Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
computers: 1d20 + 14 ⇒ (1) + 14 = 15 Kultainen looks at the messages and shrugs. "There is someone out there who knows of the PLF and wants to subvert it.". Looking around the group she suggests "I think we should take Renvir back with us. Killing him... achieves nothing other than another wasted life. Far better that he tries to right some of the wrongs he has been a part of."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultainen moves into the room, reluctantly taking her own advice. "You shouldn't have done this." she says. "Time to stop the killing." Impropved get'em, +2 to him attack,IGE vs EAC: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
How badly wounded is she? If she looks close to death, I'll take -2 to hit for NL damage
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Don't stop down Twitch, we are almost ready to drop the cuffs onto her." Last inspiring boost, with RP that is 33STA "Come on team, she can't have much fight left in her."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
No worries, we are playing hard mode with just four of us, and Kultainen is not much help in combat. We'll get there.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"It's... only a flesh wound..." says Kultainen hopefully to Charles.
"Take it out before she does any more damage." Improved get'em +2 to hit her Wow, I've never gone through RP like this before, down to 3/10
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien continues to encourage the Starfinders, even as she works on Renvir. "We need her now... focus people."
"Renvir, you have to see that she doesn't care for you. Hate has made her worse than that she opposes." diplomacy: 1d20 + 18 + 1d6 + 2 ⇒ (9) + 18 + (3) + 2 = 32
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Take her down before she kills us all. But try not to kill her." says Kultanien, Move action, improved get em +2 to hit her. I suggest you try to use NL, at least once she starts to look badly injured.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien gestures to Renvir. "She has just been using you... she is as violent as the vesk!" diplomacy: 1d20 + 18 + 1d6 + 2 ⇒ (5) + 18 + (1) + 2 = 26 Not sure if that is a whole round action or what...
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Don't let her get under your skin Yarameh, you have this." Inspiring words, heals 24. If you would prefer I could use 'don't quit' to remove staggered from you. Your choice. Both are standard actions so I can't do both sorry. "Get her!" +2 to hit, improved get'em
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"The evidence is all circumstantial, but it does start to add up." says the golden girl. She starts counting off on her fingers. "Eshga has been keen on this trip from the very start. She had entwined Renvir emotionally I think was trying to radicalise him. She also packed a very, large amount of gear for the trip - which may have been innocent, or maybe not." "She also has a private coms link that she can use for... arranging thigns... a coms link that has a tech patch that enables it to work out here." "Vokuvi also noted that Eshga is tougher than she looks and has experience eating military rations and a highly tactical mind. She also tipped her hand about knowing alot about engineering when we were working with the probe and the shriek." "When Alfey was killed his wounds looked like those from a plasma weapon, but could have been from the Shriek itself. He also had a needle buried in his chest, which definitely was not from the Shriek. I note that Renvir has a needler and it was Eshga and Renvir that found him... Did Renvir put down his needler at any time during the storm? Who knows now." "Lastly, she was also trying to actively direct suspicion toward Vokuvi."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultainen pokes around in the computer a bit to see how long ago it was activated, or what triggered it to attack the expedition. "Something must have made it attack us.." she muses, suspicious. computers: 1d20 + 14 ⇒ (15) + 14 = 29
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Shoudln't we look inside that other mech... to see who - or what was driving it?" asks Kultainen.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien takes the time to move the tan mech forward, sandwiching the black mega-mech between the two smaller ones. She then lashes out with another thunderclaw strike. attack, flank: 1d20 + 9 + 9 + 2 ⇒ (2) + 9 + 9 + 2 = 22 But the moving has upset her rhythm.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultainen continues to struggle with the controls, trying to deliver a finishing blow to the Black mech. And when she actually manages it, the android redirects the mechs backup power into making sure the blow really counts. attack,aim,flank: 1d20 + 9 + 10 + 1d4 + 2 ⇒ (12) + 9 + 10 + (4) + 2 = 37
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultainen continues to prioritize accuracy as she tries to hack through the black mech. attack: 1d20 + 9 + 9 + 1d4 ⇒ (3) + 9 + 9 + (2) = 23 Hahahahah.. I love you RNG, I really do, but sometimes... sometimes...
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien continues to focus on trying to aim, before sending the right arm in a viscious swipe at the mech. attack, aim, flank: 1d20 + 18 + 1d4 + 2 ⇒ (15) + 18 + (1) + 2 = 36
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultaniin continues to try and get an accurate shot, aiming carefully before firing the laser rifle. attack: 1d20 + 18 + 1d4 ⇒ (6) + 18 + (1) = 25
"See if you can get us closer. Physical attacks may work better..." * aim (move)
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
I thought atk modifier is 9 plus the higher of your BAB and piloting rannks
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultainen quickly sits at the computer scanning the enemy mech as it approaches. computers: 1d20 + 14 ⇒ (15) + 14 = 29 She then aims at it and fires with the rifle. attack, aim, scan: 1d20 + 18 + 1d4 + 1 ⇒ (6) + 18 + (1) + 1 = 26
One standard action left for Charles
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
:Ugh,,," thinks Kultainen., "No way we can fight that thing... unless those crewed mechs are still operational.." She dashes for the mechs, trying to open one up. "Hurry up!" [ooc]Reading the rules, it looks like a full round action to enter these things, so even taking a move to get next to one, she can't get into it this round? Assuming that is the case, she will use the Hurry Up! improvisation to give Charles another move action this turn.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultainen approaches the mechs, curious about whether they are still in working order. "These don't look like 200 year old tech.."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Maybe we will find a locker with some working weapons." says Kultainen hopefully. "Or a deactivation code for the robots.". Leaving the room she moves toward the next door. "Everyone ready?"
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Well, the ceramic ones won't be rusty at any rate." notes the golden girl. "Maybe we should try one. I guess they were making them to avoid the whole technological issues with the area." She picks up one of the ceramic weapons and tries to see if she can work out how to use it.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"We need to find a way to restore power.." notes Kultainen again. "Given the size of the bunker... it maybe eveyrone here had to work from home." she adds.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
culture: 1d20 + 18 + 1d6 + 2 ⇒ (12) + 18 + (2) + 2 = 34 "Well... these documents seem to explain those robots.." says Kultanine. "It seems they were tying to create automated warriors. Maybe battle armor too. But avoiding normal tech, concentrating on cermtics and electromagnetic effects. Doesn't look like they were fans of the vesk."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien eyes up the computers. "Anyone have a high capacity battery we can hook up to these things?" she asks. She then tries to help the more skilled members of the team with the documents.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
I hardly ever keep my CS up to date with regular items.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien will spend a bit of time doing first aid on each of Chk'tarish and Twich. medicine charles: 1d20 + 14 ⇒ (14) + 14 = 28
It's unclear what exactly the DC for this is. But success restores their level in HP. This can only be done once per day on each character.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
engineering(aid): 1d20 + 6 ⇒ (11) + 6 = 17 Kultainen eyes up the robots suspiciously, hoping to pick up an additional technology-protection rune for her equipment. "Interesting... these must have been here for some time, but they could still operate without problem. I wonder if down here is sheltered somehow?" she muses. She picks up the pistol and then offers it to the others. "If there are more fire resistant robots, then this might be helpful. I'd take it, but syspet you are all better shots than me."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
This is a pretty tough fight. Don't tjink I have ever burned though RP like this before.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
I don't think I have used inspiring words on Twich yet. "It can't go on much longer Twich. You can outlast it!"
"Come on team. Finish it!" And renew Get em for +2 to hit
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
And everyone still has +2 to hit the robot from get'em, I forgot to include that in the post. No +2 to damage this round though.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Stay with us Yarameeh, we are almost done!" calls out Kultanien. "We just need to Finish it !" Keep spending RP for improved inspire confidence this time, healing 33 stam on Yar
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Finish it off!" shouts out Kultanien. Spending another RP to give everyone +2 to damage as well as +2 to hit She'll then try to stop Charles bleeding out.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Don't worry Yarmesh, we have this." says Kultanien
"Come on team, finish off that red robot"
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Seeing the blue robot resist the flames, Kultanien realises that perhaps she should focus on the red one first. "That red robot may be easier to take down with our lasers..." Improved get'em +2 to hit red attack red EAC: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien almost shouts her words. "The Green one... finish it off!" Improved Get'em, spends an RP so everyone gets +2 to hit and damage attack vs green EAC,IGE: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
"Finish off the green one first!" calls out Kultanien. Improved Get'em, +2 to hit the green Then seeing Chk'tarish take a nasty hit adds in "Don't worry. We have this..." Inspiring boost to restore 24 sta to Chk
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Kulananien tumbles down, landing in a heap of rubble. "Ouch." she mutters, activating her force soles to avoid adding any extra weight to other areas of the structure.
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien eyes up the generator with a suspicious look. "This looks like your cup of tea Twitch. Be careful... it looks fragile." engineering(aid): 1d20 + 6 ⇒ (10) + 6 = 16
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
Kultanien's artificial eyes peer into the gloom, seeing as well as any dwarf or drow. Android darkvision for the win "Well, with a barrier like that in the way, I don't think there is going to be an ambush inside..." How recently does the mount of rubble appear? Lots of reasonable sized trees growing on it? Or fresh as?
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
medicine: 1d20 + 14 ⇒ (1) + 14 = 15 Jopsie is too busy with Alfey to notice anything particular. Kultanien can't help but wonder. When out of earshot of the others she mentions "Eshga seems keen to drop hints about everyone other than her... and doesn't seem as upset as I would imagine she should be over Alfey..."
Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);
All for burial here, unless we think being buried so close to the shriek may have .... unfortunate... consequences.
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