Vale Temros

Kujo, the Slayer's page

417 posts. Organized Play character for N N 959.


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Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

1d6 ⇒ 5
1d20 ⇒ 4

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Apologies, no Day Job but will try to complete Faction Journal Card task

Finalize report: 1d20 ⇒ 20

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
FiddlersGreen wrote:
This was the treasure you missed. Jiraku also mentioned that the alter had been defiled, meaning that you could have taken the topaz eyes from the altar without repercussion, since the snake altar/statue was not part of the original temple. Not too straight-forward, but it was there, and the scenario states that you only get the treasure if you recover the topaz eyes.

Yup, totally missed that.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
FiddlersGreen wrote:


Ok, this is bordering on just plain ridiculous. If you seriously want to do this, you think you might lose the favour of the Kami you pacified. Do you really want to do this?

You clearly felt that what I was posting was "ridiculous" and asked me if I was serious." To answer your question, no, I was not serious. My post was meant to be ridiculous which you recognized. So there is nothing to stop Kujo from doing, other than reading through some old books. Next time i'll put it in OOC tags like the bit about spitting in kami's face to start a fight.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Whether you believe me or not, Kujo isn't taking everything that isn't "nailed down" so let's move on.

Does anyone have an issue with exploring the crater that we bypassed earlier?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

You both failed your PbP Sense Motive checks...by like 10.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Okay..what happened to the animated mask? Is that Tanabru who we left behind? We have to leave the mask?

Oh wait, I think we missed a crater on the way to the temple? Can we go back and explore that crater?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
FiddlersGreen wrote:
Kujo, the Slayer wrote:
After taking everything that isn't nailed down... Finally, if Kujo thinks those local birds' eggs are going to be valuable...guess what?
Ok, this is bordering on just plain ridiculous. If you seriously want to do this, you think you might lose the favour of the Kami you pacified. Do you really want to do this? Does the rest of the party want to let him do this?

LOL

I would have thought the bit about taking a copper from any random kid would have made it clear that the post was facetious in nature. *shrug* However, on the return trip, Kujo did mean to go back and search the areas.

Rereading through the things we encountered, I don't see any suggestion or clue indicating there was something of value that we could have investigated further...but I'll look again.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

After taking everything that isn't nailed down, and stripping the snakemen down to their gonads, Kujo returns to the cave that was visited on the way up. He searches the ashes of the fire and then proceeds to take the statues, the brass gong, and takes a relief of the carve carvings. If Kujo comes across a kid with copper piece, Kujo takes that too.

Finally, if Kujo thinks those local birds' eggs are going to be valuable...guess what?

Anyone with an Appraise skill, please feel free to use it liberally.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I think the scenarios is over. Kujo is just scrounging for that last gp.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Just clarifying that I would like a couple of days for us to track down any loot we might pillage. Kujo is CN after all.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo returns to the room in which the mountain scrolls were found and starts to examine the religious texts.

Kujo tosses a few to Pierre as if suggesting the man should look at them.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Perhaps out of boredom or true curiosity, Kujo returns outside and looks for tracks of other buildings that may have been visited.

Survival (T10): 10 + 8 = 18

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Having already avoided the last battle, I'm definitely motivated to find any last bit of gold we haven't uncovered.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

With the talk about bathing and cleansing seemingly to be over, Kujo seems more relaxed but equally bored. Whether it was because Kujo did not give a rip about the fate of Teebo, or Timbo, or Tanababu, or whatever his name was, or because Kujo was all buffed up with no one to fight, the Pathfinder chronicles do not mention.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
FiddlersGreen wrote:


Also, good job on just barely avoiding the final combat encounter. XD

WHAT!???? Is it too late to spit in Kami's face?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo shoots Henrick a mean glare at the use of a particular word.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

The mention of bathwater seems to set Kujo on edge.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

The talk of cleansing seems to make Kujo uncomfortable and barbarian reflexively sniffs his armpits.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo does his best to not look completely bored.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Only if flatulence is the right answer.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I'd like to use a lifeline...

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
Henrick Bulwark wrote:

Any reason we shouldn't just be honest here?

Yeah, just tell her we are bunch of murder hobos. What could go wrong?.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Darn, and I was thinking about bringing my Ranger on this missions :D

Kujo does not touch or disturb the eggs, nor does Kujo disturb Henrik disturbing the eggs. When PIerre casts the spells, Kujo grins...greatsword in hand.

Kujo will gather up the bow and normal arrows and carry the spear for chuking. If no one else takes the amulet, Kujo will take that and put it on...but if Henrik wants it for his camel, Kujo gives it up without hesitation.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo will Take 10 (19)...then Take 20 on Perception

K. Nature: 1d20 + 4 ⇒ (20) + 4 = 24

What a waste of a 20.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

We do have two scroll of cure critical wounds, but we might want to save those for combat when big healing is needed in a short window.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Given the strength needed to pull the bow properly, Kujo seems ready to strap on the composite bow...only he doesn't have any arrows.

Do the fallen have any normal arrows Kujo can use? Also, does the amulet allow an unarmed strike to avoid triggering an AoO?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

With the creatures all dead, Kujo seems to be eyeing that oil of Barkskin, as if he's thinking he should just go ahead and apply it now....

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
Reavis Smoot wrote:
FiddlersGreen, why do you keep ignoring my posts about False Life?

He just assumed it was false....ba dum bump!

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Hopefully Reavis throws first and then Henrick steps out after...though it may not matter.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Doesn't Pierre get to take action in the round he regains consciousness? So after Kujo heals him, shouldn't he get a full round in that same round, and now get another set of actions this round?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Despite his fatigued state, Kujo attacks and then sidesteps. The move seems designed to let Reavis and then Henrick get a clear firing lane.

Power Attack: 1d20 + 10 ⇒ (20) + 10 = 30 Includes -2 for PA and -1 for STR loss due to Fatigue
Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21
iterative: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 13 ⇒ (4, 6) + 13 = 23

Confirm crit: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

DIdn't realize that Reavis had already attacked, so Kujo's actions take place right after Reavis fires his bow.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Delaying until after Reavis so the man can throw his bombsKujo pours the oil in his hand on PIerre, then moves out to face the last combatant.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo pours the oil of CLW on Pierre and taps the man with his foot to see if he awakens.

Heal: 1d8 + 1 ⇒ (6) + 1 = 7

Kujo then pulls out another oil of clw.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

It'd be great if you could least move Wayne towards the nagaji along the far side of the building. He's one of our big guns, so having him take no action really screws us.

Kujo picks up Pierre, then drops him inside. Kujo then pulls out an oil from his bandolier.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Wait...scratch that. If I move inside. Then next round, I can pick up Pierre and 5' step to the side, and then drop him in a safer spot. So let's go with that :)

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

No, I was trying to figure out what made the most sense. Picking up PIerre and moving with him makes mroe sense and gets me farther inside, so I'll go with that.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

@Pierre,

You might want to save your reroll. I think your Con is high enough that you're not in danger of dying any time soon. Plus, Kujo is going to pour some oil of CLW on you within a round or two.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

@GM. If Kujo stil has an action, then Kujo will move inside the structure and then can he use a move action next round to drag Pierre to the side?

Alternatively, can Kujo pick up Pierre this round and then move to the inside structure next, and then drop Pierre as a free action?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo lays it on as best he can. Since there is no change in the snake's position, I assume I cannot flank it.

Power + Rage: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d6 + 17 ⇒ (5, 1) + 17 = 23

iterative attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d6 + 17 ⇒ (6, 6) + 17 = 29

Crit Confirmation: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 17 ⇒ (5, 1) + 17 = 23

If Kujo's first attack hits and kills, he will drop out of rage and drag PIerre into the room around the corner out of LOS of the archer. If Kujo's second attack kills, he drops out of Rage immediately.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Funny. I thought Green was a PC because it's the same picture a Nagaji paladin is using in another game I'm playing.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

When you say "takes Red Down" I assume you mean Red is out of combat.

Kujo, unoiled, steps between the snake and Pierre and flies into a rage, nostrils flaring.

Drawing his greatsword, the barbarian swings for power and might against the snake.

Power Attack + Rage: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d6 + 17 ⇒ (1, 6) + 17 = 24

AC -2, HP +18

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kind of need to know the outcome of the fire bomb and gunslinger attacks as that will determine who Kujo attacks

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Let Pierre hold the oil of fly along with the oil of energy resistance.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo eyes the oils greedily, very very greedily. He does take an oil of curing.

OOC on Oils:

OOC, I'm a proponent of giving items to people who can leverage them the best. Of the oils listed, Kujo would welcome:

Barkskin - reduce his need for healing
Resist Energy - same as above, but I could see this being more benefiical to someone with fewer hit points.
Haste - One extra attack at +11 doing 2d6+15 or so damage is pretty helpful. Improving Kujo's AC doesn't hurt either.

Fly - Actually might be best if Kujo did not hold this. Let Pierre carry it and pour it on whomever would need it. If we do encounter a flying creature, Kujo is more than happy to engage it.

Obviously having a CLW will be helpful, but not extremely so.

OOC, I have little interest in:
Enlarge Person - Never been a fan of this spell on account of the lower AC. If we need to grapple someone, then I suppose Kujo could use it.

Jump - Kujo's jump is fairly high. No need for him to carry this oil.

Bull's Strength - Sure it helps him, but Kujo is generally strong enough and think it might be better to let someone else up their strength.

But as it stands, the only thing Kujo "greedily" grabs is one of the oil of CLWs. The rest Kujo will wait for it to be clear what he can take.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

So there are two scrolls we could not identify?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

You can use Perception to identify Potions. True story.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo is under a perpetual anti-read magic spell.

Kujo examines the vials and bottles, careful not to touch them.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo, signs his name.

Full Name

Repeller-6 "Six" Deck-6