's backpack, stands elevated the blood-stained orc spear with which the late paladin was slain, a herald to all those who may recriminate Ulrik for his past. A tabard covering his poorly-donned armor displays a dyed, dull sun that has almost faded on the grimy white fabric, corresponding to his deity and the order he now belongs to, by divine recognition, but perhaps not as easily by the church of the Goddess of Splendor.
Of Ulrik's future:
I have heard once that an RPG campaign is meant in some ways to prove characters wrong of their convictions. I accept this as a challenge to Ulrik, and the outcomes of these trials will determine the path he takes. If his attempts to redeem humans succeed or foster his hope for redemption of the evil ones that have Light within, he will go towards feats that tend to augment his grappling skill and capacity to deal non-lethal damage and help villains change. On the other hand, successive disappointments will lead Ulrik to become less tolerant to evil and, in some sense, pervert his zeal into destructive force. In any case it will be righteous zeal from the point of view of his divine precepts, depending on how the deity itself, Sarenrae, is interpreted (or, rather, is). Regardless, the intensifying of this destructive nature will come to Ulrik at great personal cost, due to the regret he will face. When it comes to creatures that are hopelessly evil (are there any?), Ulrik will exercise his destructive nature to its full extent, but, again, he would face trouble if he were to find out later on that he could have helped redeem one of the enemies he vanquished. Chrunch:
ULRIK OF BELKZEN
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
FEATS
TRAITS
(Generated with PCGen)
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