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Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Apologies, no Day Job but will try to complete Faction Journal Card task Finalize report: 1d20 ⇒ 20 ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() FiddlersGreen wrote: This was the treasure you missed. Jiraku also mentioned that the alter had been defiled, meaning that you could have taken the topaz eyes from the altar without repercussion, since the snake altar/statue was not part of the original temple. Not too straight-forward, but it was there, and the scenario states that you only get the treasure if you recover the topaz eyes. Yup, totally missed that. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() FiddlersGreen wrote:
You clearly felt that what I was posting was "ridiculous" and asked me if I was serious." To answer your question, no, I was not serious. My post was meant to be ridiculous which you recognized. So there is nothing to stop Kujo from doing, other than reading through some old books. Next time i'll put it in OOC tags like the bit about spitting in kami's face to start a fight. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Whether you believe me or not, Kujo isn't taking everything that isn't "nailed down" so let's move on. Does anyone have an issue with exploring the crater that we bypassed earlier? ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Okay..what happened to the animated mask? Is that Tanabru who we left behind? We have to leave the mask? Oh wait, I think we missed a crater on the way to the temple? Can we go back and explore that crater? ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() FiddlersGreen wrote:
LOL I would have thought the bit about taking a copper from any random kid would have made it clear that the post was facetious in nature. *shrug* However, on the return trip, Kujo did mean to go back and search the areas. Rereading through the things we encountered, I don't see any suggestion or clue indicating there was something of value that we could have investigated further...but I'll look again. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() After taking everything that isn't nailed down, and stripping the snakemen down to their gonads, Kujo returns to the cave that was visited on the way up. He searches the ashes of the fire and then proceeds to take the statues, the brass gong, and takes a relief of the carve carvings. If Kujo comes across a kid with copper piece, Kujo takes that too. Finally, if Kujo thinks those local birds' eggs are going to be valuable...guess what? Anyone with an Appraise skill, please feel free to use it liberally. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Just clarifying that I would like a couple of days for us to track down any loot we might pillage. Kujo is CN after all. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kujo returns to the room in which the mountain scrolls were found and starts to examine the religious texts. Kujo tosses a few to Pierre as if suggesting the man should look at them. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Perhaps out of boredom or true curiosity, Kujo returns outside and looks for tracks of other buildings that may have been visited. Survival (T10): 10 + 8 = 18 ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Having already avoided the last battle, I'm definitely motivated to find any last bit of gold we haven't uncovered. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() With the talk about bathing and cleansing seemingly to be over, Kujo seems more relaxed but equally bored. Whether it was because Kujo did not give a rip about the fate of Teebo, or Timbo, or Tanababu, or whatever his name was, or because Kujo was all buffed up with no one to fight, the Pathfinder chronicles do not mention. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() FiddlersGreen wrote:
WHAT!???? Is it too late to spit in Kami's face? ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() The talk of cleansing seems to make Kujo uncomfortable and barbarian reflexively sniffs his armpits. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Henrick Bulwark wrote:
Yeah, just tell her we are bunch of murder hobos. What could go wrong?. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Darn, and I was thinking about bringing my Ranger on this missions :D Kujo does not touch or disturb the eggs, nor does Kujo disturb Henrik disturbing the eggs. When PIerre casts the spells, Kujo grins...greatsword in hand. Kujo will gather up the bow and normal arrows and carry the spear for chuking. If no one else takes the amulet, Kujo will take that and put it on...but if Henrik wants it for his camel, Kujo gives it up without hesitation. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kujo will Take 10 (19)...then Take 20 on Perception K. Nature: 1d20 + 4 ⇒ (20) + 4 = 24 What a waste of a 20. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() We do have two scroll of cure critical wounds, but we might want to save those for combat when big healing is needed in a short window. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Given the strength needed to pull the bow properly, Kujo seems ready to strap on the composite bow...only he doesn't have any arrows. Do the fallen have any normal arrows Kujo can use? Also, does the amulet allow an unarmed strike to avoid triggering an AoO? ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() With the creatures all dead, Kujo seems to be eyeing that oil of Barkskin, as if he's thinking he should just go ahead and apply it now.... ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Reavis Smoot wrote: FiddlersGreen, why do you keep ignoring my posts about False Life? He just assumed it was false....ba dum bump! ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Hopefully Reavis throws first and then Henrick steps out after...though it may not matter. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Doesn't Pierre get to take action in the round he regains consciousness? So after Kujo heals him, shouldn't he get a full round in that same round, and now get another set of actions this round? ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Despite his fatigued state, Kujo attacks and then sidesteps. The move seems designed to let Reavis and then Henrick get a clear firing lane. Power Attack: 1d20 + 10 ⇒ (20) + 10 = 30 Includes -2 for PA and -1 for STR loss due to Fatigue
Confirm crit: 1d20 + 10 ⇒ (6) + 10 = 16
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Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() DIdn't realize that Reavis had already attacked, so Kujo's actions take place right after Reavis fires his bow. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Delaying until after Reavis so the man can throw his bombsKujo pours the oil in his hand on PIerre, then moves out to face the last combatant. CLW: 1d8 + 1 ⇒ (3) + 1 = 4 ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kujo pours the oil of CLW on Pierre and taps the man with his foot to see if he awakens. Heal: 1d8 + 1 ⇒ (6) + 1 = 7 Kujo then pulls out another oil of clw. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() It'd be great if you could least move Wayne towards the nagaji along the far side of the building. He's one of our big guns, so having him take no action really screws us. Kujo picks up Pierre, then drops him inside. Kujo then pulls out an oil from his bandolier. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Wait...scratch that. If I move inside. Then next round, I can pick up Pierre and 5' step to the side, and then drop him in a safer spot. So let's go with that :) ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() No, I was trying to figure out what made the most sense. Picking up PIerre and moving with him makes mroe sense and gets me farther inside, so I'll go with that. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() @Pierre, You might want to save your reroll. I think your Con is high enough that you're not in danger of dying any time soon. Plus, Kujo is going to pour some oil of CLW on you within a round or two. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() @GM. If Kujo stil has an action, then Kujo will move inside the structure and then can he use a move action next round to drag Pierre to the side? Alternatively, can Kujo pick up Pierre this round and then move to the inside structure next, and then drop Pierre as a free action? ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kujo lays it on as best he can. Since there is no change in the snake's position, I assume I cannot flank it. Power + Rage: 1d20 + 13 ⇒ (15) + 13 = 28
iterative attack: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Confirmation: 1d20 + 8 ⇒ (2) + 8 = 10
If Kujo's first attack hits and kills, he will drop out of rage and drag PIerre into the room around the corner out of LOS of the archer. If Kujo's second attack kills, he drops out of Rage immediately. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Funny. I thought Green was a PC because it's the same picture a Nagaji paladin is using in another game I'm playing. ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() When you say "takes Red Down" I assume you mean Red is out of combat. Kujo, unoiled, steps between the snake and Pierre and flies into a rage, nostrils flaring. Drawing his greatsword, the barbarian swings for power and might against the snake. Power Attack + Rage: 1d20 + 13 ⇒ (18) + 13 = 31
AC -2, HP +18 ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kind of need to know the outcome of the fire bomb and gunslinger attacks as that will determine who Kujo attacks ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Let Pierre hold the oil of fly along with the oil of energy resistance. Perception: 1d20 + 9 ⇒ (7) + 9 = 16 ![]()
Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kujo eyes the oils greedily, very very greedily. He does take an oil of curing. OOC on Oils: OOC, I'm a proponent of giving items to people who can leverage them the best. Of the oils listed, Kujo would welcome: Barkskin - reduce his need for healing
Fly - Actually might be best if Kujo did not hold this. Let Pierre carry it and pour it on whomever would need it. If we do encounter a flying creature, Kujo is more than happy to engage it. Obviously having a CLW will be helpful, but not extremely so. OOC, I have little interest in:
Jump - Kujo's jump is fairly high. No need for him to carry this oil. Bull's Strength - Sure it helps him, but Kujo is generally strong enough and think it might be better to let someone else up their strength. But as it stands, the only thing Kujo "greedily" grabs is one of the oil of CLWs. The rest Kujo will wait for it to be clear what he can take.
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Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue ![]() Kujo is under a perpetual anti-read magic spell. Kujo examines the vials and bottles, careful not to touch them. Perception: 1d20 + 8 ⇒ (5) + 8 = 13
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