Luminous Explorer

Kultainen Vaimo's page

1,200 posts. Organized Play character for Aerondor.


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Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Many thanks.

Wow, were were playing low-tier. Those battles would have been brutal at high.

day job: 1d20 + 24 ⇒ (17) + 24 = 41

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Accessory to murder.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

computers: 1d20 + 14 ⇒ (1) + 14 = 15

Kultainen looks at the messages and shrugs. "There is someone out there who knows of the PLF and wants to subvert it.".

Looking around the group she suggests "I think we should take Renvir back with us. Killing him... achieves nothing other than another wasted life. Far better that he tries to right some of the wrongs he has been a part of."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultainen moves into the room, reluctantly taking her own advice.

"You shouldn't have done this." she says.

"Time to stop the killing."

Impropved get'em, +2 to him

attack,IGE vs EAC: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
F damage: 3d4 + 4 ⇒ (4, 3, 3) + 4 = 14

How badly wounded is she? If she looks close to death, I'll take -2 to hit for NL damage

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Don't stop down Twitch, we are almost ready to drop the cuffs onto her."

Last inspiring boost, with RP that is 33STA

"Come on team, she can't have much fight left in her."
improved get'em +2 to to

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

No worries, we are playing hard mode with just four of us, and Kultainen is not much help in combat. We'll get there.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"It's... only a flesh wound..." says Kultainen hopefully to Charles.
Burn an RP to improve that stamina heal to 33STA healing

"Take it out before she does any more damage."

Improved get'em +2 to hit her

Wow, I've never gone through RP like this before, down to 3/10

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien continues to encourage the Starfinders, even as she works on Renvir.

"We need her now... focus people."
Improved get'em +2 to hit.

"Renvir, you have to see that she doesn't care for you. Hate has made her worse than that she opposes."

diplomacy: 1d20 + 18 + 1d6 + 2 ⇒ (9) + 18 + (3) + 2 = 32

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Take her down before she kills us all. But try not to kill her." says Kultanien,

Move action, improved get em +2 to hit her. I suggest you try to use NL, at least once she starts to look badly injured.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien gestures to Renvir. "She has just been using you... she is as violent as the vesk!"

diplomacy: 1d20 + 18 + 1d6 + 2 ⇒ (5) + 18 + (1) + 2 = 26

Not sure if that is a whole round action or what...

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Don't let her get under your skin Yarameh, you have this."

Inspiring words, heals 24. If you would prefer I could use 'don't quit' to remove staggered from you. Your choice. Both are standard actions so I can't do both sorry.

"Get her!"

+2 to hit, improved get'em

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"The evidence is all circumstantial, but it does start to add up." says the golden girl. She starts counting off on her fingers.

"Eshga has been keen on this trip from the very start. She had entwined Renvir emotionally I think was trying to radicalise him. She also packed a very, large amount of gear for the trip - which may have been innocent, or maybe not."

"She also has a private coms link that she can use for... arranging thigns... a coms link that has a tech patch that enables it to work out here."

"Vokuvi also noted that Eshga is tougher than she looks and has experience eating military rations and a highly tactical mind. She also tipped her hand about knowing alot about engineering when we were working with the probe and the shriek."

"When Alfey was killed his wounds looked like those from a plasma weapon, but could have been from the Shriek itself. He also had a needle buried in his chest, which definitely was not from the Shriek. I note that Renvir has a needler and it was Eshga and Renvir that found him... Did Renvir put down his needler at any time during the storm? Who knows now."

"Lastly, she was also trying to actively direct suspicion toward Vokuvi."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultainen pokes around in the computer a bit to see how long ago it was activated, or what triggered it to attack the expedition.

"Something must have made it attack us.." she muses, suspicious.

computers: 1d20 + 14 ⇒ (15) + 14 = 29

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Shoudln't we look inside that other mech... to see who - or what was driving it?" asks Kultainen.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien takes the time to move the tan mech forward, sandwiching the black mega-mech between the two smaller ones. She then lashes out with another thunderclaw strike.

attack, flank: 1d20 + 9 + 9 + 2 ⇒ (2) + 9 + 9 + 2 = 22

But the moving has upset her rhythm.
"Sorry, I'm not the best at actual combat..." she says.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultainen continues to struggle with the controls, trying to deliver a finishing blow to the Black mech.

And when she actually manages it, the android redirects the mechs backup power into making sure the blow really counts.

attack,aim,flank: 1d20 + 9 + 10 + 1d4 + 2 ⇒ (12) + 9 + 10 + (4) + 2 = 37
damage(devastating hit): 4d10 + 15 ⇒ (9, 6, 6, 3) + 15 = 39

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultainen continues to prioritize accuracy as she tries to hack through the black mech.

attack: 1d20 + 9 + 9 + 1d4 ⇒ (3) + 9 + 9 + (2) = 23 Hahahahah.. I love you RNG, I really do, but sometimes... sometimes...
damage: 5d6 + 15 ⇒ (4, 3, 4, 4, 1) + 15 = 31

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien continues to focus on trying to aim, before sending the right arm in a viscious swipe at the mech.

attack, aim, flank: 1d20 + 18 + 1d4 + 2 ⇒ (15) + 18 + (1) + 2 = 36
damage: 5d6 + 15 ⇒ (4, 3, 1, 1, 3) + 15 = 27

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

RNG is not on our side this battle.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultaniin continues to try and get an accurate shot, aiming carefully before firing the laser rifle.

attack: 1d20 + 18 + 1d4 ⇒ (6) + 18 + (1) = 25
damage: 5d6 ⇒ (3, 5, 4, 2, 3) = 17

"See if you can get us closer. Physical attacks may work better..."

* aim (move)
* fire (standard)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I thought atk modifier is 9 plus the higher of your BAB and piloting rannks

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Resistances, Max HP and number of operators.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultainen quickly sits at the computer scanning the enemy mech as it approaches.

computers: 1d20 + 14 ⇒ (15) + 14 = 29

She then aims at it and fires with the rifle.

attack, aim, scan: 1d20 + 18 + 1d4 + 1 ⇒ (6) + 18 + (1) + 1 = 26
damage: 5d6 + 8 ⇒ (5, 4, 6, 2, 1) + 8 = 26

One standard action left for Charles

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

:Ugh,,," thinks Kultainen.,

"No way we can fight that thing... unless those crewed mechs are still operational.."

She dashes for the mechs, trying to open one up. "Hurry up!"

[ooc]Reading the rules, it looks like a full round action to enter these things, so even taking a move to get next to one, she can't get into it this round? Assuming that is the case, she will use the Hurry Up! improvisation to give Charles another move action this turn.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultainen approaches the mechs, curious about whether they are still in working order.

"These don't look like 200 year old tech.."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Maybe we will find a locker with some working weapons." says Kultainen hopefully. "Or a deactivation code for the robots.".

Leaving the room she moves toward the next door. "Everyone ready?"

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Well, the ceramic ones won't be rusty at any rate." notes the golden girl.

"Maybe we should try one. I guess they were making them to avoid the whole technological issues with the area."

She picks up one of the ceramic weapons and tries to see if she can work out how to use it.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"We need to find a way to restore power.." notes Kultainen again.

"Given the size of the bunker... it maybe eveyrone here had to work from home." she adds.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

culture: 1d20 + 18 + 1d6 + 2 ⇒ (12) + 18 + (2) + 2 = 34

"Well... these documents seem to explain those robots.." says Kultanine.

"It seems they were tying to create automated warriors. Maybe battle armor too. But avoiding normal tech, concentrating on cermtics and electromagnetic effects. Doesn't look like they were fans of the vesk."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

There maybe another aid from someone not posting yet.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien eyes up the computers. "Anyone have a high capacity battery we can hook up to these things?" she asks.

She then tries to help the more skilled members of the team with the documents.
acrobatics (aid): 1d20 + 6 ⇒ (18) + 6 = 24

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I hardly ever keep my CS up to date with regular items.
Sadly it looks like in my ITS spreadsheet I have none either.
I'll add one in for next scenario though.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien will spend a bit of time doing first aid on each of Chk'tarish and Twich.

medicine charles: 1d20 + 14 ⇒ (14) + 14 = 28
medicine Twistch: 1d20 + 14 ⇒ (11) + 14 = 25

It's unclear what exactly the DC for this is. But success restores their level in HP. This can only be done once per day on each character.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

engineering(aid): 1d20 + 6 ⇒ (11) + 6 = 17

Kultainen eyes up the robots suspiciously, hoping to pick up an additional technology-protection rune for her equipment.

"Interesting... these must have been here for some time, but they could still operate without problem. I wonder if down here is sheltered somehow?" she muses.

She picks up the pistol and then offers it to the others. "If there are more fire resistant robots, then this might be helpful. I'd take it, but syspet you are all better shots than me."

Second Seekers (Luwazi Elsebo)

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Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Actually, I may have been as well now I look at it. How Embarrassing.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

This is a pretty tough fight. Don't tjink I have ever burned though RP like this before.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I don't think I have used inspiring words on Twich yet.

"It can't go on much longer Twich. You can outlast it!"
Inspiring words with RP, +33SP

"Come on team. Finish it!"

And renew Get em for +2 to hit

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

And everyone still has +2 to hit the robot from get'em, I forgot to include that in the post. No +2 to damage this round though.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Stay with us Yarameeh, we are almost done!" calls out Kultanien.

"We just need to Finish it !"

Keep spending RP for improved inspire confidence this time, healing 33 stam on Yar

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Finish it off!" shouts out Kultanien.

Spending another RP to give everyone +2 to damage as well as +2 to hit

She'll then try to stop Charles bleeding out.
medicine: 1d20 + 14 ⇒ (6) + 14 = 20

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Sorry, totally missed I was up somehow. Thanks for the bot.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Don't worry Yarmesh, we have this." says Kultanien
Inspiring boost, +24sp

"Come on team, finish off that red robot"
Improved get'em +2 to hit.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Seeing the blue robot resist the flames, Kultanien realises that perhaps she should focus on the red one first.

"That red robot may be easier to take down with our lasers..."

Improved get'em +2 to hit red

attack red EAC: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
F damage: 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien almost shouts her words. "The Green one... finish it off!"

Improved Get'em, spends an RP so everyone gets +2 to hit and damage

attack vs green EAC,IGE: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
F damage,IGE: 3d4 + 4 + 2 ⇒ (4, 1, 4) + 4 + 2 = 15

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Finish off the green one first!" calls out Kultanien.

Improved Get'em, +2 to hit the green

Then seeing Chk'tarish take a nasty hit adds in "Don't worry. We have this..."

Inspiring boost to restore 24 sta to Chk

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

reflex: 1d20 + 9 ⇒ (5) + 9 = 14
I assume my deflective reinforcement applies separately to each source of damage, so 46 in total.

Kulananien tumbles down, landing in a heap of rubble.

"Ouch." she mutters, activating her force soles to avoid adding any extra weight to other areas of the structure.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien eyes up the generator with a suspicious look.

"This looks like your cup of tea Twitch. Be careful... it looks fragile."

engineering(aid): 1d20 + 6 ⇒ (10) + 6 = 16

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien's artificial eyes peer into the gloom, seeing as well as any dwarf or drow. Android darkvision for the win

"Well, with a barrier like that in the way, I don't think there is going to be an ambush inside..."

How recently does the mount of rubble appear? Lots of reasonable sized trees growing on it? Or fresh as?

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

medicine: 1d20 + 14 ⇒ (1) + 14 = 15

Jopsie is too busy with Alfey to notice anything particular. Kultanien can't help but wonder. When out of earshot of the others she mentions "Eshga seems keen to drop hints about everyone other than her... and doesn't seem as upset as I would imagine she should be over Alfey..."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

All for burial here, unless we think being buried so close to the shriek may have .... unfortunate... consequences.

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