Green Man

Kristophe's page

50 posts. Alias of scranford.


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Male 1/2 elf Rogue 1

Fortitude Save (1d20+2=5)

Kristophe his bad day continuing turns to see what everybody is looking at just as the spell explodes. "What are you gu.....Ahhhhhh". Kristophe stumbles against the wall, bow falling to the ground, and hands unsure whether to cover his ears or his eyes.


Male 1/2 elf Rogue 1

Kristophe slowly makes his way back further into the cave, arrow drawn and eyes darting about, trying to discover how large the cave is and if there are any other openings.

1d20 + 7 ⇒ (3) + 7 = 10 Perception


Male 1/2 elf Rogue 1

Seeing nothing out of the ordinary, but feeling the intense cold, Kristophe begins to gather any firemaking material in the area.


Male 1/2 elf Rogue 1

Kristophe rises back to his feet, his misery plainly etched on his face. "What was I thinking". "What got in to me". "I deserve every bit of this". "Well when I get back to Korvosa, I'll just quietly slip away and..." Kristope quickly looks behind him at the gateway.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male 1/2 elf Rogue 1

1d20 + 2 ⇒ (1) + 2 = 3 Fortitude Save

"I don't know...I didn't sign up for this"...but then realizing he would be left by himself, he closes his eyes, pinches his nose and follows through.


Male 1/2 elf Rogue 1

Shortbow (1d20+3=8)

Dang wasted an arrow


Male 1/2 elf Rogue 1
nightflier wrote:
Diabinthe also misses. Remaining skulls scatter into the darkness, running away from the party on their spider legs. AoOs, everybody.

No AoO with a bow, but is there time to take another shot?


Male 1/2 elf Rogue 1

Assuming Kristophe can make out the contraption/creature with his low-light vision, he lets fly with an arrow.

1d20 + 3 ⇒ (15) + 3 = 18 Shortbow attack (+1 if within 30')

1d6 ⇒ 3 damage (+1 if within 30')


Male 1/2 elf Rogue 1

1d20 + 3 ⇒ (18) + 3 = 21 Initiative


Male 1/2 elf Rogue 1

Hiding around the corner. I can see them, but they can't see me...


Male 1/2 elf Rogue 1
Asasha wrote:
Looks like they went this way. Asasha says over her shoulder. There are some tracks - someone's tried to cover them but they're still pretty clear. Shall we continue?

"Sure". "What are we waiting on".


Male 1/2 elf Rogue 1

Kristophe will pear down the other tunnels (If there are others) to look for signs of recent passage.
1d20 + 7 ⇒ (6) + 7 = 13 Perception


Male 1/2 elf Rogue 1
Kythvanath wrote:
Hey nightflier were the traits you have on your profile usable on this game? If so damn I would have loved weapon bond it would have been so much easier to allocate ability points.

I'm not nightflier, and don't mean to speak for him, and I know it seems like I'm being comfrontational with you, but this is a core Pathfinder game. I don't understand why you keep trying to reach out for things not in the core. Nobody else had problems with this. On a personal note, I know Nightflier doesn't have a problem with it, but to me Weapon Bond is a horribly overpowered feat, that removes the only advantage that dedicated fighters have. Not only is your to hit as good as a dedicated fighter, but things like fatigue, and exhaustion that hurt a fighter, don't affect the Weapon bond feat. This type of feat is why I quit playing 3.5 and don't want to see this happen to Pathfinder.

Nightflier's other games are intentionally over the top, but he balances this with over the top challenges. This is a CORE game.


Male 1/2 elf Rogue 1

1d20 + 7 ⇒ (17) + 7 = 24 Perception


Male 1/2 elf Rogue 1

Kristophe is still peaking around corners.


Male 1/2 elf Rogue 1

Kristophe had noticed the uneven spot on the wall, but let those closest to it trouble with it. He watches the portcullis, and the water around it for any signs of trouble.

1d20 + 7 ⇒ (8) + 7 = 15 Perception

Well he's consistent anyway. Obviously the odor down here is stinging his normally sharp eyes


Male 1/2 elf Rogue 1

1d20 + 7 ⇒ (8) + 7 = 15 Perception


Male 1/2 elf Rogue 1

Kristophe would like to have a melee fighter in the complete rear of the group, with him next to the back. Not all threats come from the front, and his nightvision might help.

Nightflier, at this point I'd go ahead and just place us using our comments for guidance. Don't want to see this slow the game down. If nobody said anything about where they want to be, maybe they will next time.


Male 1/2 elf Rogue 1

"I prefer not to get too close if possible". "Maybe some arrows with cold iron tips". "or even some cold iron bands for my staff". "But really anything will be good". "Half an hour it is".


Male 1/2 elf Rogue 1
nightflier wrote:
Galrian Sho´ray wrote:

Wererats you say? I have heard only rumors about them in the sewers... but first time that someone is able to confirm this. This seems to be more interesting than I though. I would suggest that faster we are moving and finding reasons for this as well finding out location, we are more secure and informed. Any literature or other information about the wererats would be useful

KN:Religion1d20+7

"If you want literature, go to some temple's library, old man. I deal in swords and blood, not books."

"No need to be so nasty". "We're on the same side here". "All we're asking is are there any weaknesses or strengths about Wererats that we might not be aware of". "If you don't know just say so, and direct us to someone who might".

"This is why I could never serve in organized militia...nobody wants to think for themselves".

I'll be out of the country on business from tomorrow morning till Thursday evening. Should have internet, but only later in the evening. don't want to hold up the game so post for character as needed.


Male 1/2 elf Rogue 1

"I am bad enough at following someones lead, and even worse at leading" "Galrian seems to have his head about him and it's obvious he is experienced


Male 1/2 elf Rogue 1

"Actually, I'm no new recruit of the city guard, if that is what you mean, but we have a mutual friend whom said you might be able to help us". "Kagain says to give you his regards, and asks if you might help us with a situation".

It seems that there is a rodent problem in the city, and we have been tasked with the job of exterminators". "We should like to speak with those whom might have had encounters with these beast, so that we can mine them for information about the challenge that awaits us". "Can you assist us...please?"


Male 1/2 elf Rogue 1
Kythvanath wrote:

Ok 1. Never said I want everything have I 2. Asking for ideas no reason to get pissed off 3. I believe we agreed that you keep your first class defense nothing taken later. So I don't understand your reasons for being so hostile everything I have done has been with the consent of the group, and I have even said if it is to much of an issue with the Vanguard class I could stay as a bard or now take the magus class. So I'd appreciate it if you'd quit with the attitude its unappreciated. Are we not all in this game to have fun? So I say we just have fun, only reason asked about any type of ac bonus is because I need to be in melee for the class to work the way its supposed to.

Edit: You seem to have the idea that I want to play a god class this is not the case I have no problem with a 16 ac but since I will spend most of my time in melee I was hoping to bump it up 1 or 2 points. In fact I might just waste 100 gold pieces and buy chain armor to get a 17 ac.

But all your posts are about making your character better, and have nothing to do with making the game better for everybody. And I'm not pissed off...just see warning signs of things that have destroyed games I've been in in the past. Sorry if you took offense, but if you don't want an opinion...don't ask for one.


Male 1/2 elf Rogue 1

You can't have everything. 16 is very respectable for level one. If you want great AC play a fighter. And taking the dip into fighter to get the AC bonus is just the type of thing I hate about using alternate rules.


Male 1/2 elf Rogue 1
nightflier wrote:
"You lot want to see Milunka? What about? And I don't care about your jewelry", he grumbles.

"I believe I told you I wanted to see her about a problem". "Are you her secretary...if so could you mention that she has visitors".


Male 1/2 elf Rogue 1

"Hourglass society". "What's that". "All I know is I was told that Sgt Milunka could help me out with a little problem I'm experiencing". "Just trying to call in a favor".

Just trying to downplay the whole hourglass society thing. We don't know anything about this societies place in Korvosa yet, if it even has one yet, being new and all. And still don't know if we should keep it a secret or not.


Male 1/2 elf Rogue 1

"Well I'm not the best in the world at talking to people, but I guess I'll go speak with the witnesses, since it was my idea". "I'd appreciate it if somebody with a way with words would go with me however".


Male 1/2 elf Rogue 1

"Actually I do have a question", Kristophe pipes in. "Are there any witnesses to these attacks we could speak with before we go to the sewers"? "Maybe some of us could go interview witnesses, while others meet up to requisition the gear".


Male 1/2 elf Rogue 1

Kristophe takes his pin without much comment. After sitting for a while he finally asks, "Who was my pin intended for anyway...he was dead when I found him"?


Male 1/2 elf Rogue 1

Kristophe also enters the room, wondering what he has gotten himself into. Still it seemed safer to join...no telling what might have happened to him if they didn't believe his story.

"Could you pass the butter please"? he asks of the person sitting next to him.


Male 1/2 elf Rogue 1

I really would like to play in this game, so I'll try to keep my trap shut and see how things play out. If it doesn't work for me I can always accidently charge off a cliff or something ;-}. Just don't want to see the game degrade into something that's not really Pathfinder....Thanks for the opportunity.

(Careful with that Channel Weapon though...Chill touch and similar spells with weapon damage added as well, and possible criticals could prover very nasty)


Male 1/2 elf Rogue 1
Zariah wrote:
Options are exactly that, options. I have no problem with someone playig a class they think would be fun, especially if the DM doesn't mind.

I agree with you in principle and and there are gaming systems designed with that in mind, but 3.5 ended up with so many...especially 3rd party options, that things taken by themselves seemed OK and balanced, but when added to options from other sources broke the game. In real life I've had more than one game broken by min-maxing players taking advantage of "Options". I'm not accusing anyone here of min-maxing, but by opening the window to allow this, we're opening the window of opportunity for that possibility. I don't understand why we can't find enough options in the core rules to make enjoyable characters.

I know options let you customize your character, and make him feel like your own, but there are tons of new options in the APG to allow you to do just that. And I know we haven't come close to exhausting that.

I've got to be honest the class seems a bit unbalanced to me. Stopping at 6th level spells is really not a back breaker when you've got access to the whole S/W spell list. Fighting nearly as good as the fighters at early levels, and casting 10-dice fireballs as he gets higher level seems a bit much. Being able to deliver touch spells, as well as do weapon damage at middle levels seems a bit much.

Nobody else has an issue with trying the class, and like the AC decision, I"m usually willing to go along with the majority, but I see warning signs, and if I didn't care about the game, I wouldn't point them out

I joined this game because I really like Nightflier's DMing style, and his stories, but also because it was a core game. Obviously I don't fit in with the multiple options group, and wouldn't have taken the time to make the character if I'd known what this was going to turn into. It was advertised as a core game, and that's what I expected. No hard feelings, and I'm not upset or anything...just not my style of game. So I'll just bow out before I cause more problems. Enjoy the game guys, and I'll keep reading, because like I said. I really like the story.

.


Male 1/2 elf Rogue 1

I don't have a problem with the class (Still wonder what the source of it is), I just hope this doesn't open the flood gates. We've went from core only to Class AC bonus, and now a non core class. I think we need to severely limit what is available. This glut of options is what drove me away from 3.5.


Male 1/2 elf Rogue 1

Kristophe is ready after a good nights sleep.


Male 1/2 elf Rogue 1

Perception (1d20+7=18)

itz ny Uggo fot mi ni fogun

Lem

Spoiler:
Now there is a handy trick


Male 1/2 elf Rogue 1

Kristophe really doesn't care where he sleeps. Even if all 10 slept in one room, it would be less crowded than where he usually sleeps, and he has learned to sleep through anything.


Male 1/2 elf Rogue 1

I'll be travelling a lot over the next two weeks, but should have Internet every evening (US Eastern Time). Please feel free to play my character, to move along the game as needed


Male 1/2 elf Rogue 1
nightflier wrote:
"Oh, very well. Grim-Grim would have killed you if he thought that you did some evil, anyway." Irrisan shrugs. "We call ourselves the Black Company. Some of us ended Ileosa's reign of terror, some of us went to the Spires of Xin-Shalast to end an ancient evil. The Mad Queen's rein destroyed much of this city's capability to defend itself, both from those who want to gorge themselves on its soul from the inside and those from the outside who want this city to perish. None of us is native of Korvosa, but all of us came to love this city - and we want to defend it. That's why we decided to establish a society of Korvosa's born and adopted sons and daughters, society dedicated to preserving this city against all threats. We call it the Hourglass Society. And you, well some of you", he looks at Kristof, "have been invited to become parts of it. Do you accept?"

Kristophe his pride coming around now that he had been found out, raises his head and makes eye contact with the men. "While not invited, I can offer you an advantage that my unfortunate benefactor cannot...I still breathe". "And, looking aside for a moment...how's the pay"?


Male 1/2 elf Rogue 1

Kristoph looks frantically to his right and then his left..."Who Me"? "Of course I belong here...look here's my invitation". He presents the tattered piece of paper.

Bluff (1d20+5=15)

"I...I...I mean". "Well the person who provided the invitation won't be using it...and I...I...I mean I had nothing to do with his giving it up, I just...well...". "OK". "Look". "I found this on a dead guy...I didn't kill him, but I...well...I need to change my life, and...Just give me a chance".


Male 1/2 elf Rogue 1
Galrian Sho´ray wrote:

Hm... Guess that we are still waiting for Lem and Kristophe. Nevertheless, since both me and Lem are off, you can guide us. Got still 7h left for posting :P

Control my PC as you see necessary. I will roll some Diplomacy checks for advance

Diplomacy1d20+9
Diplomacy1d20+9

Don't know what you mean waiting for Kristophe. He already mentioned he was going in the room like everybody else ;). He is not very talkative because he doesn't know anybody else here, and technically he's not supposed to be here.


Male 1/2 elf Rogue 1

Kristophe nervously takes a seat, not making eye contact with anyone. 'well he did technically receive an invitation, just not the normal way'.


Male 1/2 elf Rogue 1

When Kristophe sees the other people begin to rise and follow the new additions to the back, he mearly sighs, steps down from his hard earned seat, and shrugs his shoulders heading for the back...'Well let's see what trouble my poor dead friend has gotten me into'.


Male 1/2 elf Rogue 1

Kristophe walks into the tavern, just as the lights dim, and the performance begins. Though he finds it difficult, he takes his eyes off the dance and surveys the room. He sees a couple of people open letters much like the one he now possesses, and breathes a sigh or relief. 'Good. It looks like they don't already know each other, all of them anyway.

He is almost bowled over by a man leaving in a hurry, and decides to watch for a while to make sure he wants to be party to this group. He finally finds a stool near the door, against the wall when the individual who had been precariously perched upon it fell off and was dragged outside, and sipped his drink (Whatever is cheapest) and observes the room for a bit.


Male 1/2 elf Rogue 1

Kristophe pushed at the stiff body again with his toe. 'Yep that ones been here a while' he mused quietly to himself, a he knelt down to inspect the body more closely. He noted the two stab wounds around the kidney area, and then more importantly the small puncture wound on the back of the neck. 'hmm someone apparently hit this guy with a sleep dart, then killed him with a knife'. 'This is not the work of an amateur'. He then rolled the corpse over looking at the face...'Nope didn't know him'. Many of his acquaintances had kicked the bucket over the past three years, but this wasn't one of them.

Then things got even stranger...his purse was still filled...not a lot of money, but why kill him and not take his money. He surveyed everything else the man had on him. Not much useful. Maybe this dagger would bring a few coppers in a pawn shop...but wait the shoes were nice. Well made and hardly worn. As he removed the left shoe, almost having to break the ankle to do so, a worn piece of paper fell out.

Maybe fortune was changing after-all. Maybe this was one of those adventurer types. Couldn't hurt to at least check things out. Pocketing the money, invitation, and dagger, Kristophe left the corpse, and went back to the abandoned warehouse that served as his home...along with a dozen other out of work guards. Tomorrow would be a good day he decieded. Maybe the start of a new life.

He was so excited he got there early. Hanging out on the street, and trying to blend in, wearing the best preserved parts of about three different guard outfits, he watched others enter the building...yeah definitely a meeting of adventurers. Most of them kind of stood out when you knew what to look for. Well here goes nothing he says as a particularly outlandish couple with a big white dog walked in...and he headed for the door.


Male 1/2 elf Rogue 1

I think Kristophe is ready to roll.


Male 1/2 elf Rogue 1
Zariah wrote:
So class defense is ok?

Don't know the answer for sure. But NF did state above Pathfinder only...so probably not. Really don't care one way or another, just means I can't do the character in Hero Lab, and I'm lazy ;).


Male 1/2 elf Rogue 1

I will re-imagine Kristophe as a Ranger/Wizard shooting towards Arcane Archer. That should clear up the log jam a bit at Rogue, and maybe work a little better for the ranged combat specialist.


Male 1/2 elf Rogue 1

Kristophe is here, but he's so sneaky you probably can't see him.


Male 1/2 elf Rogue 1

Kristophe has worked in Korvosa for the past few years at many places as a guard...The docks, Old Korvosa, Eel's end, so anyone who spent any time there might be familiar with him at least.


Male 1/2 elf Rogue 1

Kristophe reporting in ready for duty.