Valeros

Krill Thirstslaken's page

80 posts. Alias of randall793.


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Krill reflexively holds his breath as the hairy giant passes adjacent to him. Seeing the hirsute leave, Krill summons the two brothers and prepares to leave.

I'm heading up, taking these two with me. I'll drop them off at Holmstead and dip my feet at the Joker. Any of you coming along?


Moving in swiftly, the halfling gets to work quickly, the manacles giving way to the careful prodding and tinkering of Krill's deft hands. One by one the manacles loosen up and the men lie, grateful of the liberty granted.


The halfling steps over to the chest, fiddling with it for a moment before flinging it open. He rummages through the contents and lays out a few items for inspection.

+ A finely crafted steel scimitar (MW)
+ A heap of dirty, bloodied, soiled clothing
+ Scattered coins amounting to 35GP 85SP

What about the other door?
Krill points towards the reinforced southern door.


Someone's behind this one, someone big and heavy. The halfling looks on, gesturing for a course of action.


Oh, getting right to it, Mister Vikingr.

Krill bounces to the doorway and with ears to the wooden door he earnestly listens before he inspects the door before flinging it open. It silently glides open on well oiled hinges but within the lightless room only bare frames of junk and detritus are seen.

Need better lighting to make out more fellas.


Krill emerges from the room, throwing his arms up in the air.

Crummiest of days. I'd give it another go after I've distracted me mind of it for a while.

You note he's now packing the liberated dead halfling's crossbow slung over his back.

He looks on to the group, closely reading the tracks in the area.

When's you know where to go, I'll be ready.

BTW, that's 375xp for the slaughter in the room back then.


Krill gives a sigh and nods at the supine Skane.

Yep. I'll do that. Get that bearded bloke up and running and I'll keep working on this contraption.

Krill turns back to tinkering with the lock.


The halfling looks at the Northern fighter with a worried look.

Better I check the doors first. Unless you'd want to go ahead and knock?

The soft steps of the barefoot halfling is as silent as a cat as he scuttles towards the door. He gives it a practiced look before nodding to Skane with a gesture indicating it;s safe.


Krill gives a look of bewilderment on the accusations leveled at him.

What? I don't know the place like the way I want to. I said I know where his hideout is, not that I've actually been exploring in it though.

Krill shuffles to the front of the group, acting as point.

Not that I prefer to act as point, but with the din you're making, it's like walking around with percussion in tow. I'd like everyone to keep ears clean and eyes peeled, there's never enough of those.

His eyes darting forward and sideways, he shoots back.

Where to? Door ahead or the corridors right and left of us?

Wesh:
Your instinct tells you there's general feeling of sincerity in Krill's words. Not much can be said regarding your surroundings, you spot some shed snake skin in a corner and skittering of rats in the background.


Great meeting you too. Krill shakes Wesh's hand vigorously.

Noting the party's eagerness to continue on he adds.

Eager to get on along are we? Alright then, follow me.

Krill steps up to the fore, gesturing the rest to follow. He sets a moderate pacing, leading the group east, skirting the village, following an overgrown path.

Littered with fallen branches and trees, the path is sometimes firm and other times muddied and mired. Some game tracks could be seen occasionally though it remains faint. Travel is slowed as a result. After an two hours of travel the trail starts to head north east.

GM rolls:
1d100 ⇒ 17

The land starts to become boggy with marsh plants starting replace the normal flora. The jagged silhouette of a small keep begins to emerge off to the right.

Krill motions to the ruined structure and nods his head.

A side path leads to the ruin's entrance, crossing over the wetlands with high banks, measuring 15ft wide, though sometimes narrower with spots of bank erosion. The vegetation is dense, sickly looking and entangling.

Readying his longbow, Krill looks on to the group to lead on.


As the trio walk back to the rest of the group, Krill starts chatting.

I was hired to accompany a small-time merchant making his trade run here when rumors of unchecked banditry grows rampant around these parts. Naturally it piqued my curiosity and after a few nights talking to the locals here at the fine inn you saw back then I figured it wouldn't hurt to investigate this matter further.

I figure this Lucien you're after used to claim this area as his hunting ground but somehow or another he left, perhaps for greener pastures? That was a year or so ago. Whatever banditry's going on now might be from his old group or some new muscle. I managed figure out where his old hideout might be, but seriously I lack the punch to do some serious scouting there.

Reunited with the group, Krill offers a handshake to the awaiting half of the party.


Krill suppresses a smile, somewhat amused at being called a 'sir'. But he tries to play his part, remembering that the tribe teaches respect in order to receive respect.

My lady, that is a sensible plan. We would look less likely to be associated with the ones who just departed if left unevenly. Let us finish our drink, whilst we wait for that moment, and fortify ourselves for what is to come.


At least you would be gracious enough not call it foolish, as I act as what the tribe has taught; to be forthright and accept my shortcomings.

Krill looks at Iolana with some thought.

I would accompany you, if that is not a hindrance, and lend my skills to be used as needed.

Krill looks over to the red skin man, warily and distrustful.


Krill hears the serving woman's story with some interest. Finding a spot to sit down, he observes his surroundings before ordering some drink, preferably ale as the tavern name suggests.

Noting a plan for scouting Lamm's previous whereabouts, Krill listens to the conversation between Iolana and the red skinned man.

What now? It would be hazardous to wander in the streets at night alone, best we should go in force. Else to wait till light comes about and venture then.


I would endorse heartily at this course of action, Iolana. I would rather be there than here. Would it be a cat always stalks her prey inching ever closer before making the final pounce? A group such as ours would not seem out of place in a tavern, unless it is those types of tavern that caters to the nobility, as remember from my youth.

Krill animatedly speaks in suppressed excitement in a long burst.


Is our course of action decided then? I would have gone there and cleaved my way through but wiser counsel dictated otherwise. Otherwise I would lend my strength to anyone who would put out a sound plan.

Patience and strike with might at the opportune time, that is the way of the hunter.


Krill looks at the addressing woman, hearing her counsel, halting his tongue in respect as the tribe has taught him.

Truth and wisdom is what she said, it would not do to act rashly and fail in my attempt. Lamm has been surviving all these years, doubtless many others would have attempted to end him as we are now, but what separates them and us is caution and decisiveness.

He replies back,

Respects, Iolana, I would heed your council. A long time ago, I was one of his trodden children too. They only seek food, shelter and protection and have fallen under his sway. We would offer them better and win them to our side. Though, the resources I am severely lacking in which to present.

Looking at the others,

We may be of similar fates, but I am regretful to not recall you before. We may have operated in different parts of the cities, or I escaped much earlier. Nevertheless, I believe our goals are convergent and I would gladly share the burden with all of you.


Hearing his reading, Krill gets torn up inside, his old self eager for more of the Harrower's reading while the teachings of the tribe indicate one is responsible for his own fate.

He nods amicably at Zelara, his face neither pleased or doubtful.

He looks at the self talking man, trying to form an opinion but then decides to keep them to himself.

The day is growing dark, what action we are bound to take upon Lamm, the less people know the better. I am ready to go now.


She is not of the tribe, not of the family. But she has been wronged too by the cretin. Why should I trust her so blindly in her tales, as there is always two sides of the coin?

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

I do not know what 'justice' you speak of, mistress, only that I intend to return what was dealt back then to me, a thousand fold. If that coincides with your desires, then be it.

Krill looks on as the woman prepares her cards for a reading, distrusting in anything remotely considered arcane.


Lamm shall pay for his past offenses to me. I am Krill, of the tribes. Someone has bought us together for a purpose.

Krill fishes out the Bear Harrow card for all to see.

I am waiting if this encounter would bear fruit.

He subtlety moves his hand away from his dagger.


Standing on watching the strangers enter the home causes a spark of curiosity to form in Krill's mind.

Perhaps the have knowledge of Lamm's whereabouts.

He slips a hand round his dagger, before stepping forth towards the address. Without knocking, he enters, tightly gripping his dagger.


As Krill prowls about the streets of Korvosa, distant memories rush back, flooding to him. A bridge perhaps, where he once sought refuge beneath from the harsh rain. Or an unassuming alley, where he oft gave pursuers the slip after stealing something to ease the gnawing pain.

The faces of the streets pop up but fail to jolt any form of recollection. Before long he stands near the entrance of 3 Lancet Street, watching from a distanced view, seeing the comings and goings, somewhat hoping Lamm makes an appearance, axe ready to part head from body.


Krill stares at the Bear Harrow card for the longest time, before putting out his head out of the window, seeing for anything amiss. Slowly he turns the card around, seeing the writing as written brings a flashback, a sudden twinge of a remembered blow of the man's cruelty, the gnawing pain of a denied meal, often days at a time.

Gaedren Lamm must die.

Krill surprised himself, speaking the words out loud and slowly unclenched his whitened fists.

Finding him, a lead is most welcome and here it is granted.

Resolving to be at the rendezvous at sunset, Krill cleans up and gets ready for he day, planning to scout out meeting point from his collection of distant Korvosa from memory.


Looking at Fealix's sheet I did notice a lot of immunities and damage reduction(Untyped) as a first level character plus immunity to criticals. CR 0.5 is an understatement. I feel that the character is overpowering the rest of the pcs.

I do not have a problem with evil characters, only that we should at least moderate if the group has minors.


Hey thanks for having me.
I'm at +8 GMT. I'd prefer roll or average, a dual choice between each level up.
Currently he is staying in the common rooms of the Whitecaps.

Amgir:
Krill was adopted by the Hawk Tribe or Shiikirri-Quah, they have been residing in the areas North of Korvosa.


Base stats for Krill for perusal Amgir.


Apologies to all. I haven't been able to get into the story as much as I want to. Thanks all.

Krill disappears into the crowd, his presence now only a memory.


How'd you get caught in the first place? Here, you can have some of my rations if you've need of any.


Well, if we don't give the alarm out by now, they would. Surely bashing the door down would have brought them upon us, unless they're waiting there, silently. Hmm.


Krill twists and turns his body, desperately trying to keep his footing.
Reflex 1d20 + 3 ⇒ (18) + 3 = 21


acrobatics..1d20 + 5 ⇒ (18) + 5 = 23
Krill steps on the rope bridge, safety rope securely round his waist. Testing each step before fully putting his weight on it, he slowly crosses through.

Don't want to be a sitting duck caught out in the middle like this..


I'll do it..let me limber up a bit..
acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14


Luckily I've bought plenty of these..
attack flurry 1d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (16) + 1 = 17
damage 1d2 + 4 ⇒ (2) + 4 = 6


With no other options, Krill continues his shuriken rain.
shuriken flurry 1d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (19) + 1 = 20
damage 1d2 + 4 ⇒ (1) + 4 = 51d2 + 4 ⇒ (2) + 4 = 6


Krill continues hurling insults and shurikens.

attack flurry 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (11) + 1 = 12
damage 1d2 + 4 ⇒ (1) + 4 = 51d2 + 4 ⇒ (2) + 4 = 6


It stings!
Reply with another shuriken flurry.
attack 1d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (17) + 1 = 18
damage 1d2 + 4 ⇒ (1) + 4 = 51d2 + 4 ⇒ (2) + 4 = 6


Krill flurries a pair of shuriken at the closest shape he could see.
attack: 1d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (6) + 1 = 7
damage: 1d2 + 4 ⇒ (2) + 4 = 61d2 + 4 ⇒ (1) + 4 = 5


Archers?

Initiative 1d20 + 1 ⇒ (11) + 1 = 12


Right as rain here.


Krill, eager to ride the beast attempts to climb on and subdue.
grapple 1d20 + 7 ⇒ (19) + 7 = 26


Krill tries to pins down the wolf.
Grapple: 1d20 + 7 ⇒ (1) + 7 = 8


Krill recklessly enters the battle charging and delivering a flying kick.
attack 1d20 + 6 ⇒ (4) + 6 = 10
damage 1d6 + 6 ⇒ (4) + 6 = 10


Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Yep, still here. We're not lost are we?


If you fail, try, try again.

1d20 + 4 ⇒ (15) + 4 = 19

Yay! Made it through. I'll help anyone to get past that last hurdle.


Climbing up!
1d20 + 4 ⇒ (2) + 4 = 6

The rope sure is slippery!


Enjoy life's little luxuries while you still can, Krill says sagely.

Take 10 on perception = 17

Can't see any exits from here. Might be a good place to rest.


Nope, don't have any here.


Hell yeah!
So says Krill agreeing with a classic one-two.

Flurry Power Attack:1d20 + 4 + 1 - 1 ⇒ (15) + 4 + 1 - 1 = 191d20 + 4 + 1 - 1 ⇒ (17) + 4 + 1 - 1 = 21
Damage:1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 101d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 if flanking, add +1 to each punch.


Krill moves to the nearest beastie and kicks out.
Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

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