| Full Name |
Kroesh Kardem |
| Race |
Half Orc |
| Classes/Levels |
Cleric 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
15 |
| Alignment |
CG |
| Deity |
Gorum |
| Languages |
Common, Orc, Goblin |
| Occupation |
Armorer |
| Strength |
19 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
10 |
About Kroesh
Appearance
The gleam of armor and the immense sword slung on his back are the first things you notice about Kroesh. His protruding lower jaw and gray skin betray his half-orcish heritage. His holy symbol also identifies him as a cleric of Gorum, however his even temperment and clear eyes are very different from his bloodthirsty brethren.
Character Background:
Skills
Appraise +1
Craft (Armor) +5
Heal +2
Intimidate +2
Knowledge (history) +5
Perception +2
Sense Motive +7
Spellcraft +1
Survival +2
Racial Abilities
Darkvision (60')
Intimidate +2
Proficiency with Greataxe, Falchion
Orc Blood
Orc Ferocity
Feats
Channel Smite - Spend one Energy channel to add 1d6 damage to a successfull melee atack. Will save for half damage.
Traits
Armor Expert
Suspicious
Favored Class
Cleric
Class Abilities
Aura: Chaotic Neutral
Channel Energy 3 times daily: Heal the living or Harm undead 1d6 Will save DC 10
Domains
Strength
Power: Strength Surge (Sp) Strength bonus 1 rnd/5 per day
War
Power: Battle Rage (Sp) Melee damage bonus 1 rnd/5 per day
Spells
Orisons: 3 per day DC 12 - * chosen
Bleed
Create Water
Detect Magic *
Detect Poison
Guidance *
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Stabilize *
Virtue
First Level: 1+1 (+1 bonus) per day DC 13 - * chosen
Bane
Bless
Bless Water
Cause Fear
Command *
Comprehend Languages
Cure Light Wounds
Curse Water
Death Watch
Detect Choas/Evil/Good/Law
Detect Undead
Divine Favor
Doom *
Endure Elements
Entropic Shield
Hide from Undead
Inflict Light Wounds
Magic Stone
Magic Weapon
Obscuring Mist
Protection from Chaos/Evil/Good/Law
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I
Enlarge Person *
Saves
Fort: +3
Reflex: +2
Will: +4
Combat Info
HP: 9 current 9
Init: +2
BAB: +0
AC: 17 (10 + 5(armor) + 2(Dex)) Flat-Footed: 15 Touch: 12
CMB: +4 (+0(BAB) + 4(Str))
CMD: +16 (10 + 0(BAB) + 6(Str+Dex))
Attacks
Greatsword (Two-Handed) +4 (2d6+6 19-20/x2)
Spiked Gauntlet +4 (1d4+4 20/x2)
Dagger, Melee +4 (1d4+2 19-20/x2)
Gear
ScaleMail +5AC +3MaxDex -3ACPen 25% 30')
Greatsword
Spiked gauntlets
Holy Symbol
Backpack
Flint & Steel
Rope, Hemp(50')
Waterskin, 2
Whetstone
Sack, 2
Trail Rations, 2 days
Bedroll
Lamp, Common
Oil, 2 1-pint flasks
Money
GP: 14
SP: 4
CP: